diff options
-rw-r--r-- | source_text.lua | 4 | ||||
-rw-r--r-- | source_text_tests.lua | 50 | ||||
-rw-r--r-- | text.lua | 2 | ||||
-rw-r--r-- | text_tests.lua | 50 |
4 files changed, 103 insertions, 3 deletions
diff --git a/source_text.lua b/source_text.lua index 71f4f7b..7c00191 100644 --- a/source_text.lua +++ b/source_text.lua @@ -680,7 +680,7 @@ function Text.upA(State) new_cursor_line = new_cursor_line-1 if State.lines[new_cursor_line].mode == 'text' then --? print('found previous text line') - State.cursor1 = {line=State.cursor1.line-1, pos=nil} + State.cursor1 = {line=new_cursor_line, pos=nil} Text.populate_screen_line_starting_pos(State, State.cursor1.line) -- previous text line found, pick its final screen line --? print('has multiple screen lines') @@ -719,7 +719,7 @@ function Text.upB(State) while new_cursor_line > 1 do new_cursor_line = new_cursor_line-1 if State.lines[new_cursor_line].mode == 'text' then - State.cursor1 = {line=State.cursor1.line-1, posB=nil} + State.cursor1 = {line=new_cursor_line, posB=nil} Text.populate_screen_line_starting_pos(State, State.cursor1.line) local prev_line_cache = State.line_cache[State.cursor1.line] local prev_screen_line_starting_pos = prev_line_cache.screen_line_starting_pos[#prev_line_cache.screen_line_starting_pos] diff --git a/source_text_tests.lua b/source_text_tests.lua index b2fdcda..2385325 100644 --- a/source_text_tests.lua +++ b/source_text_tests.lua @@ -1025,6 +1025,31 @@ function test_down_arrow_moves_cursor() App.screen.check(y, 'ghi', 'screen:3') end +function test_down_arrow_skips_drawing() + -- some lines of text with a drawing intermixed + local drawing_width = 50 + App.screen.init{width=Editor_state.left+drawing_width, height=100} + Editor_state = edit.initialize_test_state() + Editor_state.lines = load_array{'abc', -- height 15 + '```lines', '```', -- height 25 + 'ghi'} + Text.redraw_all(Editor_state) + Editor_state.cursor1 = {line=1, pos=1} + Editor_state.screen_top1 = {line=1, pos=1} + Editor_state.screen_bottom1 = {} + edit.draw(Editor_state) + local y = Editor_state.top + App.screen.check(y, 'abc', 'baseline/screen:1') + y = y + Editor_state.line_height + local drawing_height = Drawing_padding_height + drawing_width/2 -- default + y = y + drawing_height + App.screen.check(y, 'ghi', 'baseline/screen:3') + check(Editor_state.cursor_x, 'baseline/cursor_x') + -- after hitting the down arrow the cursor moves down by 2 lines, skipping the drawing + edit.run_after_keychord(Editor_state, 'down') + check_eq(Editor_state.cursor1.line, 3, 'cursor') +end + function test_down_arrow_scrolls_down_by_one_line() -- display the first three lines with the cursor on the bottom line App.screen.init{width=120, height=60} @@ -1173,6 +1198,31 @@ function test_up_arrow_moves_cursor() App.screen.check(y, 'ghi', 'screen:3') end +function test_up_arrow_skips_drawing() + -- some lines of text with a drawing intermixed + local drawing_width = 50 + App.screen.init{width=Editor_state.left+drawing_width, height=100} + Editor_state = edit.initialize_test_state() + Editor_state.lines = load_array{'abc', -- height 15 + '```lines', '```', -- height 25 + 'ghi'} + Text.redraw_all(Editor_state) + Editor_state.cursor1 = {line=3, pos=1} + Editor_state.screen_top1 = {line=1, pos=1} + Editor_state.screen_bottom1 = {} + edit.draw(Editor_state) + local y = Editor_state.top + App.screen.check(y, 'abc', 'baseline/screen:1') + y = y + Editor_state.line_height + local drawing_height = Drawing_padding_height + drawing_width/2 -- default + y = y + drawing_height + App.screen.check(y, 'ghi', 