about summary refs log tree commit diff stats
path: root/text.lua
blob: 99262692a265c73f2603ae568d6d53f4974406af (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
-- text editor, particularly text drawing, horizontal wrap, vertical scrolling
Text = {}

require 'search'
require 'select'
require 'undo'
require 'text_tests'

-- return values:
--  y coordinate drawn until in px
--  position of start of final screen line drawn
function Text.draw(line, line_index, top, left, right)
--?   print('text.draw', line_index)
  love.graphics.setColor(0,0,0)
  -- wrap long lines
  local x = left
  local y = top
  local pos = 1
  local screen_line_starting_pos = 1
  if line.fragments == nil then
    Text.compute_fragments(line, left, right)
  end
  Text.populate_screen_line_starting_pos(line, left, right)
--?   print('--')
  for _, f in ipairs(line.fragments) do
    local frag, frag_text = f.data, f.text
    -- render fragment
    local frag_width = App.width(frag_text)
    local frag_len = utf8.len(frag)
--?     local s=tostring
--?     print('('..s(x)..','..s(y)..') '..frag..'('..s(frag_width)..' vs '..s(right)..') '..s(line_index)..' vs '..s(Screen_top1.line)..'; '..s(pos)..' vs '..s(Screen_top1.pos)..'; bottom: '..s(Screen_bottom1.line)..'/'..s(Screen_bottom1.pos))
    if x + frag_width > right then
      assert(x > left)  -- no overfull lines
      -- update y only after drawing the first screen line of screen top
      if Text.lt1(Screen_top1, {line=line_index, pos=pos}) then
        y = y + Line_height
        if y + Line_height > App.screen.height then
--?           print('b', y, App.screen.height, '=>', screen_line_starting_pos)
          return y, screen_line_starting_pos
        end
        screen_line_starting_pos = pos
--?         print('text: new screen line', y, App.screen.height, screen_line_starting_pos)
      end
      x = left
    end
--?     print('checking to draw', pos, Screen_top1.pos)
    -- don't draw text above screen top
    if Text.le1(Screen_top1, {line=line_index, pos=pos}) then
      if Selection1.line then
        local lo, hi = Text.clip_selection(line_index, pos, pos+frag_len, left, right)
        Text.draw_highlight(line, x,y, pos, lo,hi)
      end
--?       print('drawing '..frag)
      App.screen.draw(frag_text, x,y)
    end
    -- render cursor if necessary
    if line_index == Cursor1.line then
      if pos <= Cursor1.pos and pos + frag_len > Cursor1.pos then
        if Search_term then
          if Lines[Cursor1.line].data:sub(Cursor1.pos, Cursor1.pos+utf8.len(Search_term)-1) == Search_term then
            local lo_px = Text.draw_highlight(line, x,y, pos, Cursor1.pos, Cursor1.pos+utf8.len(Search_term))
            love.graphics.setColor(0,0,0)
            love.graphics.print(Search_term, x+lo_px,y)
          end
        else
          Text.draw_cursor(x+Text.x(frag, Cursor1.pos-pos+1), y)
        end
      end
    end
    x = x + frag_width
    pos = pos + frag_len
  end
  if Search_term == nil then
    if line_index == Cursor1.line and Cursor1.pos == pos then
      Text.draw_cursor(x, y)
    end
  end
  return y, screen_line_starting_pos
end
-- manual tests:
--  draw with small screen width of 100

function Text.draw_cursor(x, y)
  -- blink every 0.5s
  if math.floor(Cursor_time*2)%2 == 0 then
    love.graphics.setColor(1,0,0)
    love.graphics.rectangle('fill', x,y, 3,Line_height)
    love.graphics.setColor(0,0,0)
  end
  Cursor_x = x
  Cursor_y = y+Line_height
end

function Text.compute_fragments(line, left, right)
--?   print('compute_fragments', right)
  line.fragments = {}
  local x = left
  -- try to wrap at word boundaries
  for frag in line.data:gmatch('%S*%s*') do
    local frag_text = App.newText(love.graphics.getFont(), frag)
    local frag_width = App.width(frag_text)
--?     print('x: '..tostring(x)..'; '..tostring(right-x)..'px to go')
--?     print('frag: ^'..frag..'$ is '..tostring(frag_width)..'px wide')
    if x + frag_width > right then
      while x + frag_width > right do
--?         print(x, frag, frag_width, right)
        if x < 0.8*right then
--?           print(frag, x, frag_width, right)
          -- long word; chop it at some letter
          -- We're not going to reimplement TeX here.
          local bpos = Text.nearest_pos_less_than(frag, right - x)
          assert(bpos > 0)  -- avoid infinite loop when window is too narrow
          local boffset = Text.offset(frag, bpos+1)  -- byte _after_ bpos
--?           print('space for '..tostring(bpos)..' graphemes, '..tostring(boffset)..' bytes')
          local frag1 = string.sub(frag, 1, boffset-1)
          local frag1_text = App.newText(love.graphics.getFont(), frag1)
          local frag1_width = App.width(frag1_text)
--?           print(frag, x, frag1_width, right)
          assert(x + frag1_width <= right)
--?           print('inserting '..frag1..' of width '..tostring(frag1_width)..'px')
          table.insert(line.fragments, {data=frag1, text=frag1_text})
          frag = string.sub(frag, boffset)
          frag_text = App.newText(love.graphics.getFont(), frag)
          frag_width = App.width(frag_text)
        end
        x = left  -- new line
      end
    end
    if #frag > 0 then
--?       print('inserting '..frag..' of width '..tostring(frag_width)..'px')
      table.insert(line.fragments, {data=frag, text=frag_text})
    end
    x = x + frag_width
  end
end

