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path: root/examples/plugin_new_sorting_method.py
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# Compatible with ranger 1.6.0 through 1.7.*
#
# This plugin adds the sorting algorithm called 'random'.  To enable it, type
# ":set sort=random" or create a key binding with ":map oz set sort=random"

from __future__ import (absolute_import, division, print_function)

from random import random

from ranger.container.directory import Directory

Directory.sort_dict['random'] = lambda path: random()
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<pre id='vimCodeElement'>
<span class="SalientComment">## putting the environment together out of editors</span>
<span class="Comment">#</span>
<span class="Comment"># Consists of one editor on the left for recipes and one on the right for the</span>
<span class="Comment"># sandbox.</span>

<span class="muRecipe">def!</span> main [
  <span class="Constant">local-scope</span>
  open-console
  initial-recipe:text<span class="Special"> &lt;- </span>restore <span class="Constant">[recipes.mu]</span>
  initial-sandbox:text<span class="Special"> &lt;- </span>new <span class="Constant">[]</span>
  hide-screen <span class="Constant">0/screen</span>
  env:&amp;:environment<span class="Special"> &lt;- </span>new-programming-environment <span class="Constant">0/screen</span>, initial-recipe, initial-sandbox
  render-all <span class="Constant">0/screen</span>, env, render
  event-loop <span class="Constant">0/screen</span>, <span class="Constant">0/console</span>, env
  <span class="Comment"># never gets here</span>
]

<span class="muData">container</span> environment [
  recipes:&amp;:editor
  current-sandbox:&amp;:editor
  sandbox-in-focus?:bool  <span class="Comment"># false =&gt; cursor in recipes; true =&gt; cursor in current-sandbox</span>
]

<span class="muRecipe">def</span> new-programming-environment screen:&amp;:screen, initial-recipe-contents:text, initial-sandbox-contents:text<span class="muRecipe"> -&gt; </span>result:&amp;:environment, screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  width:num<span class="Special"> &lt;- </span>screen-width screen
  height:num<span class="Special"> &lt;- </span>screen-height screen
  <span class="Comment"># top menu</span>
  result<span class="Special"> &lt;- </span>new <span class="Constant">environment:type</span>
  draw-horizontal screen, <span class="Constant">0</span>, <span class="Constant">0/left</span>, width, <span class="Constant">32/space</span>, <span class="Constant">0/black</span>, <span class="Constant">238/grey</span>
  button-start:num<span class="Special"> &lt;- </span>subtract width, <span class="Constant">20</span>
  button-on-screen?:bool<span class="Special"> &lt;- </span>greater-or-equal button-start, <span class="Constant">0</span>
  assert button-on-screen?, <span class="Constant">[screen too narrow for menu]</span>
  screen<span class="Special"> &lt;- </span>move-cursor screen, <span class="Constant">0/row</span>, button-start
  print screen, <span class="Constant">[ run (F4) ]</span>, <span class="Constant">255/white</span>, <span class="Constant">161/reddish</span>
  <span class="Comment"># dotted line down the middle</span>
  divider:num, _<span class="Special"> &lt;- </span>divide-with-remainder width, <span class="Constant">2</span>
  draw-vertical screen, divider, <span class="Constant">1/top</span>, height, <span class="Constant">9482/vertical-dotted</span>
  <span class="Comment"># recipe editor on the left</span>
  recipes:&amp;:editor<span class="Special"> &lt;- </span>new-editor initial-recipe-contents, screen, <span class="Constant">0/left</span>, divider/right
  <span class="Comment"># sandbox editor on the right</span>
  sandbox-left:num<span class="Special"> &lt;- </span>add divider, <span class="Constant">1</span>
  current-sandbox:&amp;:editor<span class="Special"> &lt;- </span>new-editor initial-sandbox-contents, screen, sandbox-left, width/right
  *result<span class="Special"> &lt;- </span>put *result, <span class="Constant">recipes:offset</span>, recipes
  *result<span class="Special"> &lt;- </span>put *result, <span class="Constant">current-sandbox:offset</span>, current-sandbox
  *result<span class="Special"> &lt;- </span>put *result, <span class="Constant">sandbox-in-focus?:offset</span>, <span class="Constant">0/false</span>
<span class="Constant">  &lt;programming-environment-initialization&gt;</span>
]

