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authorKartik K. Agaram <vc@akkartik.com>2023-12-16 23:52:14 -0800
committerKartik K. Agaram <vc@akkartik.com>2023-12-16 23:52:14 -0800
commitd6b2b520069d294972800357eb5b6615680a94e8 (patch)
treec5cbdd8ab335a9fffc833837295e65a1ae4e04e3 /reference.md
parent3752993b3480f720eed162a4bf188e64e5a8b6c1 (diff)
parentaa4d80f157a46eccaf8d6f85033142e44e958e96 (diff)
downloadview.love-d6b2b520069d294972800357eb5b6615680a94e8.tar.gz
Merge text.love
Diffstat (limited to 'reference.md')
-rw-r--r--reference.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/reference.md b/reference.md
index 1f1f724..7758cf1 100644
--- a/reference.md
+++ b/reference.md
@@ -283,7 +283,7 @@ The following facilities help set these things up:
   everything about a button in one place. Create as many buttons as you like
   within a single shared `state`.
 
-* `mouse_press_consumed_by_any_button_handler(state, x,y, mouse_button)`
+* `mouse_press_consumed_by_any_button(state, x,y, mouse_button)`
 
   Call this either directly or indirectly from `App.mousepressed`. It will
   pass on a click to any button registered in `state`. It's also helpful to
@@ -291,7 +291,7 @@ The following facilities help set these things up:
   following boilerplate early in `mousepressed`:
 
     ```
-    if mouse_press_consumed_by_any_button_handler(state, x,y, mouse_button) then
+    if mouse_press_consumed_by_any_button(state, x,y, mouse_button) then
       return
     end
     ```