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path: root/drawing_tests.lua
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pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888888 } /* Comment */
.highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */
.highlight .k { color: #008800; font-weight: bold } /* Keyword */
.highlight .ch { color: #888888 } /* Comment.Hashbang */
.highlight .cm { color: #888888 } /* Comment.Multiline */
.highlight .cp { color: #cc0000; font-weight: bold } /* Comment.Preproc */
.highlight .cpf { color: #888888 } /* Comment.PreprocFile */
.highlight .c1 { color: #888888 } /* Comment.Single */
.highlight .cs { color: #cc0000; font-weight: bold; background-color: #fff0f0 } /* Comment.Special */
.highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */
.highlight .gr { color: #aa0000 } /* Generic.Error */
.highlight .gh { color: #333333 } /* Generic.Heading */
.highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */
.highlight .go { color: #888888 } /* Generic.Output */
.highlight .gp { color: #555555 } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #666666 } /* Generic.Subheading */
.highlight .gt { color: #aa0000 } /* Generic.Traceback */
.highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */
.highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */
.highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */
.highlight .kp { color: #008800 } /* Keyword.Pseudo */
.highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */
.highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */
.highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */
.highlight .na { color: #336699 } /* Name.Attribute */
.highlight .nb { color: #003388 } /* Name.Builtin */
.highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */
.highlight .no { color: #003366; font-weight: bold } /* Name.Constant */
.highlight .nd { color: #555555 } /* Name.Decorator */
.highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */
.highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */
.highlight .nl { color: #336699; font-style: italic } /* Name.Label */
.highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */
.highlight .py { color: #336699; font-weight: bold } /* Name.Property */
.highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */
.highlight .nv { color: #336699 } /* Name.Variable */
.highlight .ow { color: #008800 } /* Operator.Word */
.highlight .w { color: #bbbbbb } /* Text.Whitespace */
.highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */
.highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */
.highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */
.highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */
.highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */
.highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */
.highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */
.highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */
.highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */
.highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */
.highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */
.highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */
.highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */
.highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */
.highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */
.highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */
.highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */
.highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */
.highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */
.highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */
.highlight .vc { color: #336699 } /* Name.Variable.Class */
.highlight .vg { color: #dd7700 } /* Name.Variable.Global */
.highlight .vi { color: #3333bb } /* Name.Variable.Instance */
.highlight .vm { color: #336699 } /* Name.Variable.Magic */
.highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
c{0: 0 (((1 integer)) <- ((copy)) ((0 literal))) -- nil
c{0: 1 (((2 integer)) <- ((copy)) ((0 literal))) -- ((open 1))
c{0: 2 (((3 integer)) <- ((copy)) ((0 literal))) -- ((open 1))
c{0: 3 (((loop)) ((2 blocks))) -- ((open 3) (open 1))
c{1: 0 ✓ (((1 integer)) <- ((copy)) ((0 literal)))
c{1: 1 ✓ (((2 integer)) <- ((copy)) ((0 literal)))
c{1: 2 ✓ (((3 integer)) <- ((copy)) ((0 literal)))
c{1: 3 X (((loop)) ((2 blocks))) => (((jump)) ((-3 offset)))
'#n233'>233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829
-- major tests for drawings
-- We minimize assumptions about specific pixels, and try to test at the level
-- of specific shapes. In particular, no tests of freehand drawings.

function test_creating_drawing_saves()
  App.screen.init{width=120, height=60}
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  -- click on button to create drawing
  edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1)
  -- file not immediately saved
  edit.update(Editor_state, 0.01)
  check_nil(App.filesystem['foo'], 'early')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- filesystem contains drawing and an empty line of text
  check_eq(App.filesystem['foo'], '```lines\n```\n\n', 'check')
end

function test_draw_line()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- draw a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 2, '#points')
  check_eq(drawing.shapes[1].mode, 'line', 'shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'p1:x')
  check_eq(p1.y, 6, 'p1:y')
  check_eq(p2.x, 35, 'p2:x')
  check_eq(p2.y, 36, 'p2:y')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- The format on disk isn't perfectly stable. Table fields can be reordered.
  -- So just reload from disk to verify.
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'save/#shapes')
  check_eq(#drawing.points, 2, 'save/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'save/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'save/p1:x')
  check_eq(p1.y, 6, 'save/p1:y')
  check_eq(p2.x, 35, 'save/p2:x')
  check_eq(p2.y, 36, 'save/p2:y')
end