function Text.textinput(t)
  if App.mouse_down(1) then return end
  if App.ctrl_down() or App.alt_down() or App.cmd_down() then return end
  local before = snapshot(Cursor1.line)
--?   print(Screen_top1.line, Screen_top1.pos, Cursor1.line, Cursor1.pos, Screen_bottom1.line, Screen_bottom1.pos)
  Text.insert_at_cursor(t)
  if Cursor_y >= App.screen.height - Line_height then
    Text.populate_screen_line_starting_pos(Lines[Cursor1.line], Margin_left, App.screen.width-Margin_right)
    Text.snap_cursor_to_bottom_of_screen(Margin_left, App.screen.width-Margin_right)
--?     print('=>', Screen_top1.line, Screen_top1.pos, Cursor1.line, Cursor1.pos, Screen_bottom1.line, Screen_bottom1.pos)
  end
  record_undo_event({before=before, after=snapshot(Cursor1.line)})
end

function Text.insert_at_cursor(t)
  local byte_offset = Text.offset(Lines[Cursor1.line].data, Cursor1.pos)
  Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_offset-1)..t..string.sub(Lines[Cursor1.line].data, byte_offset)
  Text.clear_cache(Lines[Cursor1.line])
  Cursor1.pos = Cursor1.pos+1
end

