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-rwxr-xr-xoctans.raku268
1 files changed, 56 insertions, 212 deletions
diff --git a/octans.raku b/octans.raku
index 0c2e3fa..e65613e 100755
--- a/octans.raku
+++ b/octans.raku
@@ -1,87 +1,34 @@
 #!/usr/bin/env raku
 
 use v6.d;
-use WWW;
+use lib 'lib';
+use Puzzle;
+use WordSearch;
 
 unit sub MAIN (
-    Str $url, #= url for Algot's crossword
+    Str $url?, #= url for Algot's crossword
     Str :$dict = "/usr/share/dict/words", #= dictionary file
     Bool :v($verbose), #= increase verbosity
 );
 
-# @directions is holding a list of directions we can move in. It's
-# used later for neighbors subroutine.
-my List @directions[4] = (
-    # $y, $x
-    ( +1, +0 ), # bottom
-    ( -1, +0 ), # top
-    ( +0, +1 ), # left
-    ( +0, -1 ), # right
-);
-
-# This code is just for testing purpose. The code below that is
-# getting the puzzle & parsing it will set @puzzle & @gray-squares
-# like this:
-
-# We can call @puzzle[$y][$x] to get the character. $y stands for
-# column & $x for row, so @puzzle[0][3] will return `k' for this
-# sample @puzzle:
-
-# my List @puzzle = (
-#     <n a t k>,
-#     <i m e c>,
-#     <a r d e>,
-#     <t e c h>
-# );
-
-# my List @gray-squares = (3, 0), (2, 0); # $y, $x
-
-# @puzzle will hold the puzzle grid.
-my @puzzle;
-
-# @gray-squares will hold the position of gray squares. Algot marks
-# them with an asterisk ("*") after the character.
-my @gray-squares;
-
-# $toot_url will hold the url that we'll call to get the toot data.
-my Str $toot_url;
-
-# User can pass 2 types of links, either it will be the one when they
-# view it from their local instance or the one they get from Algot's
-# profile. We set $toot_url from it.
-if $url.match("web/statuses") -> $match {
-    $toot_url = $match.replace-with("api/v1/statuses");
-} else {
-    $toot_url = "https://mastodon.art/api/v1/statuses/" ~ $url.split("/")[*-1];
-}
-
-say "Fetching: $toot_url" if $verbose;
-
-# jget just get's the url & decodes the json. We access the
-# description field of 1st media attachment.
-if (jget($toot_url)<media_attachments>[0]<description> ~~
-
-    # This regex gets the puzzle in $match.
-    / [[(\w [\*]?) \s*] ** 4] ** 4 $/) -> $match {
-
-    # We have each character of the puzzle stored in $match. It's
-    # assumed that it'll be a 4x4 grid.
-    for 0 .. 3 -> $y {
-        for 0 .. 3 -> $x {
-            with $match[0][($y * 4) + $x].Str.lc -> $char {
-
-                # If it ends with an asterisk then we push the
-                # position to @gray-squares.
-                if $char.ends-with("*") {
-                    @puzzle[$y][$x] = $char.comb[0];
-                    push @gray-squares, [$y, $x];
-                } else {
-                    @puzzle[$y][$x] = $char;
-                }
-            }
-        }
-    }
-}
+# @dict holds the sorted dictionary. Only consider words >= 7 chars.
+my Str @dict = $dict.IO.lines.grep(*.chars >= 7);
+
+# @puzzle holds the puzzle.
+#
+# @gray-squares holds the list of indexes of valid starting positions
+# in the puzzle.
+my (@puzzle, @gray-squares);
+@puzzle = [
+    [<n a t k>],
+    [<i m e c>],
+    [<a r d e>],
+    [<t e c h>]
+];
+@gray-squares = [3, 0], [2, 0]; # $y, $x
+
+# Get the puzzle from $url if it's passed.
+get-puzzle($url, @puzzle, @gray-squares) with $url;
 
 if $verbose {
     say "Gray squares: ", @gray-squares;
@@ -89,144 +36,41 @@ if $verbose {
     "    $_".say for @puzzle;
 }
 
