diff options
-rw-r--r-- | Manual_tests.md | 4 | ||||
-rw-r--r-- | edit.lua | 446 | ||||
-rw-r--r-- | main.lua | 429 |
3 files changed, 463 insertions, 416 deletions
diff --git a/Manual_tests.md b/Manual_tests.md index 690ccd9..8c2dd30 100644 --- a/Manual_tests.md +++ b/Manual_tests.md @@ -24,6 +24,10 @@ Lua is dynamically typed. Tests can't patch over lack of type-checking. * Like any high-level language, it's easy to accidentally alias two non-scalar variables. I wish there was a way to require copy when assigning. +* My test harness automatically runs `test_*` methods -- but only at the + top-level. I wish there was a way to raise warnings if someone defines such + a function inside a dict somewhere. + ### Todo list * Initializing settings: diff --git a/edit.lua b/edit.lua new file mode 100644 index 0000000..8ecbf24 --- /dev/null +++ b/edit.lua @@ -0,0 +1,446 @@ +utf8 = require 'utf8' + +require 'file' +require 'button' +require 'text' +require 'drawing' +require 'geom' +require 'help' +require 'icons' + +edit = {} + +-- run in both tests and a real run +function edit.initialize_globals() +-- a line is either text or a drawing +-- a text is a table with: +-- mode = 'text', +-- string data, +-- startpos, the index of data the line starts rendering from (if currently on screen), can only be >1 for topmost line on screen +-- starty, the y coord in pixels +-- some cached data that's blown away and recomputed when data changes: +-- fragments: snippets of rendered love.graphics.Text, guaranteed to not wrap +-- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line +-- a drawing is a table with: +-- mode = 'drawing' +-- a (y) coord in pixels (updated while painting screen), +-- a (h)eight, +-- an array of points, and +-- an array of shapes +-- a shape is a table containing: +-- a mode +-- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing) +-- an array vertices for mode 'polygon', 'rectangle', 'square' +-- p1, p2 for mode 'line' +-- center, radius for mode 'circle' +-- center, radius, start_angle, end_angle for mode 'arc' +-- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide +-- The field names are carefully chosen so that switching modes in midstream +-- remembers previously entered points where that makes sense. +Lines = {{mode='text', data=''}} + +-- Lines can be too long to fit on screen, in which case they _wrap_ into +-- multiple _screen lines_. +-- +-- Therefore, any potential location for the cursor can be described in two ways: +-- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units) +-- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line. +-- +-- Most of the time we'll only persist positions in schema 1, translating to +-- schema 2 when that's convenient. +-- +-- Make sure these coordinates are never aliased, so that changing one causes +-- action at a distance. +Screen_top1 = {line=1, pos=1} -- position of start of screen line at top of screen +Cursor1 = {line=1, pos=1} -- position of cursor +Screen_bottom1 = {line=1, pos=1} -- position of start of screen line at bottom of screen + +Selection1 = {} +Old_cursor1, Old_selection1, Mousepress_shift = nil -- some extra state to compute selection between mouse press and release +Recent_mouse = {} -- when selecting text, avoid recomputing some state on every single frame + +Cursor_x, Cursor_y = 0, 0 -- in pixels + +Current_drawing_mode = 'line' +Previous_drawing_mode = nil + +-- values for tests +Font_height = 14 +Line_height = 15 +-- widest possible character width +Em = App.newText(love.graphics.getFont(), 'm') + +Margin_top = 15 +Margin_left = 25 +Margin_right = 25 +Margin_width = Margin_left + Margin_right + +Drawing_padding_top = 10 +Drawing_padding_bottom = 10 +Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom + +Filename = love.filesystem.getUserDirectory()..'