<span class="muRecipe">def</span> event-loop screen:&amp;:screen, console:&amp;:console, env:&amp;:environment<span class="muRecipe"> -&gt; </span>screen:&amp;:screen, console:&amp;:console, env:&amp;:environment [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  recipes:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">recipes:offset</span>
  current-sandbox:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">current-sandbox:offset</span>
  sandbox-in-focus?:bool<span class="Special"> &lt;- </span>get *env, <span class="Constant">sandbox-in-focus?:offset</span>
  <span class="Comment"># if we fall behind we'll stop updating the screen, but then we have to</span>
  <span class="Comment"># render the entire screen when we catch up.</span>
  <span class="Comment"># todo: test this</span>
  render-all-on-no-more-events?:bool<span class="Special"> &lt;- </span>copy <span class="Constant">0/false</span>
  <span class="Delimiter">{</span>
    <span class="Comment"># looping over each (keyboard or touch) event as it occurs</span>
<span class="Constant">    +next-event</span>
    e:event, console, found?:bool, quit?:bool<span class="Special"> &lt;- </span>read-event console
    <span class="muControl">loop-unless</span> found?
    <span class="muControl">break-if</span> quit?  <span class="Comment"># only in tests</span>
    trace <span class="Constant">10</span>, <span class="Constant">[app]</span>, <span class="Constant">[next-event]</span>
<span class="Constant">    &lt;handle-event&gt;</span>
    <span class="Comment"># check for global events that will trigger regardless of which editor has focus</span>
    <span class="Delimiter">{</span>
      k:num, is-keycode?:bool<span class="Special"> &lt;- </span>maybe-convert e:event, <span class="Constant">keycode:variant</span>
      <span class="muControl">break-unless</span> is-keycode?
<span class="Constant">      &lt;global-keypress&gt;</span>
    <span class="Delimiter">}</span>
    <span class="Delimiter">{</span>
      c:char, is-unicode?:bool<span class="Special"> &lt;- </span>maybe-convert e:event, <span class="Constant">text:variant</span>
      <span class="muControl">break-unless</span> is-unicode?
<span class="Constant">      &lt;global-type&gt;</span>
    <span class="Delimiter">}</span>
    <span class="Comment"># 'touch' event - send to both sides, see what picks it up</span>
    <span class="Delimiter">{</span>
      t:touch-event, is-touch?:bool<span class="Special"> &lt;- </span>maybe-convert e:event, <span class="Constant">touch:variant</span>
      <span class="muControl">break-unless</span> is-touch?
      <span class="Comment"># ignore all but 'left-click' events for now</span>
      <span class="Comment"># todo: test this</span>
      touch-type:num<span class="Special"> &lt;- </span>get t, <span class="Constant">type:offset</span>
      is-left-click?:bool<span class="Special"> &lt;- </span>equal touch-type, <span class="Constant">65513/mouse-left</span>
      <span class="muControl">loop-unless</span> is-left-click?, <span class="Constant">+next-event:label</span>
      click-row:num<span class="Special"> &lt;- </span>get t, <span class="Constant">row:offset</span>
      click-column:num<span class="Special"> &lt;- </span>get t, <span class="Constant">column:offset</span>
      <span class="Comment"># later exceptions for non-editor touches will go here</span>
<span class="Constant">      &lt;global-touch&gt;</span>
      <span class="Comment"># send to both editors</span>
      _<span class="Special"> &lt;- </span>move-cursor-in-editor screen, recipes, t
      sandbox-in-focus?:bool<span class="Special"> &lt;- </span>move-cursor-in-editor screen, current-sandbox, t
      *env<span class="Special"> &lt;- </span>put *env, <span class="Constant">sandbox-in-focus?:offset</span>, sandbox-in-focus?
      screen<span class="Special"> &lt;- </span>update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
      <span class="muControl">loop</span> <span class="Constant">+next-event:label</span>
    <span class="Delimiter">}</span>
    <span class="Comment"># 'resize' event - redraw editor</span>
    <span class="Comment"># todo: test this after supporting resize in assume-console</span>
    <span class="Delimiter">{</span>
      r:resize-event, is-resize?:bool<span class="Special"> &lt;- </span>maybe-convert e:event, <span class="Constant">resize:variant</span>
      <span class="muControl">break-unless</span> is-resize?
      <span class="Comment"># if more events, we're still resizing; wait until we stop</span>
      more-events?:bool<span class="Special"> &lt;- </span>has-more-events? console
      <span class="Delimiter">{</span>
        <span class="muControl">break-unless</span> more-events?
        render-all-on-no-more-events?<span class="Special"> &lt;- </span>copy <span class="Constant">1/true</span>  <span class="Comment"># no rendering now, full rendering on some future event</span>
      <span class="Delimiter">}</span>
      <span class="Delimiter">{</span>
        <span class="muControl">break-if</span> more-events?
        env, screen<span class="Special"> &lt;- </span>resize screen, env
        screen<span class="Special"> &lt;- </span>render-all screen, env, render-without-moving-cursor
        render-all-on-no-more-events?<span class="Special"> &lt;- </span>copy <span class="Constant">0/false</span>  <span class="Comment"># full render done</span>
      <span class="Delimiter">}</span>
      <span class="muControl">loop</span> <span class="Constant">+next-event:label</span>
    <span class="Delimiter">}</span>
    <span class="Comment"># if it's not global and not a touch event, send to appropriate editor</span>
    <span class="Delimiter">{</span>
      hide-screen screen
      sandbox-in-focus?:bool<span class="Special"> &lt;- </span>get *env, <span class="Constant">sandbox-in-focus?:offset</span>
      <span class="Delimiter">{</span>
        <span class="muControl">break-if</span> sandbox-in-focus?
        screen, recipes, render?:bool<span class="Special"> &lt;- </span>handle-keyboard-event screen, recipes, e:event
        <span class="Comment"># refresh screen only if no more events</span>
        <span class="Comment"># if there are more events to process, wait for them to clear up, then make sure you render-all afterward.</span>
        more-events?:bool<span class="Special"> &lt;- </span>has-more-events? console
        <span class="Delimiter">{</span>
          <span class="muControl">break-unless</span> more-events?
          render-all-on-no-more-events?<span class="Special"> &lt;- </span>copy <span class="Constant">1/true</span>  <span class="Comment"># no rendering now, full rendering on some future event</span>
          <span class="muControl">jump</span> <span class="Constant">+finish-event:label</span>
        <span class="Delimiter">}</span>
        <span class="Delimiter">{</span>
          <span class="muControl">break-if</span> more-events?
          <span class="Delimiter">{</span>
            <span class="muControl">break-unless</span> render-all-on-no-more-events?
            <span class="Comment"># no more events, and we have to force render</span>
            screen<span class="Special"> &lt;- </span>render-all screen, env, render
            render-all-on-no-more-events?<span class="Special"> &lt;- </span>copy <span class="Constant">0/false</span>
            <span class="muControl">jump</span> <span class="Constant">+finish-event:label</span>
          <span class="Delimiter">}</span>
          <span class="Comment"># no more events, no force render</span>
          <span class="Delimiter">{</span>
            <span class="muControl">break-unless</span> render?
            screen<span class="Special"> &lt;- </span>render-recipes screen, env, render
            <span class="muControl">jump</span> <span class="Constant">+finish-event:label</span>
          <span class="Delimiter">}</span>
        <span class="Delimiter">}</span>
      <span class="Delimiter">}</span>
      <span class="Delimiter">{</span>
        <span class="muControl">break-unless</span> sandbox-in-focus?
        screen, current-sandbox, render?:bool<span class="Special"> &lt;- </span>handle-keyboard-event screen, current-sandbox, e:event
        <span class="Comment"># refresh screen only if no more events</span>
        <span class="Comment"># if there are more events to process, wait for them to clear up, then make sure you render-all afterward.</span>
        more-events?:bool<span class="Special"> &lt;- </span>has-more-events? console
        <span class="Delimiter">{</span>
          <span class="muControl">break-unless</span> more-events?
          render-all-on-no-more-events?<span class="Special"> &lt;- </span>copy <span class="Constant">1/true</span>  <span class="Comment"># no rendering now, full rendering on some future event</span>
          <span class="muControl">jump</span> <span class="Constant">+finish-event:label</span>
        <span class="Delimiter">}</span>
        <span class="Delimiter">{</span>
          <span class="muControl">break-if</span> more-events?
          <span class="Delimiter">{</span>
            <span class="muControl">break-unless</span> render-all-on-no-more-events?
            <span class="Comment"># no more events, and we have to force render</span>
            screen<span class="Special"> &lt;- </span>render-all screen, env, render
            render-all-on-no-more-events?<span class="Special"> &lt;- </span>copy <span class="Constant">0/false</span>
            <span class="muControl">jump</span> <span class="Constant">+finish-event:label</span>
          <span class="Delimiter">}</span>
          <span class="Comment"># no more events, no force render</span>
          <span class="Delimiter">{</span>
            <span class="muControl">break-unless</span> render?
            screen<span class="Special"> &lt;- </span>render-sandbox-side screen, env, render
            <span class="muControl">jump</span> <span class="Constant">+finish-event:label</span>
          <span class="Delimiter">}</span>
        <span class="Delimiter">}</span>
      <span class="Delimiter">}</span>
<span class="Constant">      +finish-event</span>
      screen<span class="Special"> &lt;- </span>update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
      show-screen screen
    <span class="Delimiter">}</span>
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
]

