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* mouse buttons are integers, not stringsKartik K. Agaram2022-06-141-1/+1
| | | | | | Not sure where that idiom comes from or why strings work in some places (auto-coercion?). I picked it up off some example apps. But https://love2d.org/wiki/love.mouse.isDown says it should be an integer.
* override mouse state lookups in testsKartik K. Agaram2022-06-121-2/+2
| | | | | | | If I'd had this stuff in my test harness earlier, two recent commits would have failed tests and given me early warning: ff88238ff1 ff88a2a927
* fix a second BSOD in #4 :/Kartik K. Agaram2022-06-121-1/+1
| | | | I need more tests.
* bugfix: cut (C-x) without first selecting anythingKartik K. Agaram2022-06-091-0/+2
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* moveKartik K. Agaram2022-06-091-6/+6
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* speeding up copy, attempt 1Kartik K. Agaram2022-06-091-4/+4
| | | | | | | | | | | | | | Problem: repeatedly copying (relatively large) sections of text quickly makes the app sluggish until it has to be killed. (Thanks John Blommers for the report.) When I instrument with prints, the sluggishness seems to happen in random draw() calls many times after I perform the copy. I don't know for sure, but I'm initially checking if the cause is garbage generated by repeated string concatenation. This attempt doesn't seem to make any difference.
* more precise search highlightingKartik K. Agaram2022-06-031-0/+3
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* extract a functionKartik K. Agaram2022-06-031-0/+24
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* extract a couple of filesKartik K. Agaram2022-06-031-0/+153