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-rw-r--r--text.lua34
1 files changed, 20 insertions, 14 deletions
diff --git a/text.lua b/text.lua
index 63c559d..4ccd874 100644
--- a/text.lua
+++ b/text.lua
@@ -22,29 +22,35 @@ function Text.draw(State, line_index, y, startpos)
       local screen_line = Text.screen_line(line, line_cache, i)
 --?       print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
       local frag_len = utf8.len(screen_line)
-      -- render fragment
+      -- render any highlights
       if State.selection1.line then
         local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
         Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
       end
-      App.color(Text_color)
-      App.screen.print(screen_line, State.left,y)
-      -- render cursor if necessary
       if line_index == State.cursor1.line then
-        if pos <= State.cursor1.pos and pos + frag_len >= State.cursor1.pos then
-          if State.search_term then
-            local data = State.lines[State.cursor1.line].data
-            local cursor_offset = Text.offset(data, State.cursor1.pos)
-            if data:sub(cursor_offset, cursor_offset+#State.search_term-1) == State.search_term then
-              local lo_px = Text.draw_highlight(State, line, State.left,y, pos, State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term))
-              App.color(Text_color)
-              love.graphics.print(State.search_term, State.left+lo_px,y)
-            end
-          else
+        -- render search highlight or cursor
+        if State.search_term then
+          local data = State.lines[State.cursor1.line].data
+          local cursor_offset = Text.offset(data, State.cursor1.pos)
+          if data:sub(cursor_offset, cursor_offset+#State.search_term-1) == State.search_term then
+            local save_selection = State.selection1
+            State.selection1 = {line=line_index, pos=State.cursor1.pos+utf8.len(State.search_term)}
+            local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
+            Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
+            State.selection1 = save_selection
+          end
+        else
+          if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
+            Text.pretend_draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
+          elseif pos + frag_len == State.cursor1.pos then
+            -- Keep pretend cursor_x/cursor_y in sync with upstream.
             Text.pretend_draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
           end
         end
       end
+      -- render fragment
+      App.color(Text_color)
+      App.screen.print(screen_line, State.left,y)
       y = y + State.line_height
       if y >= App.screen.height then
         break