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* crap, fix some final changes in the source editorKartik K. Agaram2024-06-113-9/+7
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* commentKartik K. Agaram2024-06-111-2/+2
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* whitespaceKartik K. Agaram2024-06-111-5/+5
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* stop caching startyKartik K. Agaram2024-06-1112-107/+148
| | | | | This is quite useful because I used to have a long list of places in which to invalidate the cache.
* stop caching screen_bottom1Kartik K. Agaram2024-06-1110-303/+173
| | | | | | | | | | | | | | | | | | | I'm not sure this is very useful. I had an initial idea to stop using screen_bottom1 in final_text_loc_on_screen, by starting from screen_top1 rather than screen_bottom1. But that changes the direction in which we scan for the text line in situations where there is somehow no text on screen (something that should never happen but I have zero confidence in that). Still, it doesn't seem like a bad thing to drastically reduce the lifetime of some derived state. Really what I need to do is throw this whole UX out and allow the cursor to be on a drawing as a whole. So up arrow or left arrow below a drawing would focus the whole drawing in a red border, and another up arrow and left arrow would skip the drawing and continue upward. I think that change to the UX will eliminate a whole class of special cases in the code.
* bugfix in source editor: don't clear selection on M-arrowKartik K. Agaram2024-06-091-1/+1
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* bugfix in source editorKartik K. Agaram2024-06-093-7/+27
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* fix a crash involving mouse and drawingsKartik K. Agaram2024-06-095-8/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | **state); void cmd_alias_add_adds_alias(void **state); void cmd_alias_add_shows_message_when_exists(void **state); void cmd_alias_remove_removes_alias(void **state); void cmd_alias_remove_shows_message_when_no_alias(void **state); void cmd_alias_list_shows_all_aliases(void **state);
was not invalidating the cache I save of starty coordinates for each line. (I've inserted and deleted starty invalidations a few times in the past, but it looks like I'd never had one in this particular location edit.draw before.) How did these issues get missed for years? - Even though I use lines.love on a daily basis, it turns out I don't actually create line drawings all that often. - When I do, I'm still living in files that are mostly text with only an occasional drawing. - I keep my windows fairly large. Between these 3 patterns, the odds of running into a drawing as the first or bottom-most line on the screen were fairly small. And then I had to interact with it. I suspect I tend to interact with drawings after centering them vertically. --- Bug #1 in particular has some interesting past history. * Near the start of the project, when I implemented line-wrapping I started saving screen_bottom, the bottom-most line displayed on screen. I did this so I could scroll down easily just by assigning `screen_top = screen_bottom`. (On the other hand, scrolling up still required some work. I should perhaps get rid of it and just compute scrolls from scratch each time.) * Also near the start of the project, I supported selecting text by a complex state machine spanning keypress, mouse press and mouse release: mouse click (press and immediate release) moves cursor mouse drag (press and much later release) creates selection shift-click selects from current cursor to click location shift-movement creates/grows a selection * On 2023-06-01, inscript reported a bug. Opening a window with just a little bit of text (lots of unused space in the window), selecting all the text and then clicking below all the text would crash the editor. To fix this I added code at the bottom of edit.mouse_press which computed the final visible line+pos location and used that in the cursor-move/text-selection state machine. It did this computation based on.. screen_bottom. But I didn't notice that screen_bottom could be a drawing (which has no pos). This commit's bug/regression was created. * On 2023-09-20, Matt Wynne encountered a crash which got me to realize I need code at the bottom of edit.mouse_release symmetric to the code at the bottom of edit.mouse_press. I still didn't notice that screen_bottom could be a drawing. So in fixing inscript's bug report, I introduced (at least) 2 regressions, because I either had no idea or quickly forgot that screen_bottom could point at a drawing. While I created regressions, the underlying mental bug feels new. I just never focused on the fact that screen_bottom could point at a drawing. This past history makes me suspicious of my mouse_press/mouse_release code. I think I'm going to get rid of screen_bottom entirely as a concept. I'll still have to be careful though about the remaining locations and which of them are allowed to point at drawings: - cursor and selection are not allowed to point at drawings - screen_top and screen_bottom are allowed to point at drawings I sometimes copy between these 4 location variables. Auditing shows no gaps where