-# This for block loops over every word in the dictionary & searches
-# the puzzle grid for it's presence.
-word: for $dict.IO.lines -> $word {
-    # We don't want words whose length is less than 7.
-    next word unless $word.chars >= 7;
-
-    # start-pos block loops over each starting position. In normal
-    # case every position could be the start position but for Algot's
-    # puzzle they're limited to a few blocks.
-    start-pos: for @gray-squares -> $pos {
-
-        # If the dictionary word doesn't start with the starting
-        # position character then move on to the next start position.
-        next start-pos unless $word.starts-with(
-            @puzzle[$pos[0]][$pos[1]]
-        );
-
-        # Check if each letter of word is present in puzzle grid.
-        next word unless $word.comb ⊆ @puzzle[*;*];
-
-        # Print the word if the search is successful.
-        say $word if word-search(@puzzle, $pos[0], $pos[1], $word);
-    }
-}
-
-# word-search performs a Depth-First search on @puzzle. word-search
-# matches the word character by character.
-sub word-search (
-    @puzzle, Int $y, Int $x,
-
-    # $count will keep the count of character's of $word present in
-    # the puzzle.
-    Str $word, Int $count = 1,
-    @visited? is copy
-     --> Bool
-) {
-    # If the number of character's we've found is equal to the length
-    # of $word then return True because we've found the whole word.
-    return True if $count == $word.chars;
-
-    # For each neighbor, we perform a Depth-First search to find the
-    # word.
-    neighbor: for neighbors(@puzzle, $y, $x).List -> $pos {
-
-        # Move on to next neighbor if we've already visited this one.
-        # This is because we cannot reuse a grid.
-        next neighbor if @visited[$pos[0]][$pos[1]];
-
-        if @puzzle[$pos[0]][$pos[1]] eq $word.comb[$count] {
-
-            # This explains why we have to mark this position as False
-            # if the search fails:
-            #
-            # Here we're marking this position as True. This approach
-            # might cause us to miss possible solutions. If the puzzle
-            # is like so:
-            #
-            # a b e
-            # c a f
-            #
-            # And the word we're looking for is "cabefa". Then let's
-            # say that we go through the other 'a' first (bottom-mid
-            # 'a') & at this point it would be marked as True but the
-            # search would fail (correctly so).
-            #
-            # And after that failure we move to next neighbor which is
-            # top-left 'a'. The search goes on until we reach 'f' &
-            # get the list of f's neighbors which would return 'e' &
-            # bottom-mid 'a'. Now 'e' would be discarded because it
-            # was marked as visited but 'a' also has been marked as
-            # visited & it too would be discarded.
-            #
-            # This would cause us to miss solutions. So we just make
-            # it False again if the word wasn't found with this
-            # neighbor. After making it False, we move on to the next
-            # neighbor.
-
-            @visited[$pos[0]][$pos[1]] = True;
-
-            # Call word-search recursively & increment $count as we
-            # find each character. If the search was successful then
-            # return True.
-            if word-search(
-                @puzzle, $pos[0], $pos[1],
-                $word, $count + 1,
-                @visited
-            ) {
-                return True;
-            } else {
-                # Mark this as not visited if the search was
-                # unsuccessful and move on to next neighbor.
-                @visited[$pos[0]][$pos[1]] = False;
-                next neighbor;
-            }
-        }
-    }
-
-    # return False if no neighbor matches the character.
-    return False;
-}
-
-# neighbors returns the neighbors of given index. Neighbors are cached
-# in @neighbors array. This way we don't have to compute them
-# everytime neighbors subroutine is called for the same position.
-sub neighbors (
-    @puzzle, Int $y, Int $x --> List
-) {
-    state Array @neighbors;
-
-    if @puzzle[$y][$x] {
-
-        # If we've already computed the neighbors then no need to do
-        # it again.
-        unless @neighbors[$y][$x] {
-            my Int $pos-x;
-            my Int $pos-y;
-
-            # Starting from the intital position of $y, $x we move to
-            # each direction according to the values specified in
-            # @directions array. In this case we're just trying to
-            # move in 4 directions (top, bottom, left & right).
-            DIRECTION: for @directions -> $direction {
-                $pos-y = $y + $direction[0];
-                $pos-x = $x + $direction[1];
-
-                # If movement in this direction is out of puzzle grid
-                # boundary then move on to next direction.
-                next DIRECTION unless @puzzle[$pos-y][$pos-x];
-
-                # If neighbors exist in this direction then add them
-                # to @neighbors[$y][$x] array.
-                push @neighbors[$y][$x], [$pos-y, $pos-x];
+# After the solution is found, the path is printed with these fancy chars.
+my %𝒻𝒶𝓃𝒸𝓎-𝒸𝒽𝒶𝓇𝓈 = <a a̶ b b̶ c c̶ d d̶ e e̶ f f̶ g g̶ h h̶ i i̶ j j̶ k k̶ l l̶ m m̶
+                     n n̶ o o̶ p p̶ q q̶ r r̶ s s̶ t t̶ u u̶ v v̶ w w̶ x x̶ y y̶ z z̶>;
+
+# start-pos block loops over each starting position.
+start-pos: for @gray-squares -> $pos {
+    my DateTime $initial = DateTime.now;
+
+    # gather all the words that word-search finds starting from $pos.
+    for gather word-search(
+        @dict, @puzzle, $pos[0], $pos[1],
+    ) -> (
+        # word-search returns the word along with @visited which holds
+        # the list of all grids that were visited when the word was
+        # found.
+        $word, @visited
+    ) {
+        # Print the word, along with the time taken (if $verbose).
+        say ($verbose ??
+             "\n" ~ $word ~ " [" ~ DateTime.now - $initial ~ "𝑠]" !!
+             $word);
+
+        # Print the puzzle, highlighting the path.
+        if $verbose {
+            for ^@puzzle.elems -> $y {
+                print " " x 3;
+                for ^@puzzle[$y].elems -> $x {
+                    print " ", (
+                        @visited[$y][$x] ??
+                        (%𝒻𝒶𝓃𝒸𝓎-𝒸𝒽𝒶𝓇𝓈{@puzzle[$y][$x]} // @puzzle[$y][$x]) !!
+                        @puzzle[$y][$x]
+                    );
+                }
+                print "\n";
             }
         }
-    } else {
-        # If it's out of boundary then return no neighbor.
-        @neighbors[$y][$x] = [];
     }
-
-    return @neighbors[$y][$x];
 }