1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
|
-- text editor, particularly text drawing, horizontal wrap, vertical scrolling
Text = {}
-- draw a line starting from startpos to screen at y between State.left and State.right
-- return y for the next line, and position of start of final screen line drawn
function Text.draw(State, line_index, y, startpos, hide_cursor)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
line_cache.starty = y
line_cache.startpos = startpos
-- wrap long lines
local final_screen_line_starting_pos = startpos -- track value to return
Text.populate_screen_line_starting_pos(State, line_index)
Text.populate_link_offsets(State, line_index)
initialize_color()
assert(#line_cache.screen_line_starting_pos >= 1)
for i=1,#line_cache.screen_line_starting_pos do
local pos = line_cache.screen_line_starting_pos[i]
if pos < startpos then
-- render nothing
--? print('skipping', screen_line)
else
final_screen_line_starting_pos = pos
local screen_line = Text.screen_line(line, line_cache, i)
--? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
local frag_len = utf8.len(screen_line)
-- render any highlights
for _,link_offsets in ipairs(line_cache.link_offsets) do
-- render link decorations
local s,e,filename = unpack(link_offsets)
local lo, hi = Text.clip_wikiword_with_screen_line(line, line_cache, i, s, e)
if lo then
button(State, 'link', {x=State.left+lo, y=y, w=hi-lo, h=State.line_height, color={1,1,1},
icon = icon.hyperlink_decoration,
onpress1 = function()
if file_exists(filename) then
source.switch_to_file(filename)
end
end,
})
end
end
if State.selection1.line then
local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
end
if not hide_cursor and line_index == State.cursor1.line then
-- render search highlight or cursor
if State.search_term then
local data = State.lines[State.cursor1.line].data
local cursor_offset = Text.offset(data, State.cursor1.pos)
if data:sub(cursor_offset, cursor_offset+#State.search_term-1) == State.search_term then
local save_selection = State.selection1
State.selection1 = {line=line_index, pos=State.cursor1.pos+utf8.len(State.search_term)}
local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
State.selection1 = save_selection
end
elseif Focus == 'edit' then
if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
elseif pos + frag_len == State.cursor1.pos then
-- Show cursor at end of line.
-- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
-- It seems useful to see a cursor whether your eye is on the left or right margin.
Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
end
end
end
-- render colorized text
local x = State.left
for frag in screen_line:gmatch('%S*%s*') do
select_color(frag)
App.screen.print(frag, x,y)
x = x+App.width(frag)
end
y = y + State.line_height
if y >= App.screen.height then
break
end
end
end
return y, final_screen_line_starting_pos
end
function Text.screen_line(line, line_cache, i)
local pos = line_cache.screen_line_starting_pos[i]
local offset = Text.offset(line.data, pos)
if i >= #line_cache.screen_line_starting_pos then
return line.data:sub(offset)
end
local endpos = line_cache.screen_line_starting_pos[i+1]-1
local end_offset = Text.offset(line.data, endpos)
return line.data:sub(offset, end_offset)
end
function Text.draw_cursor(State, x, y)
-- blink every 0.5s
if math.floor(Cursor_time*2)%2 == 0 then
App.color(Cursor_color)
love.graphics.rectangle('fill', x,y, 3,State.line_height)
end
State.cursor_x = x
State.cursor_y = y+State.line_height
end
function Text.populate_screen_line_starting_pos(State, line_index)
local line = State.lines[line_index]
if line.mode ~= 'text' then return end
local line_cache = State.line_cache[line_index]
if line_cache.screen_line_starting_pos then
return
end
line_cache.screen_line_starting_pos = {1}
local x = 0
local pos = 1
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
local frag_width = App.width(frag)
--? print('-- frag:', frag, pos, x, frag_width, State.width)
while x + frag_width > State.width do
--? print('frag:', frag, pos, x, frag_width, State.width)
if x < 0.8 * State.width then
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local bpos = Text.nearest_pos_less_than(frag, State.width - x)
-- everything works if bpos == 0, but is a little inefficient
pos = pos + bpos
local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
frag = string.sub(frag, boffset)
--? if bpos > 0 then
--? print('after chop:', frag)
--? end
frag_width = App.width(frag)
end
--? print('screen line:', pos)
table.insert(line_cache.screen_line_starting_pos, pos)
x = 0 -- new screen line
end
x = x + frag_width
pos = pos + utf8.len(frag)
end
end
function Text.populate_link_offsets(State, line_index)
local line = State.lines[line_index]
if line.mode ~= 'text' then return end
local line_cache = State.line_cache[line_index]
if line_cache.link_offsets then
return
end
line_cache.link_offsets = {}
local pos = 1
-- try to wrap at word boundaries
local s, e = 1, 0
while s <= #line.data do
s, e = line.data:find('%[%[%S+%]%]', s)
if s == nil then break end
local word = line.data:sub(s+2, e-2) -- strip out surrounding '[[..]]'
