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-rw-r--r--main.lua.517
1 files changed, 517 insertions, 0 deletions
diff --git a/main.lua. b/main.lua.
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+local utf8 = require 'utf8'
+
+require 'app'
+require 'test'
+
+require 'keychord'
+require 'file'
+require 'button'
+local Text = require 'text'
+local Drawing = require 'drawing'
+local geom = require 'geom'
+require 'help'
+require 'icons'
+
+local mri = require 'MemoryReferenceInfo'
+
+-- run in both tests and a real run
+function App.initialize_globals()
+-- a line is either text or a drawing
+-- a text is a table with:
+--    mode = 'text',
+--    string data,
+--    a (y) coord in pixels (updated while painting screen),
+--    some cached data that's blown away and recomputed when data changes:
+--      fragments: snippets of rendered love.graphics.Text, guaranteed to not wrap
+--      screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
+-- a drawing is a table with:
+--    mode = 'drawing'
+--    a (y) coord in pixels (updated while painting screen),
+--    a (h)eight,
+--    an array of points, and
+--    an array of shapes
+-- a shape is a table containing:
+--    a mode
+--    an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
+--    an array vertices for mode 'polygon', 'rectangle', 'square'
+--    p1, p2 for mode 'line'
+--    p1, p2, arrow-mode for mode 'arrow-line'
+--    center, radius for mode 'circle'
+--    center, radius, start_angle, end_angle for mode 'arc'
+-- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
+-- The field names are carefully chosen so that switching modes in midstream
+-- remembers previously entered points where that makes sense.
+Lines = {{mode='text', data=''}}
+
+-- Lines can be too long to fit on screen, in which case they _wrap_ into
+-- multiple _screen lines_.
+--
+-- Therefore, any potential location for the cursor can be described in two ways:
+-- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
+-- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
+--
+-- Most of the time we'll only persist positions in schema 1, translating to
+-- schema 2 when that's convenient.
+Screen_top1 = {line=1, pos=1}  -- position of start of screen line at top of screen
+Cursor1 = {line=1, pos=1}  -- position of cursor
+Screen_bottom1 = {line=1, pos=1}  -- position of start of screen line at bottom of screen
+
+Selection1 = {}
+Old_cursor1, Old_selection1, Mousepress_shift = nil  -- some extra state to compute selection between mousepress and mouserelease
+Recent_mouse = {}  -- when selecting text, avoid recomputing some state on every single frame
+
+Cursor_x, Cursor_y = 0, 0  -- in pixels
+
+Current_drawing_mode = 'line'
+Previous_drawing_mode = nil
+
+-- values for tests
+Font_height = 14
+Line_height = 15
+
+Margin_top = 15
+
+Filename = love.filesystem.getUserDirectory()..'/lines.txt'
+
+-- undo
+History = {}
+Next_history = 1
+
+-- search
+Search_term = nil
+Search_text = nil
+Search_backup = nil  -- stuff to restore when cancelling search
+
+-- resize
+Last_resize_time = nil
+
+-- blinking cursor
+Cursor_time = 0
+
+Initialize_done = false
+Before_done = false
+mri.m_cConfig.m_bAllMemoryRefFileAddTime = false
+
+end  -- App.initialize_globals
+
+function App.initialize(arg)
+  love.keyboard.setTextInput(true)  -- bring up keyboard on touch screen
+  love.keyboard.setKeyRepeat(true)
+
+  if arg[1] == '-geometry' then
+    initialize_window_geometry(arg[2])
+    table.remove(arg, 2)
+    table.remove(arg, 1)
+  else
+    initialize_window_geometry()
+  end
+
+  initialize_font_settings(20)
+
+  if #arg > 0 then
+    Filename = arg[1]
+  end
+  print('init', collectgarbage('count'))
+  Lines = load_from_disk(Filename)
+  print('load_from_disk', collectgarbage('count'))
+  for i,line in ipairs(Lines) do
+    if line.mode == 'text' then
+      Cursor1.line = i
+      break
+    end
+  end
+  love.window.setTitle('lines.love - '..Filename)
+
+  if #arg > 1 then
+    print('ignoring commandline args after '..arg[1])
+  end
+
+  Initialize_done = true
+
+--?   if rawget(_G, 'jit') then
+--?     jit.off()
+--?     jit.flush()
+--?   end
+end  -- App.initialize
+
+function initialize_window_geometry(geometry_spec)
+  local geometry_initialized
+  if geometry_spec then
+    geometry_initialized = parse_geometry_spec(geometry_spec)
+  end