function test_draw_horizontal_line()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'manhattan'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- draw a line that is more horizontal than vertical
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 2, '#points')
  check_eq(drawing.shapes[1].mode, 'manhattan', 'shape_mode')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'p1:x')
  check_eq(p1.y, 6, 'p1:y')
  check_eq(p2.x, 35, 'p2:x')
  check_eq(p2.y, p1.y, 'p2:y')
end

function test_draw_circle()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- draw a circle
  App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4)  -- hover on drawing
  edit.run_after_keychord(Editor_state, 'C-o', 'o')
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 1, '#points')
  check_eq(drawing.shapes[1].mode, 'circle', 'shape_mode')
  check_eq(drawing.shapes[1].radius, 30, 'radius')
  local center = drawing.points[drawing.shapes[1].center]
  check_eq(center.x, 35, 'center:x')
  check_eq(center.y, 36, 'center:y')
end

function test_cancel_stroke()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- start drawing a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  -- cancel
  edit.run_after_keychord(Editor_state, 'escape', 'escape')
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 0, '#shapes')
end

function test_keys_do_not_affect_shape_when_mouse_up()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- hover over drawing and press 'o' without holding mouse
  App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4)  -- hover on drawing
  edit.run_after_keychord(Editor_state, 'o', 'o')
  -- no change to drawing mode
  check_eq(Editor_state.current_drawing_mode, 'line', 'drawing_mode')
  -- no change to text either because we didn't run the text_input event
end

function test_draw_circle_mid_stroke()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- draw a circle
  App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4)  -- hover on drawing
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_text_input(Editor_state, 'o')
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 1, '#points')
  check_eq(drawing.shapes[1].mode, 'circle', 'shape_mode')
  check_eq(drawing.shapes[1].radius, 30, 'radius')
  local center = drawing.points[drawing.shapes[1].center]
  check_eq(center.x, 35, 'center:x')
  check_eq(center.y, 36, 'center:y')
end

function test_draw_arc()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'circle'
  edit.draw(Editor_state)
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- draw an arc
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  App.mouse_move(Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_text_input(Editor_state, 'a')  -- arc mode
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35+50, Editor_state.top+Drawing_padding_top+36+50, 1)  -- 45°
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 1, '#points')
  check_eq(drawing.shapes[1].mode, 'arc', 'shape_mode')
  local arc = drawing.shapes[1]
  check_eq(arc.radius, 30, 'radius')
  local center = drawing.points[arc.center]
  check_eq(center.x, 35, 'center:x')
  check_eq(center.y, 36, 'center:y')
  check_eq(arc.start_angle, 0, 'start:angle')
  check_eq(arc.end_angle, math.pi/4, 'end:angle')
end

function test_draw_polygon()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_text_input(Editor_state, 'g')  -- polygon mode
  -- second point
  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_text_input(Editor_state, 'p')  -- add point
  -- final point
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 3, 'vertices')
  local shape = drawing.shapes[1]
  check_eq(shape.mode, 'polygon', 'shape_mode')
  check_eq(#shape.vertices, 3, 'vertices')
  local p = drawing.points[shape.vertices[1]]
  check_eq(p.x, 5, 'p1:x')
  check_eq(p.y, 6, 'p1:y')
  local p = drawing.points[shape.vertices[2]]
  check_eq(p.x, 65, 'p2:x')
  check_eq(p.y, 36, 'p2:y')
  local p = drawing.points[shape.vertices[3]]
  check_eq(p.x, 35, 'p3:x')
  check_eq(p.y, 26, 'p3:y')
end

