about summary refs log tree commit diff stats
path: root/main.lua
blob: ea6b4708a2e152f5144b232ca2fe7a5f91fd5b3c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
+100
* 2985 - allow multiple pointers within listsKartik K. Agaram2016-05-201-3/+2
* 2984Kartik K. Agaram2016-05-191-0/+272
* 2983 - migrate buttons over to sandbox/Kartik K. Agaram2016-05-1914-384/+366
* 2982Kartik K. Agaram2016-05-191-6/+6
* 2981 - sandbox buttons implemented in edit/Kartik K. Agaram2016-05-195-123/+379
* 2980Kartik K. Agaram2016-05-191-0/+3
* 2979Kartik K. Agaram2016-05-195-0/+0
* 2978 - support new 'edit' button in edit/Kartik K. Agaram2016-05-193-26/+101
* 2977 - draw new sandbox menu in edit/Kartik K. Agaram2016-05-197-376/+401
* 2976Kartik K. Agaram2016-05-191-4/+18
* 2975Kartik K. Agaram2016-05-198-19/+21
* 2974Kartik K. Agaram2016-05-182-23/+24<401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516
local utf8 = require 'utf8'
require 'keychord'
require 'file'
require 'button'
local Text = require 'text'
local Drawing = require 'drawing'
local geom = require 'geom'
require 'help'
require 'icons'

-- a line is either text or a drawing
-- a text is a table with:
--    mode = 'text'
--    string data
-- a drawing is a table with:
--    mode = 'drawing'
--    a (y) coord in pixels (updated while painting screen),
--    a (h)eight,
--    an array of points, and
--    an array of shapes
-- a shape is a table containing:
--    a mode
--    an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
--    an array vertices for mode 'polygon', 'rectangle', 'square'
--    p1, p2 for mode 'line'
--    p1, p2, arrow-mode for mode 'arrow-line'
--    center, radius for mode 'circle'
--    center, radius, start_angle, end_angle for mode 'arc'
-- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
-- The field names are carefully chosen so that switching modes in midstream
-- remembers previously entered points where that makes sense.
--
-- Open question: how to maintain Sketchpad-style constraints? Answer for now:
-- we don't. Constraints operate only for the duration of a drawing operation.
-- We'll continue to persist them just to keep the option open to continue
-- solving for them. But for now, this is a program to create static drawings
-- once, and read them passively thereafter.
Lines = {{mode='text', data=''}}
Cursor_line = 1
-- this is a line
-- ^cursor_pos = 1
--  ^cursor_pos = 2
--   ...
--               ^cursor_pos past end of line is 15
Cursor_pos = #Lines[Cursor_line].data+1

Screen_width, Screen_height, Screen_flags = 0, 0, nil

Current_drawing_mode = 'line'
Previous_drawing_mode = nil

-- All drawings span 100% of some conceptual 'page width' and divide it up
-- into 256 parts. `Drawing_width` describes their width in pixels.
Drawing_width = nil  -- pixels

Zoom = 1.5

Filename = 'lines.txt'

function love.load(arg)
  -- maximize window
  love.window.setMode(0, 0)  -- maximize
  Screen_width, Screen_height, Screen_flags = love.window.getMode()
  -- shrink slightly to account for window decoration
  Screen_width = Screen_width-100
  Screen_height = Screen_height-100
  love.window.setMode(Screen_width, Screen_height)
  love.window.setTitle('Text with Lines')
  Drawing_width = math.floor(Screen_width/2/40)*40
  love.keyboard.setTextInput(true)  -- bring up keyboard on touch screen
  love.keyboard.setKeyRepeat(true)
  if #arg > 0 then
    Filename = arg[1]
  end
  Lines = load_from_disk(Filename)
  for i,line in ipairs(Lines) do
    if line.mode == 'text' then
      Cursor_line = i
    end
  end
  love.window.setTitle('Text with Lines - '..Filename)
end