/lines.txt' +Next_save = nil + +-- undo +History = {} +Next_history = 1 + +-- search +Search_term = nil +Search_text = nil +Search_backup = nil -- stuff to restore when cancelling search + +-- resize +Last_resize_time = nil + +-- blinking cursor +Cursor_time = 0 + +end -- App.initialize_globals + +function edit.draw() + Button_handlers = {} + + love.graphics.setColor(0, 0, 0) +--? print(Screen_top1.line, Screen_top1.pos, Cursor1.line, Cursor1.pos) + assert(Text.le1(Screen_top1, Cursor1)) + Cursor_y = -1 + local y = Margin_top +--? print('== draw') + for line_index = Screen_top1.line,#Lines do + local line = Lines[line_index] +--? print('draw:', y, line_index, line) + if y + Line_height > App.screen.height then break end + Screen_bottom1.line = line_index + if line.mode == 'text' and line.data == '' then + line.starty = y + line.startpos = 1 + -- insert new drawing + button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0}, + icon = icon.insert_drawing, + onpress1 = function() + Drawing.before = snapshot(line_index-1, line_index) + table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}}) + if Cursor1.line >= line_index then + Cursor1.line = Cursor1.line+1 + end + schedule_save() + record_undo_event({before=Drawing.before, after=snapshot(line_index-1, line_index+1)}) + end + }) + if Search_term == nil then + if line_index == Cursor1.line then + Text.draw_cursor(Margin_left, y) + end + end + Screen_bottom1.pos = Screen_top1.pos + y = y + Line_height + elseif line.mode == 'drawing' then + y = y+Drawing_padding_top + line.y = y + Drawing.draw(line) + y = y + Drawing.pixels(line.h) + Drawing_padding_bottom + else + line.starty = y + line.startpos = 1 + if line_index == Screen_top1.line then + line.startpos = Screen_top1.pos + end +--? print('text.draw', y, line_index) + y, Screen_bottom1.pos = Text.draw(line, line_index, line.starty, Margin_left, App.screen.width-Margin_right) + y = y + Line_height +--? print('=> y', y) + end + end + if Cursor_y == -1 then + Cursor_y = App.screen.height + end +--? print('screen bottom: '..tostring(Screen_bottom1.pos)..' in '..tostring(Lines[Screen_bottom1.line].data)) + if Search_term then + Text.draw_search_bar() + end +end + +function edit.update(dt) + Cursor_time = Cursor_time + dt + -- some hysteresis while resizing + if Last_resize_time then + if App.getTime() - Last_resize_time < 0.1 then + return + else + Last_resize_time = nil + end + end + Drawing.update(dt) + if Next_save and Next_save < App.getTime() then + save_to_disk(Lines, Filename) + Next_save = nil + end +end + +function schedule_save() + if Next_save == nil then + Next_save = App.getTime() + 3 -- short enough that you're likely to still remember what you did + end +end + +function edit.quit() + -- make sure to save before quitting + if Next_save then + save_to_disk(Lines, Filename) + end +end + +function edit.mouse_pressed(x,y, mouse_button) + if Search_term then return end + -- ensure cursor is visible immediately after it moves + Cursor_time = 0 +--? print('press', Selection1.line, Selection1.pos) + propagate_to_button_handlers(x,y, mouse_button) + + for line_index,line in ipairs(Lines) do + if line.mode == 'text' then + if Text.in_line(line, x,y, Margin_left, App.screen.width-Margin_right) then + -- delicate dance between cursor, selection and old cursor/selection + -- scenarios: + -- regular press+release: sets cursor, clears selection + -- shift press+release: + -- sets selection to old cursor if not set otherwise leaves it untouched + -- sets cursor + -- press and hold to start a selection: sets selection on press, cursor on release + -- press and hold, then press shift: ignore shift + -- i.e. mousereleased should never look at shift state + Old_cursor1 = Cursor1 + Old_selection1 = Selection1 + Mousepress_shift = App.shift_down() + Selection1 = { + line=line_index, + pos=Text.to_pos_on_line(line, x, y, Margin_left, App.screen.width-Margin_right), + } +--? print('selection', Selection1.line, Selection1.pos) + break + end + elseif line.mode == 'drawing' then + if Drawing.in_drawing(line, x, y) then + Lines.current_drawing_index = line_index + Lines.current_drawing = line + Drawing.before = snapshot(line_index) + Drawing.mouse_pressed(line, x,y, mouse_button) + break + end + end + end +end + +function edit.mouse_released(x,y, mouse_button) + if Search_term then return end +--? print('release') + -- ensure cursor is visible immediately after it moves + Cursor_time = 0 + if Lines.current_drawing then + Drawing.mouse_released(x,y, mouse_button) + schedule_save() + if Drawing.before then + record_undo_event({before=Drawing.before, after=snapshot(Lines.current_drawing_index)}) + Drawing.before = nil + end + else + for line_index,line in ipairs(Lines) do + if line.mode == 'text' then + if Text.in_line(line, x,y, Margin_left, App.screen.width-Margin_right) then +--? print('reset selection') + Cursor1 = { + line=line_index, + pos=Text.to_pos_on_line(line, x, y, Margin_left, App.screen.width-Margin_right), + } +--? print('cursor', Cursor1.line, Cursor1.pos) + if Mousepress_shift then + if Old_selection1.line == nil then + Selection1 = Old_cursor1 + else + Selection1 = Old_selection1 + end + end + Old_cursor1, Old_selection1, Mousepress_shift = nil + if eq(Cursor1, Selection1) then + Selection1 = {} + end + break + end + end + end +--? print('selection:', Selection1.line, Selection1.pos) + end +end + +function edit.textinput(t) + -- ensure cursor is visible immediately after it moves + Cursor_time = 0 + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + if Search_term then + Search_term = Search_term..t + Search_text = nil + Text.search_next() + elseif Current_drawing_mode == 'name' then + local before = snapshot(Lines.current_drawing_index) + local drawing = Lines.current_drawing + local p = drawing.points[drawing.pending.target_point] + p.name = p.name..t + record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)}) + else + Text.textinput(t) + end + schedule_save() +end + +function edit.keychord_pressed(chord, key) + -- ensure cursor is visible immediately after it moves + Cursor_time = 0 + if Selection1.line and + not Lines.current_drawing and + -- printable character created using shift key => delete selection + -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys) + (not App.shift_down() or utf8.len(key) == 1) and + chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and backspace ~= 'delete' and not App.is_cursor_movement(chord) then + Text.delete_selection(Margin_left, App.screen.width-Margin_right) + end + if Search_term then + if chord == 'escape' then + Search_term = nil + Search_text = nil + Cursor1 = Search_backup.cursor + Screen_top1 = Search_backup.screen_top + Search_backup = nil + Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + elseif chord == 'return' then + Search_term = nil + Search_text = nil + Search_backup = nil + elseif chord == 'backspace' then + local len = utf8.len(Search_term) + local byte_offset = Text.offset(Search_term, len) + Search_term = string.sub(Search_term, 1, byte_offset-1) + Search_text = nil + elseif chord == 'down' then + Cursor1.pos = Cursor1.pos+1 + Text.search_next() + elseif chord == 'up' then + Text.search_previous() + end + return + elseif chord == 'C-f' then + Search_term = '' + Search_backup = {cursor={line=Cursor1.line, pos=Cursor1.pos}, screen_top={line=Screen_top1.line, pos=Screen_top1.pos}} + assert(Search_text == nil) + elseif chord == 'C-=' then + initialize_font_settings(Font_height+2) + Text.redraw_all() + elseif chord == 'C--' then + initialize_font_settings(Font_height-2) + Text.redraw_all() + elseif chord == 'C-0' then + initialize_font_settings(20) + Text.redraw_all() + elseif chord == 'C-z' then + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + local event = undo_event() + if event then + local src = event.before + Screen_top1 = deepcopy(src.screen_top) + Cursor1 = deepcopy(src.cursor) + Selection1 = deepcopy(src.selection) + patch(Lines, event.after, event.before) + Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + schedule_save() + end + elseif chord == 'C-y' then + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + local event = redo_event() + if event then + local src = event.after + Screen_top1 = deepcopy(src.screen_top) + Cursor1 = deepcopy(src.cursor) + Selection1 = deepcopy(src.selection) + patch(Lines, event.before, event.after) + Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + schedule_save() + end + -- clipboard + elseif chord == 'C-c' then + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + local s = Text.selection() + if s then + App.setClipboardText(s) + end + elseif chord == 'C-x' then + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + local s = Text.cut_selection(Margin_left, App.screen.width-Margin_right) + if s then + App.setClipboardText(s) + end + schedule_save() + elseif