+  if not geometry_initialized then
+    -- maximize window
+    love.window.setMode(0, 0)  -- maximize
+    App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
+    -- shrink slightly to account for window decoration
+    App.screen.width = App.screen.width-100
+    App.screen.height = App.screen.height-100
+  end
+  App.screen.flags.resizable = true
+  App.screen.flags.minwidth = math.min(App.screen.width, 200)
+  App.screen.flags.minheight = math.min(App.screen.width, 200)
+  love.window.updateMode(App.screen.width, App.screen.height, App.screen.flags)
+end
+
+function parse_geometry_spec(geometry_spec)
+  local width, height, x, y = geometry_spec:match('(%d+)x(%d+)%+(%d+)%+(%d+)')
+  if width == nil then
+    print('invalid geometry spec: '..geometry_spec)
+    print('expected format: {width}x{height}+{x}+{y}')
+    return false
+  end
+  App.screen.width = math.floor(tonumber(width))
+  App.screen.height = math.floor(tonumber(height))
+  App.screen.flags = {x=math.floor(tonumber(x)), y=math.floor(tonumber(y))}
+  return true
+end
+
+function love.resize(w, h)
+--?   print(("Window resized to width: %d and height: %d."):format(w, h))
+  App.screen.width, App.screen.height = w, h
+  Line_width = math.min(40*App.width(Em), App.screen.width-50)
+  Text.redraw_all()
+  Last_resize_time = love.timer.getTime()
+end
+
+function initialize_font_settings(font_height)
+  Font_height = font_height
+  love.graphics.setFont(love.graphics.newFont(Font_height))
+  Line_height = math.floor(font_height*1.3)
+
+  -- maximum width available to either text or drawings, in pixels
+  Em = App.newText(love.graphics.getFont(), 'm')
+  -- readable text width is 50-75 chars
+  Line_width = math.min(40*App.width(Em), App.screen.width-50)
+end
+
+function App.filedropped(file)
+  App.initialize_globals()  -- in particular, forget all undo history
+  Filename = file:getFilename()
+  file:open('r')
+  Lines = load_from_file(file)
+  file:close()
+  for i,line in ipairs(Lines) do
+    if line.mode == 'text' then
+      Cursor1.line = i
+      break
+    end
+  end
+  love.window.setTitle('Text with Lines - '..Filename)
+end
+
+frame_index = 0
+function App.draw()
+  frame_index = frame_index+1
+  if frame_index % 10 == 0 then
+    print(frame_index)
+  end
+  Button_handlers = {}
+  love.graphics.setColor(1, 1, 1)
+  love.graphics.rectangle('fill', 0, 0, App.screen.width-1, App.screen.height-1)
+  love.graphics.setColor(0, 0, 0)
+
+  -- some hysteresis while resizing
+  if Last_resize_time then
+    if love.timer.getTime() - Last_resize_time < 0.1 then
+      return
+    else
+      Last_resize_time = nil
+    end
+  end
+
+  assert(Text.le1(Screen_top1, Cursor1))
+  local y = Margin_top
+--?   print('== draw')
+  for line_index,line in ipairs(Lines) do
+--?     print('draw:', y, line_index, line)
+    if y + Line_height > App.screen.height then break end
+--?     print('a')
+    if line_index >= Screen_top1.line then
+      Screen_bottom1.line = line_index
+      if line.mode == 'text' and line.data == '' then
+        line.y = y
+        button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0},
+          icon = icon.insert_drawing,
+          onpress1 = function()
+                       Drawing.before = snapshot()
+                       table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
+                       if Cursor1.line >= line_index then
+                         Cursor1.line = Cursor1.line+1
+                       end
+                     end})
+          if Search_term == nil then
+            if line_index == Cursor1.line then
+              Text.draw_cursor(25, y)
+            end
+          end
+        Screen_bottom1.pos = Screen_top1.pos
+        y = y + Line_height
+      elseif line.mode == 'drawing' then
+        y = y+10 -- padding
+        line.y = y
+        Drawing.draw(line)
+        y = y + Drawing.pixels(line.h) + 10 -- padding
+      else
+--?         print('text')
+        line.y = y
+        y, Screen_bottom1.pos = Text.draw(line, Line_width, line_index)
+        y = y + Line_height
+--?         print('=> y', y)
+      end
+    end
+  end
+--?   print('screen bottom: '..tostring(Screen_bottom1.pos)..' in '..tostring(Lines[Screen_bottom1.line].data))
+  if Search_term then
+    Text.draw_search_bar()
+  end
+
+  if Initialize_done then
+    if not Before_done then
+      Before_done = true