--? print('wikiword:', s, e, word)
table.insert(line_cache.link_offsets, {s, e, word})
s = e + 1
end
end
-- Intersect the filename between byte offsets s,e with the bounds of screen line i.
-- Return the left/right pixel coordinates of of the intersection,
-- or nil if it doesn't intersect with screen line i.
function Text.clip_wikiword_with_screen_line(line, line_cache, i, s, e)
local spos = line_cache.screen_line_starting_pos[i]
local soff = Text.offset(line.data, spos)
if e < soff then
return
end
local eoff
if i < #line_cache.screen_line_starting_pos then
local epos = line_cache.screen_line_starting_pos[i+1]
eoff = Text.offset(line.data, epos)
if s > eoff then
return
end
end
local loff = math.max(s, soff)
local hoff
if eoff then
hoff = math.min(e, eoff)
else
hoff = e
end
--? print(s, e, soff, eoff, loff, hoff)
return App.width(line.data:sub(soff, loff-1)), App.width(line.data:sub(soff, hoff))
end
function Text.text_input(State, t)
if App.mouse_down(1) then return end
if App.ctrl_down() or App.alt_down() or App.cmd_down() then return end
local before = snapshot(State, State.cursor1.line)
--? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
Text.insert_at_cursor(State, t)
if State.cursor_y > App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
end
function Text.insert_at_cursor(State, t)
assert(State.lines[State.cursor1.line].mode == 'text')
local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
Text.clear_screen_line_cache(State, State.cursor1.line)
State.cursor1.pos = State.cursor1.pos+1
end
-- Don't handle any keys here that would trigger text_input above.
function Text.keychord_press(State, chord)
--? print('chord', chord, State.selection1.line, State.selection1.pos)
--== shortcuts that mutate text
if chord == 'return' then
local before_line = State.cursor1.line
local before = snapshot(State, before_line)
Text.insert_return(State)
State.selection1 = {}
if State.cursor_y > App.screen.height - State.line_height then
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
end
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
elseif chord == 'tab' then
local before = snapshot(State, State.cursor1.line)
--? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
Text.insert_at_cursor(State, '\t')
if State.cursor_y > App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
--? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
end
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
elseif chord == 'backspace' then
if State.selection1.line then
Text.delete_selection(State, State.left, State.right)
schedule_save(State)
return
end
local before
if State.cursor1.pos > 1 then
before = snapshot(State, State.cursor1.line)
local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
if byte_start then
if byte_end then
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
else
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
end
State.cursor1.pos = State.cursor1.pos-1
end
elseif State.cursor1.line > 1 then
before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
if State.lines[State.cursor1.line-1].mode == 'drawing' then
table.remove(State.lines, State.cursor1.line-1)
table.remove(State.line_cache, State.cursor1.line-1)
else
-- join lines
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
table.remove(State.lines, State.cursor1.line)
table.remove(State.line_cache, State.cursor1.line)
end
State.cursor1.line = State.cursor1.line-1
end
if State.screen_top1.line > #State.lines then
Text.populate_screen_line_starting_pos(State, #State.lines)
local line_cache = State.line_cache[#State.line_cache]
State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}
elseif Text.lt1(State.cursor1, State.screen_top1) then
State.screen_top1 = {
line=State.cursor1.line,
pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
}
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
end
Text.clear_screen_line_cache(State, State.cursor1.line)
assert(Text.le1(State.screen_top1, State.cursor1))
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
elseif chord == 'delete' then
if State.selection1.line then
Text.delete_selection(State, State.left, State.right)
schedule_save(State)
return
end
local before
if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
before = snapshot(State, State.cursor1.line)
else
before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
end
if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
if byte_start then
if byte_end then
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