'baseline/screen:3') + check(Editor_state.cursor_x, 'baseline/cursor_x') + -- after hitting the up arrow the cursor moves up by 2 lines, skipping the drawing + edit.run_after_keychord(Editor_state, 'up') + check_eq(Editor_state.cursor1.line, 1, 'cursor') +end + function test_up_arrow_scrolls_up_by_one_line() -- display the lines 2/3/4 with the cursor on line 2 App.screen.init{width=120, height=60} diff --git a/text.lua b/text.lua index 386553f..13ef07d 100644 --- a/text.lua +++ b/text.lua @@ -426,7 +426,7 @@ function Text.up(State) new_cursor_line = new_cursor_line-1 if State.lines[new_cursor_line].mode == 'text' then --? print('found previous text line') - State.cursor1 = {line=State.cursor1.line-1, pos=nil} + State.cursor1 = {line=new_cursor_line, pos=nil} Text.populate_screen_line_starting_pos(State, State.cursor1.line) -- previous text line found, pick its final screen line --? print('has multiple screen lines') diff --git a/text_tests.lua b/text_tests.lua index 0384b0b..d08848a 100644 --- a/text_tests.lua +++ b/text_tests.lua @@ -1055,6 +1055,31 @@ function test_down_arrow_moves_cursor() App.screen.check(y, 'ghi', 'screen:3') end +function test_down_arrow_skips_drawing() + -- some lines of text with a drawing intermixed + local drawing_width = 50 + App.screen.init{width=Editor_state.left+drawing_width, height=100} + Editor_state = edit.initialize_test_state() + Editor_state.lines = load_array{'abc', -- height 15 + '```lines', '```', -- height 25 + 'ghi'} + Text.redraw_all(Editor_state) + Editor_state.cursor1 = {line=1, pos=1} + Editor_state.screen_top1 = {line=1, pos=1} + Editor_state.screen_bottom1 = {} + edit.draw(Editor_state) + local y = Editor_state.top + App.screen.check(y, 'abc', 'baseline/screen:1') + y = y + Editor_state.line_height + local drawing_height = Drawing_padding_height + drawing_width/2 -- default + y = y + drawing_height + App.screen.check(y, 'ghi', 'baseline/screen:3') + check(Editor_state.cursor_x, 'baseline/cursor_x') + -- after hitting the down arrow the cursor moves down by 2 lines, skipping the drawing + edit.run_after_keychord(Editor_state, 'down') + check_eq(Editor_state.cursor1.line, 3, 'cursor') +end + function test_down_arrow_scrolls_down_by_one_line() -- display the first three lines with the cursor on the bottom line App.screen.init{width=120, height=60} @@ -1203,6 +1228,31 @@ function test_up_arrow_moves_cursor() App.screen.check(y, 'ghi', 'screen:3') end +function test_up_arrow_skips_drawing() + -- some lines of text with a drawing intermixed + local drawing_width = 50 + App.screen.init{width=Editor_state.left+drawing_width, height=100} + Editor_state = edit.initialize_test_state() + Editor_state.lines = load_array{'abc', -- height 15 + '```lines', '```', -- height 25 + 'ghi'} + Text.redraw_all(Editor_state) + Editor_state.cursor1 = {line=3, pos=1} + Editor_state.screen_top1 = {line=1, pos=1} + Editor_state.screen_bottom1 = {} + edit.draw(Editor_state) + local y = Editor_state.top + App.screen.check(y, 'abc', 'baseline/screen:1') + y = y + Editor_state.line_height + local drawing_height = Drawing_padding_height + drawing_width/2 -- default + y = y + drawing_height + App.screen.check(y, 'ghi', 'baseline/screen:3') + check(Editor_state.cursor_x, 'baseline/cursor_x') + -- after hitting the up arrow the cursor moves up by 2 lines, skipping the drawing + edit.run_after_keychord(Editor_state, 'up') + check_eq(Editor_state.cursor1.line, 1, 'cursor') +end + function test_up_arrow_scrolls_up_by_one_line() -- display the lines 2/3/4 with the cursor on line 2 App.screen.init{width=120, height=60} |