about summary refs log tree commit diff stats
path: root/log_browser.lua
blob: 6e7e6db66d4962e352f8afadf1a47a2596384714 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
-- environment for immutable logs
-- optionally reads extensions for rendering some types from the source codebase that generated them
--
-- We won't care too much about long, wrapped lines. If they lines get too
-- long to manage, you need a better, graphical rendering for them. Load
-- functions to render them into the log_render namespace.

function source.initialize_log_browser_side()
  Log_browser_state = edit.initialize_state(Margin_top, Editor_state.right + Margin_right + Margin_left, (Editor_state.right+Margin_right)*2, Editor_state.font, Editor_state.font_height, Editor_state.line_height)
  Log_browser_state.filename = 'log'
  load_from_disk(Log_browser_state)  -- TODO: pay no attention to Fold
  log_browser.parse(Log_browser_state)
  Text.redraw_all(Log_browser_state)
  Log_browser_state.screen_top1 = {line=1, pos=1}
  Log_browser_state.cursor1 = {line=1, pos=1}
end

Section_stack = {}
Section_border_color = {r=0.7, g=0.7, b=0.7}
Cursor_line_background_color = {r=0.7, g=0.7, b=0, a=0.1}

Section_border_padding_horizontal = 30  -- TODO: adjust this based on font height (because we draw text vertically along the borders
Section_border_padding_vertical = 15  -- TODO: adjust this based on font height

log_browser = {}

function log_browser.parse(State)
  for _,line in ipairs(State.lines) do
    if line.data ~= '' then
      local rest
      line.filename, line.line_number, rest = line.data:match('%[string "([^:]*)"%]:([^:]*):%s*(.*)')
      if line.filename == nil then
        line.filename, line.line_number, rest = line.data:match('([^:]*):([^:]*):%s*(.*)')
      end
      if rest then
        line.data = rest
      end
      line.line_number = tonumber(line.line_number)
      if line.data:sub(1,1) == '{' then
        local data = json.decode(line.data)
        if log_render[data.name] then
          line.data = data
        end
        line.section_stack = table.shallowcopy(Section_stack)
      elseif line.data:match('%[ u250c') then
        line.section_stack = table.shallowcopy(Section_stack)  -- as it is at the beginning
        local section_name = line.data:match('u250c%s*(.*)')
        table.insert(Section_stack, {name=section_name})
        line.section_begin = true
        line.section_name = section_name
        line.data = nil
      elseif line.data:match('%] u2518') then
        local section_name = line.data:match('] u2518%s*(.*)')
        if array.find(Section_stack, function(x) return x.name == section_name end) then
          while table.remove(Section_stack).name ~= section_name do
            --
          end
          line.section_end = true
          line.section_name = section_name
          line.data = nil
        end
        line.section_stack = table.shallowcopy(Section_stack)
      else
        -- string
        line.section_stack = table.shallowcopy(Section_stack)
      end
    else
      line.section_stack = {}
    end
  end
end

function table.shallowcopy(x)
  return {unpack(x)}
end

function log_browser.draw(State, hide_cursor)
  assert(#State.lines == #State.line_cache, ('line_cache is out of date; %d elements when it should be %d'):format(#State.line_cache, #State.lines))
  local mouse_line_index = log_browser.line_index(State, App.mouse_x(), App.mouse_y())
  local y = State.top
  for line_index = State.screen_top1.line,#State.lines do
    App.color(Text_color)
    local line = State.lines[line_index]
    if y + State.line_height > App.screen.height then break end
    local height = State.line_height
    if should_show(line) then
      local xleft = render_stack_left_margin(State, line_index, line, y)
      local xright = render_stack_right_margin(State, line_index, line, y)
      if line.section_name then
        App.color(Section_border_color)
        if line.section_begin then
          local sectiony = y+Section_border_padding_vertical
          love.graphics.line(xleft,sectiony, xleft,y+State.line_height)
          love.graphics.line(xright,sectiony, xright,y+State.line_height)
          love.graphics.line(xleft,sectiony, xleft+50-2,sectiony)
          love.graphics.print(line.section_name, xleft+50,y)
          love.graphics.line(xleft+50+State.font:getWidth(line.section_name)+2,sectiony, xright,sectiony)
        else assert(line.section_end, "log line has a section name, but it's neither the start nor end of a section")
          local sectiony = y+State.line_height-Section_border_padding_vertical
          love.graphics.line(xleft,y, xleft,sectiony)
          love.graphics.line(xright,y, xright,sectiony)
          love.graphics.line(xleft,sectiony, xleft+50-2,sectiony)
          love.graphics.print(line.section_name, xleft+50,y)
          love.graphics.line(xleft+50+State.font:getWidth(line.section_name)+2,sectiony, xright,sectiony)
        end
      else
        if type(line.data) == 'string' then
          local old_left, old_right = State.left,State.right
          State.left,State.right = xleft,xright
          Text.draw(State, line_index, y, --[[startpos]] 1, hide_cursor)
          State.left,State.right = old_left,old_right
        else
          height = log_render[line.data.name](line.data, xleft, y, xright-xleft)
        end
      end
      if App.mouse_x() > Log_browser_state.left and line_index == mouse_line_index then
        App.color(Cursor_line_background_color)
        love.graphics.rectangle('fill', xleft,y, xright-xleft, height)
      end
      y = y + height
    end
  end
end

