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authorKartik K. Agaram <vc@akkartik.com>2022-12-23 17:16:19 -0800
committerKartik K. Agaram <vc@akkartik.com>2022-12-23 18:52:28 -0800
commit2b3e09ca0fadcaaeac8d563aae1baeb7e7da3754 (patch)
treefa1d6ef4e18c53c9d4400917ade89e063a30a8c3 /drawing_tests.lua
parente2e3aea2b1b9504bf849d1ab3ca9eb16544b651d (diff)
downloadview.love-2b3e09ca0fadcaaeac8d563aae1baeb7e7da3754.tar.gz
make love event names consistent
I want the words to be easy to read, and to use a consistent tense.
update and focus seem more timeless; let's make everything like those.
Diffstat (limited to 'drawing_tests.lua')
-rw-r--r--drawing_tests.lua42
1 files changed, 21 insertions, 21 deletions
diff --git a/drawing_tests.lua b/drawing_tests.lua
index feadd85..12e9329 100644
--- a/drawing_tests.lua
+++ b/drawing_tests.lua
@@ -165,7 +165,7 @@ function test_keys_do_not_affect_shape_when_mouse_up()
   edit.run_after_keychord(Editor_state, 'o')
   -- no change to drawing mode
   check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_keys_do_not_affect_shape_when_mouse_up/drawing_mode')
-  -- no change to text either because we didn't run the textinput event
+  -- no change to text either because we didn't run the text_input event
 end
 
 function test_draw_circle_mid_stroke()
@@ -185,7 +185,7 @@ function test_draw_circle_mid_stroke()
   -- draw a circle
   App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4)  -- hover on drawing
   edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_textinput(Editor_state, 'o')
+  edit.run_after_text_input(Editor_state, 'o')
   edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1)
   local drawing = Editor_state.lines[1]
   check_eq(#drawing.shapes, 1, 'F - test_draw_circle_mid_stroke/#shapes')
@@ -214,7 +214,7 @@ function test_draw_arc()
   -- draw an arc
   edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
   App.mouse_move(Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_textinput(Editor_state, 'a')  -- arc mode
+  edit.run_after_text_input(Editor_state, 'a')  -- arc mode
   edit.run_after_mouse_release(Editor_state, Editor_state.left+35+50, Editor_state.top+Drawing_padding_top+36+50, 1)  -- 45°
   local drawing = Editor_state.lines[1]
   check_eq(#drawing.shapes, 1, 'F - test_draw_arc/#shapes')
@@ -245,10 +245,10 @@ function test_draw_polygon()
   check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_polygon/baseline/#shapes')
   -- first point
   edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_textinput(Editor_state, 'g')  -- polygon mode
+  edit.run_after_text_input(Editor_state, 'g')  -- polygon mode
   -- second point
   App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_textinput(Editor_state, 'p')  -- add point
+  edit.run_after_text_input(Editor_state, 'p')  -- add point
   -- final point
   edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1)
   local drawing = Editor_state.lines[1]
@@ -284,13 +284,13 @@ function test_draw_rectangle()
   check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_rectangle/baseline/#shapes')
   -- first point
   edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_textinput(Editor_state, 'r')  -- rectangle mode
+  edit.run_after_text_input(Editor_state, 'r')  -- rectangle mode
   -- second point/first edge
   App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
-  edit.run_after_textinput(Editor_state, 'p')
+  edit.run_after_text_input(Editor_state, 'p')
   -- override second point/first edge
   App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76)
-  edit.run_after_textinput(Editor_state, 'p')
+  edit.run_after_text_input(Editor_state, 'p')
   -- release (decides 'thickness' of rectangle perpendicular to first edge)
   edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1)
   local drawing = Editor_state.lines[1]
@@ -329,13 +329,13 @@ function test_draw_rectangle_intermediate()
   check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_rectangle_intermediate/baseline/#shapes')
   -- first point
   edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_textinput(Editor_state, 'r')  -- rectangle mode
+  edit.run_after_text_input(Editor_state, 'r')  -- rectangle mode
   -- second point/first edge
   App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
-  edit.run_after_textinput(Editor_state, 'p')
+  edit.run_after_text_input(Editor_state, 'p')
   -- override second point/first edge
   App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76)
-  edit.run_after_textinput(Editor_state, 'p')
+  edit.run_after_text_input(Editor_state, 'p')
   local drawing = Editor_state.lines[1]
   check_eq(#drawing.points, 3, 'F - test_draw_rectangle_intermediate/#points')  -- currently includes every point added
   local pending = drawing.pending
@@ -366,13 +366,13 @@ function test_draw_square()
   check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_square/baseline/#shapes')
   -- first point
   edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1)
-  edit.run_after_textinput(Editor_state, 's')  -- square mode
+  edit.run_after_text_input(Editor_state, 's')  -- square mode
   -- second point/first edge
   App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45)
-  edit.run_after_textinput(Editor_state, 'p')
+  edit.run_after_text_input(Editor_state, 'p')
   -- override second point/first edge
   App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+66)
-  edit.run_after_textinput(Editor_state, 'p')
+  edit.run_after_text_input(Editor_state, 'p')
   -- release (decides which side of first edge to draw square on)
   edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1)
   local drawing = Editor_state.lines[1]
@@ -421,7 +421,7 @@ function test_name_point()
   -- enter 'name' mode without moving the mouse
   edit.run_after_keychord(Editor_state, 'C-n')
   check_eq(Editor_state.current_drawing_mode, 'name', 'F - test_name_point/mode:1')
-  edit.run_after_textinput(Editor_state, 'A')
+  edit.run_after_text_input(Editor_state, 'A')
   check_eq(p2.name, 'A', 'F - test_name_point')
   -- still in 'name' mode
   check_eq(Editor_state.current_drawing_mode, 'name', 'F - test_name_point/mode:2')
@@ -594,13 +594,13 @@ function test_delete_point_from_polygon()
   edit.draw(Editor_state)
   -- first point
   edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_textinput(Editor_state, 'g')  -- polygon mode
+  edit.run_after_text_input(Editor_state, 'g')  -- polygon mode
   -- second point
   App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_textinput(Editor_state, 'p')  -- add point
+  edit.run_after_text_input(Editor_state, 'p')  -- add point
   -- third point
   App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26)
-  edit.run_after_textinput(Editor_state, 'p')  -- add point
+  edit.run_after_text_input(Editor_state, 'p')  -- add point
   -- fourth point
   edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1)
   local drawing = Editor_state.lines[1]
@@ -626,10 +626,10 @@ function test_delete_point_from_polygon()
   edit.draw(Editor_state)
   -- first point
   edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1)
-  edit.run_after_textinput(Editor_state, 'g')  -- polygon mode
+  edit.run_after_text_input(Editor_state, 'g')  -- polygon mode
   -- second point
   App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36)
-  edit.run_after_textinput(Editor_state, 'p')  -- add point
+  edit.run_after_text_input(Editor_state, 'p')  -- add point
   -- third point
   edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1)
   local drawing = Editor_state.lines[1]
@@ -671,7 +671,7 @@ function test_undo_name_point()
 --?   print('a', Editor_state.lines.current_drawing)
   -- enter 'name' mode without moving the mouse
   edit.run_after_keychord(Editor_state, 'C-n')
-  edit.run_after_textinput(Editor_state, 'A')
+  edit.run_after_text_input(Editor_state, 'A')
   edit.run_after_keychord(Editor_state, 'return')
   check_eq(p2.name, 'A', 'F - test_undo_name_point/baseline')
   check_eq(#Editor_state.history, 3, 'F - test_undo_name_point/baseline/history:2')