-- Don't handle any keys here that would trigger love.textinput above.
function Text.keychord_pressed(chord)
--?   print('chord', chord, Selection1.line, Selection1.pos)
  --== shortcuts that mutate text
  if chord == 'return' then
    local before_line = Cursor1.line
    local before = snapshot(before_line)
    Text.insert_return()
    Selection1 = {}
    if (Cursor_y + Line_height) > App.screen.height then
      Text.snap_cursor_to_bottom_of_screen(Margin_left, App.screen.width-Margin_right)
    end
    schedule_save()
    record_undo_event({before=before, after=snapshot(before_line, Cursor1.line)})
  elseif chord == 'tab' then
    local before = snapshot(Cursor1.line)
--?     print(Screen_top1.line, Screen_top1.pos, Cursor1.line, Cursor1.pos, Screen_bottom1.line, Screen_bottom1.pos)
    Text.insert_at_cursor('\t')
    if Cursor_y >= App.screen.height - Line_height then
      Text.populate_screen_line_starting_pos(Lines[Cursor1.line], Margin_left, App.screen.width-Margin_right)
      Text.snap_cursor_to_bottom_of_screen(Margin_left, App.screen.width-Margin_right)
--?       print('=>', Screen_top1.line, Screen_top1.pos, Cursor1.line, Cursor1.pos, Screen_bottom1.line, Screen_bottom1.pos)
    end
    schedule_save()
    record_undo_event({before=before, after=snapshot(Cursor1.line)})
  elseif chord == 'backspace' then
    if Selection1.line then
      Text.delete_selection(Margin_left, App.screen.width-Margin_right)
      schedule_save()
      return
    end
    local before
    if Cursor1.pos > 1 then
      before = snapshot(Cursor1.line)
      local byte_start = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos-1)
      local byte_end = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos)
      if byte_start then
        if byte_end then
          Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)..string.sub(Lines[Cursor1.line].data, byte_end)
        else
          Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)
        end
        Cursor1.pos = Cursor1.pos-1
      end
    elseif Cursor1.line > 1 then
      before = snapshot(Cursor1.line-1, Cursor1.line)
      if Lines[Cursor1.line-1].mode == 'drawing' then
        table.remove(Lines, Cursor1.line-1)
      else
        -- join lines
        Cursor1.pos = utf8.len(Lines[Cursor1.line-1].data)+1
        Lines[Cursor1.line-1].data = Lines[Cursor1.line-1].data..Lines[Cursor1.line].data
        table.remove(Lines, Cursor1.line)
      end
      Cursor1.line = Cursor1.line-1
    end
    if Text.lt1(Cursor1, Screen_top1) then
      local top2 = Text.to2(Screen_top1, Margin_left, App.screen.width-Margin_right)
      top2 = Text.previous_screen_line(top2, Margin_left, App.screen.width-Margin_right)
      Screen_top1 = Text.to1(top2)
      Text.redraw_all()  -- if we're scrolling, reclaim all fragments to avoid memory leaks
    end
    Text.clear_cache(Lines[Cursor1.line])
    assert(Text.le1(Screen_top1, Cursor1))
    schedule_save()
    record_undo_event({before=before, after=snapshot(Cursor1.line)})
  elseif chord == 'delete' then
    if Selection1.line then
      Text.delete_selection(Margin_left, App.screen.width-Margin_right)
      schedule_save()
      return
    end
    local before
    if Cursor1.pos <= utf8.len(Lines[Cursor1.line].data) then
      before = snapshot(Cursor1.line)
    else
      before = snapshot(Cursor1.line, Cursor1.line+1)
    end
    if Cursor1.pos <= utf8.len(Lines[Cursor1.line].data) then
      local byte_start = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos)
      local byte_end = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos+1)
      if byte_start then
        if byte_end then
          Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)..string.sub(Lines[Cursor1.line].data, byte_end)
        else
          Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)
        end
        -- no change to Cursor1.pos
      end
    elseif Cursor1.line < #Lines then
      if Lines[Cursor1.line+1].mode == 'drawing' then
        table.remove(Lines, Cursor1.line+1)
      else
        -- join lines
        Lines[Cursor1.line].data = Lines[Cursor1.line].data..Lines[Cursor1.line+1].data
        table.remove(Lines, Cursor1.line+1)
      end
    end
    Text.clear_cache(Lines[Cursor1.line])
    schedule_save()
    record_undo_event({before=before, after=snapshot(Cursor1.line)})
  --== shortcuts that move the cursor
  elseif chord == 'left' then
    Text.left(Margin_left, App.screen.width-Margin_right)
    Selection1 = {}
  elseif chord == 'right' then
    Text.right(Margin_left, App.screen.width-Margin_right)
    Selection1 = {}
  elseif chord == 'S-left' then
    if Selection1.line == nil then
      Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
    end
    Text.left(Margin_left, App.screen.width-Margin_right)
  elseif chord == 'S-right' then
    if Selection1.line == nil then
      Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
    end
    Text.right(Margin_left, App.screen.width-Margin_right)
  -- C- hotkeys reserved for drawings, so we'll use M-
  elseif chord == 'M-left' then
    Text.word_left(Margin_left, App.screen.width-Margin_right)
    Selection1 = {}
  elseif chord == 'M-right' then
    Text.word_right(Margin_left, App.screen.width-Margin_right)
    Selection1 = {}
  elseif chord == 'M-S-left' then
    if Selection1.line == nil then
      Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
    end
    Text.word_left(Margin_left, App.screen.width-Margin_right)
  elseif chord == 'M-S-right' then
    if Selection1.line == nil then
      Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
    end
    Text.word_right(Margin_left, App.screen.width-Margin_right)
  elseif chord == 'home' then
    Text.start_of_line()
    Selection1 = {}
  elseif chord == 'end' then
    Text.end_of_line(Margin_left, App.screen.width-Margin_right)
    Selection1 = {}
  elseif chord == 'S-home' then
    if Selection1.line == nil then
      Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
    end
    Text.start_of_line()
  elseif chord == 'S-end' then
    if Selection1.line == nil then
      Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
    end
    Text.end_of_line(Margin_left, App.screen.width-Margin_right)
  elseif chord == 'up' then
    Text.up(Margin_left, App.screen.width-Margin_right)
    Selection1 = {}
  elseif chord == 'down' then
    Text.down(Margin_left, App.screen.width-Margin_right)
    Selection1 = {}
  elseif chord == 'S-up' then
    if Selection1.line == nil then
      Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
    end
    Text.up(Margin_left, App.screen.width-Margin_right)
  elseif chord == 'S-down' then
    if Selection1.line == nil then
      Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
    end
    Text.down(Margin_left, App.screen.width-Margin_right)
  elseif chord == 'pageup' then
    Text.pageup(Margin_left, App.screen.width-Margin_right)
    Selection1 = {}
  elseif chord == 'pagedown' then
    Text.pagedown(Margin_left, App.screen.width-Margin_right)
    Selection1 = {}
  elseif chord == 'S-pageup' then
    if Selection1.line == nil then
      Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
    end
    Text.pageup(Margin_left, App.screen.width-Margin_right)
  elseif chord == 'S-pagedown' then
    if Selection1.line == nil then
      Selection1 = {line=Cursor1.line, pos=Cursor1.pos}
    end
    Text.pagedown(Margin_left, App.screen.width-Margin_right)
  end
end