function love.filedropped(file)
  Filename = file:getFilename()
  file:open('r')
  Lines = load_from_file(file)
  file:close()
  for i,line in ipairs(Lines) do
    if line.mode == 'text' then
      Cursor_line = i
    end
  end
  love.window.setTitle('Text with Lines - '..Filename)
end

function love.draw()
  button_handlers = {}
  love.graphics.setColor(1, 1, 1)
  love.graphics.rectangle('fill', 0, 0, Screen_width-1, Screen_height-1)
  love.graphics.setColor(0, 0, 0)
  local y = 0
  for line_index,line in ipairs(Lines) do
    y = y+15*Zoom
    line.y = y
    if line.mode == 'text' and line.data == '' then
      button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0},
        icon = icon.insert_drawing,
        onpress1 = function()
                     table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
                     if Cursor_line >= line_index then
                       Cursor_line = Cursor_line+1
                     end
                   end})
        if line_index == Cursor_line then
          love.graphics.setColor(0,0,0)
          love.graphics.print('_', 25, y+6)  -- drop the cursor down a bit to account for the increased font size
        end
    elseif line.mode == 'drawing' then
      y = y+Drawing.pixels(line.h)
      Drawing.draw(line, y)
    else
      Text.draw(line, line_index, Cursor_line, y, Cursor_pos)
    end
  end
end

function love.update(dt)
  if love.mouse.isDown('1') then
    if Lines.current then
      if Lines.current.mode == 'drawing' then
        local drawing = Lines.current
        local x, y = love.mouse.getX(), love.mouse.getY()
        if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
          if drawing.pending.mode == 'freehand' then
            table.insert(drawing.pending.points, {x=Drawing.coord(love.mouse.getX()-16), y=Drawing.coord(love.mouse.getY()-drawing.y)})
          elseif drawing.pending.mode == 'move' then
            local mx,my = Drawing.coord(x-16), Drawing.coord(y-drawing.y)
            drawing.pending.target_point.x = mx
            drawing.pending.target_point.y = my
          end
        end
      end
    end
  elseif Current_drawing_mode == 'move' then
    local drawing = Lines.current
    local x, y = love.mouse.getX(), love.mouse.getY()
    if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
      local mx,my = Drawing.coord(x-16), Drawing.coord(y-drawing.y)
      drawing.pending.target_point.x = mx
      drawing.pending.target_point.y = my
    end
  end
end

function love.mousepressed(x,y, button)
  propagate_to_button_handlers(x,y, button)

  for line_index,line in ipairs(Lines) do
    if line.mode == 'text' then
      -- move cursor
      if x >= 16 and y >= line.y and y < line.y+15*Zoom then
        Cursor_line = line_index
        Cursor_pos = Text.nearest_cursor_pos(line.data, x, 1)
      end
    elseif line.mode == 'drawing' then
      local drawing = line
      local x, y = love.mouse.getX(), love.mouse.getY()
      if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then
        if Current_drawing_mode == 'freehand' then
          drawing.pending = {mode=Current_drawing_mode, points={{x=Drawing.coord(x-16), y=Drawing.coord(y-drawing.y)}}}
        elseif Current_drawing_mode == 'line' or Current_drawing_mode == 'manhattan' then
          local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y))
          drawing.pending = {mode=Current_drawing_mode, p1=j}
        elseif Current_drawing_mode == 'polygon' then
          local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y))
          drawing.pending = {mode=Current_drawing_mode, vertices={j}}
        elseif Current_drawing_mode == 'circle' then
          local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y))
          drawing.pending = {mode=Current_drawing_mode, center=j}
        end
        Lines.current = drawing
      end
    end
  end
end

