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| * redo version checksKartik K. Agaram2023-12-064-22/+40
| | | | | | | | This is still ugly, but hopefully easier to follow.
| * _yet another_ bugfix to the version check X-(Kartik K. Agaram2023-12-062-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When I stopped running the version check before the tests I also stopped initializing Version, which can be used in tests to watch out for font changes across versions. As a result I started seeing a test failure with LÖVE v12. It looks like all manual tests pass now. And we're also printing the warning about version checks before running tests, which can come in handy if a new version ever causes test failures. The only thing that makes me unhappy is the fact that we're calling the version check twice. And oh, the fact that this part around initialization and version management is clearly still immature. I'll capture some desires and fragmentary thought processes around them: * If there's an error, go to the source editor. * But oh, don't go to source editor on some unactionable errors, so we include a new `Current_app` mode for them: * Unsupported version requires an expert. Just muddle through if you can or give a warning someone can send me. * A failing test might be spurious depending on the platform and font rendering scheme. So again just provide a warning someone can send me. [Source editor can be confusing for errors. Also an editor! But not showing the file you asked for!] * But our framework clears the warning after running tests: * If someone is deep in developing a new feature and quits -> restore back in the source editor. [Perhaps `Current_app` is the wrong place for this third hacky mode, since we actually want to continue running. Perhaps it's orthogonal to `Current_app`.] [Ideally I wouldn't run the tests after the version check. I'd pause, wait for a key and then resume tests? "Muddle through" is a pain to orchestrate.] * We store `Current_app` in settings. But we don't really intend to persist a `Current_app` of 'error'. Only the main app or 'source' editor. [Another vote against storing 'error' in `Current_app`.] * So we need to rerun the version check after running tests to actually show the warning. [Perhaps I need to separate out the side-effect of setting `Version` from the side-effect of changing `Current_app`. But that's not right either, because I do still want to raise an error message if the version check fails before running tests. Which brings us back to wanting to run the tests after raising the version check..] One good thing: none of the bugs so far have been about silently ignoring test failures. I thought that might be the case for a bit, which was unnerving. I grew similar muddiness in Mu's bootstrap system over time, with several surrounding modes around the core program that interacted poorly or at least unsatisfyingly with each other. On one level it just feels like this outer layer reflects muddy constraints in the real world. But perhaps there's some skill I still need to learn here.. Why am I even displaying this error if we're going to try to muddle through anyway? In (vain) hopes that someone will send me that information. It's not terribly actionable even to me. But it's really intended for when making changes. If a test fails then, you want to know. The code would be cleaner if I just threw an unrecoverable error from the version check. Historically, the way I arrived at this solution was: * I used the default love.errorhandler for a while * I added xpcall and error recovery, but now I have situations where I would rather fall back on love.errorhandler. How to tell xpcall that? But no, this whole line of thought is wrong. LÖVE has a precedent for trying to muddle through on an unexpected version. And spurious test failures don't merit a hard crash. There's some irreducible requirement here. No point making the code simplistic when the world is complex. Perhaps I should stop caching Version and just recompute it each time. It's only used once so far, hardly seems worth the global. We have two bits of irreducible complexity here: * If tests fail it might be a real failure, or it might not. * Even if it's an unexpected version, everything might be fine. And the major remaining problem happens at the intersection of these two bits. What if we get an unexpected version with some difference that causes tests to fail? But this is a hypothetical and not worth thinking about since I'll update the app fairly quickly in response to new versions.
* | Merge lines.loveKartik K. Agaram2023-12-033-4/+8
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| * yet another bugfix to the version checkKartik K. Agaram2023-12-032-2/+2
| | | | | | | | | | We could now get test failures before the version check, which might be confusing.
| * speculatively recommend new LÖVE v11.5 in all forksKartik K. Agaram2023-12-031-1/+1
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| * bugfix: version checkKartik K. Agaram2023-12-033-2/+6
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* | Merge lines.loveKartik K. Agaram2023-12-032-10/+0
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| * clearing starty is redundant in mutationsKartik K. Agaram2023-12-032-10/+0
| | | | | | | | | | | | | | | | | | We'll end up calling Text.redraw_all anyway, which will clear starty and much more besides. We'll still conservatively continue clearing starty in a few places where there's a possibility that Text.redraw_all may not be called. This change is riskier than most.