function Text.insert_return()
  local byte_offset = Text.offset(Lines[Cursor1.line].data, Cursor1.pos)
  table.insert(Lines, Cursor1.line+1, {mode='text', data=string.sub(Lines[Cursor1.line].data, byte_offset)})
  Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_offset-1)
  Text.clear_cache(Lines[Cursor1.line])
  Text.clear_cache(Lines[Cursor1.line+1])
  Cursor1.line = Cursor1.line+1
  Cursor1.pos = 1
end

function Text.pageup(left, right)
--?   print('pageup')
  -- duplicate some logic from love.draw
  local top2 = Text.to2(Screen_top1, left, right)
--?   print(App.screen.height)
  local y = App.screen.height - Line_height
  while y >= Margin_top do
--?     print(y, top2.line, top2.screen_line, top2.screen_pos)
    if Screen_top1.line == 1 and Screen_top1.pos == 1 then break end
    if Lines[Screen_top1.line].mode == 'text' then
      y = y - Line_height
    elseif Lines[Screen_top1.line].mode == 'drawing' then
      y = y - Drawing_padding_height - Drawing.pixels(Lines[Screen_top1.line].h)
    end
    top2 = Text.previous_screen_line(top2, left, right)
  end
  Screen_top1 = Text.to1(top2)
  Cursor1.line = Screen_top1.line
  Cursor1.pos = Screen_top1.pos
  Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
--?   print(Cursor1.line, Cursor1.pos, Screen_top1.line, Screen_top1.pos)
--?   print('pageup end')
end

function Text.pagedown(left, right)
--?   print('pagedown')
  -- If a line/paragraph gets to a page boundary, I often want to scroll
  -- before I get to the bottom.
  -- However, only do this if it makes forward progress.
  local top2 = Text.to2(Screen_bottom1, left, right)
  if top2.screen_line > 1 then
    top2.screen_line = math.max(top2.screen_line-10, 1)
  end
  local new_top1 = Text.to1(top2)
  if Text.lt1(Screen_top1, new_top1) then
    Screen_top1 = new_top1
  else
    Screen_top1.line = Screen_bottom1.line
    Screen_top1.pos = Screen_bottom1.pos
  end
--?   print('setting top to', Screen_top1.line, Screen_top1.pos)
  Cursor1.line = Screen_top1.line
  Cursor1.pos = Screen_top1.pos
  Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
--?   print('top now', Screen_top1.line)
  Text.redraw_all()  -- if we're scrolling, reclaim all fragments to avoid memory leaks
--?   print('pagedown end')
end

function Text.up(left, right)
  assert(Lines[Cursor1.line].mode == 'text')
--?   print('up', Cursor1.line, Cursor1.pos, Screen_top1.line, Screen_top1.pos)
  local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(left, right)
  if screen_line_starting_pos == 1 then
--?     print('cursor is at first screen line of its line')
    -- line is done; skip to previous text line
    local new_cursor_line = Cursor1.line
    while new_cursor_line > 1 do
      new_cursor_line = new_cursor_line-1
      if Lines[new_cursor_line].mode == 'text' then
--?         print('found previous text line')
        Cursor1.line = new_cursor_line
        Text.populate_screen_line_starting_pos(Lines[Cursor1.line], left, right)
        -- previous text line found, pick its final screen line
--?         print('has multiple screen lines')
        local screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos
--?         print(#screen_line_starting_pos)
        screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
--?         print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line')
        if Screen_top1.line > Cursor1.line then
          Screen_top1.line = Cursor1.line
          Screen_top1.pos = screen_line_starting_pos
--?           print('pos of top of screen is also '..tostring(Screen_top1.pos)..' of the same line')
        end
        local screen_line_starting_byte_offset = Text.offset(Lines[Cursor1.line].data, screen_line_starting_pos)
        local s = string.sub(Lines[Cursor1.line].data, screen_line_starting_byte_offset)
        Cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x, left) - 1
        break
      end
    end
    if Cursor1.line < Screen_top1.line then
      Screen_top1.line = Cursor1.line
    end
  else
    -- move up one screen line in current line
--?     print('cursor is NOT at first screen line of its line')
    assert(screen_line_index > 1)
    new_screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos[screen_line_index-1]
--?     print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
    if Screen_top1.line == Cursor1.line and Screen_top1.pos == screen_line_starting_pos then
      Screen_top1.pos = new_screen_line_starting_pos
--?       print('also setting pos of top of screen to '..tostring(Screen_top1.pos))
    end
    local new_screen_line_starting_byte_offset = Text.offset(Lines[Cursor1.line].data, new_screen_line_starting_pos)
    local s = string.sub(Lines[Cursor1.line].data, new_screen_line_starting_byte_offset)
    Cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x, left) - 1
--?     print('cursor pos is now '..tostring(Cursor1.pos))
  end
end

