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Diffstat (limited to 'main.lua.')
-rw-r--r-- | main.lua. | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/main.lua. b/main.lua. new file mode 100644 index 0000000..3a6a800 --- /dev/null +++ b/main.lua. @@ -0,0 +1,517 @@ +local utf8 = require 'utf8' + +require 'app' +require 'test' + +require 'keychord' +require 'file' +require 'button' +local Text = require 'text' +local Drawing = require 'drawing' +local geom = require 'geom' +require 'help' +require 'icons' + +local mri = require 'MemoryReferenceInfo' + +-- run in both tests and a real run +function App.initialize_globals() +-- a line is either text or a drawing +-- a text is a table with: +-- mode = 'text', +-- string data, +-- a (y) coord in pixels (updated while painting screen), +-- some cached data that's blown away and recomputed when data changes: +-- fragments: snippets of rendered love.graphics.Text, guaranteed to not wrap +-- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line +-- a drawing is a table with: +-- mode = 'drawing' +-- a (y) coord in pixels (updated while painting screen), +-- a (h)eight, +-- an array of points, and +-- an array of shapes +-- a shape is a table containing: +-- a mode +-- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing) +-- an array vertices for mode 'polygon', 'rectangle', 'square' +-- p1, p2 for mode 'line' +-- p1, p2, arrow-mode for mode 'arrow-line' +-- center, radius for mode 'circle' +-- center, radius, start_angle, end_angle for mode 'arc' +-- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide +-- The field names are carefully chosen so that switching modes in midstream +-- remembers previously entered points where that makes sense. +Lines = {{mode='text', data=''}} + +-- Lines can be too long to fit on screen, in which case they _wrap_ into +-- multiple _screen lines_. +-- +-- Therefore, any potential location for the cursor can be described in two ways: +-- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units) +-- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line. +-- +-- Most of the time we'll only persist positions in schema 1, translating to +-- schema 2 when that's convenient. +Screen_top1 = {line=1, pos=1} -- position of start of screen line at top of screen +Cursor1 = {line=1, pos=1} -- position of cursor +Screen_bottom1 = {line=1, pos=1} -- position of start of screen line at bottom of screen + +Selection1 = {} +Old_cursor1, Old_selection1, Mousepress_shift = nil -- some extra state to compute selection between mousepress and mouserelease +Recent_mouse = {} -- when selecting text, avoid recomputing some state on every single frame + +Cursor_x, Cursor_y = 0, 0 -- in pixels + +Current_drawing_mode = 'line' +Previous_drawing_mode = nil + +-- values for tests +Font_height = 14 +Line_height = 15 + +Margin_top = 15 + +Filename = love.filesystem.getUserDirectory()..'/lines.txt' + +-- undo +History = {} +Next_history = 1 + +-- search +Search_term = nil +Search_text = nil +Search_backup = nil -- stuff to restore when cancelling search + +-- resize +Last_resize_time = nil + +-- blinking cursor +Cursor_time = 0 + +Initialize_done = false +Before_done = false +mri.m_cConfig.m_bAllMemoryRefFileAddTime = false + +end -- App.initialize_globals + +function App.initialize(arg) + love.keyboard.setTextInput(true) -- bring up keyboard on touch screen + love.keyboard.setKeyRepeat(true) + + if arg[1] == '-geometry' then + initialize_window_geometry(arg[2]) + table.remove(arg, 2) + table.remove(arg, 1) + else + initialize_window_geometry() + end + + initialize_font_settings(20) + + if #arg > 0 then + Filename = arg[1] + end + print('init', collectgarbage('count')) + Lines = load_from_disk(Filename) + print('load_from_disk', collectgarbage('count')) + for i,line in ipairs(Lines) do + if line.mode == 'text' then + Cursor1.line = i + break + end + end + love.window.setTitle('lines.love - '..Filename) + + if #arg > 1 then + print('ignoring commandline args after '..arg[1]) + end + + Initialize_done = true + +--? if rawget(_G, 'jit') then +--? jit.off() +--? jit.flush() +--? end +end -- App.initialize + +function initialize_window_geometry(geometry_spec) + local geometry_initialized + if geometry_spec then + geometry_initialized = parse_geometry_spec(geometry_spec) + end + if not geometry_initialized then + -- maximize window + love.window.setMode(0, 0) -- maximize + App.screen.width, App.screen.height, App.screen.flags = love.window.getMode() + -- shrink slightly to account for window decoration + App.screen.width = App.screen.width-100 + App.screen.height = App.screen.height-100 + end + App.screen.flags.resizable = true + App.screen.flags.minwidth = math.min(App.screen.width, 200) + App.screen.flags.minheight = math.min(App.screen.width, 200) + love.window.updateMode(App.screen.width, App.screen.height, App.screen.flags) +end + +function parse_geometry_spec(geometry_spec) + local width, height, x, y = geometry_spec:match('(%d+)x(%d+)%+(%d+)%+(%d+)') + if width == nil then + print('invalid geometry spec: '..geometry_spec) + print('expected format: {width}x{height}+{x}+{y}') + return false + end + App.screen.width = math.floor(tonumber(width)) + App.screen.height = math.floor(tonumber(height)) + App.screen.flags = {x=math.floor(tonumber(x)), y=math.floor(tonumber(y))} + return true +end + +function love.resize(w, h) +--? print(("Window resized to width: %d and height: %d."):format(w, h)) + App.screen.width, App.screen.height = w, h + Line_width = math.min(40*App.width(Em), App.screen.width-50) + Text.redraw_all() + Last_resize_time = love.timer.getTime() +end + +function initialize_font_settings(font_height) + Font_height = font_height + love.graphics.setFont(love.graphics.newFont(Font_height)) + Line_height = math.floor(font_height*1.3) + + -- maximum width available to either text or drawings, in pixels + Em = App.newText(love.graphics.getFont(), 'm') + -- readable text width is 50-75 chars + Line_width = math.min(40*App.width(Em), App.screen.width-50) +end + +function App.filedropped(file) + App.initialize_globals() -- in particular, forget all undo history + Filename = file:getFilename() + file:open('r') + Lines = load_from_file(file) + file:close() + for i,line in ipairs(Lines) do + if line.mode == 'text' then + Cursor1.line = i + break + end + end + love.window.setTitle('Text with Lines - '..Filename) +end + +frame_index = 0 +function App.draw() + frame_index = frame_index+1 + if frame_index % 10 == 0 then + print(frame_index) + end + Button_handlers = {} + love.graphics.setColor(1, 1, 1) + love.graphics.rectangle('fill', 0, 0, App.screen.width-1, App.screen.height-1) + love.graphics.setColor(0, 0, 0) + + -- some hysteresis while resizing + if Last_resize_time then + if love.timer.getTime() - Last_resize_time < 0.1 then + return + else + Last_resize_time = nil + end + end + + assert(Text.le1(Screen_top1, Cursor1)) + local y = Margin_top +--? print('== draw') + for line_index,line in ipairs(Lines) do +--? print('draw:', y, line_index, line) + if y + Line_height > App.screen.height then break end +--? print('a') + if line_index >= Screen_top1.line then + Screen_bottom1.line = line_index + if line.mode == 'text' and line.data == '' then + line.y = y + button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0}, + icon = icon.insert_drawing, + onpress1 = function() + Drawing.before = snapshot() + table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}}) + if Cursor1.line >= line_index then + Cursor1.line = Cursor1.line+1 + end + end}) + if Search_term == nil then + if line_index == Cursor1.line then + Text.draw_cursor(25, y) + end + end + Screen_bottom1.pos = Screen_top1.pos + y = y + Line_height + elseif line.mode == 'drawing' then + y = y+10 -- padding + line.y = y + Drawing.draw(line) + y = y + Drawing.pixels(line.h) + 10 -- padding + else +--? print('text') + line.y = y + y, Screen_bottom1.pos = Text.draw(line, Line_width, line_index) + y = y + Line_height +--? print('=> y', y) + end + end + end +--? print('screen bottom: '..tostring(Screen_bottom1.pos)..' in '..tostring(Lines[Screen_bottom1.line].data)) + if Search_term then + Text.draw_search_bar() + end + + if Initialize_done then + if not Before_done then + Before_done = true + print('before', collectgarbage('count')) + collectgarbage('collect') + mri.m_cMethods.DumpMemorySnapshot('./', '0', -1) + frame_index = 0 + elseif frame_index == 1000 then + print('after', collectgarbage('count')) + collectgarbage('collect') + mri.m_cMethods.DumpMemorySnapshot('./', '1', -1) + mri.m_cMethods.DumpMemorySnapshotComparedFile("./", "Compared", -1, + "./LuaMemRefInfo-All-[0].txt", + "./LuaMemRefInfo-All-[1].txt") + os.exit(1) + end + end +end + +function App.update(dt) + Cursor_time = Cursor_time + dt + -- some hysteresis while resizing + if Last_resize_time then + if love.timer.getTime() - Last_resize_time < 0.1 then + return + else + Last_resize_time = nil + end + end + Drawing.update(dt) +end + +function App.mousepressed(x,y, mouse_button) + if Search_term then return end + propagate_to_button_handlers(x,y, mouse_button) + + for line_index,line in ipairs(Lines) do + if line.mode == 'text' then + if Text.in_line(line, x,y) then + -- delicate dance between cursor, selection and old cursor + -- manual tests: + -- regular press+release: sets cursor, clears selection + -- shift press+release: + -- sets selection to old cursor if not set otherwise leaves it untouched + -- sets cursor + -- press and hold to start a selection: sets selection on press, cursor on release + -- press and hold, then press shift: ignore shift + -- i.e. mousereleased should never look at shift state + Old_cursor1 = Cursor1 + Old_selection1 = Selection1 + Mousepress_shift = App.shift_down() + Selection1 = {line=line_index, pos=Text.to_pos_on_line(line, x, y)} + end + elseif line.mode == 'drawing' then + if Drawing.in_drawing(line, x, y) then + Drawing.mouse_pressed(line, x,y, button) + end + end + end +end + +function App.mousereleased(x,y, button) + if Search_term then return end + if Lines.current_drawing then + Drawing.mouse_released(x,y, button) + else + for line_index,line in ipairs(Lines) do + if line.mode == 'text' then + if Text.in_line(line, x,y) then + Cursor1 = {line=line_index, pos=Text.to_pos_on_line(line, x, y)} + if Mousepress_shift then + if Old_selection1.line == nil then + Selection1 = Old_cursor1 + else + Selection1 = Old_selection1 + end + end + Old_cursor1, Old_selection1, Mousepress_shift = nil + end + end + end +--? print('select:', Selection1.line, Selection1.pos) + end +end + +function App.textinput(t) + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + if Search_term then + Search_term = Search_term..t + Search_text = nil + Text.search_next() + elseif Current_drawing_mode == 'name' then + local drawing = Lines.current_drawing + local p = drawing.points[drawing.pending.target_point] + p.name = p.name..t + else + Text.textinput(t) + end + save_to_disk(Lines, Filename) +end + +function App.keychord_pressed(chord) + if Search_term then + if chord == 'escape' then + Search_term = nil + Search_text = nil + Cursor1 = Search_backup.cursor + Screen_top1 = Search_backup.screen_top + Search_backup = nil + Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + elseif chord == 'return' then + Search_term = nil + Search_text = nil + Search_backup = nil + elseif chord == 'backspace' then + local len = utf8.len(Search_term) + local byte_offset = utf8.offset(Search_term, len) + Search_term = string.sub(Search_term, 1, byte_offset-1) + Search_text = nil + elseif chord == 'down' then + Cursor1.pos = Cursor1.pos+1 + Text.search_next() + elseif chord == 'up' then + Text.search_previous() + end + return + elseif chord == 'C-f' then + Search_term = '' + Search_backup = {cursor={line=Cursor1.line, pos=Cursor1.pos}, screen_top={line=Screen_top1.line, pos=Screen_top1.pos}} + assert(Search_text == nil) + elseif chord == 'C-=' then + initialize_font_settings(Font_height+2) + Text.redraw_all() + elseif