diff options
Diffstat (limited to 'edit.lua')
-rw-r--r-- | edit.lua | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/edit.lua b/edit.lua index 4945529..ed5a79f 100644 --- a/edit.lua +++ b/edit.lua @@ -214,7 +214,7 @@ function edit.mouse_pressed(State, x,y, mouse_button) -- sets cursor -- press and hold to start a selection: sets selection on press, cursor on release -- press and hold, then press shift: ignore shift - -- i.e. mouse_released should never look at shift state + -- i.e. mouse_release should never look at shift state State.old_cursor1 = State.cursor1 State.old_selection1 = State.selection1 State.mousepress_shift = App.shift_down() @@ -238,11 +238,11 @@ function edit.mouse_pressed(State, x,y, mouse_button) end end -function edit.mouse_released(State, x,y, mouse_button) +function edit.mouse_release(State, x,y, mouse_button) if State.search_term then return end --? print('release') if State.lines.current_drawing then - Drawing.mouse_released(State, x,y, mouse_button) + Drawing.mouse_release(State, x,y, mouse_button) schedule_save(State) if Drawing.before then record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)}) @@ -277,7 +277,7 @@ function edit.mouse_released(State, x,y, mouse_button) end end -function edit.textinput(State, t) +function edit.text_input(State, t) if State.search_term then State.search_term = State.search_term..t State.search_text = nil @@ -292,13 +292,13 @@ function edit.textinput(State, t) local drawing_index, drawing = Drawing.current_drawing(State) if drawing_index == nil then for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll - Text.textinput(State, t) + Text.text_input(State, t) end end schedule_save(State) end -function edit.keychord_pressed(State, chord, key) +function edit.keychord_press(State, chord, key) if State.selection1.line and not State.lines.current_drawing and -- printable character created using shift key => delete selection @@ -422,7 +422,7 @@ function edit.keychord_pressed(State, chord, key) local drawing_index, drawing = Drawing.current_drawing(State) if drawing_index then local before = snapshot(State, drawing_index) - Drawing.keychord_pressed(State, chord) + Drawing.keychord_press(State, chord) record_undo_event(State, {before=before, after=snapshot(State, drawing_index)}) schedule_save(State) end @@ -454,11 +454,11 @@ function edit.keychord_pressed(State, chord, key) schedule_save(State) else for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll - Text.keychord_pressed(State, chord) + Text.keychord_press(State, chord) end end -function edit.key_released(State, key, scancode) +function edit.key_release(State, key, scancode) end function edit.update_font_settings(State, font_height) @@ -486,21 +486,21 @@ function edit.initialize_test_state() 15) -- line height end --- all textinput events are also keypresses +-- all text_input events are also keypresses -- TODO: handle chords of multiple keys -function edit.run_after_textinput(State, t) - edit.keychord_pressed(State, t) - edit.textinput(State, t) - edit.key_released(State, t) +function edit.run_after_text_input(State, t) + edit.keychord_press(State, t) + edit.text_input(State, t) + edit.key_release(State, t) App.screen.contents = {} edit.update(State, 0) edit.draw(State) end --- not all keys are textinput +-- not all keys are text_input function edit.run_after_keychord(State, chord) - edit.keychord_pressed(State, chord) - edit.key_released(State, chord) + edit.keychord_press(State, chord) + edit.key_release(State, chord) App.screen.contents = {} edit.update(State, 0) edit.draw(State) @@ -510,7 +510,7 @@ function edit.run_after_mouse_click(State, x,y, mouse_button) App.fake_mouse_press(x,y, mouse_button) edit.mouse_pressed(State, x,y, mouse_button) App.fake_mouse_release(x,y, mouse_button) - edit.mouse_released(State, x,y, mouse_button) + edit.mouse_release(State, x,y, mouse_button) App.screen.contents = {} edit.update(State, 0) edit.draw(State) @@ -526,7 +526,7 @@ end function edit.run_after_mouse_release(State, x,y, mouse_button) App.fake_mouse_release(x,y, mouse_button) - edit.mouse_released(State, x,y, mouse_button) + edit.mouse_release(State, x,y, mouse_button) App.screen.contents = {} edit.update(State, 0) edit.draw(State) |