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-- helpers for the search bar (C-f)
function Text.draw_search_bar(State)
local h = State.line_height+2
local y = App.screen.height-h
love.graphics.setColor(0.9,0.9,0.9)
love.graphics.rectangle('fill', 0, y-10, App.screen.width-1, h+8)
love.graphics.setColor(0.6,0.6,0.6)
love.graphics.line(0, y-10, App.screen.width-1, y-10)
love.graphics.setColor(1,1,1)
love.graphics.rectangle('fill', 20, y-6, App.screen.width-40, h+2, 2,2)
love.graphics.setColor(0.6,0.6,0.6)
love.graphics.rectangle('line', 20, y-6, App.screen.width-40, h+2, 2,2)
App.color(Text_color)
App.screen.print(State.search_term, 25,y-5)
if State.search_text == nil then
State.search_text = App.newText(love.graphics.getFont(), State.search_term)
end
Text.draw_cursor(State, 25+App.width(State.search_text),y-5)
end
function Text.search_next(State)
-- search current line from cursor
local pos = find(State.lines[State.cursor1.line].data, State.search_term, State.cursor1.pos, --[[literal]] true)
if pos then
State.cursor1.pos = pos
end
if pos == nil then
-- search lines below cursor
for i=State.cursor1.line+1,#State.lines do
pos = find(State.lines[i].data, State.search_term, --[[from start]] nil, --[[literal]] true)
if pos then
State.cursor1 = {line=i, pos=pos}
break
end
end
end
if pos == nil then
-- wrap around
for i=1,State.cursor1.line-1 do
pos = find(State.lines[i].data, State.search_term, --[[from start]] nil, --[[literal]] true)
if pos then
State.cursor1 = {line=i, pos=pos}
break
end
end
end
if pos == nil then
-- search current line until cursor
pos = find(State.lines[State.cursor1.line].data, State.search_term, --[[from start]] nil, --[[literal]] true)
if pos and pos < State.cursor1.pos then
State.cursor1.pos = pos
end
end
if pos == nil then
State.cursor1.line = State.search_backup.cursor.line
State.cursor1.pos = State.search_backup.cursor.pos
State.screen_top1.line = State.search_backup.screen_top.line
State.screen_top1.pos = State.search_backup.screen_top.pos
end
if Text.lt1(State.cursor1, State.screen_top1) or Text.lt1(State.screen_bottom1, State.cursor1) then
State.screen_top1.line = State.cursor1.line
local pos = Text.pos_at_start_of_screen_line(State, State.cursor1)
State.screen_top1.pos = pos
end
end
function Text.search_previous(State)
-- search current line before cursor
local pos = rfind(State.lines[State.cursor1.line].data, State.search_term, State.cursor1.pos-1, --[[literal]] true)
if pos then
State.cursor1.pos = pos
end
if pos == nil then
-- search lines above cursor
for i=State.cursor1.line-1,1,-1 do
pos = rfind(State.lines[i].data, State.search_term, --[[from end]] nil, --[[literal]] true)
if pos then
State.cursor1 = {line=i, pos=pos}
break
end
end
end
if pos == nil then
-- wrap around
for i=#State.lines,State.cursor1.line+1,-1 do
pos = rfind(State.lines[i].data, State.search_term, --[[from end]] nil, --[[literal]] true)
if pos then
State.cursor1 = {line=i, pos=pos}
break
end
end
end
if pos == nil then
-- search current line after cursor
pos = rfind(State.lines[State.cursor1.line].data, State.search_term, --[[from end]] nil, --[[literal]] true)
if pos and pos > State.cursor1.pos then
State.cursor1.pos = pos
end
end
if pos == nil then
State.cursor1.line = State.search_backup.cursor.line
State.cursor1.pos = State.search_backup.cursor.pos
State.screen_top1.line = State.search_backup.screen_top.line
State.screen_top1.pos = State.search_backup.screen_top.pos
end
if Text.lt1(State.cursor1, State.screen_top1) or Text.lt1(State.screen_bottom1, State.cursor1) then
State.screen_top1.line = State.cursor1.line
local pos = Text.pos_at_start_of_screen_line(State, State.cursor1)
State.screen_top1.pos = pos
end
end
function find(s, pat, i, plain)
if s == nil then return end
return s:find(pat, i, plain)
end
function rfind(s, pat, i, plain)
if s == nil then return end
local rs = s:reverse()
local rpat = pat:reverse()
if i == nil then i = #s end
local ri = #s - i + 1
local rendpos = rs:find(rpat, ri, plain)
if rendpos == nil then return nil end
local endpos = #s - rendpos + 1
assert (endpos >= #pat)
return endpos-#pat+1
end
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