+      print('before', collectgarbage('count'))
+      collectgarbage('collect')
+      mri.m_cMethods.DumpMemorySnapshot('./', '0', -1)
+      frame_index = 0
+    elseif frame_index == 1000 then
+      print('after', collectgarbage('count'))
+      collectgarbage('collect')
+      mri.m_cMethods.DumpMemorySnapshot('./', '1', -1)
+      mri.m_cMethods.DumpMemorySnapshotComparedFile("./", "Compared", -1,
+          "./LuaMemRefInfo-All-[0].txt",
+          "./LuaMemRefInfo-All-[1].txt")
+      os.exit(1)
+    end
+  end
+end
+
+function App.update(dt)
+  Cursor_time = Cursor_time + dt
+  -- some hysteresis while resizing
+  if Last_resize_time then
+    if love.timer.getTime() - Last_resize_time < 0.1 then
+      return
+    else
+      Last_resize_time = nil
+    end
+  end
+  Drawing.update(dt)
+end
+
+function App.mousepressed(x,y, mouse_button)
+  if Search_term then return end
+  propagate_to_button_handlers(x,y, mouse_button)
+
+  for line_index,line in ipairs(Lines) do
+    if line.mode == 'text' then
+      if Text.in_line(line, x,y) then
+        -- delicate dance between cursor, selection and old cursor
+        -- manual tests:
+        --  regular press+release: sets cursor, clears selection
+        --  shift press+release:
+        --    sets selection to old cursor if not set otherwise leaves it untouched
+        --    sets cursor
+        --  press and hold to start a selection: sets selection on press, cursor on release
+        --  press and hold, then press shift: ignore shift
+        --    i.e. mousereleased should never look at shift state
+        Old_cursor1 = Cursor1
+        Old_selection1 = Selection1
+        Mousepress_shift = App.shift_down()
+        Selection1 = {line=line_index, pos=Text.to_pos_on_line(line, x, y)}
+      end
+    elseif line.mode == 'drawing' then
+      if Drawing.in_drawing(line, x, y) then
+        Drawing.mouse_pressed(line, x,y, button)
+      end
+    end
+  end
+end
+
+function App.mousereleased(x,y, button)
+  if Search_term then return end
+  if Lines.current_drawing then
+    Drawing.mouse_released(x,y, button)
+  else
+    for line_index,line in ipairs(Lines) do
+      if line.mode == 'text' then
+        if Text.in_line(line, x,y) then
+          Cursor1 = {line=line_index, pos=Text.to_pos_on_line(line, x, y)}
+          if Mousepress_shift then
+            if Old_selection1.line == nil then
+              Selection1 = Old_cursor1
+            else
+              Selection1 = Old_selection1
+            end
+          end
+          Old_cursor1, Old_selection1, Mousepress_shift = nil
+        end
+      end
+    end
+--?     print('select:', Selection1.line, Selection1.pos)
+  end
+end
+
+function App.textinput(t)
+  for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+  if Search_term then
+    Search_term = Search_term..t
+    Search_text = nil
+    Text.search_next()
+  elseif Current_drawing_mode == 'name' then
+    local drawing = Lines.current_drawing
+    local p = drawing.points[drawing.pending.target_point]
+    p.name = p.name..t
+  else
+    Text.textinput(t)
+  end
+  save_to_disk(Lines, Filename)
+end
+
+function App.keychord_pressed(chord)
+  if Search_term then
+    if chord == 'escape' then
+      Search_term = nil
+      Search_text = nil
+      Cursor1 = Search_backup.cursor
+      Screen_top1 = Search_backup.screen_top
+      Search_backup = nil
+      Text.redraw_all()  -- if we're scrolling, reclaim all fragments to avoid memory leaks
+    elseif chord == 'return' then
+      Search_term = nil
+      Search_text = nil
+      Search_backup = nil
+    elseif chord == 'backspace' then
+      local len = utf8.len(Search_term)
+      local byte_offset = utf8.offset(Search_term, len)
+      Search_term = string.sub(Search_term, 1, byte_offset-1)
+      Search_text = nil
+    elseif chord == 'down' then
+      Cursor1.pos = Cursor1.pos+1
+      Text.search_next()
+    elseif chord == 'up' then
+      Text.search_previous()
+    end
+    return
+  elseif chord == 'C-f' then
+    Search_term = ''
+    Search_backup = {cursor={line=Cursor1.line, pos=Cursor1.pos}, screen_top={line=Screen_top1.line, pos=Screen_top1.pos}}
+    assert(Search_text == nil)
+  elseif chord == 'C-=' then
+    initialize_font_settings(Font_height+2)
+    Text.redraw_all()
+  elseif chord == 'C--' then
+    initialize_font_settings(Font_height-2)