function love.mousereleased(x,y, button)
  if Current_drawing_mode == 'move' then
    Current_drawing_mode = Previous_drawing_mode
    Previous_drawing_mode = nil
  elseif Lines.current then
    if Lines.current.pending then
      if Lines.current.pending.mode == 'freehand' then
        -- the last point added during update is good enough
        table.insert(Lines.current.shapes, Lines.current.pending)
      elseif Lines.current.pending.mode == 'line' then
        local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
        if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
          local j = Drawing.insert_point(Lines.current.points, mx,my)
          Lines.current.pending.p2 = j
          table.insert(Lines.current.shapes, Lines.current.pending)
        end
      elseif Lines.current.pending.mode == 'manhattan' then
        local p1 = Lines.current.points[Lines.current.pending.p1]
        local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
        if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
          if math.abs(mx-p1.x) > math.abs(my-p1.y) then
            local j = Drawing.insert_point(Lines.current.points, mx, p1.y)
            Lines.current.pending.p2 = j
          else
            local j = Drawing.insert_point(Lines.current.points, p1.x, my)
            Lines.current.pending.p2 = j
          end
          local p2 = Lines.current.points[Lines.current.pending.p2]
          love.mouse.setPosition(16+Drawing.pixels(p2.x), Lines.current.y+Drawing.pixels(p2.y))
          table.insert(Lines.current.shapes, Lines.current.pending)
        end
      elseif Lines.current.pending.mode == 'polygon' then
        local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
        if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
          local j = Drawing.insert_point(Lines.current.points, mx,my)
          table.insert(Lines.current.shapes, Lines.current.pending)
        end
        table.insert(Lines.current.shapes, Lines.current.pending)
      elseif Lines.current.pending.mode == 'circle' then
        local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
        if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
          local center = Lines.current.points[Lines.current.pending.center]
          Lines.current.pending.radius = math.dist(center.x,center.y, mx,my)
          table.insert(Lines.current.shapes, Lines.current.pending)
        end
      elseif Lines.current.pending.mode == 'arc' then
        local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
        if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
          local center = Lines.current.points[Lines.current.pending.center]
          Lines.current.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, Lines.current.pending.end_angle)
          table.insert(Lines.current.shapes, Lines.current.pending)
        end
      end
      Lines.current.pending = {}
      Lines.current = nil
    end
  end
  if Filename then
    save_to_disk(Lines, Filename)
  end
end

function love.textinput(t)
  if love.mouse.isDown('1') then return end
  if Lines[Cursor_line].mode == 'drawing' then return end
  local byteoffset
  if Cursor_pos > 1 then
    byteoffset = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
  else
    byteoffset = 0
  end
  Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byteoffset)..t..string.sub(Lines[Cursor_line].data, byteoffset+1)
  Cursor_pos = Cursor_pos+1
  if Filename then
    save_to_disk(Lines, Filename)
  end
end

