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-rw-r--r--drawing.lua4
-rw-r--r--help.lua220
2 files changed, 112 insertions, 112 deletions
diff --git a/drawing.lua b/drawing.lua
index 806f09a..6f9d99c 100644
--- a/drawing.lua
+++ b/drawing.lua
@@ -16,13 +16,13 @@ function Drawing.draw(State, line)
     end
 
     if App.mouse_down(1) and love.keyboard.isDown('h') then
-      draw_help_with_mouse_pressed(line)
+      draw_help_with_mouse_pressed(State, line)
       return
     end
   end
 
   if line.show_help then
-    draw_help_without_mouse_pressed(line)
+    draw_help_without_mouse_pressed(State, line)
     return
   end
 
diff --git a/help.lua b/help.lua
index c65e33d..fa75c31 100644
--- a/help.lua
+++ b/help.lua
@@ -1,144 +1,144 @@
-function draw_help_without_mouse_pressed(drawing)
+function draw_help_without_mouse_pressed(State, drawing)
   App.color(Help_color)
   local y = drawing.y+10
-  love.graphics.print("Things you can do:", Editor_state.margin_left+30,y)
-  y = y + Editor_state.line_height
-  love.graphics.print("* Press the mouse button to start drawing a "..current_shape(), Editor_state.margin_left+30,y)
-  y = y + Editor_state.line_height
-  love.graphics.print("* Hover on a point and press 'ctrl+u' to pick it up and start moving it,", Editor_state.margin_left+30,y)
-  y = y + Editor_state.line_height
-  love.graphics.print("then press the mouse button to drop it", Editor_state.margin_left+30+bullet_indent(),y)
-  y = y + Editor_state.line_height
-  love.graphics.print("* Hover on a point and press 'ctrl+n', type a name, then press 'enter'", Editor_state.margin_left+30,y)
-  y = y + Editor_state.line_height
-  love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", Editor_state.margin_left+30,y)
-  y = y + Editor_state.line_height
-  if Editor_state.current_drawing_mode ~= 'freehand' then
-    love.graphics.print("* Press 'ctrl+p' to switch to drawing freehand strokes", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-  end
-  if Editor_state.current_drawing_mode ~= 'line' then
-    love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-  end
-  if Editor_state.current_drawing_mode ~= 'manhattan' then
-    love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-  end
-  if Editor_state.current_drawing_mode ~= 'circle' then
-    love.graphics.print("* Press 'ctrl+o' to switch to drawing circles/arcs", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-  end
-  if Editor_state.current_drawing_mode ~= 'polygon' then
-    love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-  end
-  if Editor_state.current_drawing_mode ~= 'rectangle' then
-    love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-  end
-  if Editor_state.current_drawing_mode ~= 'square' then
-    love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-  end
-  love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to zoom in or out, ctrl+0 to reset zoom", Editor_state.margin_left+30,y)
-  y = y + Editor_state.line_height
-  love.graphics.print("Press 'esc' now to hide this message", Editor_state.margin_left+30,y)
-  y = y + Editor_state.line_height
+  love.graphics.print("Things you can do:", State.margin_left+30,y)
+  y = y + State.line_height
+  love.graphics.print("* Press the mouse button to start drawing a "..current_shape(State), State.margin_left+30,y)
+  y = y + State.line_height
+  love.graphics.print("* Hover on a point and press 'ctrl+u' to pick it up and start moving it,", State.margin_left+30,y)
+  y = y + State.line_height
+  love.graphics.print("then press the mouse button to drop it", State.margin_left+30+bullet_indent(),y)
+  y = y + State.line_height
+  love.graphics.print("* Hover on a point and press 'ctrl+n', type a name, then press 'enter'", State.margin_left+30,y)
+  y = y + State.line_height
+  love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", State.margin_left+30,y)
+  y = y + State.line_height
+  if State.current_drawing_mode ~= 'freehand' then
+    love.graphics.print("* Press 'ctrl+p' to switch to drawing freehand strokes", State.margin_left+30,y)
+    y = y + State.line_height
+  end
+  if State.current_drawing_mode ~= 'line' then
+    love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", State.margin_left+30,y)
+    y = y + State.line_height
+  end
+  if State.current_drawing_mode ~= 'manhattan' then
+    love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", State.margin_left+30,y)
+    y = y + State.line_height
+  end
+  if State.current_drawing_mode ~= 'circle' then
+    love.graphics.print("* Press 'ctrl+o' to switch to drawing circles/arcs", State.margin_left+30,y)
+    y = y + State.line_height
+  end
+  if State.current_drawing_mode ~= 'polygon' then
+    love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", State.margin_left+30,y)
+    y = y + State.line_height
+  end
+  if State.current_drawing_mode ~= 'rectangle' then
+    love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", State.margin_left+30,y)
+    y = y + State.line_height
+  end
+  if State.current_drawing_mode ~= 'square' then
+    love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", State.margin_left+30,y)
+    y = y + State.line_height
+  end
+  love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to zoom in or out, ctrl+0 to reset zoom", State.margin_left+30,y)
+  y = y + State.line_height
+  love.graphics.print("Press 'esc' now to hide this message", State.margin_left+30,y)
+  y = y + State.line_height
   App.color(Help_background_color)
-  love.graphics.rectangle('fill', Editor_state.margin_left,drawing.y, App.screen.width-Editor_state.margin_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
+  love.graphics.rectangle('fill', State.margin_left,drawing.y, App.screen.width-State.margin_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
 end
 