function test_draw_rectangle()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_text_input(Editor_state, 'r')  -- rectangle mode
  -- second point/first edge
  App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
  edit.run_after_text_input(Editor_state, 'p')
  -- override second point/first edge
  App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76)
  edit.run_after_text_input(Editor_state, 'p')
  -- release (decides 'thickness' of rectangle perpendicular to first edge)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 5, '#points')  -- currently includes every point added
  local shape = drawing.shapes[1]
  check_eq(shape.mode, 'rectangle', 'shape_mode')
  check_eq(#shape.vertices, 4, 'vertices')
  local p = drawing.points[shape.vertices[1]]
  check_eq(p.x, 35, 'p1:x')
  check_eq(p.y, 36, 'p1:y')
  local p = drawing.points[shape.vertices[2]]
  check_eq(p.x, 75, 'p2:x')
  check_eq(p.y, 76, 'p2:y')
  local p = drawing.points[shape.vertices[3]]
  check_eq(p.x, 70, 'p3:x')
  check_eq(p.y, 81, 'p3:y')
  local p = drawing.points[shape.vertices[4]]
  check_eq(p.x, 30, 'p4:x')
  check_eq(p.y, 41, 'p4:y')
end

function test_draw_rectangle_intermediate()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_text_input(Editor_state, 'r')  -- rectangle mode
  -- second point/first edge
  App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
  edit.run_after_text_input(Editor_state, 'p')
  -- override second point/first edge
  App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76)
  edit.run_after_text_input(Editor_state, 'p')
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.points, 3, '#points')  -- currently includes every point added
  local pending = drawing.pending
  check_eq(pending.mode, 'rectangle', 'shape_mode')
  check_eq(#pending.vertices, 2, 'vertices')
  local p = drawing.points[pending.vertices[1]]
  check_eq(p.x, 35, 'p1:x')
  check_eq(p.y, 36, 'p1:y')
  local p = drawing.points[pending.vertices[2]]
  check_eq(p.x, 75, 'p2:x')
  check_eq(p.y, 76, 'p2:y')
  -- outline of rectangle is drawn based on where the mouse is, but we can't check that so far
end

function test_draw_square()
  -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end)
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  edit.draw(Editor_state)
  check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode')
  check_eq(#Editor_state.lines, 2, 'baseline/#lines')
  check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode')
  check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y')
  check_eq(Editor_state.lines[1].h, 128, 'baseline/y')
  check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes')
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_text_input(Editor_state, 's')  -- square mode
  -- second point/first edge
  App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
  edit.run_after_text_input(Editor_state, 'p')
  -- override second point/first edge
  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+66)
  edit.run_after_text_input(Editor_state, 'p')
  -- release (decides which side of first edge to draw square on)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, '#shapes')
  check_eq(#drawing.points, 5, '#points')  -- currently includes every point added
  check_eq(drawing.shapes[1].mode, 'square', 'shape_mode')
  check_eq(#drawing.shapes[1].vertices, 4, 'vertices')
  local p = drawing.points[drawing.shapes[1].vertices[1]]
  check_eq(p.x, 35, 'p1:x')
  check_eq(p.y, 36, 'p1:y')
  local p = drawing.points[drawing.shapes[1].vertices[2]]
  check_eq(p.x, 65, 'p2:x')
  check_eq(p.y, 66, 'p2:y')
  local p = drawing.points[drawing.shapes[1].vertices[3]]
  check_eq(p.x, 35, 'p3:x')
  check_eq(p.y, 96, 'p3:y')
  local p = drawing.points[drawing.shapes[1].vertices[4]]
  check_eq(p.x, 5, 'p4:x')
  check_eq(p.y, 66, 'p4:y')
end

function test_name_point()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- draw a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  check_nil(p2.name, 'baseline/p2:name')
  -- enter 'name' mode without moving the mouse
  edit.run_after_keychord(Editor_state, 'C-n', 'n')
  check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')
  edit.run_after_text_input(Editor_state, 'A')
  check_eq(p2.name, 'A', 'check1')
  -- still in 'name' mode
  check_eq(Editor_state.current_drawing_mode, 'name', 'mode:2')
  -- exit 'name' mode
  edit.run_after_keychord(Editor_state, 'return', 'return')
  check_eq(Editor_state.current_drawing_mode, 'line', 'mode:3')
  check_eq(p2.name, 'A', 'check2')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- change is saved
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
  check_eq(p2.name, 'A', 'save')
end

function test_name_point_then_hit_backspace()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- draw a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  check_nil(p2.name, 'baseline/p2:name')
  -- enter 'name' mode without moving the mouse
  edit.run_after_keychord(Editor_state, 'C-n', 'n')
  check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')
  -- hit backspace
  edit.run_after_keychord(Editor_state, 'backspace', 'backspace')
  -- no crash
end

