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-rw-r--r--run.lua26
-rw-r--r--source.lua63
-rw-r--r--source_tests.lua35
3 files changed, 32 insertions, 92 deletions
diff --git a/run.lua b/run.lua
index 227c34f..59522a5 100644
--- a/run.lua
+++ b/run.lua
@@ -55,9 +55,8 @@ end
 
 function run.load_settings()
   love.graphics.setFont(love.graphics.newFont(Settings.font_height))
-  -- determine default dimensions and flags
-  App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
-  -- set up desired window dimensions
+  -- set up desired window dimensions and make window resizable
+  _, _, App.screen.flags = App.screen.size()
   App.screen.flags.resizable = true
   App.screen.width, App.screen.height = Settings.width, Settings.height
   App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
@@ -89,19 +88,16 @@ function run.initialize_default_settings()
 end
 
 function run.initialize_window_geometry(em_width)
-  local os = love.system.getOS()
-  if os == 'Android' or os == 'iOS' then
-    -- maximizing on iOS breaks text rendering: https://github.com/deltadaedalus/vudu/issues/7
-    -- no point second-guessing window dimensions on mobile
-    App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
-    return
-  end
-  -- maximize window
-  App.screen.resize(0, 0)  -- maximize
+  -- Initialize window width/height and make window resizable.
+  --
+  -- I get tempted to have opinions about window dimensions here, but they're
+  -- non-portable:
+  --  - maximizing doesn't work on mobile and messes things up
+  --  - maximizing keeps the title bar on screen in Linux, but off screen on
+  --    Windows. And there's no way to get the height of the title bar.
+  -- It seems more robust to just follow LÖVE's default window size until
+  -- someone overrides it.
   App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
-  -- shrink height slightly to account for window decoration
-  App.screen.height = App.screen.height-100
-  App.screen.width = 40*em_width
   App.screen.flags.resizable = true
   App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
 end
diff --git a/source.lua b/source.lua
index b2d147d..2d48481 100644
--- a/source.lua
+++ b/source.lua
@@ -121,8 +121,11 @@ end
 function source.load_settings()
   local settings = Settings.source
   love.graphics.setFont(love.graphics.newFont(settings.font_height))
-  source.resize_window_from_settings(settings)
---?   print('loading source position', settings.x, settings.y, settings.displayindex)
+  -- set up desired window dimensions and make window resizable
+  _, _, App.screen.flags = App.screen.size()
+  App.screen.flags.resizable = true
+  App.screen.width, App.screen.height = settings.width, settings.height
+  App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
   source.set_window_position_from_settings(settings)
   Show_log_browser_side = settings.show_log_browser_side
   local right = App.screen.width - Margin_right
@@ -143,24 +146,6 @@ function source.load_settings()
   end
 end
 
-function source.resize_window_from_settings(settings)
-  local os = love.system.getOS()
-  if os == 'Android' or os == 'iOS' then
-    -- maximizing on iOS breaks text rendering: https://github.com/deltadaedalus/vudu/issues/7
-    -- no point second-guessing window dimensions on mobile
-    App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
-    return
-  end
-  -- maximize window to determine maximum allowable dimensions
-  App.screen.resize(0, 0)  -- maximize
-  Display_width, Display_height, App.screen.flags = App.screen.size()
-  -- set up desired window dimensions
-  App.screen.flags.resizable = true
-  App.screen.width, App.screen.height = settings.width, settings.height
---?   print('setting window from settings:', App.screen.width, App.screen.height)
-  App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
-end
-
 function source.set_window_position_from_settings(settings)
   local os = love.system.getOS()
   if os == 'Linux' then
@@ -182,19 +167,16 @@ function source.initialize_default_settings()
 end
 