function keychord_pressed(chord)
  -- Don't handle any keys here that would trigger love.textinput above.
  -- shortcuts for text
  if chord == 'return' then
    table.insert(Lines, Cursor_line+1, {mode='text', data=''})
    Cursor_line = Cursor_line+1
    Cursor_pos = 1
  elseif chord == 'left' then
    if Cursor_pos > 1 then
      Cursor_pos = Cursor_pos-1
    end
  elseif chord == 'right' then
    if Cursor_pos <= #Lines[Cursor_line].data then
      Cursor_pos = Cursor_pos+1
    end
  elseif chord == 'home' then
    Cursor_pos = 1
  elseif chord == 'end' then
    Cursor_pos = #Lines[Cursor_line].data+1
  -- transitioning between drawings and text
  elseif chord == 'backspace' then
    if Cursor_pos > 1 then
      local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
      local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
      if byte_start then
        if byte_end then
          Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
        else
          Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
        end
        Cursor_pos = Cursor_pos-1
      end
    elseif Cursor_line > 1 then
      if Lines[Cursor_line-1].mode == 'drawing' then
        table.remove(Lines, Cursor_line-1)
      else
        -- join lines
        Cursor_pos = utf8.len(Lines[Cursor_line-1].data)+1
        Lines[Cursor_line-1].data = Lines[Cursor_line-1].data..Lines[Cursor_line].data
        table.remove(Lines, Cursor_line)
      end
      Cursor_line = Cursor_line-1
    end
  elseif chord == 'delete' then
    if Cursor_pos <= #Lines[Cursor_line].data then
      local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
      local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos+1)
      if byte_start then
        if byte_end then
          Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
        else
          Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
        end
        -- no change to Cursor_pos
      end
    elseif Cursor_line < #Lines then
      if Lines[Cursor_line+1].mode == 'drawing' then
        table.remove(Lines, Cursor_line+1)
      else
        -- join lines
        Lines[Cursor_line].data = Lines[Cursor_line].data..Lines[Cursor_line+1].data
        table.remove(Lines, Cursor_line+1)
      end
    end
  elseif chord == 'up' then
    assert(Lines[Cursor_line].mode == 'text')
    local new_cursor_line = Cursor_line
    while new_cursor_line > 1 do
      new_cursor_line = new_cursor_line-1
      if Lines[new_cursor_line].mode == 'text' then
        local old_x = Text.cursor_x(Lines[new_cursor_line].data, Cursor_pos)
        Cursor_line = new_cursor_line
        Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, old_x, Cursor_pos)
        break
      end
    end
  elseif chord == 'down' then
    assert(Lines[Cursor_line].mode == 'text')
    local new_cursor_line = Cursor_line
    while new_cursor_line < #Lines do
      new_cursor_line = new_cursor_line+1
      if Lines[new_cursor_line].mode == 'text' then
        local old_x = Text.cursor_x(Lines[new_cursor_line].data, Cursor_pos)
        Cursor_line = new_cursor_line
        Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, old_x, Cursor_pos)
        break
      end
    end
  elseif chord == 'C-=' then
    Drawing_width = Drawing_width/Zoom
    Zoom = Zoom+0.5
    Drawing_width = Drawing_width*Zoom
  elseif chord == 'C--' then
    Drawing_width = Drawing_width/Zoom
    Zoom = Zoom-0.5
    Drawing_width = Drawing_width*Zoom
  elseif chord == 'C-0' then
    Drawing_width = Drawing_width/Zoom
    Zoom = 1.5
    Drawing_width = Drawing_width*Zoom
  -- shortcuts for drawings
  elseif chord == 'escape' and love.mouse.isDown('1') then
    local drawing = Drawing.current_drawing()
    drawing.pending = {}
  elseif chord == 'C-f' and not love.mouse.isDown('1') then
    Current_drawing_mode = 'freehand'
  elseif chord == 'C-g' and not love.mouse.isDown('1') then
    Current_drawing_mode = 'polygon'
  elseif love.mouse.isDown('1') and chord == 'g' then
    Current_drawing_mode = 'polygon'
    local drawing = Drawing.current_drawing()
    if drawing.pending.mode == 'freehand' then
      drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
    elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
      if drawing.pending.vertices == nil then
        drawing.pending.vertices = {drawing.pending.p1}
      end
    elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
      drawing.pending.vertices = {drawing.pending.center}
    end
    drawing.pending.mode = 'polygon'
  elseif love.mouse.isDown('1') and chord == 'p' and Current_drawing_mode == 'polygon' then
    local drawing = Drawing.current_drawing()
    local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
