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authorAndinus <andinus@nand.sh>2021-03-02 23:55:59 +0530
committerAndinus <andinus@nand.sh>2021-03-02 23:57:54 +0530
commitedf8a7290888977ff0bc625f02a81abbc37fb984 (patch)
treece9bf475eea0a423aff9852875413f4d89989581 /lib/Octans/Neighbors.rakumod
parentb88fb075c4485154f72fb72354f8bf8004d71f72 (diff)
downloadoctans-edf8a7290888977ff0bc625f02a81abbc37fb984.tar.gz
Re-structure code
These changes should make it easier to read the code.
Diffstat (limited to 'lib/Octans/Neighbors.rakumod')
-rw-r--r--lib/Octans/Neighbors.rakumod4
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/Octans/Neighbors.rakumod b/lib/Octans/Neighbors.rakumod
index 33dd834..0c90b0c 100644
--- a/lib/Octans/Neighbors.rakumod
+++ b/lib/Octans/Neighbors.rakumod
@@ -34,13 +34,13 @@ sub neighbors (
             # each direction according to the values specified in
             # @directions array. In this case we're just trying to
             # move in 4 directions (top, bottom, left & right).
-            DIRECTION: for @directions -> $direction {
+            direction: for @directions -> $direction {
                 $pos-y = $y + $direction[0];
                 $pos-x = $x + $direction[1];
 
                 # If movement in this direction is out of puzzle grid
                 # boundary then move on to next direction.
-                next DIRECTION unless @puzzle[$pos-y][$pos-x];
+                next direction unless @puzzle[$pos-y][$pos-x];
 
                 # If neighbors exist in this direction then add them
                 # to @neighbors[$y][$x] array.