cursor could ever end up pointing at a drawing. It's just when I started using screen_bottom for a whole new purpose (in the mouse_press/release state machine) that I went wrong. I should also try getting rid of starty entirely. Is it _really_ needed for a responsive editor? I think I introduced it back when I didn't know what I was doing with LÖVE and was profligately creating text objects willy-nilly just to compute widths. Getting rid of these two fairly global bits of mutable state will hopefully make lines much more robust when the next person tries it out in 6 months :-/ X-( Thanks everyone for the conversation around this bug: https://merveilles.town/@akkartik/112567862542495637 --- Bug #2 has some complexity as well, and might lead to some follow-on cleanup. When I click on the button to insert a new drawing, the mouse_release hook triggers and moves the cursor below the new drawing. This is desirable, but I'd never noticed this happy accident. It stops working when I invalidate starty for all lines (which gets recomputed and cached for all visible lines on every frame). Fixing this caused a couple of unit tests start crashing for 2 reasons that required their own minor fixes: - My emulated mouse press and release didn't have an intervening frame and so mouse_release no longer receives starty. Now I've added a call to edit.draw() between press and release. This might actually bite someone for real someday, if they're running on a slow computer or something like that. I've tried to click really fast but I can't seem to put mouse_press and release in the same frame (assuming 30 frames per second) - My tests' window dimensions often violate my constraint that the screen always have one line of text for showing the cursor. They're unrealistically small or have a really wide aspect ratio (width 2x of height). I suspect lines.love will itself crash in those situations, but hopefully they're unrealistic. Hmm, I wonder what would happen if someone maximized in a 16:9 screen, that's almost 2x.. Anyways, I've cleaned a couple of tests up, but might need to fix up others at some point. I'd have to rejigger all my brittle line-wrapping tests if I modify the screen width :-/ X-( * document recent handlersKartik K. Agaram2024-05-191-0/+7 | * mousefocus handlerKartik K. Agaram2024-05-191-0/+11 | * mousemoved handlerKartik K. Agaram2024-05-191-0/+11 | * add a mirror and reorg mirrorsKartik K. Agaram2024-03-101-3/+4 | * ensure tapping on editor brings up soft keyboardKartik K. Agaram2024-02-162-0/+2 | * bugfix in cursor positioningKartik K. Agaram2024-02-084-14/+14 | | | | | | | | | | | | | | | | scenario: - create a long wrapping line - tap past end of first screen line Before this commit the cursor would be positioned not quite at the end of the screen line but one character before. In effect there was no way to position cursor at end of a wrapping line. I'm not sure how this bug has lasted so long. It was introduced in commit 8d3adfa36 back in June 2022, which was itself billed as a bugfix for "clicking past end of screen line". But when I go back to it this bug exists even back then. How did I miss it?! I wrote a test back then -- and the test was wrong, has always been wrong. * fix yet another placeKartik K. Agaram2024-02-041-3/+3 | * more realism in one more helperKartik K. Agaram2024-02-042-5/+5 | * bugfix: don't clear selection on M-arrowKartik K. Agaram2024-02-041-1/+1 | | | | | | | We now treat all arrow chords as cursor movement. Many thanks to Ryan Kessler (https://tone.support) for reporting this issue. * more carefully pass the 'key' arg aroundKartik K. Agaram2024-02-045-188/+188 | * use editor state font for width calculationsKartik K. Agaram2024-01-129-71/+67 | * don't save settings on error in source editorKartik K. Agaram2024-01-123-2/+3 | * fix still more issues with the previous scenarioKartik K. Agaram2024-01-122-1/+2 | | | | | | | | | | | | - source editor always expects relative paths - refresh mocked data There's still one issue after this: the font size saved in the config file is the one we use in tests. More broadly, Editor_state is completely wrong. Ideally I'd just not save any settings for the source editor if the tests fail. * clean up test mocks before abortingKartik K. Agaram2024-01-121-0/+1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Scenario: modify a test to fail in the source editor delete any settings in the 'config' file in the save dir start lines.love press C-e to switch to source editor Before this commit, this scenario led to the following events: the C-e keypress invokes App.run_tests_and_initialize() the failing test results in a call to error() the call to error() is trapped by the xpcall around the event handler in love.run handle_error runs Current_app is 'source', so love.event.quit() is triggered love.quit() is invoked source.settings() is invoked App.screen.position() is invoked, which calls the test mock Since App.screen.move was never invoked, App.screen.position() returns nil The 'config' file is written without values for source.x and source.y As a result, future runs fail to open. This is likely a corner case only I will ever run into, since I'm careful to never commit failing unit tests. Still, I spent some