    local j = Drawing.insert_point(drawing.points, mx,my)
    table.insert(drawing.pending.vertices, j)
  elseif chord == 'C-c' and not love.mouse.isDown('1') then
    Current_drawing_mode = 'circle'
  elseif love.mouse.isDown('1') and chord == 'a' and Current_drawing_mode == 'circle' then
    local drawing = Drawing.current_drawing()
    drawing.pending.mode = 'arc'
    local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
    local j = Drawing.insert_point(drawing.points, mx,my)
    local center = drawing.points[drawing.pending.center]
    drawing.pending.radius = math.dist(center.x,center.y, mx,my)
    drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
  elseif love.mouse.isDown('1') and chord == 'c' then
    Current_drawing_mode = 'circle'
    local drawing = Drawing.current_drawing()
    if drawing.pending.mode == 'freehand' then
      drawing.pending.center = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
    elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
      drawing.pending.center = drawing.pending.p1
    elseif drawing.pending.mode == 'polygon' then
      drawing.pending.center = drawing.pending.vertices[1]
    end
    drawing.pending.mode = 'circle'
  elseif love.mouse.isDown('1') and chord == 'l' then
    Current_drawing_mode = 'line'
    local drawing = Drawing.current_drawing()
    if drawing.pending.mode == 'freehand' then
      drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
    elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
      drawing.pending.p1 = drawing.pending.center
    elseif drawing.pending.mode == 'polygon' then
      drawing.pending.p1 = drawing.pending.vertices[1]
    end
    drawing.pending.mode = 'line'
  elseif chord == 'C-l' then
    Current_drawing_mode = 'line'
    local drawing,_,shape = Drawing.select_shape_at_mouse()
    if drawing then
      convert_line(drawing, shape)
    end
  elseif love.mouse.isDown('1') and chord == 'm' then
    Current_drawing_mode = 'manhattan'
    local drawing = Drawing.select_drawing_at_mouse()
    if drawing.pending.mode == 'freehand' then
      drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
    elseif drawing.pending.mode == 'line' then
      -- do nothing
    elseif drawing.pending.mode == 'polygon' then
      drawing.pending.p1 = drawing.pending.vertices[1]
    elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
      drawing.pending.p1 = drawing.pending.center
    end
    drawing.pending.mode = 'manhattan'
  elseif chord == 'C-m' and not love.mouse.isDown('1') then
    Current_drawing_mode = 'manhattan'
    local drawing,_,shape = Drawing.select_shape_at_mouse()
    if drawing then
      convert_horvert(drawing, shape)
    end
  elseif chord == 'C-s' and not love.mouse.isDown('1') then
    local drawing,_,shape = Drawing.select_shape_at_mouse()
    if drawing then
      smoothen(shape)
    end
  elseif chord == 'C-v' and not love.mouse.isDown('1') then
    local drawing,_,p = Drawing.select_point_at_mouse()
    if drawing then
      Previous_drawing_mode = Current_drawing_mode
      Current_drawing_mode = 'move'
      drawing.pending = {mode=Current_drawing_mode, target_point=p}
      Lines.current = drawing
    end
  elseif love.mouse.isDown('1') and chord == 'v' then
    local drawing,_,p = Drawing.select_point_at_mouse()
    if drawing then
      Previous_drawing_mode = Current_drawing_mode
      Current_drawing_mode = 'move'
      drawing.pending = {mode=Current_drawing_mode, target_point=p}
      Lines.current = drawing
    end
  elseif chord == 'C-d' and not love.mouse.isDown('1') then
    local drawing,i,p = Drawing.select_point_at_mouse()
    if drawing then
      for _,shape in ipairs(drawing.shapes) do
        if Drawing.contains_point(shape, i) then
          if shape.mode == 'polygon' then
            local idx = table.find(shape.vertices, i)
            assert(idx)
            table.remove(shape.vertices, idx)
            if #shape.vertices < 3 then
              shape.mode = 'deleted'
            end
          else
            shape.mode = 'deleted'
          end
        end
      end
      drawing.points[i].deleted = true
    end
    local drawing,_,shape = Drawing.select_shape_at_mouse()
    if drawing then
      shape.mode = 'deleted'
    end
  elseif chord == 'C-h' and not love.mouse.isDown('1') then
    local drawing = Drawing.select_drawing_at_mouse()
    if drawing then
      drawing.show_help = true
    end
  elseif chord == 'escape' and not love.mouse.isDown('1') then
    for _,line in ipairs(Lines) do
      if line.mode == 'drawing' then
        line.show_help = false
      end
    end
  end
end

function love.keyreleased(key, scancode)
end

function table.find(h, x)
  for k,v in pairs(h) do
    if v == x then
      return k
    end
  end
end