diff options
Diffstat (limited to 'text.lua')
-rw-r--r-- | text.lua | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/text.lua b/text.lua index 314cca3..ca11cc5 100644 --- a/text.lua +++ b/text.lua @@ -403,7 +403,7 @@ end function Text.up(State, left, right) assert(State.lines[State.cursor1.line].mode == 'text') --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos) - local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(left, right) + local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(State, left, right) if screen_line_starting_pos == 1 then --? print('cursor is at first screen line of its line') -- line is done; skip to previous text line @@ -480,7 +480,7 @@ function Text.down(State, left, right) scroll_down = true end --? print('cursor is NOT at final screen line of its line') - local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(left, right) + local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line(State, left, right) new_screen_line_starting_pos = State.lines[State.cursor1.line].screen_line_starting_pos[screen_line_index+1] --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos)) local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos) @@ -505,9 +505,9 @@ end function Text.end_of_line(State, left, right) State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1 - local _,botpos = Text.pos_at_start_of_cursor_screen_line(left, right) + local _,botpos = Text.pos_at_start_of_cursor_screen_line(State, left, right) local botline1 = {line=State.cursor1.line, pos=botpos} - if Text.cursor_past_screen_bottom() then + if Text.cursor_past_screen_bottom(State) then Text.snap_cursor_to_bottom_of_screen(left, right) end end @@ -556,7 +556,7 @@ function Text.word_right(State, left, right) break end end - if Text.cursor_past_screen_bottom() then + if Text.cursor_past_screen_bottom(State) then Text.snap_cursor_to_bottom_of_screen(left, right) end end @@ -594,7 +594,7 @@ end function Text.right(State, left, right) Text.right_without_scroll(State) - if Text.cursor_past_screen_bottom() then + if Text.cursor_past_screen_bottom(State) then Text.snap_cursor_to_bottom_of_screen(left, right) end end @@ -616,11 +616,11 @@ function Text.right_without_scroll(State) end end -function Text.pos_at_start_of_cursor_screen_line(left, right) - Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], left, right) - for i=#Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos,1,-1 do - local spos = Editor_state.lines[Editor_state.cursor1.line].screen_line_starting_pos[i] - if spos <= Editor_state.cursor1.pos then +function Text.pos_at_start_of_cursor_screen_line(State, left, right) + Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], left, right) + for i=#State.lines[State.cursor1.line].screen_line_starting_pos,1,-1 do + local spos = State.lines[State.cursor1.line].screen_line_starting_pos[i] + if spos <= State.cursor1.pos then return i,spos end end @@ -973,7 +973,7 @@ function Text.tweak_screen_top_and_cursor(left, right) Editor_state.cursor1 = {line=Editor_state.screen_top1.line, pos=Editor_state.screen_top1.pos} elseif Editor_state.cursor1.line >= Editor_state.screen_bottom1.line then --? print('too low') - if Text.cursor_past_screen_bottom() then + if Text.cursor_past_screen_bottom(Editor_state) then --? print('tweak') local line = Editor_state.lines[Editor_state.screen_bottom1.line] Editor_state.cursor1 = { @@ -985,14 +985,14 @@ function Text.tweak_screen_top_and_cursor(left, right) end -- slightly expensive since it redraws the screen -function Text.cursor_past_screen_bottom() +function Text.cursor_past_screen_bottom(State) App.draw() - return Editor_state.cursor_y >= App.screen.height - Editor_state.line_height + return State.cursor_y >= App.screen.height - State.line_height -- this approach is cheaper and almost works, except on the final screen -- where file ends above bottom of screen ---? local _,botpos = Text.pos_at_start_of_cursor_screen_line(left, right) ---? local botline1 = {line=Editor_state.cursor1.line, pos=botpos} ---? return Text.lt1(Editor_state.screen_bottom1, botline1) +--? local _,botpos = Text.pos_at_start_of_cursor_screen_line(State, left, right) +--? local botline1 = {line=State.cursor1.line, pos=botpos} +--? return Text.lt1(State.screen_bottom1, botline1) end function Text.redraw_all() |