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#include "vendor/unity.h"
#include "../src/hamming.h"
void setUp(void)
{
}
void tearDown(void)
{
}
static void test_empty_strands(void)
{
TEST_ASSERT_EQUAL(0, compute("", ""));
}
static void test_single_identical_strands(void)
{
TEST_ASSERT_EQUAL(0, compute("A", "A"));
}
static void test_single_letter_different_strands(void)
{
TEST_ASSERT_EQUAL(1, compute("G", "T"));
}
static void test_long_identical_strands(void)
{
TEST_ASSERT_EQUAL(0, compute("GGACTGAAATCTG", "GGACTGAAATCTG"));
}
static void test_long_different_strands(void)
{
TEST_ASSERT_EQUAL(9, compute("GGACGGATTCTG", "AGGACGGATTCT"));
}
static void test_disallow_first_strand_when_longer(void)
{
TEST_ASSERT_EQUAL(-1, compute("AATG", "AAA"));
}
static void test_disallow_second_strand_when_longer(void)
{
TEST_ASSERT_EQUAL(-1, compute("ATA", "AGTG"));
}
int main(void)
{
UnityBegin("test/test_hamming.c");
RUN_TEST(test_empty_strands);
RUN_TEST(test_single_identical_strands);
RUN_TEST(test_single_letter_different_strands);
RUN_TEST(test_long_identical_strands);
RUN_TEST(test_long_different_strands);
RUN_TEST(test_disallow_first_strand_when_longer);
RUN_TEST(test_disallow_second_strand_when_longer);
return UnityEnd();
}
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