diff options
Diffstat (limited to 'source_text.lua')
-rw-r--r-- | source_text.lua | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/source_text.lua b/source_text.lua index 931dd00..76e9045 100644 --- a/source_text.lua +++ b/source_text.lua @@ -198,7 +198,7 @@ function Text.text_input(State, t) if App.mouse_down(1) then return end if App.any_modifier_down() then if App.key_down(t) then - -- The modifiers didn't change the key. Handle it in keychord_pressed. + -- The modifiers didn't change the key. Handle it in keychord_press. return else -- Key mutated by the keyboard layout. Continue below. @@ -230,12 +230,11 @@ function Text.keychord_press(State, chord) local before_line = State.cursor1.line local before = snapshot(State, before_line) Text.insert_return(State) - State.selection1 = {} if State.cursor_y > App.screen.height - State.line_height then Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right) end - schedule_save(State) record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)}) + schedule_save(State) elseif chord == 'tab' then local before = snapshot(State, State.cursor1.line) --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos) @@ -245,8 +244,8 @@ function Text.keychord_press(State, chord) Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right) --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos) end - schedule_save(State) record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)}) + schedule_save(State) elseif chord == 'backspace' then if State.selection1.line then Text.delete_selection(State, State.left, State.right) @@ -289,12 +288,12 @@ function Text.keychord_press(State, chord) line=State.cursor1.line, pos=Text.pos_at_start_of_screen_line(State, State.cursor1), } - Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks + Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks end Text.clear_screen_line_cache(State, State.cursor1.line) assert(Text.le1(State.screen_top1, State.cursor1), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)) - schedule_save(State) record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)}) + schedule_save(State) elseif chord == 'delete' then if State.selection1.line then Text.delete_selection(State, State.left, State.right) @@ -327,8 +326,8 @@ function Text.keychord_press(State, chord) table.remove(State.line_cache, State.cursor1.line+1) end Text.clear_screen_line_cache(State, State.cursor1.line) - schedule_save(State) record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)}) + schedule_save(State) --== shortcuts that move the cursor elseif chord == 'left' then Text.left(State) @@ -427,7 +426,7 @@ function Text.pageup(State) State.screen_top1 = Text.previous_screen_top1(State) State.cursor1 = deepcopy(State.screen_top1) Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State) - Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks + Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks end -- return the top y coordinate of a given line_index, @@ -476,7 +475,7 @@ function Text.pagedown(State) State.screen_top1 = Text.screen_bottom1(State) State.cursor1 = deepcopy(State.screen_top1) Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State) - Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks + Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks end -- return the location of the start of the bottom-most line on screen @@ -538,7 +537,7 @@ function Text.up(State) line=State.cursor1.line, pos=Text.pos_at_start_of_screen_line(State, State.cursor1), } - Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks + Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks end end @@ -684,7 +683,7 @@ function Text.left(State) line=State.cursor1.line, pos=Text.pos_at_start_of_screen_line(State, State.cursor1), } - Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks + Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks end end @@ -829,7 +828,7 @@ function Text.snap_cursor_to_bottom_of_screen(State) State.screen_top1 = Text.to1(State, top2) --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos) --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos) - Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks + Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks end function Text.in_line(State, line_index, x,y) @@ -1118,7 +1117,7 @@ function Text.cursor_out_of_screen(State) end function Text.redraw_all(State) ---? print('clearing fragments') +--? print('clearing line caches') -- Perform some early sanity checking here, in hopes that we correctly call -- this whenever we change editor state. if State.right <= State.left then |