<span class="muRecipe">def</span> resize screen:&amp;:screen, env:&amp;:environment<span class="muRecipe"> -&gt; </span>env:&amp;:environment, screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  clear-screen screen  <span class="Comment"># update screen dimensions</span>
  width:num<span class="Special"> &lt;- </span>screen-width screen
  divider:num, _<span class="Special"> &lt;- </span>divide-with-remainder width, <span class="Constant">2</span>
  <span class="Comment"># update recipe editor</span>
  recipes:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">recipes:offset</span>
  right:num<span class="Special"> &lt;- </span>subtract divider, <span class="Constant">1</span>
  *recipes<span class="Special"> &lt;- </span>put *recipes, <span class="Constant">right:offset</span>, right
  <span class="Comment"># reset cursor (later we'll try to preserve its position)</span>
  *recipes<span class="Special"> &lt;- </span>put *recipes, <span class="Constant">cursor-row:offset</span>, <span class="Constant">1</span>
  *recipes<span class="Special"> &lt;- </span>put *recipes, <span class="Constant">cursor-column:offset</span>, <span class="Constant">0</span>
  <span class="Comment"># update sandbox editor</span>
  current-sandbox:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">current-sandbox:offset</span>
  left:num<span class="Special"> &lt;- </span>add divider, <span class="Constant">1</span>
  *current-sandbox<span class="Special"> &lt;- </span>put *current-sandbox, <span class="Constant">left:offset</span>, left
  right:num<span class="Special"> &lt;- </span>subtract width, <span class="Constant">1</span>
  *current-sandbox<span class="Special"> &lt;- </span>put *current-sandbox, <span class="Constant">right:offset</span>, right
  <span class="Comment"># reset cursor (later we'll try to preserve its position)</span>
  *current-sandbox<span class="Special"> &lt;- </span>put *current-sandbox, <span class="Constant">cursor-row:offset</span>, <span class="Constant">1</span>
  *current-sandbox<span class="Special"> &lt;- </span>put *current-sandbox, <span class="Constant">cursor-column:offset</span>, left
]