-function draw_help_with_mouse_pressed(drawing)
+function draw_help_with_mouse_pressed(State, drawing)
   App.color(Help_color)
   local y = drawing.y+10
-  love.graphics.print("You're currently drawing a "..current_shape(drawing.pending), Editor_state.margin_left+30,y)
-  y = y + Editor_state.line_height
-  love.graphics.print('Things you can do now:', Editor_state.margin_left+30,y)
-  y = y + Editor_state.line_height
-  if Editor_state.current_drawing_mode == 'freehand' then
-    love.graphics.print('* Release the mouse button to finish drawing the stroke', Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-  elseif Editor_state.current_drawing_mode == 'line' or Editor_state.current_drawing_mode == 'manhattan' then
-    love.graphics.print('* Release the mouse button to finish drawing the line', Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-  elseif Editor_state.current_drawing_mode == 'circle' then
+  love.graphics.print("You're currently drawing a "..current_shape(State, drawing.pending), State.margin_left+30,y)
+  y = y + State.line_height
+  love.graphics.print('Things you can do now:', State.margin_left+30,y)
+  y = y + State.line_height
+  if State.current_drawing_mode == 'freehand' then
+    love.graphics.print('* Release the mouse button to finish drawing the stroke', State.margin_left+30,y)
+    y = y + State.line_height
+  elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
+    love.graphics.print('* Release the mouse button to finish drawing the line', State.margin_left+30,y)
+    y = y + State.line_height
+  elseif State.current_drawing_mode == 'circle' then
     if drawing.pending.mode == 'circle' then
-      love.graphics.print('* Release the mouse button to finish drawing the circle', Editor_state.margin_left+30,y)
-      y = y + Editor_state.line_height
-      love.graphics.print("* Press 'a' to draw just an arc of a circle", Editor_state.margin_left+30,y)
+      love.graphics.print('* Release the mouse button to finish drawing the circle', State.margin_left+30,y)
+      y = y + State.line_height
+      love.graphics.print("* Press 'a' to draw just an arc of a circle", State.margin_left+30,y)
     else
-      love.graphics.print('* Release the mouse button to finish drawing the arc', Editor_state.margin_left+30,y)
+      love.graphics.print('* Release the mouse button to finish drawing the arc', State.margin_left+30,y)
     end
-    y = y + Editor_state.line_height
-  elseif Editor_state.current_drawing_mode == 'polygon' then
-    love.graphics.print('* Release the mouse button to finish drawing the polygon', Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-    love.graphics.print("* Press 'p' to add a vertex to the polygon", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
-  elseif Editor_state.current_drawing_mode == 'rectangle' then
+    y = y + State.line_height
+  elseif State.current_drawing_mode == 'polygon' then
+    love.graphics.print('* Release the mouse button to finish drawing the polygon', State.margin_left+30,y)
+    y = y + State.line_height
+    love.graphics.print("* Press 'p' to add a vertex to the polygon", State.margin_left+30,y)
+    y = y + State.line_height
+  elseif State.current_drawing_mode == 'rectangle' then
     if #drawing.pending.vertices < 2 then
-      love.graphics.print("* Press 'p' to add a vertex to the rectangle", Editor_state.margin_left+30,y)
-      y = y + Editor_state.line_height
+      love.graphics.print("* Press 'p' to add a vertex to the rectangle", State.margin_left+30,y)
+      y = y + State.line_height
     else
-      love.graphics.print('* Release the mouse button to finish drawing the rectangle', Editor_state.margin_left+30,y)
-      y = y + Editor_state.line_height
-      love.graphics.print("* Press 'p' to replace the second vertex of the rectangle", Editor_state.margin_left+30,y)
-      y = y + Editor_state.line_height
+      love.graphics.print('* Release the mouse button to finish drawing the rectangle', State.margin_left+30,y)
+      y = y + State.line_height
+      love.graphics.print("* Press 'p' to replace the second vertex of the rectangle", State.margin_left+30,y)
+      y = y + State.line_height
     end
-  elseif Editor_state.current_drawing_mode == 'square' then
+  elseif State.current_drawing_mode == 'square' then
     if #drawing.pending.vertices < 2 then
-      love.graphics.print("* Press 'p' to add a vertex to the square", Editor_state.margin_left+30,y)
