diff options
-rw-r--r-- | edit.lua | 4 | ||||
-rw-r--r-- | text.lua | 244 |
2 files changed, 124 insertions, 124 deletions
diff --git a/edit.lua b/edit.lua index 9e5aabb..f4d2c6c 100644 --- a/edit.lua +++ b/edit.lua @@ -386,9 +386,9 @@ function edit.keychord_pressed(State, chord, key) for _,code in utf8.codes(clipboard_data) do local c = utf8.char(code) if c == '\n' then - Text.insert_return() + Text.insert_return(State) else - Text.insert_at_cursor(c) + Text.insert_at_cursor(State, c) end end if Text.cursor_past_screen_bottom() then diff --git a/text.lua b/text.lua index 1296254..224b20b 100644 --- a/text.lua +++ b/text.lua @@ -139,7 +139,7 @@ function Text.textinput(State, t) if App.ctrl_down() or App.alt_down() or App.cmd_down() then return end local before = snapshot(State.cursor1.line) --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos) - Text.insert_at_cursor(t) + Text.insert_at_cursor(State, t) if State.cursor_y >= App.screen.height - State.line_height then Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], State.margin_left, App.screen.width-State.margin_right) Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right) @@ -148,11 +148,11 @@ function Text.textinput(State, t) record_undo_event({before=before, after=snapshot(State.cursor1.line)}) end -function Text.insert_at_cursor(t) - local byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos) - Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_offset-1)..t..string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_offset) - Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line]) - Editor_state.cursor1.pos = Editor_state.cursor1.pos+1 +function Text.insert_at_cursor(State, t) + local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos) + State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset) + Text.clear_cache(State.lines[State.cursor1.line]) + State.cursor1.pos = State.cursor1.pos+1 end -- Don't handle any keys here that would trigger love.textinput above. @@ -162,7 +162,7 @@ function Text.keychord_pressed(State, chord) if chord == 'return' then local before_line = State.cursor1.line local before = snapshot(before_line) - Text.insert_return() + Text.insert_return(State) State.selection1 = {} if (State.cursor_y + State.line_height) > App.screen.height then Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right) @@ -172,7 +172,7 @@ function Text.keychord_pressed(State, chord) elseif chord == 'tab' then local before = snapshot(State.cursor1.line) --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos) - Text.insert_at_cursor('\t') + Text.insert_at_cursor(State, '\t') if State.cursor_y >= App.screen.height - State.line_height then Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], State.margin_left, App.screen.width-State.margin_right) Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right) @@ -258,267 +258,267 @@ function Text.keychord_pressed(State, chord) record_undo_event({before=before, after=snapshot(State.cursor1.line)}) --== shortcuts that move the cursor elseif chord == 'left' then - Text.left(State.margin_left, App.screen.width-State.margin_right) + Text.left(State, State.margin_left, App.screen.width-State.margin_right) State.selection1 = {} elseif chord == 'right' then - Text.right(State.margin_left, App.screen.width-State.margin_right) + Text.right(State, State.margin_left, App.screen.width-State.margin_right) State.selection1 = {} elseif chord == 'S-left' then if State.selection1.line == nil then State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.left(State.margin_left, App.screen.width-State.margin_right) + Text.left(State, State.margin_left, App.screen.width-State.margin_right) elseif chord == 'S-right' then if State.selection1.line == nil then State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.right(State.margin_left, App.screen.width-State.margin_right) + Text.right(State, State.margin_left, App.screen.width-State.margin_right) -- C- hotkeys reserved for drawings, so we'll use M- elseif chord == 'M-left' then - Text.word_left(State.margin_left, App.screen.width-State.margin_right) + Text.word_left(State, State.margin_left, App.screen.width-State.margin_right) State.selection1 = {} elseif chord == 'M-right' then - Text.word_right(State.margin_left, App.screen.width-State.margin_right) + Text.word_right(State, State.margin_left, App.screen.width-State.margin_right) State.selection1 = {} elseif chord == 'M-S-left' then if State.selection1.line == nil then State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.word_left(State.margin_left, App.screen.width-State.margin_right) + Text.word_left(State, State.margin_left, App.screen.width-State.margin_right) elseif chord == 'M-S-right' then if State.selection1.line == nil then State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.word_right(State.margin_left, App.screen.width-State.margin_right) + Text.word_right(State, State.margin_left, App.screen.width-State.margin_right) elseif chord == 'home' then - Text.start_of_line() + Text.start_of_line(State) State.selection1 = {} elseif chord == 'end' then - Text.end_of_line(State.margin_left, App.screen.width-State.margin_right) + Text.end_of_line(State, State.margin_left, App.screen.width-State.margin_right) State.selection1 = {} elseif chord == 'S-home' then if State.selection1.line == nil then State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.start_of_line() + Text.start_of_line(State) elseif chord == 'S-end' then if State.selection1.line == nil then