<span class="Comment"># Variant of 'render' that updates cursor-row and cursor-column based on</span>
<span class="Comment"># before-cursor (rather than the other way around). If before-cursor moves</span>
<span class="Comment"># off-screen, it resets cursor-row and cursor-column.</span>
<span class="muRecipe">def</span> render-without-moving-cursor screen:&amp;:screen, editor:&amp;:editor<span class="muRecipe"> -&gt; </span>last-row:num, last-column:num, screen:&amp;:screen, editor:&amp;:editor [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  <span class="muControl">return-unless</span> editor, <span class="Constant">1/top</span>, <span class="Constant">0/left</span>, screen/same-as-ingredient:<span class="Constant">0</span>, editor/same-as-ingredient:<span class="Constant">1</span>
  left:num<span class="Special"> &lt;- </span>get *editor, <span class="Constant">left:offset</span>
  screen-height:num<span class="Special"> &lt;- </span>screen-height screen
  right:num<span class="Special"> &lt;- </span>get *editor, <span class="Constant">right:offset</span>
  curr:&amp;:duplex-list:char<span class="Special"> &lt;- </span>get *editor, <span class="Constant">top-of-screen:offset</span>
  prev:&amp;:duplex-list:char<span class="Special"> &lt;- </span>copy curr  <span class="Comment"># just in case curr becomes null and we can't compute prev</span>
  curr<span class="Special"> &lt;- </span>next curr
<span class="Constant">  +render-loop-initialization</span>
  color:num<span class="Special"> &lt;- </span>copy <span class="Constant">7/white</span>
  row:num<span class="Special"> &lt;- </span>copy <span class="Constant">1/top</span>
  column:num<span class="Special"> &lt;- </span>copy left
  <span class="Comment"># save before-cursor</span>
  old-before-cursor:&amp;:duplex-list:char<span class="Special"> &lt;- </span>get *editor, <span class="Constant">before-cursor:offset</span>
  <span class="Comment"># initialze cursor-row/cursor-column/before-cursor to the top of the screen</span>
  <span class="Comment"># by default</span>
  *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">cursor-row:offset</span>, row
  *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">cursor-column:offset</span>, column
  top-of-screen:&amp;:duplex-list:char<span class="Special"> &lt;- </span>get *editor, <span class="Constant">top-of-screen:offset</span>
  *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">before-cursor:offset</span>, top-of-screen
  screen<span class="Special"> &lt;- </span>move-cursor screen, row, column
  <span class="Delimiter">{</span>
<span class="Constant">    +next-character</span>
    <span class="muControl">break-unless</span> curr
    off-screen?:bool<span class="Special"> &lt;- </span>greater-or-equal row, screen-height
    <span class="muControl">break-if</span> off-screen?
    <span class="Comment"># if we find old-before-cursor still on the new resized screen, update</span>
    <span class="Comment"># editor.cursor-row and editor.cursor-column based on</span>
    <span class="Comment"># old-before-cursor</span>
    <span class="Delimiter">{</span>
      at-cursor?:bool<span class="Special"> &lt;- </span>equal old-before-cursor, prev
      <span class="muControl">break-unless</span> at-cursor?
      *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">cursor-row:offset</span>, row
      *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">cursor-column:offset</span>, column
      *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">before-cursor:offset</span>, old-before-cursor
    <span class="Delimiter">}</span>
    c:char<span class="Special"> &lt;- </span>get *curr, <span class="Constant">value:offset</span>
<span class="Constant">    &lt;character-c-received&gt;</span>
    <span class="Delimiter">{</span>
      <span class="Comment"># newline? move to left rather than 0</span>
      newline?:bool<span class="Special"> &lt;- </span>equal c, <span class="Constant">10/newline</span>
      <span class="muControl">break-unless</span> newline?
      <span class="Comment"># clear rest of line in this window</span>
      clear-line-until screen, right
      <span class="Comment"># skip to next line</span>
      row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
      column<span class="Special"> &lt;- </span>copy left
      screen<span class="Special"> &lt;- </span>move-cursor screen, row, column
      curr<span class="Special"> &lt;- </span>next curr
      prev<span class="Special"> &lt;- </span>next prev
      <span class="muControl">loop</span> <span class="Constant">+next-character:label</span>
    <span class="Delimiter">}</span>
    <span class="Delimiter">{</span>
      <span class="Comment"># at right? wrap. even if there's only one more letter left; we need</span>
      <span class="Comment"># room for clicking on the cursor after it.</span>
      at-right?:bool<span class="Special"> &lt;- </span>equal column, right
      <span class="muControl">break-unless</span> at-right?
      <span class="Comment"># print wrap icon</span>
      wrap-icon:char<span class="Special"> &lt;- </span>copy <span class="Constant">8617/loop-back-to-left</span>
      print screen, wrap-icon, <span class="Constant">245/grey</span>
      column<span class="Special"> &lt;- </span>copy left
      row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
      screen<span class="Special"> &lt;- </span>move-cursor screen, row, column
      <span class="Comment"># don't increment curr</span>
      <span class="muControl">loop</span> <span class="Constant">+next-character:label</span>
    <span class="Delimiter">}</span>
    print screen, c, color
    curr<span class="Special"> &lt;- </span>next curr
    prev<span class="Special"> &lt;- </span>next prev
    column<span class="Special"> &lt;- </span>add column, <span class="Constant">1</span>
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
  <span class="Comment"># save first character off-screen</span>
  *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">bottom-of-screen:offset</span>, curr
  *editor<span class="Special"> &lt;- </span>put *editor, <span class="Constant">bottom:offset</span>, row
  <span class="muControl">return</span> row, column, screen/same-as-ingredient:<span class="Constant">0</span>, editor/same-as-ingredient:<span class="Constant">1</span>
]