chord == 'C--' then + initialize_font_settings(Font_height-2) + Text.redraw_all() + elseif chord == 'C-0' then + initialize_font_settings(20) + Text.redraw_all() + elseif chord == 'C-z' then + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + local event = undo_event() + if event then + local src = event.before + Screen_top1 = deepcopy(src.screen_top) + Cursor1 = deepcopy(src.cursor) + Selection1 = deepcopy(src.selection) + patch(Lines, event.after, event.before) + Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + end + elseif chord == 'C-y' then + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + local event = redo_event() + if event then + local src = event.after + Screen_top1 = deepcopy(src.screen_top) + Cursor1 = deepcopy(src.cursor) + Selection1 = deepcopy(src.selection) + patch(Lines, event.before, event.after) + Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks + end + -- clipboard + elseif chord == 'C-c' then + print('C-c', collectgarbage('count')) + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + local s = Text.selection() + if s then + App.setClipboardText(s) + end + elseif chord == 'C-x' then + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + local s = Text.cut_selection() + if s then + App.setClipboardText(s) + end + save_to_disk(Lines, Filename) + elseif chord == 'C-v' then + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + -- We don't have a good sense of when to scroll, so we'll be conservative + -- and sometimes scroll when we didn't quite need to. + local before_line = Cursor1.line + local before = snapshot(before_line) + local clipboard_data = App.getClipboardText() + local num_newlines = 0 -- hack 1 + for _,code in utf8.codes(clipboard_data) do + local c = utf8.char(code) + if c == '\n' then + Text.insert_return() + num_newlines = num_newlines+1 + else + Text.insert_at_cursor(c) + end + end + -- hack 1: if we have too many newlines we definitely need to scroll + for i=before_line,Cursor1.line do + Lines[i].screen_line_starting_pos = nil + Text.populate_screen_line_starting_pos(i) + end + if Cursor1.line-Screen_top1.line+1 + num_newlines > App.screen.height/Line_height then + Text.snap_cursor_to_bottom_of_screen() + end + -- hack 2: if we have too much text wrapping we definitely need to scroll + local clipboard_text = App.newText(love.graphics.getFont(), clipboard_data) + local clipboard_width = App.width(clipboard_text) +--? print(Cursor_y, Cursor_y*Line_width, Cursor_y*Line_width+Cursor_x, Cursor_y*Line_width+Cursor_x+clipboard_width, Line_width*App.screen.height/Line_height) + if Cursor_y*Line_width+Cursor_x + clipboard_width > Line_width*App.screen.height/Line_height then + Text.snap_cursor_to_bottom_of_screen() + end + save_to_disk(Lines, Filename) + record_undo_event({before=before, after=snapshot(before_line, Cursor1.line)}) + -- dispatch to drawing or text + elseif love.mouse.isDown('1') or chord:sub(1,2) == 'C-' then + -- DON'T reset line.y here + Drawing.keychord_pressed(chord) + elseif chord == 'escape' and love.mouse.isDown('1') then + local drawing = Drawing.current_drawing() + if drawing then + drawing.pending = {} + end + elseif chord == 'escape' and not love.mouse.isDown('1') then + for _,line in ipairs(Lines) do + if line.mode == 'drawing' then + line.show_help = false + end + end + elseif Current_drawing_mode == 'name' then + if chord == 'return' then + Current_drawing_mode = Previous_drawing_mode + Previous_drawing_mode = nil + else + local drawing = Lines.current_drawing + local p = drawing.points[drawing.pending.target_point] + if chord == 'escape' then + p.name = nil + elseif chord == 'backspace' then + local len = utf8.len(p.name) + local byte_offset = utf8.offset(p.name, len-1) + p.name = string.sub(p.name, 1, byte_offset) + end + end + save_to_disk(Lines, Filename) + else + for _,line in ipairs(Lines) do line.y = nil end -- just in case we scroll + Text.keychord_pressed(chord) + end +end + +function App.keyreleased(key, scancode) +end |