function test_name_point_then_exit_drawing()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  edit.check_locs(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- draw a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  check_nil(p2.name, 'baseline/p2:name')
  -- enter 'name' mode without moving the mouse
  edit.run_after_keychord(Editor_state, 'C-n', 'n')
  check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1')
  -- click outside the drawing
  edit.run_after_mouse_click(Editor_state, App.screen.width-5, App.screen.height-5, 1)
  -- press a key
  edit.run_after_text_input(Editor_state, 'a')
  -- key goes to text
  check_eq(Editor_state.lines[2].data, 'a')
end

function test_move_point()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- line is saved to disk
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local drawing = Editor_state.lines[1]
  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
  check_eq(p2.x, 35, 'save/x')
  check_eq(p2.y, 36, 'save/y')
  edit.draw(Editor_state)
  -- enter 'move' mode without moving the mouse
  edit.run_after_keychord(Editor_state, 'C-u', 'u')
  check_eq(Editor_state.current_drawing_mode, 'move', 'mode:1')
  -- point is lifted
  check_eq(drawing.pending.mode, 'move', 'mode:2')
  check_eq(drawing.pending.target_point, p2, 'target')
  -- move point
  App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
  edit.update(Editor_state, 0.05)
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p2.x, 26, 'x')
  check_eq(p2.y, 44, 'y')
  -- exit 'move' mode
  edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1)
  check_eq(Editor_state.current_drawing_mode, 'line', 'mode:3')
  check_eq(drawing.pending, {}, 'pending')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- change is saved
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
  check_eq(p2.x, 26, 'save/x')
  check_eq(p2.y, 44, 'save/y')
end

function test_move_point_on_manhattan_line()
  -- create a drawing with a manhattan line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'manhattan'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+46, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'manhattan', 'baseline/shape:1')
  edit.draw(Editor_state)
  -- enter 'move' mode
  edit.run_after_keychord(Editor_state, 'C-u', 'u')
  check_eq(Editor_state.current_drawing_mode, 'move', 'mode:1')
  -- move point
  App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
  edit.update(Editor_state, 0.05)
  -- line is no longer manhattan
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
end

function test_delete_lines_at_point()
  -- create a drawing with two lines connected at a point
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 2, 'baseline/#shapes')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2')
  -- hover on the common point and delete
  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_keychord(Editor_state, 'C-d', 'd')
  check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1')
  check_eq(drawing.shapes[2].mode, 'deleted', 'shape:2')
  -- wait for some time
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- deleted points disappear after file is reloaded
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  check_eq(#Editor_state.lines[1].shapes, 0, 'save')
end

function test_delete_line_under_mouse_pointer()
  -- create a drawing with two lines connected at a point
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 2, 'baseline/#shapes')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2')
  -- hover on one of the lines and delete
  App.mouse_move(Editor_state.left+25, Editor_state.top+Drawing_padding_top+26)
  edit.run_after_keychord(Editor_state, 'C-d', 'd')
  -- only that line is deleted
  check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1')
  check_eq(drawing.shapes[2].mode, 'line', 'shape:2')
end

function test_delete_point_from_polygon()
  -- create a drawing with two lines connected at a point
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_text_input(Editor_state, 'g')  -- polygon mode
  -- second point
  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_text_input(Editor_state, 'p')  -- add point
  -- third point
  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26)
  edit.run_after_text_input(Editor_state, 'p')  -- add point
  -- fourth point
  edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(drawing.shapes[1].mode, 'polygon', 'baseline/mode')
  check_eq(#drawing.shapes[1].vertices, 4, 'baseline/vertices')
  -- hover on a point and delete
  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26)
  edit.run_after_keychord(Editor_state, 'C-d', 'd')
  -- just the one point is deleted
  check_eq(drawing.shapes[1].mode, 'polygon', 'shape')
  check_eq(#drawing.shapes[1].vertices, 3, 'vertices')
end

function test_delete_point_from_polygon()
  -- create a drawing with two lines connected at a point
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- first point
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_text_input(Editor_state, 'g')  -- polygon mode
  -- second point
  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_text_input(Editor_state, 'p')  -- add point
  -- third point
  edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(drawing.shapes[1].mode, 'polygon', 'baseline/mode')
  check_eq(#drawing.shapes[1].vertices, 3, 'baseline/vertices')
  -- hover on a point and delete
  App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_keychord(Editor_state, 'C-d', 'd')
  -- there's < 3 points left, so the whole polygon is deleted
  check_eq(drawing.shapes[1].mode, 'deleted', 'check')
end