* | Merge lines.loveKartik K. Agaram2023-12-012-1/+3
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| * mouse button state in source editorKartik K. Agaram2023-12-012-1/+3
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* | Merge lines.loveKartik K. Agaram2023-12-012-1/+3
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| * manually maintain mouse button press stateKartik K. Agaram2023-12-012-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | Just checking mouse.isDown works if the editor is the entirety of the app, as is true in this fork. However, we often want to introduce other widgets. We'd like tapping on them to not cause the selection to flash: https://news.ycombinator.com/context?id=38404923&submission=38397715 The right architecture to enforce this is: have each layer of the UI maintain its own state machine between mouse_press and mouse_release events. And only check the state machine in the next level down rather than lower layers or the bottommost layer of raw LÖVE.
* | Merge lines.loveKartik K. Agaram2023-11-251-1/+8
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| * port keyboard layout handling to source editorKartik K. Agaram2023-11-251-1/+8
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* | Merge lines.loveKartik K. Agaram2023-11-251-1/+8
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| * improved handling of other keyboard layoutsKartik K. Agaram2023-11-251-1/+8
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* | Merge lines.loveKartik K. Agaram2023-11-242-2/+18
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| * bugfix: infinite loop inside a very narrow windowKartik K. Agaram2023-11-242-2/+6
| | | | | | | | | | | | I'm not sure this can trigger everywhere (I've only been able to exercise it in Lua Carousel), but it seems like a safety net worth having against future modifications by anybody.
| * establish a fairly fundamental invariantKartik K. Agaram2023-11-242-0/+12
| | | | | | | | | | | | | | This commit doesn't guarantee we'll always catch it. But if this invariant is violated, things can get quite difficult to debug. I found in the Lua Carousel fork that all the xpcalls I keep around were actively hindering my ability to notice this invariant being violated.
* | Merge lines.loveKartik K. Agaram2023-11-181-1/+2
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| * late-bind my App.* handlersKartik K. Agaram2023-11-181-1/+2
| | | | | | | | | | | | | | | | This came up when trying to integrate my apps with the vudu debugger (https://github.com/deltadaedalus/vudu). In general, it's a subtle part of LÖVE's semantics that you can modify event handlers any time and your modifications will get picked up. Now my Freewheeling Apps will follow this norm as well.
* | Merge lines.loveKartik K. Agaram2023-11-1814-112/+84
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| * audit all assertsKartik K. Agaram2023-11-1815-132/+100
| | | | | | | | | | | | | | | | | | | | | | | | | | Each one should provide a message that will show up within LÖVE. Stop relying on nearby prints to the terminal. I also found some unnecessary ones. There is some potential here for performance regressions: the format() calls will trigger whether or not the assertion fails, and cause allocations. So far Lua's GC seems good enough to manage the load even with Moby Dick, even in some situations that caused issues in the past like undo.
* | Merge lines.loveKartik K. Agaram2023-11-121-5/+13
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| * remove some dead codeKartik K. Agaram2023-11-121-1/+0
| | | | | | | | We have an early exit for 'error' mode in this function.
| * check for 'error' mode in a few more placesKartik K. Agaram2023-11-121-5/+14
| | | | | | | | | | | | | | In particular, I want to be able to switch to 'error' mode rather than throw a real error() on test failures, because that's a little more responsive and might be recoverable. (On some Android devices the font is slightly different, and tests fail as a result.)