else
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
end
-- no change to State.cursor1.pos
end
elseif State.cursor1.line < #State.lines then
if State.lines[State.cursor1.line+1].mode == 'text' then
-- join lines
State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
end
table.remove(State.lines, State.cursor1.line+1)
table.remove(State.line_cache, State.cursor1.line+1)
end
Text.clear_screen_line_cache(State, State.cursor1.line)
schedule_save(State)
record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
--== shortcuts that move the cursor
elseif chord == 'left' then
Text.left(State)
State.selection1 = {}
elseif chord == 'right' then
Text.right(State)
State.selection1 = {}
elseif chord == 'S-left' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.left(State)
elseif chord == 'S-right' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.right(State)
-- C- hotkeys reserved for drawings, so we'll use M-
elseif chord == 'M-left' then
Text.word_left(State)
State.selection1 = {}
elseif chord == 'M-right' then
Text.word_right(State)
State.selection1 = {}
elseif chord == 'M-S-left' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.word_left(State)
elseif chord == 'M-S-right' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.word_right(State)
elseif chord == 'home' then
Text.start_of_line(State)
State.selection1 = {}
elseif chord == 'end' then
Text.end_of_line(State)
State.selection1 = {}
elseif chord == 'S-home' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.start_of_line(State)
elseif chord == 'S-end' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.end_of_line(State)
elseif chord == 'up' then
Text.up(State)
State.selection1 = {}
elseif chord == 'down' then
Text.down(State)
State.selection1 = {}
elseif chord == 'S-up' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.up(State)
elseif chord == 'S-down' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.down(State)
elseif chord == 'pageup' then
Text.pageup(State)
State.selection1 = {}
elseif chord == 'pagedown' then
Text.pagedown(State)
State.selection1 = {}
elseif chord == 'S-pageup' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.pageup(State)
elseif chord == 'S-pagedown' then
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.pagedown(State)
end
end
function Text.insert_return(State)
local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
table.insert(State.line_cache, State.cursor1.line+1, {})
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
Text.clear_screen_line_cache(State, State.cursor1.line)
State.cursor1 = {line=State.cursor1.line+1, pos=1}
end
function Text.pageup(State)
--? print('pageup')
-- duplicate some logic from love.draw
local top2 = Text.to2(State, State.screen_top1)
--? print(App.screen.height)
local y = App.screen.height - State.line_height
while y >= State.top do
--? print(y, top2.line, top2.screen_line, top2.screen_pos)
if State.screen_top1.line == 1 and State.screen_top1.pos == 1 then break end
if State.lines[State.screen_top1.line].mode == 'text' then
y = y - State.line_height
elseif State.lines[State.screen_top1.line].mode == 'drawing' then
y = y - Drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h, State.width)
end
top2 = Text.previous_screen_line(State, top2)
end
State.screen_top1 = Text.to1(State, top2)
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
--? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
--? print('pageup end')
end
function Text.pagedown(State)
--? print('pagedown')
State.screen_top1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
--? print('setting top to', State.screen_top1.line, State.screen_top1.pos)
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
--? print('top now', State.screen_top1.line)
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
--? print('pagedown end')
end
function Text.up(State)
assert(State.lines[State.cursor1.line].mode == 'text')
--? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
if screen_line_starting_pos == 1 then
--? print('cursor is at first screen line of its line')
-- line is done; skip to previous text line
local new_cursor_line = State.cursor1.line
while new_cursor_line > 1 do
new_cursor_line = new_cursor_line-1
if State.lines[new_cursor_line].mode == 'text' then
--? print('found previous text line')
State.cursor1 = {line=new_cursor_line, pos=nil}
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
-- previous text line found, pick its final screen line