<span class="muScenario">scenario</span> point-at-multiple-editors [
  <span class="Constant">local-scope</span>
  trace-until <span class="Constant">100/app</span>  <span class="Comment"># trace too long</span>
  assume-screen <span class="Constant">30/width</span>, <span class="Constant">5/height</span>
  <span class="Comment"># initialize both halves of screen</span>
  env:&amp;:environment<span class="Special"> &lt;- </span>new-programming-environment screen, <span class="Constant">[abc]</span>, <span class="Constant">[def]</span>
  <span class="Comment"># focus on both sides</span>
  assume-console [
    left-click <span class="Constant">1</span>, <span class="Constant">1</span>
    left-click <span class="Constant">1</span>, <span class="Constant">17</span>
  ]
  <span class="Comment"># check cursor column in each</span>
  run [
    event-loop screen, console, env
    recipes:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">recipes:offset</span>
    <span class="Constant">5</span>:num/<span class="Special">raw &lt;- </span>get *recipes, <span class="Constant">cursor-column:offset</span>
    sandbox:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">current-sandbox:offset</span>
    <span class="Constant">7</span>:num/<span class="Special">raw &lt;- </span>get *sandbox, <span class="Constant">cursor-column:offset</span>
  ]
  memory-should-contain [
    <span class="Constant">5</span><span class="Special"> &lt;- </span><span class="Constant">1</span>
    <span class="Constant">7</span><span class="Special"> &lt;- </span><span class="Constant">17</span>
  ]
]

<span class="muScenario">scenario</span> edit-multiple-editors [
  <span class="Constant">local-scope</span>
  trace-until <span class="Constant">100/app</span>  <span class="Comment"># trace too long</span>
  assume-screen <span class="Constant">30/width</span>, <span class="Constant">5/height</span>
  <span class="Comment"># initialize both halves of screen</span>
  env:&amp;:environment<span class="Special"> &lt;- </span>new-programming-environment screen, <span class="Constant">[abc]</span>, <span class="Constant">[def]</span>
  render-all screen, env, render
  <span class="Comment"># type one letter in each of them</span>
  assume-console [
    left-click <span class="Constant">1</span>, <span class="Constant">1</span>
    type <span class="Constant">[0]</span>
    left-click <span class="Constant">1</span>, <span class="Constant">17</span>
    type <span class="Constant">[1]</span>
  ]
  run [
    event-loop screen, console, env
    recipes:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">recipes:offset</span>
    <span class="Constant">5</span>:num/<span class="Special">raw &lt;- </span>get *recipes, <span class="Constant">cursor-column:offset</span>
    sandbox:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">current-sandbox:offset</span>
    <span class="Constant">7</span>:num/<span class="Special">raw &lt;- </span>get *sandbox, <span class="Constant">cursor-column:offset</span>
  ]
  screen-should-contain [
   <span class="Constant"> .           run (F4)           .  # this line has a different background, but we don't test that yet</span>
   <span class="Constant"> .a0bc           ╎d1ef          .</span>
<span class="Constant">    .╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╎──────────────.</span>
   <span class="Constant"> .               ╎              .</span>
  ]
  memory-should-contain [
    <span class="Constant">5</span><span class="Special"> &lt;- </span><span class="Constant">2</span>  <span class="Comment"># cursor column of recipe editor</span>
    <span class="Constant">7</span><span class="Special"> &lt;- </span><span class="Constant">18</span>  <span class="Comment"># cursor column of sandbox editor</span>
  ]
  <span class="Comment"># show the cursor at the right window</span>
  run [
    cursor:char<span class="Special"> &lt;- </span>copy <span class="Constant">9251/␣</span>
    print screen, cursor
  ]
  screen-should-contain [
   <span class="Constant"> .           run (F4)           .</span>
   <span class="Constant"> .a0bc           ╎d1␣f          .</span>
<span class="Constant">    .╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╎──────────────.</span>
   <span class="Constant"> .               ╎              .</span>
  ]
]

<span class="muScenario">scenario</span> multiple-editors-cover-only-their-own-areas [
  <span class="Constant">local-scope</span>
  trace-until <span class="Constant">100/app</span>  <span class="Comment"># trace too long</span>
  assume-screen <span class="Constant">60/width</span>, <span class="Constant">10/height</span>
  run [
    env:&amp;:environment<span class="Special"> &lt;- </span>new-programming-environment screen, <span class="Constant">[abc]</span>, <span class="Constant">[def]</span>
    render-all screen, env, render
  ]
  <span class="Comment"># divider isn't messed up</span>
  screen-should-contain [
   <span class="Constant"> .                                         run (F4)           .</span>
   <span class="Constant"> .abc                           ╎def                          .</span>
<span class="Constant">    .╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╎─────────────────────────────.</span>
   <span class="Constant"> .                              ╎                             .</span>
   <span class="Constant"> .                              ╎                             .</span>
  ]
]

