run = {}
Editor_state = {}
-- called both in tests and real run
function run.initialize_globals()
-- tests currently mostly clear their own state
-- a few text objects we can avoid recomputing unless the font changes
Text_cache = {}
-- blinking cursor
Cursor_time = 0
end
-- called only for real run
function run.initialize(arg)
log_new('run')
love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
love.keyboard.setKeyRepeat(true)
love.graphics.setBackgroundColor(1,1,1)
if Settings then
run.load_settings()
else
run.initialize_default_settings()
end
if #arg > 0 then
Editor_state.filename = arg[1]
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.cursor1 = {line=1, pos=1}
edit.fixup_cursor(Editor_state)
else
load_from_disk(Editor_state)
Text.redraw_all(Editor_state)
if Editor_state.cursor1.line > #Editor_state.lines or Editor_state.lines[Editor_state.cursor1.line].mode ~= 'text' then
edit.fixup_cursor(Editor_state)
end
end
love.window.setTitle('lines.love - '..Editor_state.filename)
if #arg > 1 then
print('ignoring commandline args after '..arg[1])
end
if rawget(_G, 'jit') then
jit.off()
jit.flush()
end
end
function run.load_settings()
love.graphics.setFont(love.graphics.newFont(Settings.font_height))
-- maximize window to determine maximum allowable dimensions
App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
-- set up desired window dimensions
App.screen.flags.resizable = true
App.screen.flags.minwidth = math.min(App.screen.width, 200)
App.screen.flags.minheight = math.min(App.screen.width, 200)
App.screen.width, App.screen.height = Settings.width, Settings.height
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
love.window.setPosition(Settings.x, Settings.y, Settings.displayindex)
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right, Settings.font_height, math.floor(Settings.font_height*1.3))
Editor_state.filename = Settings.filename
Editor_state.screen_top1 = Settings.screen_top
Editor_state.cursor1 = Settings.cursor
end
function run.initialize_default_settings()
local font_height = 20
love.graphics.setFont(love.graphics.newFont(font_height))
local em = App.newText(love.graphics.getFont(), 'm')
run.initialize_window_geometry(App.width(em))
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right)
Editor_state.font_height = font_height
Editor_state.line_height = math.floor(font_height*1.3)
Editor_state.em = em
Settings = run.settings()
end
function run.initialize_window_geometry(em_width)
-- maximize window
love.window.setMode(0, 0) -- maximize
App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
-- shrink height slightly to account for window decoration
App.screen.height = App.screen.height-100
App.screen.width = 40*em_width
App.screen.flags.resizable = true
App.screen.flags.minwidth = math.min(App.screen.width, 200)
App.screen.flags.minheight = math.min(App.screen.width, 200)
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
end
function run.resize(w, h)
--? print(("Window resized to width: %d and height: %d."):format(w, h))
App.screen.width, App.screen.height = w, h
Text.redraw_all(Editor_state)
Editor_state.selection1 = {} -- no support for shift drag while we're resizing
Editor_state.right = App.screen.width-Margin_right
Editor_state.width = Editor_state.right-Editor_state.left
Text.tweak_screen_top_and_cursor(Editor_state, Editor_state.left, Editor_state.right)
end
function run.filedropped(file)
-- first make sure to save edits on any existing file
if Editor_state.next_save then
save_to_disk(Editor_state)
end
-- clear the slate for the new file
App.initialize_globals()
Editor_state.filename = file:getFilename()
file:open('r')
Editor_state.lines = load_from_file(file)
file:close()
Text.redraw_all(Editor_state)
edit.fixup_cursor(Editor_state)
love.window.setTitle('lines.love - '..Editor_state.filename)
end
function run.draw()
edit.draw(Editor_state)
end
function run.update(dt)
Cursor_time = Cursor_time + dt
edit.update(Editor_state, dt)
end
function run.quit()
edit.quit(Editor_state)
end
function run.settings()
if Settings == nil then
Settings = {}
end
if Current_app == 'run' then
Settings.x, Settings.y, Settings.displayindex = love.window.getPosition()
end
local filename = Editor_state.filename
if is_relative_path(filename) then
filename = love.filesystem.getWorkingDirectory()..'/'..filename -- '/' should work even on Windows
end
return {
x=Settings.x, y=Settings.y, displayindex=Settings.displayindex,
width=App.screen.width, height=App.screen.height,
font_height=Editor_state.font_height,
filename=filename,
screen_top=Editor_state.screen_top1, cursor=Editor_state.cursor1
}
end
function run.mouse_pressed(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_pressed(Editor_state, x,y, mouse_button)
end
function run.mouse_released(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_released(Editor_state, x,y, mouse_button)
end
function run.textinput(t)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.textinput(Editor_state, t)
end
function run.keychord_pressed(chord, key)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.keychord_pressed(Editor_state, chord, key)
end
function run.key_released(key, scancode)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.key_released(Editor_state, key, scancode)
end
-- use this sparingly
function to_text(s)
if Text_cache[s] == nil then
Text_cache[s] = App.newText(love.graphics.getFont(), s)
end
return Text_cache[s]
end