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authorKartik K. Agaram <vc@akkartik.com>2023-06-01 22:12:12 -0700
committerKartik K. Agaram <vc@akkartik.com>2023-06-01 22:12:12 -0700
commitcdef37c4191e48228d1ea83eb590e1f3109e3c8b (patch)
treefb7546965cbf9d7d4ce83b2c7aa71509dfcce685 /edit.lua
parent9b27a4d816bbfc23f122698e65f660d89c7664e4 (diff)
downloadview.love-cdef37c4191e48228d1ea83eb590e1f3109e3c8b.tar.gz
get rid of recent_mouse
It's a hack:
  - if you start selecting from below final line the start of the
    selection is the most recent click even if it was forever ago
  - (the crash we're currently fixing) if you start up and immediately
    select all then click below final line => crash. recent_mouse was
    never set.
  - getting rid of it breaks no tests (except the crash we're currently
    fixing)
Diffstat (limited to 'edit.lua')
-rw-r--r--edit.lua4
1 files changed, 0 insertions, 4 deletions
diff --git a/edit.lua b/edit.lua
index 82d9542..3e92a54 100644
--- a/edit.lua
+++ b/edit.lua
@@ -75,8 +75,6 @@ function edit.initialize_state(top, left, right, font_height, line_height)  -- c
     old_cursor1 = nil,
     old_selection1 = nil,
     mousepress_shift = nil,
-    -- when selecting text, avoid recomputing some state on every single frame
-    recent_mouse = {},
 
     -- cursor coordinates in pixels
     cursor_x = 0,
@@ -249,7 +247,6 @@ function edit.mouse_press(State, x,y, mouse_button)
             line=line_index,
             pos=Text.to_pos_on_line(State, line_index, x, y),
         }
-        State.recent_mouse = {time=Current_time, line=State.selection1.line, pos=State.selection1.pos}
         break
       end
     elseif line.mode == 'drawing' then
@@ -286,7 +283,6 @@ function edit.mouse_release(State, x,y, mouse_button)
               pos=Text.to_pos_on_line(State, line_index, x, y),
           }
           print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
-          State.recent_mouse = {time=Current_time, line=State.cursor1.line, pos=State.cursor1.pos}
           if State.mousepress_shift then
             if State.old_selection1.line == nil then
               State.selection1 = State.old_cursor1