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-rw-r--r--text.lua14
1 files changed, 7 insertions, 7 deletions
diff --git a/text.lua b/text.lua
index f2f4d6e..6b73748 100644
--- a/text.lua
+++ b/text.lua
@@ -45,7 +45,7 @@ function Text.draw(State, line_index, y, startpos)
           end
         end
       end
-      -- render fragment
+      -- render screen line
       App.color(Text_color)
       App.screen.print(screen_line, State.left,y)
       y = y + State.line_height
@@ -226,7 +226,7 @@ function Text.pageup(State)
   State.screen_top1 = Text.previous_screen_top1(State)
   State.cursor1 = deepcopy(State.screen_top1)
   Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
-  Text.redraw_all(State)  -- if we're scrolling, reclaim all fragments to avoid memory leaks
+  Text.redraw_all(State)  -- if we're scrolling, reclaim all line caches to avoid memory leaks
 end
 
 -- return the top y coordinate of a given line_index,
@@ -264,7 +264,7 @@ function Text.pagedown(State)
   State.screen_top1 = Text.screen_bottom1(State)
   State.cursor1 = deepcopy(State.screen_top1)
   Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
-  Text.redraw_all(State)  -- if we're scrolling, reclaim all fragments to avoid memory leaks
+  Text.redraw_all(State)  -- if we're scrolling, reclaim all line caches to avoid memory leaks
 end
 
 -- return the location of the start of the bottom-most line on screen
@@ -317,7 +317,7 @@ function Text.up(State)
       line=State.cursor1.line,
       pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
     }
-    Text.redraw_all(State)  -- if we're scrolling, reclaim all fragments to avoid memory leaks
+    Text.redraw_all(State)  -- if we're scrolling, reclaim all line caches to avoid memory leaks
   end
 end
 
@@ -446,7 +446,7 @@ function Text.left(State)
       line=State.cursor1.line,
       pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
     }
-    Text.redraw_all(State)  -- if we're scrolling, reclaim all fragments to avoid memory leaks
+    Text.redraw_all(State)  -- if we're scrolling, reclaim all line caches to avoid memory leaks
   end
 end
 
@@ -540,7 +540,7 @@ function Text.snap_cursor_to_bottom_of_screen(State)
   State.screen_top1 = Text.to1(State, top2)
 --?   print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
 --?   print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
-  Text.redraw_all(State)  -- if we're scrolling, reclaim all fragments to avoid memory leaks
+  Text.redraw_all(State)  -- if we're scrolling, reclaim all line caches to avoid memory leaks
 end
 
 function Text.in_line(State, line_index, x,y)
@@ -821,7 +821,7 @@ function Text.cursor_out_of_screen(State)
 end
 
 function Text.redraw_all(State)
---?   print('clearing fragments')
+--?   print('clearing line caches')
   -- Perform some early sanity checking here, in hopes that we correctly call
   -- this whenever we change editor state.
   if State.right <= State.left then