<span class="muScenario">scenario</span> editor-in-focus-keeps-cursor [
  <span class="Constant">local-scope</span>
  trace-until <span class="Constant">100/app</span>  <span class="Comment"># trace too long</span>
  assume-screen <span class="Constant">30/width</span>, <span class="Constant">5/height</span>
  env:&amp;:environment<span class="Special"> &lt;- </span>new-programming-environment screen, <span class="Constant">[abc]</span>, <span class="Constant">[def]</span>
  render-all screen, env, render
  <span class="Comment"># initialize programming environment and highlight cursor</span>
  assume-console <span class="Constant">[]</span>
  run [
    event-loop screen, console, env
    cursor:char<span class="Special"> &lt;- </span>copy <span class="Constant">9251/␣</span>
    print screen, cursor
  ]
  <span class="Comment"># is cursor at the right place?</span>
  screen-should-contain [
   <span class="Constant"> .           run (F4)           .</span>
   <span class="Constant"> .␣bc            ╎def           .</span>
<span class="Constant">    .╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╎──────────────.</span>
   <span class="Constant"> .               ╎              .</span>
  ]
  <span class="Comment"># now try typing a letter</span>
  assume-console [
    type <span class="Constant">[z]</span>
  ]
  run [
    event-loop screen, console, env
    cursor:char<span class="Special"> &lt;- </span>copy <span class="Constant">9251/␣</span>
    print screen, cursor
  ]
  <span class="Comment"># cursor should still be right</span>
  screen-should-contain [
   <span class="Constant"> .           run (F4)           .</span>
   <span class="Constant"> .z␣bc           ╎def           .</span>
<span class="Constant">    .╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╎──────────────.</span>
   <span class="Constant"> .               ╎              .</span>
  ]
]

<span class="muScenario">scenario</span> backspace-in-sandbox-editor-joins-lines [
  <span class="Constant">local-scope</span>
  trace-until <span class="Constant">100/app</span>  <span class="Comment"># trace too long</span>
  assume-screen <span class="Constant">30/width</span>, <span class="Constant">5/height</span>
  <span class="Comment"># initialize sandbox side with two lines</span>
  s:text<span class="Special"> &lt;- </span>new <span class="Constant">[abc</span>
<span class="Constant">def]</span>
  env:&amp;:environment<span class="Special"> &lt;- </span>new-programming-environment screen, <span class="Constant">[]</span>, s:text
  render-all screen, env, render
  screen-should-contain [
   <span class="Constant"> .           run (F4)           .</span>
   <span class="Constant"> .               ╎abc           .</span>
   <span class="Constant"> .╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╎def           .</span>
   <span class="Constant"> .               ╎──────────────.</span>
   <span class="Constant"> .               ╎              .</span>
  ]
  <span class="Comment"># position cursor at start of second line and hit backspace</span>
  assume-console [
    left-click <span class="Constant">2</span>, <span class="Constant">16</span>
    press backspace
  ]
  run [
    event-loop screen, console, env
    cursor:char<span class="Special"> &lt;- </span>copy <span class="Constant">9251/␣</span>
    print screen, cursor
  ]
  <span class="Comment"># cursor moves to end of old line</span>
  screen-should-contain [
   <span class="Constant"> .           run (F4)           .</span>
   <span class="Constant"> .               ╎abc␣ef        .</span>
<span class="Constant">    .╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╎──────────────.</span>
   <span class="Constant"> .               ╎              .</span>
  ]
]

<span class="muRecipe">def</span> render-all screen:&amp;:screen, env:&amp;:environment, <span class="Delimiter">{</span>render-editor: (recipe (address screen) (address editor)<span class="muRecipe"> -&gt; </span>number number (address screen) (address editor))<span class="Delimiter">}</span><span class="muRecipe"> -&gt; </span>screen:&amp;:screen, env:&amp;:environment [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  trace <span class="Constant">10</span>, <span class="Constant">[app]</span>, <span class="Constant">[render all]</span>
  hide-screen screen
  <span class="Comment"># top menu</span>
  trace <span class="Constant">11</span>, <span class="Constant">[app]</span>, <span class="Constant">[render top menu]</span>
  width:num<span class="Special"> &lt;- </span>screen-width screen
  draw-horizontal screen, <span class="Constant">0</span>, <span class="Constant">0/left</span>, width, <span class="Constant">32/space</span>, <span class="Constant">0/black</span>, <span class="Constant">238/grey</span>
  button-start:num<span class="Special"> &lt;- </span>subtract width, <span class="Constant">20</span>
  button-on-screen?:bool<span class="Special"> &lt;- </span>greater-or-equal button-start, <span class="Constant">0</span>
  assert button-on-screen?, <span class="Constant">[screen too narrow for menu]</span>
  screen<span class="Special"> &lt;- </span>move-cursor screen, <span class="Constant">0/row</span>, button-start
  print screen, <span class="Constant">[ run (F4) ]</span>, <span class="Constant">255/white</span>, <span class="Constant">161/reddish</span>
  <span class="Comment"># dotted line down the middle</span>
  trace <span class="Constant">11</span>, <span class="Constant">[app]</span>, <span class="Constant">[render divider]</span>
  divider:num, _<span class="Special"> &lt;- </span>divide-with-remainder width, <span class="Constant">2</span>
  height:num<span class="Special"> &lt;- </span>screen-height screen
  draw-vertical screen, divider, <span class="Constant">1/top</span>, height, <span class="Constant">9482/vertical-dotted</span>
  <span class="Comment">#</span>
  screen<span class="Special"> &lt;- </span>render-recipes screen, env, render-editor
  screen<span class="Special"> &lt;- </span>render-sandbox-side screen, env, render-editor
<span class="Constant">  &lt;render-components-end&gt;</span>
  <span class="Comment">#</span>
  recipes:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">recipes:offset</span>
  current-sandbox:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">current-sandbox:offset</span>
  sandbox-in-focus?:bool<span class="Special"> &lt;- </span>get *env, <span class="Constant">sandbox-in-focus?:offset</span>
  screen<span class="Special"> &lt;- </span>update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
  <span class="Comment">#</span>
  show-screen screen
]