+    Text.redraw_all()
+  elseif chord == 'C-0' then
+    initialize_font_settings(20)
+    Text.redraw_all()
+  elseif chord == 'C-z' then
+    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    local event = undo_event()
+    if event then
+      local src = event.before
+      Screen_top1 = deepcopy(src.screen_top)
+      Cursor1 = deepcopy(src.cursor)
+      Selection1 = deepcopy(src.selection)
+      patch(Lines, event.after, event.before)
+      Text.redraw_all()  -- if we're scrolling, reclaim all fragments to avoid memory leaks
+    end
+  elseif chord == 'C-y' then
+    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    local event = redo_event()
+    if event then
+      local src = event.after
+      Screen_top1 = deepcopy(src.screen_top)
+      Cursor1 = deepcopy(src.cursor)
+      Selection1 = deepcopy(src.selection)
+      patch(Lines, event.before, event.after)
+      Text.redraw_all()  -- if we're scrolling, reclaim all fragments to avoid memory leaks
+    end
+  -- clipboard
+  elseif chord == 'C-c' then
+    print('C-c', collectgarbage('count'))
+    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    local s = Text.selection()
+    if s then
+      App.setClipboardText(s)
+    end
+  elseif chord == 'C-x' then
+    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    local s = Text.cut_selection()
+    if s then
+      App.setClipboardText(s)
+    end
+    save_to_disk(Lines, Filename)
+  elseif chord == 'C-v' then
+    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    -- We don't have a good sense of when to scroll, so we'll be conservative
+    -- and sometimes scroll when we didn't quite need to.
+    local before_line = Cursor1.line
+    local before = snapshot(before_line)
+    local clipboard_data = App.getClipboardText()
+    local num_newlines = 0  -- hack 1
+    for _,code in utf8.codes(clipboard_data) do
+      local c = utf8.char(code)
+      if c == '\n' then
+        Text.insert_return()
+        num_newlines = num_newlines+1
+      else
+        Text.insert_at_cursor(c)
+      end
+    end
+    -- hack 1: if we have too many newlines we definitely need to scroll
+    for i=before_line,Cursor1.line do
+      Lines[i].screen_line_starting_pos = nil
+      Text.populate_screen_line_starting_pos(i)
+    end
+    if Cursor1.line-Screen_top1.line+1 + num_newlines > App.screen.height/Line_height then
+      Text.snap_cursor_to_bottom_of_screen()
+    end
+    -- hack 2: if we have too much text wrapping we definitely need to scroll
+    local clipboard_text = App.newText(love.graphics.getFont(), clipboard_data)
+    local clipboard_width = App.width(clipboard_text)
+--?     print(Cursor_y, Cursor_y*Line_width, Cursor_y*Line_width+Cursor_x, Cursor_y*Line_width+Cursor_x+clipboard_width, Line_width*App.screen.height/Line_height)
+    if Cursor_y*Line_width+Cursor_x + clipboard_width > Line_width*App.screen.height/Line_height then
+      Text.snap_cursor_to_bottom_of_screen()
+    end
+    save_to_disk(Lines, Filename)
+    record_undo_event({before=before, after=snapshot(before_line, Cursor1.line)})
+  -- dispatch to drawing or text
+  elseif love.mouse.isDown('1') or chord:sub(1,2) == 'C-' then
+    -- DON'T reset line.y here
+    Drawing.keychord_pressed(chord)
+  elseif chord == 'escape' and love.mouse.isDown('1') then
+    local drawing = Drawing.current_drawing()
+    if drawing then
+      drawing.pending = {}
+    end
+  elseif chord == 'escape' and not love.mouse.isDown('1') then
+    for _,line in ipairs(Lines) do
+      if line.mode == 'drawing' then
+        line.show_help = false
+      end
+    end
+  elseif Current_drawing_mode == 'name' then
+    if chord == 'return' then
+      Current_drawing_mode = Previous_drawing_mode
+      Previous_drawing_mode = nil
+    else
+      local drawing = Lines.current_drawing
+      local p = drawing.points[drawing.pending.target_point]
+      if chord == 'escape' then
+        p.name = nil
+      elseif chord == 'backspace' then
+        local len = utf8.len(p.name)
+        local byte_offset = utf8.offset(p.name, len-1)
+        p.name = string.sub(p.name, 1, byte_offset)
+      end
+    end
+    save_to_disk(Lines, Filename)
+  else
+    for _,line in ipairs(Lines) do line.y = nil end  -- just in case we scroll
+    Text.keychord_pressed(chord)
+  end
+end
+
+function App.keyreleased(key, scancode)
+end