function test_undo_name_point()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  -- draw a line
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  check_nil(p2.name, 'baseline/p2:name')
  check_eq(#Editor_state.history, 1, 'baseline/history:1')
--?   print('a', Editor_state.lines.current_drawing)
  -- enter 'name' mode without moving the mouse
  edit.run_after_keychord(Editor_state, 'C-n', 'n')
  edit.run_after_text_input(Editor_state, 'A')
  edit.run_after_keychord(Editor_state, 'return', 'return')
  check_eq(p2.name, 'A', 'baseline')
  check_eq(#Editor_state.history, 3, 'baseline/history:2')
  check_eq(Editor_state.next_history, 4, 'baseline/next_history')
--?   print('b', Editor_state.lines.current_drawing)
  -- undo
  edit.run_after_keychord(Editor_state, 'C-z', 'z')
  local drawing = Editor_state.lines[1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(Editor_state.next_history, 3, 'next_history')
  check_eq(p2.name, '', 'undo')  -- not quite what it was before, but close enough
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- undo is saved
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
  check_eq(p2.name, '', 'save')
end

function test_undo_move_point()
  -- create a drawing with a line
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 1, 'baseline/#shapes')
  check_eq(#drawing.points, 2, 'baseline/#points')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  local p1 = drawing.points[drawing.shapes[1].p1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p1.x, 5, 'baseline/p1:x')
  check_eq(p1.y, 6, 'baseline/p1:y')
  check_eq(p2.x, 35, 'baseline/p2:x')
  check_eq(p2.y, 36, 'baseline/p2:y')
  check_nil(p2.name, 'baseline/p2:name')
  -- move p2
  edit.run_after_keychord(Editor_state, 'C-u', 'u')
  App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44)
  edit.update(Editor_state, 0.05)
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(p2.x, 26, 'x')
  check_eq(p2.y, 44, 'y')
  -- exit 'move' mode
  edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1)
  check_eq(Editor_state.next_history, 4, 'next_history')
  -- undo
  edit.run_after_keychord(Editor_state, 'C-z', 'z')
  edit.run_after_keychord(Editor_state, 'C-z', 'z')  -- bug: need to undo twice
  local drawing = Editor_state.lines[1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(Editor_state.next_history, 2, 'next_history')
  check_eq(p2.x, 35, 'x')
  check_eq(p2.y, 36, 'y')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- undo is saved
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2]
  check_eq(p2.x, 35, 'save/x')
  check_eq(p2.y, 36, 'save/y')
end

function test_undo_delete_point()
  -- create a drawing with two lines connected at a point
  App.screen.init{width=Test_margin_left+256, height=300}  -- drawing coordinates 1:1 with pixels
  Editor_state = edit.initialize_test_state()
  Editor_state.filename = 'foo'
  Editor_state.lines = load_array{'```lines', '```', ''}
  Text.redraw_all(Editor_state)
  Editor_state.current_drawing_mode = 'line'
  edit.draw(Editor_state)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
  edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1)
  local drawing = Editor_state.lines[1]
  check_eq(#drawing.shapes, 2, 'baseline/#shapes')
  check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1')
  check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2')
  -- hover on the common point and delete
  App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36)
  edit.run_after_keychord(Editor_state, 'C-d', 'd')
  check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1')
  check_eq(drawing.shapes[2].mode, 'deleted', 'shape:2')
  -- undo
  edit.run_after_keychord(Editor_state, 'C-z', 'z')
  local drawing = Editor_state.lines[1]
  local p2 = drawing.points[drawing.shapes[1].p2]
  check_eq(Editor_state.next_history, 3, 'next_history')
  check_eq(drawing.shapes[1].mode, 'line', 'shape:1')
  check_eq(drawing.shapes[2].mode, 'line', 'shape:2')
  -- wait until save
  Current_time = Current_time + 3.1
  edit.update(Editor_state, 0)
  -- undo is saved
  load_from_disk(Editor_state)
  Text.redraw_all(Editor_state)
  check_eq(#Editor_state.lines[1].shapes, 2, 'save')
end