<span class="muRecipe">def</span> render-recipes screen:&amp;:screen, env:&amp;:environment, <span class="Delimiter">{</span>render-editor: (recipe (address screen) (address editor)<span class="muRecipe"> -&gt; </span>number number (address screen) (address editor))<span class="Delimiter">}</span><span class="muRecipe"> -&gt; </span>screen:&amp;:screen, env:&amp;:environment [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  trace <span class="Constant">11</span>, <span class="Constant">[app]</span>, <span class="Constant">[render recipes]</span>
  recipes:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">recipes:offset</span>
  <span class="Comment"># render recipes</span>
  left:num<span class="Special"> &lt;- </span>get *recipes, <span class="Constant">left:offset</span>
  right:num<span class="Special"> &lt;- </span>get *recipes, <span class="Constant">right:offset</span>
  row:num, column:num, screen<span class="Special"> &lt;- </span>call render-editor, screen, recipes
  clear-line-until screen, right
  row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
<span class="Constant">  &lt;render-recipe-components-end&gt;</span>
  <span class="Comment"># draw dotted line after recipes</span>
  draw-horizontal screen, row, left, right, <span class="Constant">9480/horizontal-dotted</span>
  row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
  clear-screen-from screen, row, left, left, right
]

<span class="Comment"># replaced in a later layer</span>
<span class="muRecipe">def</span> render-sandbox-side screen:&amp;:screen, env:&amp;:environment, <span class="Delimiter">{</span>render-editor: (recipe (address screen) (address editor)<span class="muRecipe"> -&gt; </span>number number (address screen) (address editor))<span class="Delimiter">}</span><span class="muRecipe"> -&gt; </span>screen:&amp;:screen, env:&amp;:environment [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  current-sandbox:&amp;:editor<span class="Special"> &lt;- </span>get *env, <span class="Constant">current-sandbox:offset</span>
  left:num<span class="Special"> &lt;- </span>get *current-sandbox, <span class="Constant">left:offset</span>
  right:num<span class="Special"> &lt;- </span>get *current-sandbox, <span class="Constant">right:offset</span>
  row:num, column:num, screen, current-sandbox<span class="Special"> &lt;- </span>call render-editor, screen, current-sandbox
  clear-line-until screen, right
  row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
  <span class="Comment"># draw solid line after code (you'll see why in later layers)</span>
  draw-horizontal screen, row, left, right
  row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
  clear-screen-from screen, row, left, left, right
]

<span class="muRecipe">def</span> update-cursor screen:&amp;:screen, recipes:&amp;:editor, current-sandbox:&amp;:editor, sandbox-in-focus?:bool, env:&amp;:environment<span class="muRecipe"> -&gt; </span>screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
<span class="Constant">  &lt;update-cursor-special-cases&gt;</span>
  <span class="Delimiter">{</span>
    <span class="muControl">break-if</span> sandbox-in-focus?
    cursor-row:num<span class="Special"> &lt;- </span>get *recipes, <span class="Constant">cursor-row:offset</span>
    cursor-column:num<span class="Special"> &lt;- </span>get *recipes, <span class="Constant">cursor-column:offset</span>
  <span class="Delimiter">}</span>
  <span class="Delimiter">{</span>
    <span class="muControl">break-unless</span> sandbox-in-focus?
    cursor-row:num<span class="Special"> &lt;- </span>get *current-sandbox, <span class="Constant">cursor-row:offset</span>
    cursor-column:num<span class="Special"> &lt;- </span>get *current-sandbox, <span class="Constant">cursor-column:offset</span>
  <span class="Delimiter">}</span>
  screen<span class="Special"> &lt;- </span>move-cursor screen, cursor-row, cursor-column
]