 function source.initialize_window_geometry(em_width)
-  local os = love.system.getOS()
-  if os == 'Android' or os == 'iOS' then
-    -- maximizing on iOS breaks text rendering: https://github.com/deltadaedalus/vudu/issues/7
-    -- no point second-guessing window dimensions on mobile
-    App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
-    return
-  end
-  -- maximize window
-  App.screen.resize(0, 0)  -- maximize
-  Display_width, Display_height, App.screen.flags = App.screen.size()
-  -- shrink height slightly to account for window decoration
-  App.screen.height = Display_height-100
-  App.screen.width = 40*em_width
+  -- Initialize window width/height and make window resizable.
+  --
+  -- I get tempted to have opinions about window dimensions here, but they're
+  -- non-portable:
+  --  - maximizing doesn't work on mobile and messes things up
+  --  - maximizing keeps the title bar on screen in Linux, but off screen on
+  --    Windows. And there's no way to get the height of the title bar.
+  -- It seems more robust to just follow LÖVE's default window size until
+  -- someone overrides it.
+  App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
   App.screen.flags.resizable = true
   App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
   print('initializing source position')
@@ -378,20 +360,15 @@ function source.keychord_press(chord, key)
 --?     print('C-l')
     Show_log_browser_side = not Show_log_browser_side
     if Show_log_browser_side then
-      App.screen.width = math.min(Display_width, App.screen.width*2)
       Editor_state.right = App.screen.width/2 - Margin_right
+      Editor_state.width = Editor_state.right-Editor_state.left
+      Text.redraw_all(Editor_state)
       Log_browser_state.left = App.screen.width/2 + Margin_left
       Log_browser_state.right = App.screen.width - Margin_right
     else
-      App.screen.width = Editor_state.right + Margin_right
-    end
---?     print('setting window:', App.screen.width, App.screen.height)
-    App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
---?     print('done setting window')
-    -- try to restore position if possible
-    -- if the window gets wider the window manager may not respect this
-    if not App.run_tests then
-      source.set_window_position_from_settings(Settings.source)
+      Editor_state.right = App.screen.width - Margin_right
+      Editor_state.width = Editor_state.right-Editor_state.left
+      Text.redraw_all(Editor_state)
     end
     return
   end
diff --git a/source_tests.lua b/source_tests.lua
index bf3ae3e..e3264bb 100644
--- a/source_tests.lua
+++ b/source_tests.lua
@@ -19,7 +19,6 @@ end
 
 function test_show_log_browser_side()
   App.screen.init{width=300, height=300}
-  Display_width = App.screen.width
   Current_app = 'source'
   Editor_state = edit.initialize_test_state()
   Editor_state.filename = 'foo'
@@ -34,41 +33,9 @@ function test_show_log_browser_side()
   check(Show_log_browser_side, 'check')
 end
 
-function test_show_log_browser_side_doubles_window_width_if_possible()
-  -- initialize screen dimensions to half width
-  App.screen.init{width=300, height=300}
-  Display_width = App.screen.width*2
-  -- initialize source app with left side occupying entire window (half the display)
-  Current_app = 'source'
-  Editor_state = edit.initialize_test_state()
-  Editor_state.filename = 'foo'
-  Editor_state.left = Margin_left
-  Editor_state.right = App.screen.width - Margin_right
-  local old_editor_right = Editor_state.right
-  Text.redraw_all(Editor_state)
-  Log_browser_state = edit.initialize_test_state()
-  -- log browser has some arbitrary margins
-  Log_browser_state.left = 200 + Margin_left
-  Log_browser_state.right = 400
-  Text.redraw_all(Log_browser_state)
-  log_browser.parse(Log_browser_state)
-  -- display log browser
-  Current_time = Current_time + 0.1
-  App.run_after_keychord('C-l')
-  -- window width is doubled
-  check_eq(App.screen.width, 600, 'display:width')
-  -- left side margins are unchanged
-  check_eq(Editor_state.left, Margin_left, 'edit:left')
-  check_eq(Editor_state.right, old_editor_right, 'edit:right')
-  -- log browser margins are adjusted
-  check_eq(Log_browser_state.left, App.screen.width/2 + Margin_left, 'log:left')
-  check_eq(Log_browser_state.right, App.screen.width - Margin_right, 'log:right')
-end
-
-function test_show_log_browser_side_resizes_both_sides_if_cannot_double_window_width()
+function test_show_log_browser_side_splits_window_width()
   -- initialize screen dimensions and indicate that it is maximized
   App.screen.init{width=300, height=300}
-  Display_width = 300
   -- initialize source app with left side occupying more than half the display
   Current_app = 'source'
   Editor_state = edit.initialize_test_state()