chord == 'C-v' then + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + -- We don't have a good sense of when to scroll, so we'll be conservative + -- and sometimes scroll when we didn't quite need to. + local before_line = Cursor1.line + local before = snapshot(before_line) + local clipboard_data = App.getClipboardText() + for _,code in utf8.codes(clipboard_data) do + local c = utf8.char(code) + if c == '\n' then + Text.insert_return() + else + Text.insert_at_cursor(c) + end + end + if Text.cursor_past_screen_bottom() then + Text.snap_cursor_to_bottom_of_screen(Margin_left, App.screen.height-Margin_right) + end + schedule_save() + record_undo_event({before=before, after=snapshot(before_line, Cursor1.line)}) + -- dispatch to drawing or text + elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then + -- DON'T reset line.y here + local drawing_index, drawing = Drawing.current_drawing() + if drawing_index then + local before = snapshot(drawing_index) + Drawing.keychord_pressed(chord) + record_undo_event({before=before, after=snapshot(drawing_index)}) + schedule_save() + end + elseif chord == 'escape' and not App.mouse_down(1) then + for _,line in ipairs(Lines) do + if line.mode == 'drawing' then + line.show_help = false + end + end + elseif Current_drawing_mode == 'name' then + if chord == 'return' then + Current_drawing_mode = Previous_drawing_mode + Previous_drawing_mode = nil + else + local before = snapshot(Lines.current_drawing_index) + local drawing = Lines.current_drawing + local p = drawing.points[drawing.pending.target_point] + if chord == 'escape' then + p.name = nil + record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)}) + elseif chord == 'backspace' then + local len = utf8.len(p.name) + local byte_offset = Text.offset(p.name, len-1) + if len == 1 then byte_offset = 0 end + p.name = string.sub(p.name, 1, byte_offset) + record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)}) + end + end + schedule_save() + else + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + Text.keychord_pressed(chord) + end +end + +function edit.key_released(key, scancode) +end diff --git a/main.lua b/main.lua index 72b6834..6a4e30c 100644 --- a/main.lua +++ b/main.lua @@ -2,106 +2,17 @@ utf8 = require 'utf8' require 'app' require 'test' - require 'keychord' -require 'file' -require 'button' -require 'text' -require 'drawing' -require 'geom' -require 'help' -require 'icons' require 'main_tests' +-- delegate most business logic to a layer that can be reused by other projects +require 'edit' + -- called both in tests and real run function App.initialize_globals() --- a line is either text or a drawing --- a text is a table with: --- mode = 'text', --- string data, --- startpos, the index of data the line starts rendering from (if currently on screen), can only be >1 for topmost line on screen --- starty, the y coord in pixels --- some cached data that's blown away and recomputed when data changes: --- fragments: snippets of rendered love.graphics.Text, guaranteed to not wrap --- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line --- a drawing is a table with: --- mode = 'drawing' --- a (y) coord in pixels (updated while painting screen), --- a (h)eight, --- an array of points, and --- an array of shapes --- a shape is a table containing: --- a mode --- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing) --- an array vertices for mode 'polygon', 'rectangle', 'square' --- p1, p2 for mode 'line' --- center, radius for mode 'circle' --- center, radius, start_angle, end_angle for mode 'arc' --- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide --- The field names are carefully chosen so that switching modes in midstream --- remembers previously entered points where that makes sense. -Lines = {{mode='text', data=''}} - --- Lines can be too long to fit on screen, in which case they _wrap_ into --- multiple _screen lines_. --- --- Therefore, any potential location for the cursor can be described in two ways: --- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units) --- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line. --- --- Most of the time we'll only persist positions in schema 1, translating to --- schema 2 when that's