State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.end_of_line(State.margin_left, App.screen.width-State.margin_right) + Text.end_of_line(State, State.margin_left, App.screen.width-State.margin_right) elseif chord == 'up' then - Text.up(State.margin_left, App.screen.width-State.margin_right) + Text.up(State, State.margin_left, App.screen.width-State.margin_right) State.selection1 = {} elseif chord == 'down' then - Text.down(State.margin_left, App.screen.width-State.margin_right) + Text.down(State, State.margin_left, App.screen.width-State.margin_right) State.selection1 = {} elseif chord == 'S-up' then if State.selection1.line == nil then State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.up(State.margin_left, App.screen.width-State.margin_right) + Text.up(State, State.margin_left, App.screen.width-State.margin_right) elseif chord == 'S-down' then if State.selection1.line == nil then State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.down(State.margin_left, App.screen.width-State.margin_right) + Text.down(State, State.margin_left, App.screen.width-State.margin_right) elseif chord == 'pageup' then - Text.pageup(State.margin_left, App.screen.width-State.margin_right) + Text.pageup(State, State.margin_left, App.screen.width-State.margin_right) State.selection1 = {} elseif chord == 'pagedown' then - Text.pagedown(State.margin_left, App.screen.width-State.margin_right) + Text.pagedown(State, State.margin_left, App.screen.width-State.margin_right) State.selection1 = {} elseif chord == 'S-pageup' then if State.selection1.line == nil then State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.pageup(State.margin_left, App.screen.width-State.margin_right) + Text.pageup(State, State.margin_left, App.screen.width-State.margin_right) elseif chord == 'S-pagedown' then if State.selection1.line == nil then State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.pagedown(State.margin_left, App.screen.width-State.margin_right) + Text.pagedown(State, State.margin_left, App.screen.width-State.margin_right) end end -function Text.insert_return() - local byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos) - table.insert(Editor_state.lines, Editor_state.cursor1.line+1, {mode='text', data=string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_offset)}) - Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_offset-1) - Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line]) - Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line+1]) - Editor_state.cursor1.line = Editor_state.cursor1.line+1 - Editor_state.cursor1.pos = 1 +function Text.insert_return(State) + local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos) + table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)}) + State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1) + Text.clear_cache(State.lines[State.cursor1.line]) + Text.clear_cache(State.lines[State.cursor1.line+1]) + State.cursor1.line = State.cursor1.line+1 + State.cursor1.pos = 1 end -function Text.pageup(left, right) +function Text.pageup(State, left, right) --? print('pageup') -- duplicate some logic from love.draw - local top2 = Text.to2(Editor_state.screen_top1, left, right) + local top2 = Text.to2(State.screen_top1, left, right) --? print(App.screen.height) - local y = App.screen.height - Editor_state.line_height - while y >= Editor_state.margin_top do + local y = App.screen.height - State.line_height + while y >= State.margin_top do --? print(y, top2.line, top2.screen_line, top2.screen_pos) - if Editor_state.screen_top1.line == 1 and Editor_state.screen_top1.pos == 1 then break end - if Editor_state.lines[Editor_state.screen_top1.line].mode == 'text' then - y = y - Editor_state.line_height - elseif Editor_state.lines[Editor_state.screen_top1.line].mode == 'drawing' then - y = y - Editor_state.drawing_padding_height - Drawing.pixels(Editor_state.lines[Editor_state.screen_top1.line].h) + if State.screen_top1.line == 1 and State.screen_top1.pos == 1 then break end + if State.lines[State.screen_top1.line].mode == 'text' then + y = y - State.line_height + elseif State.lines[State.screen_top1.line].mode == 'drawing' then + y = y - State.drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h) end top2 = Text.previous_screen_line(top2, left, right) end - Editor_state.screen_top1 = Text.to1(top2) - Editor_state.cursor1.line = Editor_state.screen_top1.line - Editor_state.cursor1.pos = Editor_state.screen_top1.pos + State.screen_top1 = Text.to1(top2) + State.cursor1.line = State.screen_top1.line + State.cursor1.pos = State.screen_top1.pos Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right) ---? print(Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos) +--? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos) --? print('pageup end') end -function Text.pagedown(left, right) +function Text.pagedown(State, left, right) --? print('pagedown') -- If a line/paragraph gets to a page boundary, I often want to scroll -- before I get to the bottom. -- However, only do this if it makes forward progress. - local top2 = Text.to2(Editor_state.screen_bottom1, left, right) + local top2 = Text.to2(State.screen_bottom1, left, right) if top2.screen_line > 1 then top2.screen_line = math.max(top2.screen_line-10, 1) end local new_top1 = Text.to1(top2) - if Text.lt1(Editor_state.screen_top1, new_top1) then - Editor_state.screen_top1 = new_top1 + if Text.lt1(State.screen_top1, new_top1) then + State.screen_top1 = new_top1 else - Editor_state.screen_top1.line = Editor_state.screen_bottom1.line - Editor_state.screen_top1.pos = Editor_state.screen_bottom1.pos + State.screen_top1.line = State.screen_bottom1.line + State.screen_top1.pos = State.screen_bottom1.pos end ---? print('setting top to', Editor_state.screen_top1.line, Editor_state.screen_top1.pos) - Editor_state.cursor1.line = Editor_state.screen_top1.line - Editor_state.cursor1.pos = Editor_state.screen_top1.pos +--? print('setting top to', State.screen_top1.line, State.screen_top1.pos) + State.cursor1.line = State.screen_top1.line + State.cursor1.pos = State.screen_top1.pos Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right) ---? print('top now', Editor_state.screen_top1.line) +--? print('top now', State.screen_top1.line) Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks --? print('pagedown end') end -function Text.up(left, right) - assert(Editor_state.lines[Editor_state.cursor1.line].mode == 'text') ---? print('up', Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos) +function Text.up(State, left, right) + assert(State.lines[State.cursor1.line].mode == 'text') +--? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos) local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(left, right) if screen_line_starting_pos == 1 then --? print('cursor is at first screen line of its line') -- line is done; skip to previous text line - local new_cursor_line = Editor_state.cursor1.line + local new_cursor_line = State.cursor1.line while new_cursor_line > 1 do new_cursor_line = new_cursor_line-1 - if Editor_state.lines[new_cursor_line].mode == 'text' then + if State.lines[new_cursor_line].mode == 'text' then --? print('found previous text line') - Editor_state.cursor1.line = new_cursor_line - Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], left, right) + State.cursor1.line = new_cursor_line + Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], left, right) -- previous text line found, pick its final screen line --? print('has multiple screen lines') - local screen_line_starting_pos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos + local screen_line_starting_pos = State.lines[State.cursor1.line].screen_line_starting_pos --? print(#screen_line_starting_pos) screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos] --? print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line') - if Editor_state.screen_top1.line > Editor_state.cursor1.line then - Editor_state.screen_top1.line = Editor_state.cursor1.line - Editor_state.screen_top1.pos = screen_line_starting_pos ---? print('pos of top of screen is also '..tostring(Editor_state.screen_top1.pos)..' of the same line') + if State.screen_top1.line > State.cursor1.line then + State.screen_top1.line = State.cursor1.line + State.screen_top1.pos = screen_line_starting_pos +--? print('pos of top of screen is also '..tostring(State.screen_top1.pos)..' of the same line') end - local screen_line_starting_byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, screen_line_starting_pos) - local s = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, screen_line_starting_byte_offset) - Editor_state.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, Editor_state.cursor_x, left) - 1 + local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos) + local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset) + State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, left) - 1 break end end - if Editor_state.cursor1.line < Editor_state.screen_top1.line then - Editor_state.screen_top1.line = Editor_state.cursor1.line + if State.cursor1.line < State.screen_top1.line then + State.screen_top1.line = State.cursor1.line end else -- move up one screen line in current line --? print('cursor is NOT at first screen line of its line') assert(screen_line_index > 1) - new_screen_line_starting_pos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos[screen_line_index-1] + new_screen_line_starting_pos = State.lines[State.cursor1.line].screen_line_starting_pos[screen_line_index-1] --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos)) - if Editor_state.screen_top1.line == Editor_state.cursor1.line and Editor_state.screen_top1.pos == screen_line_starting_pos then - Editor_state.screen_top1.pos = new_screen_line_starting_pos ---? print('also setting pos of top of screen to '..tostring(Editor_state.screen_top1.pos)) + if State.screen_top1.line == State.cursor1.line and State.screen_top1.pos == screen_line_starting_pos then + State.screen_top1.pos = new_screen_line_starting_pos +--? print('also setting pos of top of screen to '..tostring(State.screen_top1.pos)) end - local new_screen_line_starting_byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_pos) - local s = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_byte_offset) - Editor_state.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Editor_state.cursor_x, left) - 1 ---? print('cursor pos is now '..tostring(Editor_state.cursor1.pos)) + local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos) + local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset) + State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, left) - 1 +--? print('cursor pos is now '..tostring(State.cursor1.pos)) end end -function Text.down(left, right) - assert(Editor_state.lines[Editor_state.cursor1.line].mode == 'text') ---? print('down', Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos) +function Text.down(State, left, right) + assert(State.lines[State.cursor1.line].mode == 'text') +--? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos) if Text.cursor_at_final_screen_line(left, right) then -- line is done, skip to next text line --? print('cursor at final screen line of its line') - local new_cursor_line = Editor_state.cursor1.line - while new_cursor_line < #Editor_state.lines do + local new_cursor_line = State.cursor1.line + while new_cursor_line < #State.lines do new_cursor_line = new_cursor_line+1 - if Editor_state.lines[new_cursor_line].mode == 'text' then - Editor_state.cursor1.line = new_cursor_line - Editor_state.cursor1.pos = Text.nearest_cursor_pos(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor_x, left) ---? print(Editor_state.cursor1.pos) + if State.lines[new_cursor_line].mode == 'text' then + State.cursor1.line = new_cursor_line + State.cursor1.pos = Text.nearest_cursor_pos(State.lines[State.cursor1.line].data, State.cursor_x, left) +--? print(State.cursor1.pos) break end end - if Editor_state.cursor1.line > Editor_state.screen_bottom1.line then ---? print('screen top before:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos) + if State.cursor1.line > State.screen_bottom1.line then +--? print('screen top before:', State.screen_top1.line, State.screen_top1.pos) --? print('scroll up preserving cursor') Text.snap_cursor_to_bottom_of_screen(left, right) ---? print('screen top after:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos) +--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos) end else -- move down one screen line in current line local scroll_down = false - if Text.le1(Editor_state.screen_bottom1, Editor_state.cursor1) then + if Text.le1(State.screen_bottom1, State.cursor1) then scroll_down = true end --? print('cursor is NOT at final screen line of its line') local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(left, right) - new_screen_line_starting_pos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos[screen_line_index+1] + new_screen_line_starting_pos = State.lines[State.cursor1.line].screen_line_starting_pos[screen_line_index+1] --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos)) - local new_screen_line_starting_byte_offset = Text.offset(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_pos) - local s = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, new_screen_line_starting_byte_offset) - Editor_state.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Editor_state.cursor_x, left) - 1 ---? print('cursor pos is now', Editor_state.cursor1.line, Editor_state.cursor1.pos) + local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos) + local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset) + State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, left) - 1 +--? print('cursor pos is now', State.cursor1.line, State.cursor1.pos) if scroll_down then --? print('scroll up preserving cursor') Text.snap_cursor_to_bottom_of_screen(left, right) ---? print('screen top after:', Editor_state.screen_top1.line, Editor_state.screen_top1.pos) +--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos) end end ---? print('=>', Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos) +--? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos) end -function Text.start_of_line() - Editor_state.cursor1.pos = 1 - if Text.lt1(Editor_state.cursor1, Editor_state.screen_top1) then - Editor_state.screen_top1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} -- copy +function Text.start_of_line(State) + State.cursor1.pos = 1 + if Text.lt1(State.cursor1, State.screen_top1) then + State.screen_top1 = {line=State.cursor1.line, pos=State.cursor1.pos} -- copy end end -function Text.end_of_line(left, right) - Editor_state.cursor1.pos = utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) + 1 +function Text.end_of_line(State, left, right) + State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1 local _,botpos = Text.pos_at_start_of_cursor_screen_line(left, right) - local botline1 = {line=Editor_state.cursor1.line, pos=botpos} + local botline1 = {line=State.cursor1.line, pos=botpos} if Text.cursor_past_screen_bottom() then Text.snap_cursor_to_bottom_of_screen(left, right) end end -function Text.word_left(left, right) +function Text.word_left(State, left, right) -- skip some whitespace while true do - if Editor_state.cursor1.pos == 1 then + if State.cursor1.pos == 1 then break end - if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos-1, '%S') then + if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then break end Text.left(left, right) @@ -526,33 +526,33 @@ function Text.word_left(left, right) -- skip some non-whitespace while true do Text.left(left, right) - if Editor_state.cursor1.pos == 1 then + if State.cursor1.pos == 1 then break end - assert(Editor_state.cursor1.pos > 1) - if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos-1, '%s') then + assert(State.cursor1.pos > 1) + if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then break end end end -function Text.word_right(left, right) +function Text.word_right(State, left, right) -- skip some whitespace while true do - if Editor_state.cursor1.pos > utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then + if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then break end - if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos, '%S') then + if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then break end Text.right_without_scroll() end while true do Text.right_without_scroll() - if Editor_state.cursor1.pos > utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then + if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then break end - if Text.match(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos, '%s') then + if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then break end end |