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-- main entrypoint from LÖVE

function love.run()
  if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
  if love.timer then love.timer.step() end

  local dt = 0

  return function()
    if love.event then
      love.event.pump()
      for name, a,b,c,d,e,f in love.event.poll() do
        if name == "quit" then
          if not love.quit or not love.quit() then
            return a or 0
          end
        end
        love.handlers[name](a,b,c,d,e,f)
      end
    end

    if love.timer then dt = love.timer.step() end

    if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled

    if love.graphics and love.graphics.isActive() then
      love.graphics.origin()
      love.graphics.clear(love.graphics.getBackgroundColor())

      if love.draw then love.draw() end

      love.graphics.present()
    end

    if love.timer then love.timer.sleep(0.001) end
  end
end