<span class="Comment"># like 'render' for texts, but with colorization for comments like in the editor</span>
<span class="muRecipe">def</span> render-code screen:&amp;:screen, s:text, left:num, right:num, row:num<span class="muRecipe"> -&gt; </span>row:num, screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  <span class="muControl">return-unless</span> s
  color:num<span class="Special"> &lt;- </span>copy <span class="Constant">7/white</span>
  column:num<span class="Special"> &lt;- </span>copy left
  screen<span class="Special"> &lt;- </span>move-cursor screen, row, column
  screen-height:num<span class="Special"> &lt;- </span>screen-height screen
  i:num<span class="Special"> &lt;- </span>copy <span class="Constant">0</span>
  len:num<span class="Special"> &lt;- </span>length *s
  <span class="Delimiter">{</span>
<span class="Constant">    +next-character</span>
    done?:bool<span class="Special"> &lt;- </span>greater-or-equal i, len
    <span class="muControl">break-if</span> done?
    done?<span class="Special"> &lt;- </span>greater-or-equal row, screen-height
    <span class="muControl">break-if</span> done?
    c:char<span class="Special"> &lt;- </span>index *s, i
    <span class="Constant">&lt;character-c-received&gt;</span>  <span class="Comment"># only line different from render</span>
    <span class="Delimiter">{</span>
      <span class="Comment"># at right? wrap.</span>
      at-right?:bool<span class="Special"> &lt;- </span>equal column, right
      <span class="muControl">break-unless</span> at-right?
      <span class="Comment"># print wrap icon</span>
      wrap-icon:char<span class="Special"> &lt;- </span>copy <span class="Constant">8617/loop-back-to-left</span>
      print screen, wrap-icon, <span class="Constant">245/grey</span>
      column<span class="Special"> &lt;- </span>copy left
      row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
      screen<span class="Special"> &lt;- </span>move-cursor screen, row, column
      <span class="muControl">loop</span> <span class="Constant">+next-character:label</span>  <span class="Comment"># retry i</span>
    <span class="Delimiter">}</span>
    i<span class="Special"> &lt;- </span>add i, <span class="Constant">1</span>
    <span class="Delimiter">{</span>
      <span class="Comment"># newline? move to left rather than 0</span>
      newline?:bool<span class="Special"> &lt;- </span>equal c, <span class="Constant">10/newline</span>
      <span class="muControl">break-unless</span> newline?
      <span class="Comment"># clear rest of line in this window</span>
      <span class="Delimiter">{</span>
        done?:bool<span class="Special"> &lt;- </span>greater-than column, right
        <span class="muControl">break-if</span> done?
        space:char<span class="Special"> &lt;- </span>copy <span class="Constant">32/space</span>
        print screen, space
        column<span class="Special"> &lt;- </span>add column, <span class="Constant">1</span>
        <span class="muControl">loop</span>
      <span class="Delimiter">}</span>
      row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
      column<span class="Special"> &lt;- </span>copy left
      screen<span class="Special"> &lt;- </span>move-cursor screen, row, column
      <span class="muControl">loop</span> <span class="Constant">+next-character:label</span>
    <span class="Delimiter">}</span>
    print screen, c, color
    column<span class="Special"> &lt;- </span>add column, <span class="Constant">1</span>
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
  was-at-left?:bool<span class="Special"> &lt;- </span>equal column, left
  clear-line-until screen, right
  <span class="Delimiter">{</span>
    <span class="muControl">break-if</span> was-at-left?
    row<span class="Special"> &lt;- </span>add row, <span class="Constant">1</span>
  <span class="Delimiter">}</span>
  move-cursor screen, row, left
]

<span class="Comment"># ctrl-l - redraw screen (just in case it printed junk somehow)</span>

<span class="muRecipe">after</span> <span class="Constant">&lt;global-type&gt;</span> [
  <span class="Delimiter">{</span>
    redraw-screen?:bool<span class="Special"> &lt;- </span>equal c, <span class="Constant">12/ctrl-l</span>
    <span class="muControl">break-unless</span> redraw-screen?
    screen<span class="Special"> &lt;- </span>render-all screen, env:&amp;:environment, render
    sync-screen screen
    <span class="muControl">loop</span> <span class="Constant">+next-event:label</span>
  <span class="Delimiter">}</span>
]

<span class="Comment"># ctrl-n - switch focus</span>
<span class="Comment"># todo: test this</span>

<span class="muRecipe">after</span> <span class="Constant">&lt;global-type&gt;</span> [
  <span class="Delimiter">{</span>
    switch-side?:bool<span class="Special"> &lt;- </span>equal c, <span class="Constant">14/ctrl-n</span>
    <span class="muControl">break-unless</span> switch-side?
    sandbox-in-focus?:bool<span class="Special"> &lt;- </span>get *env, <span class="Constant">sandbox-in-focus?:offset</span>
    sandbox-in-focus?<span class="Special"> &lt;- </span>not sandbox-in-focus?
    *env<span class="Special"> &lt;- </span>put *env, <span class="Constant">sandbox-in-focus?:offset</span>, sandbox-in-focus?
    screen<span class="Special"> &lt;- </span>update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env
    <span class="muControl">loop</span> <span class="Constant">+next-event:label</span>
  <span class="Delimiter">}</span>
]

<span class="SalientComment">## helpers</span>

<span class="muRecipe">def</span> draw-vertical screen:&amp;:screen, col:num, y:num, bottom:num<span class="muRecipe"> -&gt; </span>screen:&amp;:screen [
  <span class="Constant">local-scope</span>
  <span class="Constant">load-ingredients</span>
  style:char, style-found?:bool<span class="Special"> &lt;- </span><span class="Constant">next-ingredient</span>
  <span class="Delimiter">{</span>
    <span class="muControl">break-if</span> style-found?
    style<span class="Special"> &lt;- </span>copy <span class="Constant">9474/vertical</span>
  <span class="Delimiter">}</span>
  color:num, color-found?:bool<span class="Special"> &lt;- </span><span class="Constant">next-ingredient</span>
  <span class="Delimiter">{</span>
    <span class="Comment"># default color to white</span>
    <span class="muControl">break-if</span> color-found?
    color<span class="Special"> &lt;- </span>copy <span class="Constant">245/grey</span>
  <span class="Delimiter">}</span>
  <span class="Delimiter">{</span>
    continue?:bool<span class="Special"> &lt;- </span>lesser-than y, bottom
    <span class="muControl">break-unless</span> continue?
    screen<span class="Special"> &lt;- </span>move-cursor screen, y, col
    print screen, style, color
    y<span class="Special"> &lt;- </span>add y, <span class="Constant">1</span>
    <span class="muControl">loop</span>
  <span class="Delimiter">}</span>
]
</pre>
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