diff options
author | Kartik K. Agaram <vc@akkartik.com> | 2022-07-12 16:23:28 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2022-07-12 16:23:28 -0700 |
commit | 93aca28cb3e86f2b65d7ae4d62f0ed695470c6fc (patch) | |
tree | 253b4e4c465c28b13dc8c0a0317e4e926de06c7c | |
parent | cb5524ec581447211269737d82bc67e3e120c396 (diff) | |
download | view.love-93aca28cb3e86f2b65d7ae4d62f0ed695470c6fc.tar.gz |
add state arg to Text.keychord_pressed
-rw-r--r-- | edit.lua | 2 | ||||
-rw-r--r-- | text.lua | 208 |
2 files changed, 105 insertions, 105 deletions
diff --git a/edit.lua b/edit.lua index 0d2468f..6ca8eb1 100644 --- a/edit.lua +++ b/edit.lua @@ -434,7 +434,7 @@ function edit.keychord_pressed(State, chord, key) schedule_save() else for _,line in ipairs(State.lines) do line.y = nil end -- just in case we scroll - Text.keychord_pressed(chord) + Text.keychord_pressed(State, chord) end end diff --git a/text.lua b/text.lua index 89ddcfe..fea9fb8 100644 --- a/text.lua +++ b/text.lua @@ -156,188 +156,188 @@ function Text.insert_at_cursor(t) end -- Don't handle any keys here that would trigger love.textinput above. -function Text.keychord_pressed(chord) ---? print('chord', chord, Editor_state.selection1.line, Editor_state.selection1.pos) +function Text.keychord_pressed(State, chord) +--? print('chord', chord, State.selection1.line, State.selection1.pos) --== shortcuts that mutate text if chord == 'return' then - local before_line = Editor_state.cursor1.line + local before_line = State.cursor1.line local before = snapshot(before_line) Text.insert_return() - Editor_state.selection1 = {} - if (Editor_state.cursor_y + Editor_state.line_height) > App.screen.height then - Text.snap_cursor_to_bottom_of_screen(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + State.selection1 = {} + if (State.cursor_y + State.line_height) > App.screen.height then + Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right) end schedule_save() - record_undo_event({before=before, after=snapshot(before_line, Editor_state.cursor1.line)}) + record_undo_event({before=before, after=snapshot(before_line, State.cursor1.line)}) elseif chord == 'tab' then - local before = snapshot(Editor_state.cursor1.line) ---? print(Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos) + local before = snapshot(State.cursor1.line) +--? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos) Text.insert_at_cursor('\t') - if Editor_state.cursor_y >= App.screen.height - Editor_state.line_height then - Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Text.snap_cursor_to_bottom_of_screen(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) ---? print('=>', Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos) + if State.cursor_y >= App.screen.height - State.line_height then + Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], State.margin_left, App.screen.width-State.margin_right) + Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right) +--? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos) end schedule_save() - record_undo_event({before=before, after=snapshot(Editor_state.cursor1.line)}) + record_undo_event({before=before, after=snapshot(State.cursor1.line)}) elseif chord == 'backspace' then - if Editor_state.selection1.line then - Text.delete_selection(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + if State.selection1.line then + Text.delete_selection(State.margin_left, App.screen.width-State.margin_right) schedule_save() return end local before - if Editor_state.cursor1.pos > 1 then - before = snapshot(Editor_state.cursor1.line) - local byte_start = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos-1) - local byte_end = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos) + if State.cursor1.pos > 1 then + before = snapshot(State.cursor1.line) + local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1) + local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos) if byte_start then if byte_end then - Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1)..string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_end) + State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end) else - Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1) + State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1) end - Editor_state.cursor1.pos = Editor_state.cursor1.pos-1 + State.cursor1.pos = State.cursor1.pos-1 end - elseif Editor_state.cursor1.line > 1 then - before = snapshot(Editor_state.cursor1.line-1, Editor_state.cursor1.line) - if Editor_state.lines[Editor_state.cursor1.line-1].mode == 'drawing' then - table.remove(Editor_state.lines, Editor_state.cursor1.line-1) + elseif State.cursor1.line > 1 then + before = snapshot(State.cursor1.line-1, State.cursor1.line) + if State.lines[State.cursor1.line-1].mode == 'drawing' then + table.remove(State.lines, State.cursor1.line-1) else -- join lines - Editor_state.cursor1.pos = utf8.len(Editor_state.lines[Editor_state.cursor1.line-1].data)+1 - Editor_state.lines[Editor_state.cursor1.line-1].data = Editor_state.lines[Editor_state.cursor1.line-1].data..Editor_state.lines[Editor_state.cursor1.line].data - table.remove(Editor_state.lines, Editor_state.cursor1.line) + State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1 + State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data + table.remove(State.lines, State.cursor1.line) end - Editor_state.cursor1.line = Editor_state.cursor1.line-1 + State.cursor1.line = State.cursor1.line-1 end - if Text.lt1(Editor_state.cursor1, Editor_state.screen_top1) then - local top2 = Text.to2(Editor_state.screen_top1, Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - top2 = Text.previous_screen_line(top2, Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Editor_state.screen_top1 = Text.to1(top2) + if Text.lt1(State.cursor1, State.screen_top1) then + local top2 = Text.to2(State.screen_top1, State.margin_left, App.screen.width-State.margin_right) + top2 = Text.previous_screen_line(top2, State.margin_left, App.screen.width-State.margin_right) + State.screen_top1 = Text.to1(top2) Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks end - Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line]) - assert(Text.le1(Editor_state.screen_top1, Editor_state.cursor1)) + Text.clear_cache(State.lines[State.cursor1.line]) + assert(Text.le1(State.screen_top1, State.cursor1)) schedule_save() - record_undo_event({before=before, after=snapshot(Editor_state.cursor1.line)}) + record_undo_event({before=before, after=snapshot(State.cursor1.line)}) elseif chord == 'delete' then - if Editor_state.selection1.line then - Text.delete_selection(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + if State.selection1.line then + Text.delete_selection(State.margin_left, App.screen.width-State.margin_right) schedule_save() return end local before - if Editor_state.cursor1.pos <= utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then - before = snapshot(Editor_state.cursor1.line) + if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then + before = snapshot(State.cursor1.line) else - before = snapshot(Editor_state.cursor1.line, Editor_state.cursor1.line+1) + before = snapshot(State.cursor1.line, State.cursor1.line+1) end - if Editor_state.cursor1.pos <= utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then - local byte_start = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos) - local byte_end = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos+1) + if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then + local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos) + local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1) if byte_start then if byte_end then - Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1)..string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_end) + State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end) else - Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1) + State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1) end - -- no change to Editor_state.cursor1.pos + -- no change to State.cursor1.pos end - elseif Editor_state.cursor1.line < #Editor_state.lines then - if Editor_state.lines[Editor_state.cursor1.line+1].mode == 'drawing' then - table.remove(Editor_state.lines, Editor_state.cursor1.line+1) + elseif State.cursor1.line < #State.lines then + if State.lines[State.cursor1.line+1].mode == 'drawing' then + table.remove(State.lines, State.cursor1.line+1) else -- join lines - Editor_state.lines[Editor_state.cursor1.line].data = Editor_state.lines[Editor_state.cursor1.line].data..Editor_state.lines[Editor_state.cursor1.line+1].data - table.remove(Editor_state.lines, Editor_state.cursor1.line+1) + State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data + table.remove(State.lines, State.cursor1.line+1) end end - Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line]) + Text.clear_cache(State.lines[State.cursor1.line]) schedule_save() - record_undo_event({before=before, after=snapshot(Editor_state.cursor1.line)}) + record_undo_event({before=before, after=snapshot(State.cursor1.line)}) --== shortcuts that move the cursor elseif chord == 'left' then - Text.left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Editor_state.selection1 = {} + Text.left(State.margin_left, App.screen.width-State.margin_right) + State.selection1 = {} elseif chord == 'right' then - Text.right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Editor_state.selection1 = {} + Text.right(State.margin_left, App.screen.width-State.margin_right) + State.selection1 = {} elseif chord == 'S-left' then - if Editor_state.selection1.line == nil then - Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} + if State.selection1.line == nil then + State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + Text.left(State.margin_left, App.screen.width-State.margin_right) elseif chord == 'S-right' then - if Editor_state.selection1.line == nil then - Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} + if State.selection1.line == nil then + State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + Text.right(State.margin_left, App.screen.width-State.margin_right) -- C- hotkeys reserved for drawings, so we'll use M- elseif chord == 'M-left' then - Text.word_left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Editor_state.selection1 = {} + Text.word_left(State.margin_left, App.screen.width-State.margin_right) + State.selection1 = {} elseif chord == 'M-right' then - Text.word_right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Editor_state.selection1 = {} + Text.word_right(State.margin_left, App.screen.width-State.margin_right) + State.selection1 = {} elseif chord == 'M-S-left' then - if Editor_state.selection1.line == nil then - Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} + if State.selection1.line == nil then + State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.word_left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + Text.word_left(State.margin_left, App.screen.width-State.margin_right) elseif chord == 'M-S-right' then - if Editor_state.selection1.line == nil then - Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} + if State.selection1.line == nil then + State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.word_right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + Text.word_right(State.margin_left, App.screen.width-State.margin_right) elseif chord == 'home' then Text.start_of_line() - Editor_state.selection1 = {} + State.selection1 = {} elseif chord == 'end' then - Text.end_of_line(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Editor_state.selection1 = {} + Text.end_of_line(State.margin_left, App.screen.width-State.margin_right) + State.selection1 = {} elseif chord == 'S-home' then - if Editor_state.selection1.line == nil then - Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} + if State.selection1.line == nil then + State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end Text.start_of_line() elseif chord == 'S-end' then - if Editor_state.selection1.line == nil then - Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} + if State.selection1.line == nil then + State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.end_of_line(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + Text.end_of_line(State.margin_left, App.screen.width-State.margin_right) elseif chord == 'up' then - Text.up(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Editor_state.selection1 = {} + Text.up(State.margin_left, App.screen.width-State.margin_right) + State.selection1 = {} elseif chord == 'down' then - Text.down(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Editor_state.selection1 = {} + Text.down(State.margin_left, App.screen.width-State.margin_right) + State.selection1 = {} elseif chord == 'S-up' then - if Editor_state.selection1.line == nil then - Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} + if State.selection1.line == nil then + State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.up(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + Text.up(State.margin_left, App.screen.width-State.margin_right) elseif chord == 'S-down' then - if Editor_state.selection1.line == nil then - Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} + if State.selection1.line == nil then + State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.down(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + Text.down(State.margin_left, App.screen.width-State.margin_right) elseif chord == 'pageup' then - Text.pageup(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Editor_state.selection1 = {} + Text.pageup(State.margin_left, App.screen.width-State.margin_right) + State.selection1 = {} elseif chord == 'pagedown' then - Text.pagedown(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) - Editor_state.selection1 = {} + Text.pagedown(State.margin_left, App.screen.width-State.margin_right) + State.selection1 = {} elseif chord == 'S-pageup' then - if Editor_state.selection1.line == nil then - Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} + if State.selection1.line == nil then + State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.pageup(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + Text.pageup(State.margin_left, App.screen.width-State.margin_right) elseif chord == 'S-pagedown' then - if Editor_state.selection1.line == nil then - Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos} + if State.selection1.line == nil then + State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos} end - Text.pagedown(Editor_state.margin_left, App.screen.width-Editor_state.margin_right) + Text.pagedown(State.margin_left, App.screen.width-State.margin_right) end end |