time trying to figure out the best place to fix this. Options: * don't write config if Error_message is set but we do want config written in this scenario: * we hit an error, source editor opens * we spend some time debugging and don't immediately fix the issue * we quit, with some new files opened in various places * hardcode source.settings() to call love.window.getPosition() rather than App.screen.position(). drawback: weird special case * clean up test mocks before aborting this seems like something we always want I'm not very sure of my choice. This bug doesn't leave me feeling very great about my whole app. Arguably everything I've done is bullshit hacks piled on hacks. Perhaps the issue is: - naked error() in LÖVE apps never invokes love.quit(), but - an unhandled error within my handle_error invokes love.quit() (via love.event.quit) Perhaps LÖVE should provide a way to abort without invoking the quit handler. There's literally no other way in LÖVE to request a quit. * moar bugfix X-(Kartik K. Agaram2023-12-292-2/+2 | * bugfixKartik K. Agaram2023-12-296-10/+12 | | | | | | | | | scenario: run without config file, quit, run again expected: font size remains the same on second run Before this commit it was increasing on each run. It turns out the font height that you pass into love.graphics.newFont() is not the result of font:getHeight(). * update docKartik K. Agaram2023-12-291-1/+1 | * pull font into editorKartik K. Agaram2023-12-295-23/+23 | | | | | Now it adjusts the current font for itself. And it's up to the caller to adjust the current font after. * bugfix: utf-8Kartik K. Agaram2023-12-262-2/+4 | * document a missing editor APIKartik K. Agaram2023-12-191-3/+6 | * bugfix :(Kartik K. Agaram2023-12-181-1/+1 | * make button backgrounds optionalKartik K. Agaram2023-12-183-12/+13 | * add a helper and update some docsKartik K. Agaram2023-12-182-3/+7 | * streamline button.luaKartik K. Agaram2023-12-166-11/+7 | * fix a couple of asserts missed in the recent auditKartik K. Agaram2023-12-093-5/+2 | * copy correct warning messageKartik K. Agaram2023-12-071-1/+6 | | | | Not really useful here, but other forks might make use of it. * minor tweaks to manual tests while pushing to all forksKartik K. Agaram2023-12-071-3/+3 | * hide some details within the 'warning' stateKartik K. Agaram2023-12-061-27/+45 | | | | | | | | | | | Renamed from the 'error' state. Now we no longer overload Error_message; it's only used for actual errors that trigger opening the source editor. I was tempted to hide Skip_rest_of_key_events inside the 'warning' state as well, but that isn't right. It applies to all Current_app transitions, not just those in and out of 'warning'. * redo version checks yet againKartik K. Agaram2023-12-063-19/+41 | | | | | | | | | | | | | | | I'm starting to feel better after replacing 1 line with 20 and 2 new bits of global state. I'm now handling two scenarios more explicitly: * If I change Current_app within key_press, the corresponding text_input and key_release events go to the new app. If it's an editor it might insert the key, which is undesirable. Putting such handlers in key_release now feels overly clever, particularly since it took me forever to realize why I was getting stuck in an infinite loop. * Both 'run' and 'source' can hit the version check, so we need to be able to transition from the 'error' app to either. Which necessitates yet another global bit of state: Next_app. * redo version checksKartik K. Agaram2023-12-064-22/+40 | | | | This is still ugly, but hopefully easier to follow. * _yet another_ bugfix to the version check X-(Kartik K. Agaram2023-12-062-0/+2 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When I stopped running the version check before the tests I also stopped initializing Version, which can be used in tests to watch out for font changes across versions. As a result I started seeing a test failure with LÖVE v12. It looks like all manual tests pass now. And we're also printing the warning about version checks before running tests, which can come in handy if a new version ever causes test failures. The only thing that makes me unhappy is the fact that we're calling the version check twice. And oh, the fact that this part around initialization and version management is clearly still immature. I'll capture some desires and fragmentary thought processes around them: * If there's an error, go to the source editor. * But oh, don't go to source editor on some unactionable errors, so we include a new `Current_app` mode for them: * Unsupported version requires an expert. Just muddle through if you can or give a warning someone can send me. * A failing test might be spurious depending on the platform and font rendering scheme. So again just provide a warning someone can send me. [Source editor can be confusing for errors. Also an editor! But not showing the file you asked for!] * But our framework clears the warning after running tests: * If someone is deep in developing a new feature and quits -> restore back in the source editor. [Perhaps `Current_app` is the wrong place for this third hacky mode, since we actually want to continue running. Perhaps it's orthogonal to `Current_app`.] [Ideally I wouldn't run the tests after the version