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#include "vendor/unity.h"
#include "../src/resistor_color.h"

#define ARRAY_LENGTH(A) (sizeof(A) / sizeof(A[0]))

void setUp(void)
{
}

void tearDown(void)
{
}

static void test_black(void)
{
   TEST_ASSERT_EQUAL_UINT16(0, color_code(BLACK));
}

static void test_white(void)
{
   TEST_ASSERT_EQUAL_UINT16(9, color_code(WHITE));
}

static void test_orange(void)
{
   TEST_ASSERT_EQUAL_UINT16(3, color_code(ORANGE));
}

static void test_colors(void)
{
   const resistor_band_t expected[] = {
      BLACK, BROWN, RED, ORANGE, YELLOW,
      GREEN, BLUE, VIOLET, GREY, WHITE
   };
   TEST_ASSERT_EQUAL_INT_ARRAY(expected, colors(), ARRAY_LENGTH(expected));
}

int main(void)
{
   UnityBegin("test/test_resistor_color.c");

   RUN_TEST(test_black);
   RUN_TEST(test_white);
   RUN_TEST(test_orange);
   RUN_TEST(test_colors);

   return UnityEnd();
}