-      y = y + Editor_state.line_height
+      love.graphics.print("* Press 'p' to add a vertex to the square", State.margin_left+30,y)
+      y = y + State.line_height
     else
-      love.graphics.print('* Release the mouse button to finish drawing the square', Editor_state.margin_left+30,y)
-      y = y + Editor_state.line_height
-      love.graphics.print("* Press 'p' to replace the second vertex of the square", Editor_state.margin_left+30,y)
-      y = y + Editor_state.line_height
+      love.graphics.print('* Release the mouse button to finish drawing the square', State.margin_left+30,y)
+      y = y + State.line_height
+      love.graphics.print("* Press 'p' to replace the second vertex of the square", State.margin_left+30,y)
+      y = y + State.line_height
     end
   end
-  love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", Editor_state.margin_left+30,y)
-  y = y + Editor_state.line_height
-  y = y + Editor_state.line_height
-  if Editor_state.current_drawing_mode ~= 'line' then
-    love.graphics.print("* Press 'l' to switch to drawing lines", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
+  love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", State.margin_left+30,y)
+  y = y + State.line_height
+  y = y + State.line_height
+  if State.current_drawing_mode ~= 'line' then
+    love.graphics.print("* Press 'l' to switch to drawing lines", State.margin_left+30,y)
+    y = y + State.line_height
   end
-  if Editor_state.current_drawing_mode ~= 'manhattan' then
-    love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
+  if State.current_drawing_mode ~= 'manhattan' then
+    love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", State.margin_left+30,y)
+    y = y + State.line_height
   end
-  if Editor_state.current_drawing_mode ~= 'circle' then
-    love.graphics.print("* Press 'o' to switch to drawing circles/arcs", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
+  if State.current_drawing_mode ~= 'circle' then
+    love.graphics.print("* Press 'o' to switch to drawing circles/arcs", State.margin_left+30,y)
+    y = y + State.line_height
   end
-  if Editor_state.current_drawing_mode ~= 'polygon' then
-    love.graphics.print("* Press 'g' to switch to drawing polygons", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
+  if State.current_drawing_mode ~= 'polygon' then
+    love.graphics.print("* Press 'g' to switch to drawing polygons", State.margin_left+30,y)
+    y = y + State.line_height
   end
-  if Editor_state.current_drawing_mode ~= 'rectangle' then
-    love.graphics.print("* Press 'r' to switch to drawing rectangles", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
+  if State.current_drawing_mode ~= 'rectangle' then
+    love.graphics.print("* Press 'r' to switch to drawing rectangles", State.margin_left+30,y)
+    y = y + State.line_height
   end
-  if Editor_state.current_drawing_mode ~= 'square' then
-    love.graphics.print("* Press 's' to switch to drawing squares", Editor_state.margin_left+30,y)
-    y = y + Editor_state.line_height
+  if State.current_drawing_mode ~= 'square' then
+    love.graphics.print("* Press 's' to switch to drawing squares", State.margin_left+30,y)
+    y = y + State.line_height
   end
   App.color(Help_background_color)
-  love.graphics.rectangle('fill', Editor_state.margin_left,drawing.y, App.screen.width-Editor_state.margin_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
+  love.graphics.rectangle('fill', State.margin_left,drawing.y, App.screen.width-State.margin_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
 end
 
-function current_shape(shape)
-  if Editor_state.current_drawing_mode == 'freehand' then
+function current_shape(State, shape)
+  if State.current_drawing_mode == 'freehand' then
     return 'freehand stroke'
-  elseif Editor_state.current_drawing_mode == 'line' then
+  elseif State.current_drawing_mode == 'line' then
     return 'straight line'
-  elseif Editor_state.current_drawing_mode == 'manhattan' then
+  elseif State.current_drawing_mode == 'manhattan' then
     return 'horizontal/vertical line'
-  elseif Editor_state.current_drawing_mode == 'circle' and shape and shape.start_angle then
+  elseif State.current_drawing_mode == 'circle' and shape and shape.start_angle then
     return 'arc'
   else
-    return Editor_state.current_drawing_mode
+    return State.current_drawing_mode
   end
 end