function Text.down(left, right)
  assert(Lines[Cursor1.line].mode == 'text')
--?   print('down', Cursor1.line, Cursor1.pos, Screen_top1.line, Screen_top1.pos, Screen_bottom1.line, Screen_bottom1.pos)
  if Text.cursor_at_final_screen_line(left, right) then
    -- line is done, skip to next text line
--?     print('cursor at final screen line of its line')
    local new_cursor_line = Cursor1.line
    while new_cursor_line < #Lines do
      new_cursor_line = new_cursor_line+1
      if Lines[new_cursor_line].mode == 'text' then
        Cursor1.line = new_cursor_line
        Cursor1.pos = Text.nearest_cursor_pos(Lines[Cursor1.line].data, Cursor_x, left)
--?         print(Cursor1.pos)
        break
      end
    end
    if Cursor1.line > Screen_bottom1.line then
--?       print('screen top before:', Screen_top1.line, Screen_top1.pos)
--?       print('scroll up preserving cursor')
      Text.snap_cursor_to_bottom_of_screen(left, right)
--?       print('screen top after:', Screen_top1.line, Screen_top1.pos)
    end
  else
    -- move down one screen line in current line
    local scroll_down = false
    if Text.le1(Screen_bottom1, Cursor1) then
      scroll_down = true
    end
--?     print('cursor is NOT at final screen line of its line')
    local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(left, right)
    new_screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos[screen_line_index+1]
--?     print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
    local new_screen_line_starting_byte_offset = Text.offset(Lines[Cursor1.line].data, new_screen_line_starting_pos)
    local s = string.sub(Lines[Cursor1.line].data, new_screen_line_starting_byte_offset)
    Cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x, left) - 1
--?     print('cursor pos is now', Cursor1.line, Cursor1.pos)
    if scroll_down then
--?       print('scroll up preserving cursor')
      Text.snap_cursor_to_bottom_of_screen(left, right)
--?       print('screen top after:', Screen_top1.line, Screen_top1.pos)
    end
  end
--?   print('=>', Cursor1.line, Cursor1.pos, Screen_top1.line, Screen_top1.pos, Screen_bottom1.line, Screen_bottom1.pos)
end

function Text.start_of_line()
  Cursor1.pos = 1
  if Text.lt1(Cursor1, Screen_top1) then
    Screen_top1 = {line=Cursor1.line, pos=Cursor1.pos}  -- copy
  end
end

function Text.end_of_line(left, right)
  Cursor1.pos = utf8.len(Lines[Cursor1.line].data) + 1
  local _,botpos = Text.pos_at_start_of_cursor_screen_line(left, right)
  local botline1 = {line=Cursor1.line, pos=botpos}
  if Text.cursor_past_screen_bottom() then
    Text.snap_cursor_to_bottom_of_screen(left, right)
  end
end

function Text.word_left(left, right)
  -- skip some whitespace
  while true do
    if Cursor1.pos == 1 then
      break
    end
    if Text.match(Lines[Cursor1.line].data, Cursor1.pos-1, '%S') then
      break
    end
    Text.left(left, right)
  end
  -- skip some non-whitespace
  while true do
    Text.left(left, right)
    if Cursor1.pos == 1 then
      break
    end
    assert(Cursor1.pos > 1)
    if Text.match(Lines[Cursor1.line].data, Cursor1.pos-1, '%s') then
      break
    end
  end
end

function Text.word_right(left, right)
  -- skip some whitespace
  while true do
    if Cursor1.pos > utf8.len(Lines[Cursor1.line].data) then
      break
    end
    if Text.match(Lines[Cursor1.line].data, Cursor1.pos, '%S') then
      break
    end
    Text.right_without_scroll()
  end
  while true do
    Text.right_without_scroll()
    if Cursor1.pos > utf8.len(Lines[Cursor1.line].data) then
      break
    end
    if Text.match(Lines[Cursor1.line].data, Cursor1.pos, '%s') then
      break
    end
  end
  if Text.cursor_past_screen_bottom() then
    Text.snap_cursor_to_bottom_of_screen(left, right)
  end
end

function Text.match(s, pos, pat)
  local start_offset = Text.offset(s, pos)
  assert(start_offset)
  local end_offset = Text.offset(s, pos+1)
  assert(end_offset > start_offset)
  local curr = s:sub(start_offset, end_offset-1)
  return curr:match(pat)
end

