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class CommandArgument(object):
def __init__(self, fm, displayable, keybuffer):
self.fm = fm
self.wdg = displayable
self.keybuffer = keybuffer
self.n = keybuffer.number
self.keys = str(keybuffer)
def cmdarg(displayable):
return CommandArgument(displayable.fm, \
displayable, displayable.env.keybuffer)
class CommandList(object):
"""
CommandLists are dictionary-like objects which give you a command
for a given key combination. CommandLists must be filled before use.
"""
dummy_object = None
dummies_in_paths = False
paths = {}
commandlist = []
def __init__(self):
self.commandlist = []
self.paths = {}
def __getitem__(self, key):
"""Returns the command with the given key combination"""
return self.paths[key]
def rebuild_paths(self):
"""
Fill the path dictionary with dummie objects.
We need to know when to clear the keybuffer (when a wrong key is pressed)
and when to wait for the rest of the key combination. For "gg" we
will assign "g" to a dummy which tells the program to do the latter
and wait.
"""
if self.dummies_in_paths:
self.remove_dummies()
for cmd in self.commandlist:
for key in cmd.keys:
for path in self._keypath(key):
if path not in self.paths:
self.paths[path] = self.dummy_object
self.dummies_in_paths = True
def _keypath(self, tup):
"""split a tuple like (a,b,c,d) into [(a,), (a,b), (a,b,c)]"""
length = len(tup)
if length == 0:
return ()
if length == 1:
return (tup, )
current = []
all = []
for i in range(len(tup) - 1):
current.append(tup[i])
all.append(tuple(current))
return all
def remove_dummies(self):
"""
Remove dummie objects in case you have to rebuild a path dictionary
which already contains dummie objects.
"""
for k in tuple(paths.keys()):
if paths[k] == self.dummy_object: del paths[k]
self.dummies_in_paths = False
def _str_to_tuple(self, obj):
"""splits a string into a tuple of integers"""
if isinstance(obj, tuple):
return obj
elif isinstance(obj, str):
return tuple(map(ord, list(obj)))
elif isinstance(obj, int):
return (obj, )
else:
raise TypeError('need a str, int or tuple for str_to_tuple')
def bind(self, fnc, *keys):
"""create a Command object and assign it to the given key combinations."""
if len(keys) == 0: return
keys = tuple(map(self._str_to_tuple, keys))
cmd = Command(fnc, keys)
self.commandlist.append(cmd)
for key in keys:
self.paths[key] = cmd
def hint(self, text, *keys):
"""create a Hint object and assign it to the given key combinations."""
if len(keys) == 0: return
keys = tuple(map(self._str_to_tuple, keys))
obj = Hint(text, keys)
self.commandlist.append(obj)
for key in keys:
self.paths[key] = obj
class Command(object):
"""Command objects store information about a command"""
keys = []
def __init__(self, fnc, keys):
self.keys = keys
self.execute = fnc
def execute(self, *args):
"""Execute the command"""
def execute_wrap(self, displayable):
self.execute(cmdarg(displayable))
# def __str__(self):
# return 'Cmd({0})'.format(str(self.keys))
class Hint(object):
"""Hints display text without clearing the keybuffer"""
keys = []
text = ''
def __init__(self, text, keys):
self.keys = keys
self.text = text
# def __str__(self):
# return 'Hint({0})'.format(str(self.keys))
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