--? print('has multiple screen lines')
local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
--? print(#screen_line_starting_pos)
screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
break
end
end
else
-- move up one screen line in current line
assert(screen_line_index > 1)
local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
--? print('cursor pos is now '..tostring(State.cursor1.pos))
end
if Text.lt1(State.cursor1, State.screen_top1) then
State.screen_top1 = {
line=State.cursor1.line,
pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
}
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
end
end
function Text.down(State)
assert(State.lines[State.cursor1.line].mode == 'text')
--? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
assert(State.cursor1.pos)
if Text.cursor_at_final_screen_line(State) then
-- line is done, skip to next text line
--? print('cursor at final screen line of its line')
local new_cursor_line = State.cursor1.line
while new_cursor_line < #State.lines do
new_cursor_line = new_cursor_line+1
if State.lines[new_cursor_line].mode == 'text' then
State.cursor1 = {
line = new_cursor_line,
pos = Text.nearest_cursor_pos(State.lines[new_cursor_line].data, State.cursor_x, State.left),
}
--? print(State.cursor1.pos)
break
end
end
if State.cursor1.line > State.screen_bottom1.line then
--? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(State)
--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
end
else
-- move down one screen line in current line
local scroll_down = Text.le1(State.screen_bottom1, State.cursor1)
--? print('cursor is NOT at final screen line of its line')
local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
--? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
if scroll_down then
--? print('scroll up preserving cursor')
Text.snap_cursor_to_bottom_of_screen(State)
--? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
end
end
--? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
end
function Text.start_of_line(State)
State.cursor1.pos = 1
if Text.lt1(State.cursor1, State.screen_top1) then
State.screen_top1 = {line=State.cursor1.line, pos=State.cursor1.pos} -- copy
end
end
function Text.end_of_line(State)
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State)
end
end
function Text.word_left(State)
-- skip some whitespace
while true do
if State.cursor1.pos == 1 then
break
end
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
break
end
Text.left(State)
end
-- skip some non-whitespace
while true do
Text.left(State)
if State.cursor1.pos == 1 then
break
end
assert(State.cursor1.pos > 1)
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
break
end
end
end
function Text.word_right(State)
-- skip some whitespace
while true do
if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
break
end
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
break
end
Text.right_without_scroll(State)
end
while true do
Text.right_without_scroll(State)
if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
break
end
if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
break
end
end
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State)
end
end
function Text.match(s, pos, pat)
local start_offset = Text.offset(s, pos)
assert(start_offset)
local end_offset = Text.offset(s, pos+1)
assert(end_offset > start_offset)
local curr = s:sub(start_offset, end_offset-1)
return curr:match(pat)
end
function Text.left(State)
assert(State.lines[State.cursor1.line].mode == 'text')
if State.cursor1.pos > 1 then
State.cursor1.pos = State.cursor1.pos-1
else
local new_cursor_line = State.cursor1.line
while new_cursor_line > 1 do
new_cursor_line = new_cursor_line-1
if State.lines[new_cursor_line].mode == 'text' then
State.cursor1 = {
line = new_cursor_line,
pos = utf8.len(State.lines[new_cursor_line].data) + 1,
}
break
end
end
end
if Text.lt1(State.cursor1, State.screen_top1) then
State.screen_top1 = {
line=State.cursor1.line,
pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
}
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
end
end
function Text.right(State)
Text.right_without_scroll(State)
if Text.cursor_out_of_screen(State) then
Text.snap_cursor_to_bottom_of_screen(State)
end
end
function Text.right_without_scroll(State)
assert(State.lines[State.cursor1.line].mode == 'text')
if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
State.cursor1.pos = State.cursor1.pos+1
else
local new_cursor_line = State.cursor1.line
