diff options
author | Kartik K. Agaram <vc@akkartik.com> | 2024-06-11 10:37:58 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2024-06-11 10:37:58 -0700 |
commit | 69c88da98ca1bba3ab1c890639aa0228f125c467 (patch) | |
tree | ed5d0a06eeeb97d205a905efe73bd8730e79cd32 /drawing.lua | |
parent | f2299cb422d0fc07a1b01f0c31f88e9ae5ab168f (diff) | |
download | view.love-69c88da98ca1bba3ab1c890639aa0228f125c467.tar.gz |
stop caching starty
This is quite useful because I used to have a long list of places in which to invalidate the cache.
Diffstat (limited to 'drawing.lua')
-rw-r--r-- | drawing.lua | 107 |
1 files changed, 57 insertions, 50 deletions
diff --git a/drawing.lua b/drawing.lua index 246c7ae..92e3d5f 100644 --- a/drawing.lua +++ b/drawing.lua @@ -6,16 +6,15 @@ require 'drawing_tests' -- into 256 parts. function Drawing.draw(State, line_index, y) local line = State.lines[line_index] - local line_cache = State.line_cache[line_index] - line_cache.starty = y local pmx,pmy = App.mouse_x(), App.mouse_y() - if pmx < State.right and pmy > line_cache.starty and pmy < line_cache.starty+Drawing.pixels(line.h, State.width) then + local starty = Text.starty(State, line_index) + if pmx < State.right and pmy > starty and pmy < starty+Drawing.pixels(line.h, State.width) then App.color(Icon_color) - love.graphics.rectangle('line', State.left,line_cache.starty, State.width,Drawing.pixels(line.h, State.width)) + love.graphics.rectangle('line', State.left,starty, State.width,Drawing.pixels(line.h, State.width)) if icon[State.current_drawing_mode] then - icon[State.current_drawing_mode](State.right-22, line_cache.starty+4) + icon[State.current_drawing_mode](State.right-22, starty+4) else - icon[State.previous_drawing_mode](State.right-22, line_cache.starty+4) + icon[State.previous_drawing_mode](State.right-22, starty+4) end if App.mouse_down(1) and love.keyboard.isDown('h') then @@ -30,7 +29,7 @@ function Drawing.draw(State, line_index, y) end local mx = Drawing.coord(pmx-State.left, State.width) - local my = Drawing.coord(pmy-line_cache.starty, State.width) + local my = Drawing.coord(pmy-starty, State.width) for _,shape in ipairs(line.shapes) do if geom.on_shape(mx,my, line, shape) then @@ -38,11 +37,11 @@ function Drawing.draw(State, line_index, y) else App.color(Stroke_color) end - Drawing.draw_shape(line, shape, line_cache.starty, State.left,State.right) + Drawing.draw_shape(line, shape, starty, State.left,State.right) end local function px(x) return Drawing.pixels(x, State.width)+State.left end - local function py(y) return Drawing.pixels(y, State.width)+line_cache.starty end + local function py(y) return Drawing.pixels(y, State.width)+starty end for i,p in ipairs(line.points) do if p.deleted == nil then if Drawing.near(p, mx,my, State.width) then @@ -71,7 +70,7 @@ function Drawing.draw(State, line_index, y) end end App.color(Current_stroke_color) - Drawing.draw_pending_shape(line, line_cache.starty, State.left,State.right) + Drawing.draw_pending_shape(line, starty, State.left,State.right) end function Drawing.draw_shape(drawing, shape, top, left,right) @@ -209,17 +208,24 @@ function Drawing.draw_pending_shape(drawing, top, left,right) end end -function Drawing.in_drawing(drawing, line_cache, x,y, left,right) - if line_cache.starty == nil then return false end -- outside current page +function Drawing.in_current_drawing(State, x,y, left,right) + return Drawing.in_drawing(State, State.lines.current_drawing_index, x,y, left,right) +end + +function Drawing.in_drawing(State, line_index, x,y, left,right) + assert(State.lines[line_index].mode == 'drawing') + local starty = Text.starty(State, line_index) + if starty == nil then return false end -- outside current page + local drawing = State.lines[line_index] local width = right-left - return y >= line_cache.starty and y < line_cache.starty + Drawing.pixels(drawing.h, width) and x >= left and x < right + return y >= starty and y < starty + Drawing.pixels(drawing.h, width) and x >= left and x < right end function Drawing.mouse_press(State, drawing_index, x,y, mouse_button) local drawing = State.lines[drawing_index] - local line_cache = State.line_cache[drawing_index] + local starty = Text.starty(State, drawing_index) local cx = Drawing.coord(x-State.left, State.width) - local cy = Drawing.coord(y-line_cache.starty, State.width) + local cy = Drawing.coord(y-starty, State.width) if State.current_drawing_mode == 'freehand' then drawing.pending = {mode=State.current_drawing_mode, points={{x=cx, y=cy}}} elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then @@ -244,8 +250,8 @@ end function Drawing.update(State) if State.lines.current_drawing == nil then return end local drawing = State.lines.current_drawing - local line_cache = State.line_cache[State.lines.current_drawing_index] - if line_cache.starty == nil then + local starty = Text.starty(State, State.lines.current_drawing_index) + if starty == nil then -- some event cleared starty just this frame -- draw in this frame will soon set starty -- just skip this frame @@ -254,9 +260,9 @@ function Drawing.update(State) assert(drawing.mode == 'drawing', 'Drawing.update: line is not a drawing') local pmx, pmy = App.mouse_x(), App.mouse_y() local mx = Drawing.coord(pmx-State.left, State.width) - local my = Drawing.coord(pmy-line_cache.starty, State.width) + local my = Drawing.coord(pmy-starty, State.width) if App.mouse_down(1) then - if Drawing.in_drawing(drawing, line_cache, pmx,pmy, State.left,State.right) then + if Drawing.in_current_drawing(State, pmx,pmy, State.left,State.right) then if drawing.pending.mode == 'freehand' then table.insert(drawing.pending.points, {x=mx, y=my}) elseif drawing.pending.mode == 'move' then @@ -266,7 +272,7 @@ function Drawing.update(State) end end elseif State.current_drawing_mode == 'move' then - if Drawing.in_drawing(drawing, line_cache, pmx, pmy, State.left,State.right) then + if Drawing.in_current_drawing(State, pmx, pmy, State.left,State.right) then drawing.pending.target_point.x = mx drawing.pending.target_point.y = my Drawing.relax_constraints(drawing, drawing.pending.target_point_index) @@ -304,7 +310,7 @@ function Drawing.mouse_release(State, x,y, mouse_button) end elseif State.lines.current_drawing then local drawing = State.lines.current_drawing - local line_cache = State.line_cache[State.lines.current_drawing_index] + local starty = Text.starty(State, State.lines.current_drawing_index) if drawing.pending then if drawing.pending.mode == nil then -- nothing pending @@ -313,14 +319,14 @@ function Drawing.mouse_release(State, x,y, mouse_button) Drawing.smoothen(drawing.pending) table.insert(drawing.shapes, drawing.pending) elseif drawing.pending.mode == 'line' then - local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width) + local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width) if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my, State.width) table.insert(drawing.shapes, drawing.pending) end elseif drawing.pending.mode == 'manhattan' then local p1 = drawing.points[drawing.pending.p1] - local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width) + local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width) if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then if math.abs(mx-p1.x) > math.abs(my-p1.y) then drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y, State.width) @@ -328,11 +334,11 @@ function Drawing.mouse_release(State, x,y, mouse_button) drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my, State.width) end local p2 = drawing.points[drawing.pending.p2] - App.mouse_move(State.left+Drawing.pixels(p2.x, State.width), line_cache.starty+Drawing.pixels(p2.y, State.width)) + App.mouse_move(State.left+Drawing.pixels(p2.x, State.width), starty+Drawing.pixels(p2.y, State.width)) table.insert(drawing.shapes, drawing.pending) end elseif drawing.pending.mode == 'polygon' then - local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width) + local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width) if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my, State.width)) table.insert(drawing.shapes, drawing.pending) @@ -340,7 +346,7 @@ function Drawing.mouse_release(State, x,y, mouse_button) elseif drawing.pending.mode == 'rectangle' then assert(#drawing.pending.vertices <= 2, 'Drawing.mouse_release: rectangle has too many pending vertices') if #drawing.pending.vertices == 2 then - local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width) + local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width) if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then local first = drawing.points[drawing.pending.vertices[1]] local second = drawing.points[drawing.pending.vertices[2]] @@ -355,7 +361,7 @@ function Drawing.mouse_release(State, x,y, mouse_button) elseif drawing.pending.mode == 'square' then assert(#drawing.pending.vertices <= 2, 'Drawing.mouse_release: square has too many pending vertices') if #drawing.pending.vertices == 2 then - local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width) + local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width) if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then local first = drawing.points[drawing.pending.vertices[1]] local second = drawing.points[drawing.pending.vertices[2]] @@ -366,14 +372,14 @@ function Drawing.mouse_release(State, x,y, mouse_button) end end elseif drawing.pending.mode == 'circle' then - local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width) + local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width) if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then local center = drawing.points[drawing.pending.center] drawing.pending.radius = round(geom.dist(center.x,center.y, mx,my)) table.insert(drawing.shapes, drawing.pending) end elseif drawing.pending.mode == 'arc' then - local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width) + local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width) if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then local center = drawing.points[drawing.pending.center] drawing.