function render_stack_left_margin(State, line_index, line, y)
  if line.section_stack == nil then
    -- assertion message
    for k,v in pairs(line) do
      print(k)
    end
  end
  App.color(Section_border_color)
  for i=1,#line.section_stack do
    local x = State.left + (i-1)*Section_border_padding_horizontal
    love.graphics.line(x,y, x,y+log_browser.height(State, line_index))
    if y < 30 then
      love.graphics.print(line.section_stack[i].name, x+State.font_height+5, y+5, --[[vertically]] math.pi/2)
    end
    if y > App.screen.height-log_browser.height(State, line_index) then
      love.graphics.print(line.section_stack[i].name, x+State.font_height+5, App.screen.height-State.font:getWidth(line.section_stack[i].name)-5, --[[vertically]] math.pi/2)
    end
  end
  return log_browser.left_margin(State, line)
end

function render_stack_right_margin(State, line_index, line, y)
  App.color(Section_border_color)
  for i=1,#line.section_stack do
    local x = State.right - (i-1)*Section_border_padding_horizontal
    love.graphics.line(x,y, x,y+log_browser.height(State, line_index))
    if y < 30 then
      love.graphics.print(line.section_stack[i].name, x, y+5, --[[vertically]] math.pi/2)
    end
    if y > App.screen.height-log_browser.height(State, line_index) then
      love.graphics.print(line.section_stack[i].name, x, App.screen.height-State.font:getWidth(line.section_stack[i].name)-5, --[[vertically]] math.pi/2)
    end
  end
  return log_browser.right_margin(State, line)
end

function should_show(line)
  -- Show a line if every single section it's in is expanded.
  for i=1,#line.section_stack do
    local section = line.section_stack[i]
    if not section.expanded then
      return false
    end
  end
  return true
end

function log_browser.left_margin(State, line)
  return State.left + #line.section_stack*Section_border_padding_horizontal
end

function log_browser.right_margin(State, line)
  return State.right - #line.section_stack*Section_border_padding_horizontal
end

function log_browser.update(State, dt)
end

function log_browser.quit(State)
end

function log_browser.mouse_press(State, x,y, mouse_button)
  local line_index = log_browser.line_index(State, x,y)
  if line_index == nil then
    -- below lower margin
    return
  end
  -- leave some space to click without focusing
  local line = State.lines[line_index]
  local xleft = log_browser.left_margin(State, line)
  local xright = log_browser.right_margin(State, line)
  if x < xleft or x > xright then
    return
  end
  -- if it's a section begin/end and the section is collapsed, expand it
  -- TODO: how to collapse?
  if line.section_begin or line.section_end then
    -- HACK: get section reference from next/previous line
    local new_section
    if line.section_begin then
      if line_index < #State.lines then
        local next_section_stack = State.lines[line_index+1].section_stack
        if next_section_stack then
          new_section = next_section_stack[#next_section_stack]
        end
      end
    elseif line.section_end then
      if line_index > 1 then
        local previous_section_stack = State.lines[line_index-1].section_stack
        if previous_section_stack then
          new_section = previous_section_stack[#previous_section_stack]
        end
      end
    end
    if new_section and new_section.expanded == nil then
      new_section.expanded = true
      return
    end
  end
  -- open appropriate file in source side
  if line.filename ~= Editor_state.filename then
    source.switch_to_file(line.filename)
  end
  -- set cursor
  Editor_state.cursor1 = {line=line.line_number, pos=1}
  -- make sure it's visible
  -- TODO: handle extremely long lines
  Editor_state.screen_top1.line = math.max(0, Editor_state.cursor1.line-5)
  -- show cursor
  Focus = 'edit'
end

function log_browser.line_index(State, mx,my)
  -- duplicate some logic from log_browser.draw
  local y = State.top
  for line_index = State.screen_top1.line,#State.lines do
    local line = State.lines[line_index]
    if should_show(line) then
      y = y + log_browser.height(State, line_index)
      if my < y then
        return line_index
      end
      if y > App.screen.height then break end
    end
  end
end

function log_browser.mouse_release(State, x,y, mouse_button)
end

function log_browser.mouse_wheel_move(State, dx,dy)
  if dy > 0 then
    for i=1,math.floor(dy) do
      log_browser.up(State)
    end
  elseif dy < 0 then
    for i=1,math.floor(-dy) do
      log_browser.down(State)
    end
  end
end

function log_browser.text_input(State, t)
end

function log_browser.keychord_press(State, chord, key)
  -- move
  if chord == 'up' then
    log_browser.up(State)
  elseif chord == 'down' then
    log_browser.down(State)
  elseif chord == 'pageup' then
    local y = 0
    while State.screen_top1.line > 1 and y < App.screen.height - 100 do
      State.screen_top1.line = State.screen_top1.line - 1
      if should_show(State.lines[State.screen_top1.line]) then
        y = y + log_browser.height(State, State.screen_top1.line)
      end
    end
  elseif chord == 'pagedown' then
    local y = 0
    while State.screen_top1.line < #State.lines and y < App.screen.height - 100 do
      if should_show(State.lines[State.screen_top1.line]) then
        y = y + log_browser.height(State, State.screen_top1.line)
      end
      State.screen_top1.line = State.screen_top1.line + 1
    end
  end
end

function log_browser.up(State)
  while State.screen_top1.line > 1 do
    State.screen_top1.line = State.screen_top1.line-1
    if should_show(State.lines[State.screen_top1.line]) then
      break
    end
  end
end

function log_browser.down(State)
  while State.screen_top1.line < #State.lines do
    State.screen_top1.line = State.screen_top1.line+1
    if should_show(State.lines[State.screen_top1.line]) then
      break
    end
  end
end

function log_browser.height(State, line_index)
  local line = State.lines[line_index]
  if line.data == nil then
    -- section header
    return State.line_height
  elseif type(line.data) == 'string' then
    return State.line_height
  else
    if line.height == nil then
--?       print('nil line height! rendering off screen to calculate')
      line.height = log_render[line.data.name](line.data, State.left, App.screen.height, State.right-State.left)
    end
    return line.height
  end
end

function log_browser.key_release(State, key, scancode)
end