while new_cursor_line <= #State.lines-1 do
new_cursor_line = new_cursor_line+1
if State.lines[new_cursor_line].mode == 'text' then
State.cursor1 = {line=new_cursor_line, pos=1}
break
end
end
end
end
-- result: pos, index of screen line
function Text.pos_at_start_of_screen_line(State, loc1)
Text.populate_screen_line_starting_pos(State, loc1.line)
local line_cache = State.line_cache[loc1.line]
for i=#line_cache.screen_line_starting_pos,1,-1 do
local spos = line_cache.screen_line_starting_pos[i]
if spos <= loc1.pos then
return spos,i
end
end
assert(false)
end
function Text.pos_at_end_of_screen_line(State, loc1)
Text.populate_screen_line_starting_pos(State, loc1.line)
local line_cache = State.line_cache[loc1.line]
local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1
for i=#line_cache.screen_line_starting_pos,1,-1 do
local spos = line_cache.screen_line_starting_pos[i]
if spos <= loc1.pos then
return most_recent_final_pos
end
most_recent_final_pos = spos-1
end
assert(false)
end
function Text.cursor_at_final_screen_line(State)
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
--? print(screen_lines[#screen_lines], State.cursor1.pos)
return screen_lines[#screen_lines] <= State.cursor1.pos
end
function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
local y = State.top
while State.cursor1.line <= #State.lines do
if State.lines[State.cursor1.line].mode == 'text' then
break
end
--? print('cursor skips', State.cursor1.line)
y = y + Drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h, State.width)
State.cursor1.line = State.cursor1.line + 1
end
if State.cursor1.pos == nil then
State.cursor1.pos = 1
end
-- hack: insert a text line at bottom of file if necessary
if State.cursor1.line > #State.lines then
assert(State.cursor1.line == #State.lines+1)
table.insert(State.lines, {mode='text', data=''})
table.insert(State.line_cache, {})
end
--? print(y, App.screen.height, App.screen.height-State.line_height)
if y > App.screen.height - State.line_height then
--? print('scroll up')
Text.snap_cursor_to_bottom_of_screen(State)
end
end
-- should never modify State.cursor1
function Text.snap_cursor_to_bottom_of_screen(State)
--? print('to2:', State.cursor1.line, State.cursor1.pos)
local top2 = Text.to2(State, State.cursor1)
--? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
-- slide to start of screen line
top2.screen_pos = 1 -- start of screen line
--? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
--? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
local y = App.screen.height - State.line_height
-- duplicate some logic from love.draw
while true do
--? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
if top2.line == 1 and top2.screen_line == 1 then break end
if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then
local h = State.line_height
if y - h < State.top then
break
end
y = y - h
else
assert(top2.line > 1)
assert(State.lines[top2.line-1].mode == 'drawing')
-- We currently can't draw partial drawings, so either skip it entirely
-- or not at all.
local h = Drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h, State.width)
if y - h < State.top then
break
end
--? print('skipping drawing of height', h)
y = y - h
end
top2 = Text.previous_screen_line(State, top2)
end
--? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
State.screen_top1 = Text.to1(State, top2)
--? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
--? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
end
function Text.in_line(State, line_index, x,y)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
if line_cache.starty == nil then return false end -- outside current page
if y < line_cache.starty then return false end
Text.populate_screen_line_starting_pos(State, line_index)
return y < line_cache.starty + State.line_height*(#line_cache.screen_line_starting_pos - Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos) + 1)
end
-- convert mx,my in pixels to schema-1 coordinates
function Text.to_pos_on_line(State, line_index, mx, my)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
assert(my >= line_cache.starty)
-- duplicate some logic from Text.draw
local y = line_cache.starty
local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
--? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
local nexty = y + State.line_height
if my < nexty then
-- On all wrapped screen lines but the final one, clicks past end of
-- line position cursor on final character of screen line.