function Text.left(left, right)
  assert(Lines[Cursor1.line].mode == 'text')
  if Cursor1.pos > 1 then
    Cursor1.pos = Cursor1.pos-1
  else
    local new_cursor_line = Cursor1.line
    while new_cursor_line > 1 do
      new_cursor_line = new_cursor_line-1
      if Lines[new_cursor_line].mode == 'text' then
        Cursor1.line = new_cursor_line
        Cursor1.pos = utf8.len(Lines[Cursor1.line].data) + 1
        break
      end
    end
  end
  if Text.lt1(Cursor1, Screen_top1) then
    local top2 = Text.to2(Screen_top1, left, right)
    top2 = Text.previous_screen_line(top2, left, right)
    Screen_top1 = Text.to1(top2)
  end
end

function Text.right(left, right)
  Text.right_without_scroll()
  if Text.cursor_past_screen_bottom() then
    Text.snap_cursor_to_bottom_of_screen(left, right)
  end
end

function Text.right_without_scroll()
  assert(Lines[Cursor1.line].mode == 'text')
  if Cursor1.pos <= utf8.len(Lines[Cursor1.line].data) then
    Cursor1.pos = Cursor1.pos+1
  else
    local new_cursor_line = Cursor1.line
    while new_cursor_line <= #Lines-1 do
      new_cursor_line = new_cursor_line+1
      if Lines[new_cursor_line].mode == 'text' then
        Cursor1.line = new_cursor_line
        Cursor1.pos = 1
        break
      end
    end
  end
end

function Text.pos_at_start_of_cursor_screen_line(left, right)
  Text.populate_screen_line_starting_pos(Lines[Cursor1.line], left, right)
  for i=#Lines[Cursor1.line].screen_line_starting_pos,1,-1 do
    local spos = Lines[Cursor1.line].screen_line_starting_pos[i]
    if spos <= Cursor1.pos then
      return i,spos
    end
  end
  assert(false)
end

function Text.cursor_at_final_screen_line(left, right)
  Text.populate_screen_line_starting_pos(Lines[Cursor1.line], left, right)
  local screen_lines = Lines[Cursor1.line].screen_line_starting_pos
--?   print(screen_lines[#screen_lines], Cursor1.pos)
  return screen_lines[#screen_lines] <= Cursor1.pos
end

function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(left, right)
  local y = Margin_top
  while Cursor1.line <= #Lines do
    if Lines[Cursor1.line].mode == 'text' then
      break
    end
--?     print('cursor skips', Cursor1.line)
    y = y + Drawing_padding_height + Drawing.pixels(Lines[Cursor1.line].h)
    Cursor1.line = Cursor1.line + 1
  end
  -- hack: insert a text line at bottom of file if necessary
  if Cursor1.line > #Lines then
    assert(Cursor1.line == #Lines+1)
    table.insert(Lines, {mode='text', data=''})
  end
--?   print(y, App.screen.height, App.screen.height-Line_height)
  if y > App.screen.height - Line_height then
--?     print('scroll up')
    Text.snap_cursor_to_bottom_of_screen(left, right)
  end
end

-- should never modify Cursor1
function Text.snap_cursor_to_bottom_of_screen(left, right)
  local top2 = Text.to2(Cursor1, left, right)
  top2.screen_pos = 1  -- start of screen line
--?   print('cursor pos '..tostring(Cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
  local y = App.screen.height - Line_height
  -- duplicate some logic from love.draw
  while true do
--?     print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
    if top2.line == 1 and top2.screen_line == 1 then break end
    if top2.screen_line > 1 or Lines[top2.line-1].mode == 'text' then
      local h = Line_height
      if y - h < Margin_top then
        break
      end
      y = y - h
    else
      assert(top2.line > 1)
      assert(Lines[top2.line-1].mode == 'drawing')
      -- We currently can't draw partial drawings, so either skip it entirely
      -- or not at all.
      local h = Drawing_padding_height + Drawing.pixels(Lines[top2.line-1].h)
      if y - h < Margin_top then
        break
      end
--?       print('skipping drawing of height', h)
      y = y - h
    end
    top2 = Text.previous_screen_line(top2, left, right)
  end
--?   print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
  Screen_top1 = Text.to1(top2)
--?   print('top1 finally:', Screen_top1.line, Screen_top1.pos)
  Text.redraw_all()  -- if we're scrolling, reclaim all fragments to avoid memory leaks
end

function Text.in_line(line, x,y, left,right)
  if line.starty == nil then return false end  -- outside current page
  if x < left then return false end
  if y < line.starty then return false end
  Text.populate_screen_line_starting_pos(line, left, right)
  return y < line.starty + Line_height*(#line.screen_line_starting_pos - Text.screen_line_index(line, line.startpos) + 1)
end