check. I'd pause, wait for a key and then resume tests? "Muddle through" is a pain to orchestrate.] * We store `Current_app` in settings. But we don't really intend to persist a `Current_app` of 'error'. Only the main app or 'source' editor. [Another vote against storing 'error' in `Current_app`.] * So we need to rerun the version check after running tests to actually show the warning. [Perhaps I need to separate out the side-effect of setting `Version` from the side-effect of changing `Current_app`. But that's not right either, because I do still want to raise an error message if the version check fails before running tests. Which brings us back to wanting to run the tests after raising the version check..] One good thing: none of the bugs so far have been about silently ignoring test failures. I thought that might be the case for a bit, which was unnerving. I grew similar muddiness in Mu's bootstrap system over time, with several surrounding modes around the core program that interacted poorly or at least unsatisfyingly with each other. On one level it just feels like this outer layer reflects muddy constraints in the real world. But perhaps there's some skill I still need to learn here.. Why am I even displaying this error if we're going to try to muddle through anyway? In (vain) hopes that someone will send me that information. It's not terribly actionable even to me. But it's really intended for when making changes. If a test fails then, you want to know. The code would be cleaner if I just threw an unrecoverable error from the version check. Historically, the way I arrived at this solution was: * I used the default love.errorhandler for a while * I added xpcall and error recovery, but now I have situations where I would rather fall back on love.errorhandler. How to tell xpcall that? But no, this whole line of thought is wrong. LÖVE has a precedent for trying to muddle through on an unexpected version. And spurious test failures don't merit a hard crash. There's some irreducible requirement here. No point making the code simplistic when the world is complex. Perhaps I should stop caching Version and just recompute it each time. It's only used once so far, hardly seems worth the global. We have two bits of irreducible complexity here: * If tests fail it might be a real failure, or it might not. * Even if it's an unexpected version, everything might be fine. And the major remaining problem happens at the intersection of these two bits. What if we get an unexpected version with some difference that causes tests to fail? But this is a hypothetical and not worth thinking about since I'll update the app fairly quickly in response to new versions. * yet another bugfix to the version checkKartik K. Agaram2023-12-032-2/+2 | | | | | We could now get test failures before the version check, which might be confusing. * speculatively recommend new LÖVE v11.5 in all forksKartik K. Agaram2023-12-031-1/+1 | * bugfix: version checkKartik K. Agaram2023-12-033-2/+6 | * clearing starty is redundant in mutationsKartik K. Agaram2023-12-032-10/+0 | | | | | | | | | We'll end up calling Text.redraw_all anyway, which will clear starty and much more besides. We'll still conservatively continue clearing starty in a few places where there's a possibility that Text.redraw_all may not be called. This change is riskier than most. * mouse button state in source editorKartik K. Agaram2023-12-012-1/+3 | * manually maintain mouse button press stateKartik K. Agaram2023-12-012-1/+3 | | | | | | | | | | | | Just checking mouse.isDown works if the editor is the entirety of the app, as is true in this fork. However, we often want to introduce other widgets. We'd like tapping on them to not cause the selection to flash: https://news.ycombinator.com/context?id=38404923&submission=38397715 The right architecture to enforce this is: have each layer of the UI maintain its own state machine between mouse_press and mouse_release events. And only check the state machine in the next level down rather than lower layers or the bottommost layer of raw LÖVE. * port keyboard layout handling to source editorKartik K. Agaram2023-11-251-1/+8 | * improved handling of other keyboard layoutsKartik K. Agaram2023-11-251-1/+8 | * bugfix: infinite loop inside a very narrow windowKartik K. Agaram2023-11-242-2/+6 | | | | | | I'm not sure this can trigger everywhere (I've only been able to exercise it in Lua Carousel), but it seems like a safety net worth having against future modifications by anybody. * establish a fairly fundamental invariantKartik K. Agaram2023-11-242-0/+12 | | | | | | | This commit doesn't guarantee we'll always catch it. But if this invariant is violated, things can get quite difficult to debug. I found in the Lua Carousel fork that all the xpcalls I keep around were actively hindering my ability to notice this invariant being violated. * late-bind my App.* handlersKartik K. Agaram2023-11-181-1/+2 | | | | | | | | This came up when trying to integrate my apps with the vudu debugger (https://github.com/deltadaedalus/vudu). In general, it's a subtle part of LÖVE's semantics that you can modify event handlers any time and your modifications will get picked up. Now my Freewheeling Apps will follow this norm as well.