-- (The final screen line positions past end of screen line as always.)
if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then
--? print('past end of non-final line; return')
return line_cache.screen_line_starting_pos[screen_line_index+1]-1
end
local s = string.sub(line.data, screen_line_starting_byte_offset)
--? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
return screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1
end
y = nexty
end
assert(false)
end
function Text.screen_line_width(State, line_index, i)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
local start_pos = line_cache.screen_line_starting_pos[i]
local start_offset = Text.offset(line.data, start_pos)
local screen_line
if i < #line_cache.screen_line_starting_pos then
local past_end_pos = line_cache.screen_line_starting_pos[i+1]
local past_end_offset = Text.offset(line.data, past_end_pos)
screen_line = string.sub(line.data, start_offset, past_end_offset-1)
else
screen_line = string.sub(line.data, start_pos)
end
return App.width(screen_line)
end
function Text.screen_line_index(screen_line_starting_pos, pos)
for i = #screen_line_starting_pos,1,-1 do
if screen_line_starting_pos[i] <= pos then
return i
end
end
end
-- convert x pixel coordinate to pos
-- oblivious to wrapping
-- result: 1 to len+1
function Text.nearest_cursor_pos(line, x, left)
if x < left then
return 1
end
local len = utf8.len(line)
local max_x = left+Text.x(line, len+1)
if x > max_x then
return len+1
end
local leftpos, rightpos = 1, len+1
--? print('-- nearest', x)
while true do
--? print('nearest', x, '^'..line..'$', leftpos, rightpos)
if leftpos == rightpos then
return leftpos
end
local curr = math.floor((leftpos+rightpos)/2)
local currxmin = left+Text.x(line, curr)
local currxmax = left+Text.x(line, curr+1)
--? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
if x-currxmin < currxmax-x then
return curr
else
return curr+1
end
end
if leftpos >= rightpos-1 then
return rightpos
end
if currxmin > x then
rightpos = curr
else
leftpos = curr
end
end
assert(false)
end
-- return the nearest index of line (in utf8 code points) which lies entirely
-- within x pixels of the left margin
-- result: 0 to len+1
function Text.nearest_pos_less_than(line, x)
--? print('', '-- nearest_pos_less_than', line, x)
local len = utf8.len(line)
local max_x = Text.x_after(line, len)
if x > max_x then
return len+1
end
local left, right = 0, len+1
while true do
local curr = math.floor((left+right)/2)
local currxmin = Text.x_after(line, curr+1)
local currxmax = Text.x_after(line, curr+2)
--? print('', x, left, right, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
return curr
end
if left >= right-1 then
return left
end
if currxmin > x then
right = curr
else
left = curr
end
end
assert(false)
end
function Text.x_after(s, pos)
local offset = Text.offset(s, math.min(pos+1, #s+1))
local s_before = s:sub(1, offset-1)
--? print('^'..s_before..'$')
return App.width(s_before)
end
function Text.x(s, pos)
local offset = Text.offset(s, pos)
local s_before = s:sub(1, offset-1)
return App.width(s_before)
end
function Text.to2(State, loc1)
if State.lines[loc1.line].mode == 'drawing' then
return {line=loc1.line, screen_line=1, screen_pos=1}
end
local result = {line=loc1.line}
local line_cache = State.line_cache[loc1.line]
Text.populate_screen_line_starting_pos(State, loc1.line)
for i=#line_cache.screen_line_starting_pos,1,-1 do
local spos = line_cache.screen_line_starting_pos[i]
if spos <= loc1.pos then
result.screen_line = i
result.screen_pos = loc1.pos - spos + 1
break
end
end
assert(result.screen_pos)
return result