-- convert mx,my in pixels to schema-1 coordinates
function Text.to_pos_on_line(line, mx, my, left, right)
  if line.fragments == nil then
    Text.compute_fragments(line, left, right)
  end
  assert(my >= line.starty)
  -- duplicate some logic from Text.draw
  local y = line.starty
  local start_screen_line_index = Text.screen_line_index(line, line.startpos)
  for screen_line_index = start_screen_line_index,#line.screen_line_starting_pos do
    local screen_line_starting_pos = line.screen_line_starting_pos[screen_line_index]
    local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
--?     print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
    local nexty = y + Line_height
    if my < nexty then
      -- On all wrapped screen lines but the final one, clicks past end of
      -- line position cursor on final character of screen line.
      -- (The final screen line positions past end of screen line as always.)
      if screen_line_index < #line.screen_line_starting_pos and mx > Text.screen_line_width(line, screen_line_index) then
--?         print('past end of non-final line; return')
        return line.screen_line_starting_pos[screen_line_index+1]-1
      end
      local s = string.sub(line.data, screen_line_starting_byte_offset)
--?       print('return', mx, Text.nearest_cursor_pos(s, mx, left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, left) - 1)
      return screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, left) - 1
    end
    y = nexty
  end
  assert(false)
end
-- manual test:
--  line: abc
--        def
--        gh
--  fragments: abc, def, gh
--  click inside e
--  line_starting_pos = 1 + 3 = 4
--  nearest_cursor_pos('defgh', mx) = 2
--  Cursor1.pos = 4 + 2 - 1 = 5
-- manual test:
--  click inside h
--  line_starting_pos = 1 + 3 + 3 = 7
--  nearest_cursor_pos('gh', mx) = 2
--  Cursor1.pos = 7 + 2 - 1 = 8

function Text.screen_line_width(line, i)
  local start_pos = line.screen_line_starting_pos[i]
  local start_offset = Text.offset(line.data, start_pos)
  local screen_line
  if i < #line.screen_line_starting_pos then
    local past_end_pos = line.screen_line_starting_pos[i+1]
    local past_end_offset = Text.offset(line.data, past_end_pos)
    screen_line = string.sub(line.data, start_offset, past_end_offset-1)
  else
    screen_line = string.sub(line.data, start_pos)
  end
  local screen_line_text = App.newText(love.graphics.getFont(), screen_line)
  return App.width(screen_line_text)
end

function Text.screen_line_index(line, pos)
  for i = #line.screen_line_starting_pos,1,-1 do
    if line.screen_line_starting_pos[i] <= pos then
      return i
    end
  end
end

-- convert x pixel coordinate to pos
-- oblivious to wrapping
function Text.nearest_cursor_pos(line, x, left)
  if x == 0 then
    return 1
  end
  local len = utf8.len(line)
  local max_x = left+Text.x(line, len+1)
  if x > max_x then
    return len+1
  end
  local leftpos, rightpos = 1, len+1
--?   print('-- nearest', x)
  while true do
--?     print('nearest', x, '^'..line..'$', leftpos, rightpos)
    if leftpos == rightpos then
      return leftpos
    end
    local curr = math.floor((leftpos+rightpos)/2)
    local currxmin = left+Text.x(line, curr)
    local currxmax = left+Text.x(line, curr+1)
--?     print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
    if currxmin <= x and x < currxmax then
      if x-currxmin < currxmax-x then
        return curr
      else
        return curr+1
      end
    end
    if leftpos >= rightpos-1 then
      return rightpos
    end
    if currxmin > x then
      rightpos = curr
    else
      leftpos = curr
    end
  end
  assert(false)
end

function Text.nearest_pos_less_than(line, x)  -- x DOES NOT include left margin
  if x == 0 then
    return 1
  end
  local len = utf8.len(line)
  local max_x = Text.x(line, len+1)
  if x > max_x then
    return len+1
  end
  local left, right = 1, len+1
--?   print('--')
  while true do
    local curr = math.floor((left+right)/2)
    local currxmin = Text.x(line, curr+1)
    local currxmax = Text.x(line, curr+2)
--?     print(x, left, right, curr, currxmin, currxmax)
    if currxmin <= x and x < currxmax then
      return curr
    end
    if left >= right-1 then
      return left
    end
    if currxmin > x then
      right = curr
    else
      left = curr
    end
  end
  assert(false)
end

function Text.x(s, pos)
  local offset = Text.offset(s, pos)
  local s_before = s:sub(1, offset-1)
  local text_before = App.newText(love.graphics.getFont(), s_before)
  return App.width(text_before)
end