convenient. --- --- Make sure these coordinates are never aliased, so that changing one causes --- action at a distance. -Screen_top1 = {line=1, pos=1} -- position of start of screen line at top of screen -Cursor1 = {line=1, pos=1} -- position of cursor -Screen_bottom1 = {line=1, pos=1} -- position of start of screen line at bottom of screen - -Selection1 = {} -Old_cursor1, Old_selection1, Mousepress_shift = nil -- some extra state to compute selection between mouse press and release -Recent_mouse = {} -- when selecting text, avoid recomputing some state on every single frame - -Cursor_x, Cursor_y = 0, 0 -- in pixels - -Current_drawing_mode = 'line' -Previous_drawing_mode = nil - --- values for tests -Font_height = 14 -Line_height = 15 --- widest possible character width -Em = App.newText(love.graphics.getFont(), 'm') - -Margin_top = 15 -Margin_left = 25 -Margin_right = 25 -Margin_width = Margin_left + Margin_right - -Drawing_padding_top = 10 -Drawing_padding_bottom = 10 -Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom - -Filename = love.filesystem.getUserDirectory()..'/lines.txt' -Next_save = nil - --- undo -History = {} -Next_history = 1 - --- search -Search_term = nil -Search_text = nil -Search_backup = nil -- stuff to restore when cancelling search - --- resize -Last_resize_time = nil - --- blinking cursor -Cursor_time = 0 - -end -- App.initialize_globals + return edit.initialize_globals() +end -- called only for real run function App.initialize(arg) @@ -225,96 +136,15 @@ function App.filedropped(file) end function App.draw() - Button_handlers = {} - - love.graphics.setColor(0, 0, 0) ---? print(Screen_top1.line, Screen_top1.pos, Cursor1.line, Cursor1.pos) - assert(Text.le1(Screen_top1, Cursor1)) - Cursor_y = -1 - local y = Margin_top ---? print('== draw') - for line_index = Screen_top1.line,#Lines do - local line = Lines[line_index] ---? print('draw:', y, line_index, line) - if y + Line_height > App.screen.height then break end - Screen_bottom1.line = line_index - if line.mode == 'text' and line.data == '' then - line.starty = y - line.startpos = 1 - -- insert new drawing - button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0}, - icon = icon.insert_drawing, - onpress1 = function() - Drawing.before = snapshot(line_index-1, line_index) - table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}}) - if Cursor1.line >= line_index then - Cursor1.line = Cursor1.line+1 - end - schedule_save() - record_undo_event({before=Drawing.before, after=snapshot(line_index-1, line_index+1)}) - end - }) - if Search_term == nil then - if line_index == Cursor1.line then - Text.draw_cursor(Margin_left, y) - end - end - Screen_bottom1.pos = Screen_top1.pos - y = y + Line_height - elseif line.mode == 'drawing' then - y = y+Drawing_padding_top - line.y = y - Drawing.draw(line) - y = y + Drawing.pixels(line.h) + Drawing_padding_bottom - else - line.starty = y - line.startpos = 1 - if line_index == Screen_top1.line then - line.startpos = Screen_top1.pos - end ---? print('text.draw', y, line_index) - y, Screen_bottom1.pos = Text.draw(line, line_index, line.starty, Margin_left, App.screen.width-Margin_right) - y = y + Line_height ---? print('=> y', y) - end - end - if Cursor_y == -1 then - Cursor_y = App.screen.height - end ---? print('screen bottom: '..tostring(Screen_bottom1.pos)..' in '..tostring(Lines[Screen_bottom1.line].data)) - if Search_term then - Text.draw_search_bar() - end + edit.draw() end function App.update(dt) - Cursor_time = Cursor_time + dt - -- some hysteresis while resizing - if Last_resize_time then - if App.getTime() - Last_resize_time < 0.1 then - return - else - Last_resize_time = nil - end - end - Drawing.update(dt) - if Next_save and Next_save < App.getTime() then - save_to_disk(Lines, Filename) - Next_save = nil - end -end - -function schedule_save() - if Next_save == nil then - Next_save = App.getTime() + 3 -- short enough that you're likely to still remember what you did - end + edit.update(dt) end function love.quit() - -- make sure to save before quitting - if Next_save then - save_to_disk(Lines, Filename) - end + edit.quit() -- save some important settings local x,y,displayindex = love.window.getPosition() local filename = Filename @@ -331,254 +161,21 @@ function love.quit() end function App.mousepressed(x,y, mouse_button) - if Search_term then return end - -- ensure cursor is visible immediately after it moves - Cursor_time = 0 ---? print('press', Selection1.line, Selection1.pos) - propagate_to_button_handlers(x,y, mouse_button) - - for line_index,line in ipairs(Lines) do - if line.mode == 'text' then - if Text.in_line(line, x,y, Margin_left, App.screen.width-Margin_right) then - -- delicate dance between cursor, selection and old cursor/selection - -- scenarios: - -- regular press+release: sets cursor, clears selection - -- shift press+release: - -- sets selection to old cursor if not set otherwise leaves it untouched - -- sets cursor - -- press and hold to start a selection: sets selection on press, cursor on release - -- press and hold, then press shift: ignore shift - -- i.e. mousereleased should never look at shift state - Old_cursor1 = Cursor1 - Old_selection1 = Selection1 - Mousepress_shift = App.shift_down() - Selection1 = { - line=line_index, - pos=Text.to_pos_on_line(line, x, y, Margin_left, App.screen.width-Margin_right), - } ---? print('selection', Selection1.line, Selection1.pos) - break - end - elseif line.mode == 'drawing' then - if Drawing.in_drawing(line, x, y) then - Lines.current_drawing_index = line_index - Lines.current_drawing = line - Drawing.before = snapshot(line_index) - Drawing.mouse_pressed(line, x,y, mouse_button) - break - end - end - end + return edit.mouse_pressed(x,y, mouse_button) end function App.mousereleased(x,y, mouse_button) - if Search_term then return end ---? print('release') - -- ensure cursor is visible immediately after it moves - Cursor_time = 0 - if Lines.current_drawing then - Drawing.mouse_released(x,y, mouse_button) - schedule_save() - if Drawing.before then - record_undo_event({before=Drawing.before, after=snapshot(Lines.current_drawing_index)}) - Drawing.before = nil - end - else - for line_index,line in ipairs(Lines) do - if line.mode == 'text' then - if Text.in_line(line, x,y, Margin_left, App.screen.width-Margin_right) then ---? print('reset selection') - Cursor1 = { - line=line_index, - pos=Text.to_pos_on_line(line, x, y, Margin_left, App.screen.width-Margin_right), - } ---? print('cursor', Cursor1.line, Cursor1.pos) - if Mousepress_shift then - if Old_selection1.line == nil then - Selection1 = Old_cursor1 - else - Selection1 = Old_selection1 - end - end - Old_cursor1, Old_selection1, Mousepress_shift = nil - if eq(Cursor1, Selection1) then - Selection1 = {} - end - break - end - end - end ---? print('selection:', Selection1.line, Selection1.pos) - end + return edit.mouse_released(x,y, mouse_button) end function App.textinput(t) - -- ensure cursor is visible immediately after it moves - Cursor_time = 0 - for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll - if Search_term then - Search_term = Search_term..t - Search_text = nil - Text.search_next() - elseif Current_drawing_mode == 'name' then - local before = snapshot(Lines.current_drawing_index) - local drawing = Lines.current_drawing - local p = drawing.points[drawing.pending.target_point] - p.name = p.name..t - record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)}) - else - Text.textinput(t) - end - schedule_save() + return edit.textinput(t) end function App.keychord_pressed(chord, key) - -- ensure cursor is visible immediately after it moves - Cursor_time = 0 - if Selection1.line and - not Lines.current_drawing and - -- printable character created using shift key => delete selection - -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys) - (not App.shift_down() or utf8.len(key) == 1) and - chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and backspace ~= 'delete' and not App.is_cursor_movement(chord) then - Text.delete_selection(Margin_left, App.screen.width-Margin_right) - end - if Search_term then - if chord == 'escape' then - Search_term = nil - Search_text = nil - Cursor1 = Search_backup.cursor - Screen_top1 = Search_backup.screen_top - Search_backup = nil - Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks - elseif chord == 'return' then - Search_term = nil - Search_text = nil - Search_backup = nil - elseif chord == 