end
function Text.to1(State, loc2)
local result = {line=loc2.line, pos=loc2.screen_pos}
if loc2.screen_line > 1 then
result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1
end
return result
end
function Text.eq1(a, b)
return a.line == b.line and a.pos == b.pos
end
function Text.lt1(a, b)
if a.line < b.line then
return true
end
if a.line > b.line then
return false
end
return a.pos < b.pos
end
function Text.le1(a, b)
if a.line < b.line then
return true
end
if a.line > b.line then
return false
end
return a.pos <= b.pos
end
function Text.offset(s, pos1)
if pos1 == 1 then return 1 end
local result = utf8.offset(s, pos1)
if result == nil then
print(pos1, #s, s)
end
assert(result)
return result
end
function Text.previous_screen_line(State, loc2)
if loc2.screen_line > 1 then
return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
elseif loc2.line == 1 then
return loc2
elseif State.lines[loc2.line-1].mode == 'drawing' then
return {line=loc2.line-1, screen_line=1, screen_pos=1}
else
local l = State.lines[loc2.line-1]
Text.populate_screen_line_starting_pos(State, loc2.line-1)
return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
end
end
-- resize helper
function Text.tweak_screen_top_and_cursor(State)
if State.screen_top1.pos == 1 then return end
Text.populate_screen_line_starting_pos(State, State.screen_top1.line)
local line = State.lines[State.screen_top1.line]
local line_cache = State.line_cache[State.screen_top1.line]
for i=2,#line_cache.screen_line_starting_pos do
local pos = line_cache.screen_line_starting_pos[i]
if pos == State.screen_top1.pos then
break
end
if pos > State.screen_top1.pos then
-- make sure screen top is at start of a screen line
local prev = line_cache.screen_line_starting_pos[i-1]
if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
State.screen_top1.pos = prev
else
State.screen_top1.pos = pos
end
break
end
end
-- make sure cursor is on screen
if Text.lt1(State.cursor1, State.screen_top1) then
State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
elseif State.cursor1.line >= State.screen_bottom1.line then
--? print('too low')
if Text.cursor_out_of_screen(State) then
--? print('tweak')
State.cursor1 = {
line=State.screen_bottom1.line,
pos=Text.to_pos_on_line(State, State.screen_bottom1.line, State.right-5, App.screen.height-5),
}
end
end
end
-- slightly expensive since it redraws the screen
function Text.cursor_out_of_screen(State)
edit.draw(State)
return State.cursor_y == nil
-- this approach is cheaper and almost works, except on the final screen
-- where file ends above bottom of screen
--? local botpos = Text.pos_at_start_of_screen_line(State, State.cursor1)
--? local botline1 = {line=State.cursor1.line, pos=botpos}
--? return Text.lt1(State.screen_bottom1, botline1)
end
function Text.redraw_all(State)
--? print('clearing fragments')
State.line_cache = {}
for i=1,#State.lines do
State.line_cache[i] = {}
end
end
function Text.clear_screen_line_cache(State, line_index)
State.line_cache[line_index].screen_line_starting_pos = nil
State.line_cache[line_index].link_offsets = nil
end
function trim(s)
return s:gsub('^%s+', ''):gsub('%s+$', '')
end
function ltrim(s)
return s:gsub('^%s+', '')
end
function rtrim(s)
return s:gsub('%s+$', '')
end
function starts_with(s, prefix)
if #s < #prefix then
return false
end
for i=1,#prefix do
if s:sub(i,i) ~= prefix:sub(i,i) then
return false
end
end
return true
end
function ends_with(s, suffix)
if #s < #suffix then
return false
end
for i=0,#suffix-1 do
if s:sub(#s-i,#s-i) ~= suffix:sub(#suffix-i,#suffix-i) then
return false
end
end
return true
end
|