function Text.to2(pos1, left, right)
  if Lines[pos1.line].mode == 'drawing' then
    return {line=pos1.line, screen_line=1, screen_pos=1}
  end
  local result = {line=pos1.line, screen_line=1}
  Text.populate_screen_line_starting_pos(Lines[pos1.line], left, right)
  for i=#Lines[pos1.line].screen_line_starting_pos,1,-1 do
    local spos = Lines[pos1.line].screen_line_starting_pos[i]
    if spos <= pos1.pos then
      result.screen_line = i
      result.screen_pos = pos1.pos - spos + 1
      break
    end
  end
  assert(result.screen_pos)
  return result
end

function Text.to1(pos2)
  local result = {line=pos2.line, pos=pos2.screen_pos}
  if pos2.screen_line > 1 then
    result.pos = Lines[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1
  end
  return result
end

function Text.eq1(a, b)
  return a.line == b.line and a.pos == b.pos
end

function Text.lt1(a, b)
  if a.line < b.line then
    return true
  end
  if a.line > b.line then
    return false
  end
  return a.pos < b.pos
end

function Text.le1(a, b)
  if a.line < b.line then
    return true
  end
  if a.line > b.line then
    return false
  end
  return a.pos <= b.pos
end

function Text.offset(s, pos1)
  if pos1 == 1 then return 1 end
  local result = utf8.offset(s, pos1)
  if result == nil then
    print(Cursor1.line, Cursor1.pos, #Lines[Cursor1.line].data, Lines[Cursor1.line].data)
    print(pos1, #s, s)
  end
  assert(result)
  return result
end

function Text.previous_screen_line(pos2, left, right)
  if pos2.screen_line > 1 then
    return {line=pos2.line, screen_line=pos2.screen_line-1, screen_pos=1}
  elseif pos2.line == 1 then
    return pos2
  elseif Lines[pos2.line-1].mode == 'drawing' then
    return {line=pos2.line-1, screen_line=1, screen_pos=1}
  else
    local l = Lines[pos2.line-1]
    Text.populate_screen_line_starting_pos(Lines[pos2.line-1], left, right)
    return {line=pos2.line-1, screen_line=#Lines[pos2.line-1].screen_line_starting_pos, screen_pos=1}
  end
end

function Text.populate_screen_line_starting_pos(line, left, right)
  if line.screen_line_starting_pos then
    return
  end
  -- duplicate some logic from Text.draw
  if line.fragments == nil then
    Text.compute_fragments(line, left, right)
  end
  line.screen_line_starting_pos = {1}
  local x = left
  local pos = 1
  for _, f in ipairs(line.fragments) do
    local frag, frag_text = f.data, f.text
    -- render fragment
    local frag_width = App.width(frag_text)
    if x + frag_width > right then
      x = left
      table.insert(line.screen_line_starting_pos, pos)
    end
    x = x + frag_width
    local frag_len = utf8.len(frag)
    pos = pos + frag_len
  end
end

function Text.tweak_screen_top_and_cursor(left, right)
--?   print('a', Selection1.line)
  if Screen_top1.pos == 1 then return end
  local line = Lines[Screen_top1.line]
  Text.populate_screen_line_starting_pos(line, left, right)
  for i=2,#line.screen_line_starting_pos do
    local pos = line.screen_line_starting_pos[i]
    if pos == Screen_top1.pos then
      break
    end
    if pos > Screen_top1.pos then
      -- make sure screen top is at start of a screen line
      local prev = line.screen_line_starting_pos[i-1]
      if Screen_top1.pos - prev < pos - Screen_top1.pos then
        Screen_top1.pos = prev
      else
        Screen_top1.pos = pos
      end
      break
    end
  end
  -- make sure cursor is on screen
  if Text.lt1(Cursor1, Screen_top1) then
    Cursor1 = {line=Screen_top1.line, pos=Screen_top1.pos}
  elseif Cursor1.line >= Screen_bottom1.line then
--?     print('too low')
    if Text.cursor_past_screen_bottom() then
--?       print('tweak')
      local line = Lines[Screen_bottom1.line]
      Cursor1 = {
          line=Screen_bottom1.line,
          pos=Text.to_pos_on_line(line, App.screen.width-5, App.screen.height-5, left, right),
      }
    end
  end
end

-- slightly expensive since it redraws the screen
function Text.cursor_past_screen_bottom()
  App.draw()
  return Cursor_y >= App.screen.height - Line_height
  -- this approach is cheaper and almost works, except on the final screen
  -- where file ends above bottom of screen
--?   local _,botpos = Text.pos_at_start_of_cursor_screen_line(left, right)
--?   local botline1 = {line=Cursor1.line, pos=botpos}
--?   return Text.lt1(Screen_bottom1, botline1)
end

function Text.redraw_all()
--?   print('clearing fragments')
  for _,line in ipairs(Lines) do
    line.starty = nil
    line.startpos = nil
    Text.clear_cache(line)
  end
end

function Text.clear_cache(line)
  line.fragments = nil
  line.screen_line_starting_pos = nil
end