'backspace' then - local len = utf8.len(Search_term) - local byte_offset = Text.offset(Search_term, len) - Search_term = string.sub(Search_term, 1, byte_offset-1) - Search_text = nil - elseif chord == 'down' then - Cursor1.pos = Cursor1.pos+1 - Text.search_next() - elseif chord == 'up' then - Text.search_previous() - end - return - elseif chord == 'C-f' then - Search_term = '' - Search_backup = {cursor={line=Cursor1.line, pos=Cursor1.pos}, screen_top={line=Screen_top1.line, pos=Screen_top1.pos}} - assert(Search_text == nil) - elseif chord == 'C-=' then - initialize_font_settings(Font_height+2) - Text.redraw_all() - elseif chord == 'C--' then - initialize_font_settings(Font_height-2) - Text.redraw_all() - elseif chord == 'C-0' then - initialize_font_settings(20) - Text.redraw_all() - elseif chord == 'C-z' then - for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll - local event = undo_event() - if event then - local src = event.before - Screen_top1 = deepcopy(src.screen_top) - Cursor1 = deepcopy(src.cursor) - Selection1 = deepcopy(src.selection) - patch(Lines, event.after, event.before) - Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks - schedule_save() - end - elseif chord == 'C-y' then - for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll - local event = redo_event() - if event then - local src = event.after - Screen_top1 = deepcopy(src.screen_top) - Cursor1 = deepcopy(src.cursor) - Selection1 = deepcopy(src.selection) - patch(Lines, event.before, event.after) - Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks - schedule_save() - end - -- clipboard - elseif chord == 'C-c' then - for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll - local s = Text.selection() - if s then - App.setClipboardText(s) - end - elseif chord == 'C-x' then - for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll - local s = Text.cut_selection(Margin_left, App.screen.width-Margin_right) - if s then - App.setClipboardText(s) - end - schedule_save() - elseif chord == 'C-v' then - for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll - -- We don't have a good sense of when to scroll, so we'll be conservative - -- and sometimes scroll when we didn't quite need to. - local before_line = Cursor1.line - local before = snapshot(before_line) - local clipboard_data = App.getClipboardText() - for _,code in utf8.codes(clipboard_data) do - local c = utf8.char(code) - if c == '\n' then - Text.insert_return() - else - Text.insert_at_cursor(c) - end - end - if Text.cursor_past_screen_bottom() then - Text.snap_cursor_to_bottom_of_screen(Margin_left, App.screen.height-Margin_right) - end - schedule_save() - record_undo_event({before=before, after=snapshot(before_line, Cursor1.line)}) - -- dispatch to drawing or text - elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then - -- DON'T reset line.y here - local drawing_index, drawing = Drawing.current_drawing() - if drawing_index then - local before = snapshot(drawing_index) - Drawing.keychord_pressed(chord) - record_undo_event({before=before, after=snapshot(drawing_index)}) - schedule_save() - end - elseif chord == 'escape' and not App.mouse_down(1) then - for _,line in ipairs(Lines) do - if line.mode == 'drawing' then - line.show_help = false - end - end - elseif Current_drawing_mode == 'name' then - if chord == 'return' then - Current_drawing_mode = Previous_drawing_mode - Previous_drawing_mode = nil - else - local before = snapshot(Lines.current_drawing_index) - local drawing = Lines.current_drawing - local p = drawing.points[drawing.pending.target_point] - if chord == 'escape' then - p.name = nil - record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)}) - elseif chord == 'backspace' then - local len = utf8.len(p.name) - local byte_offset = Text.offset(p.name, len-1) - if len == 1 then byte_offset = 0 end - p.name = string.sub(p.name, 1, byte_offset) - record_undo_event({before=before, after=snapshot(Lines.current_drawing_index)}) - end - end - schedule_save() - else - for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll - Text.keychord_pressed(chord) - end + return edit.keychord_pressed(chord, key) end function App.keyreleased(key, scancode) + return edit.key_released(key, scancode) end |