* | Merge lines.loveKartik K. Agaram2023-11-101-3/+2
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| * improve a nameKartik K. Agaram2023-11-101-2/+2
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| * clean up a debug printKartik K. Agaram2023-11-101-1/+0
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* | Merge lines.loveKartik K. Agaram2023-11-101-1/+22
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| * clean up some cruft from error callstacksKartik K. Agaram2023-11-101-1/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | before: stack traceback: [string "text.lua"]:9: in function 'draw' [string "edit.lua"]:200: in function 'draw' [string "run.lua"]:140: in function 'draw' [string "main.lua"]:162: in function <[string "main.lua"]:155> [C]: in function 'xpcall' [string "app.lua"]:38: in function <[string "app.lua"]:20> [C]: in function 'xpcall' [love "boot.lua"]:370: in function <[love "boot.lua"]:337> after: stack traceback: text.lua:9: in function 'draw' edit.lua:200: in function 'draw' run.lua:140: in function 'draw' main.lua:162: in function <[string "main.lua"]:155> [C]: in function 'xpcall' app.lua:38: in function <[string "app.lua"]:20> [C]: in function 'xpcall' [love "boot.lua"]:370: in function <[love "boot.lua"]:337>
| * remove a no-op regex munging on callstacksKartik K. Agaram2023-11-101-1/+1
| | | | | | | | Port of a fix "upstream": commit b38f172ceb in template-live-editor.
* | Merge lines.loveKartik K. Agaram2023-10-285-9/+13
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| * use my name for a dirKartik K. Agaram2023-10-272-2/+2
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| * remove stale variable from docsKartik K. Agaram2023-10-271-1/+1
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| * change section delimiters in log for OpenBSDKartik K. Agaram2023-10-202-6/+10
| | | | | | | | Thanks eril for the report and patch.
* | Merge lines.loveKartik K. Agaram2023-10-165-8/+4
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| * use color alpha in button backgroundsKartik K. Agaram2023-10-161-1/+1
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| * clearer API for drawing a buttonKartik K. Agaram2023-10-166-9/+5
| | | | | | | | | | | | Make it more obvious that the color passed in is just for the background. The icon will do the rest. r/g/b keys are more consistent with App.color().
* | Merge lines.loveKartik K. Agaram2023-10-151-0/+9
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| * rfind bugfix: handle empty pattern like string.findKartik K. Agaram2023-10-151-0/+2
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| * add some tests for rfindKartik K. Agaram2023-10-151-0/+7
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* | Merge lines.loveKartik K. Agaram2023-10-095-10/+56
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| * fix all tests in LÖVE v12Kartik K. Agaram2023-10-092-6/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is all quite hacky. Many of my tests are unfortunately brittle to changes in text rendering. Fortunately there's only one test that currently requires a hacky special case (and a second test I tweaked slightly to be more robust). I can't think of a better approach. It doesn't help to standardize the font, because version changes still come with changes to text-shaping algorithms even if the font itself is unchanged. I could base all my assertions on the widths of individual characters, but that would make the tests much less readable and not express intent as clearly. So here we are, with hopefully just a few hacky special cases (there might be a few more as LÖVE v12 advances towards publication, and in further versions).
| * start supporting LÖVE v12Kartik K. Agaram2023-10-093-4/+36
| | | | | | | | | | | | | | | | | | | | | | To do this I need some support for multiple versions. And I need an 'error' mode to go with existing 'run' and 'source' modes (`Current_app`). Most errors will automatically transition to 'source' editor mode, but some errors aren't really actionable in the editor. For those we'll use 'error' mode. The app doesn't yet work with LÖVE v12. There are some unit tests failing because of differences in font rendering.
* | Merge lines.loveKartik K. Agaram2023-09-205-26/+102
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| * bugfix: clear selection when clicking above or below linesKartik K. Agaram2023-09-205-26/+103
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Matt Wynne pointed out that snap.love would crash when a node went off screen. While debugging it I noticed that selection1 was being set when it shouldn't be. Turns out I introduced a bug when I fixed the inscript bug back in June (commit 9656e137742). One invariant I want to preserve is: selection1 should be unset after a mouse click (press and release without intervening drag). This invariant was violated in my bugfix back in June. I was concerned only with selection back then, and I didn't realize I was breaking the mouse click case (in a fairly subtle way; you can have selection set, and when it's set identically to the cursor everything looks the same). I think there might still be an issue in snap.love after this fix. I noticed screen_bottom1.pos was nil, and as far as I recall that should never happen.
* | Merge lines.loveKartik K. Agaram2023-09-171-9/+20
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| * indentKartik K. Agaram2023-09-162-16/+16
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| * port an old fix to source editorKartik K. Agaram2023-09-161-1/+11
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