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, drawing.pending.end_angle) @@ -477,13 +483,15 @@ function Drawing.keychord_press(State, chord) end drawing.pending.mode = 'square' elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then - local _,drawing,line_cache = Drawing.current_drawing(State) - local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width) + local drawing_index,drawing = Drawing.current_drawing(State) + local starty = Text.starty(State, drawing_index) + local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-starty, State.width) local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width) table.insert(drawing.pending.vertices, j) elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then - local _,drawing,line_cache = Drawing.current_drawing(State) - local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width) + local drawing_index,drawing = Drawing.current_drawing(State) + local starty = Text.starty(State, drawing_index) + local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-starty, State.width) local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width) while #drawing.pending.vertices >= 2 do table.remove(drawing.pending.vertices) @@ -492,9 +500,10 @@ function Drawing.keychord_press(State, chord) elseif chord == 'C-o' and not App.mouse_down(1) then State.current_drawing_mode = 'circle' elseif App.mouse_down(1) and chord == 'a' and State.current_drawing_mode == 'circle' then - local _,drawing,line_cache = Drawing.current_drawing(State) + local drawing_index,drawing = Drawing.current_drawing(State) + local starty = Text.starty(State, drawing_index) drawing.pending.mode = 'arc' - local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width) + local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-starty, State.width) local center = drawing.points[drawing.pending.center] drawing.pending.radius = round(geom.dist(center.x,center.y, mx,my)) drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my) @@ -510,7 +519,7 @@ function Drawing.keychord_press(State, chord) end drawing.pending.mode = 'circle' elseif chord == 'C-u' and not App.mouse_down(1) then - local drawing_index,drawing,line_cache,i,p = Drawing.select_point_at_mouse(State) + local drawing_index,drawing,_,i,p = Drawing.select_point_at_mouse(State) if drawing then if State.previous_drawing_mode == nil then State.previous_drawing_mode = State.current_drawing_mode @@ -521,7 +530,7 @@ function Drawing.keychord_press(State, chord) State.lines.current_drawing = drawing end elseif chord == 'C-n' and not App.mouse_down(1) then - local drawing_index,drawing,line_cache,point_index,p = Drawing.select_point_at_mouse(State) + local drawing_index,drawing,_,point_index,p = Drawing.select_point_at_mouse(State) if drawing then if State.previous_drawing_mode == nil then -- don't clobber @@ -619,9 +628,8 @@ function Drawing.current_drawing(State) local x, y = App.mouse_x(), App.mouse_y() for drawing_index,drawing in ipairs(State.lines) do if drawing.mode == 'drawing' then - local line_cache = State.line_cache[drawing_index] - if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then - return drawing_index,drawing,line_cache + if Drawing.in_drawing(State, drawing_index, x,y, State.left,State.right) then + return drawing_index,drawing end end end @@ -632,12 +640,12 @@ function Drawing.select_shape_at_mouse(State) for drawing_index,drawing in ipairs(State.lines) do if drawing.mode == 'drawing' then local x, y = App.mouse_x(), App.mouse_y() - local line_cache = State.line_cache[drawing_index] - if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then - local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width) + local starty = Text.starty(State, drawing_index) + if Drawing.in_drawing(State, drawing_index, x,y, State.left,State.right) then + local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width) for i,shape in ipairs(drawing.shapes) do if geom.on_shape(mx,my, drawing, shape) then - return drawing,line_cache,i,shape + return drawing,starty,i,shape end end end @@ -649,12 +657,12 @@ function Drawing.select_point_at_mouse(State) for drawing_index,drawing in ipairs(State.lines) do if drawing.mode == 'drawing' then local x, y = App.mouse_x(), App.mouse_y() - local line_cache = State.line_cache[drawing_index] - if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then - local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width) + local starty = Text.starty(State, drawing_index) + if Drawing.in_drawing(State, drawing_index, x,y, State.left,State.right) then + local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width) for i,point in ipairs(drawing.points) do if Drawing.near(point, mx,my, State.width) then - return drawing_index,drawing,line_cache,i,point + return drawing_index,drawing,starty,i,point end end end @@ -666,8 +674,7 @@ function Drawing.select_drawing_at_mouse(State) for drawing_index,drawing in ipairs(State.lines) do if drawing.mode == 'drawing' then local x, y = App.mouse_x(), App.mouse_y() - local line_cache = State.line_cache[drawing_index] - if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then + if Drawing.in_drawing(State, drawing_index, x,y, State.left,State.right) then return drawing end end |