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author | Charadon <dev@iotib.net> | 2022-07-14 04:50:04 -0400 |
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committer | Charadon <dev@iotib.net> | 2022-07-14 04:50:04 -0400 |
commit | 170c83ae7f87676274508a0974737a0a39dec08b (patch) | |
tree | f7113756c0ca89d27ca2687455d1ce5a58360175 | |
parent | 69e0f6c8180c1d0cffd2f719b8c1219c999d34bb (diff) | |
download | Pong-C-170c83ae7f87676274508a0974737a0a39dec08b.tar.gz |
Added gamepad and keyboard support to versus mode
-rw-r--r-- | Pong.make | 2 | ||||
-rw-r--r-- | src/versus.c | 27 |
2 files changed, 20 insertions, 9 deletions
diff --git a/Pong.make b/Pong.make index 50abfbf..ffc4c0e 100644 --- a/Pong.make +++ b/Pong.make @@ -26,7 +26,7 @@ DEFINES += INCLUDES += FORCE_INCLUDE += ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES) -ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -Og -std=c89 -g -ggdb `pkg-config --cflags raylib` `pkg-config --cflags glfw3` `pkg-config --cflags gl` `pkg-config --cflags sdl2` `pkg-config --cflags SDL2_mixer` `pkg-config --cflags glu` +ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -Og -std=c99 -g -ggdb `pkg-config --cflags raylib` `pkg-config --cflags glfw3` `pkg-config --cflags gl` `pkg-config --cflags sdl2` `pkg-config --cflags SDL2_mixer` `pkg-config --cflags glu` ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -Og -g -ggdb `pkg-config --cflags raylib` `pkg-config --cflags glfw3` `pkg-config --cflags gl` `pkg-config --cflags sdl2` `pkg-config --cflags SDL2_mixer` `pkg-config --cflags glu` ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES) LIBS += diff --git a/src/versus.c b/src/versus.c index 30bccd1..d808b80 100644 --- a/src/versus.c +++ b/src/versus.c @@ -1,4 +1,5 @@ #include "pong.h" +#include <raylib.h> void versus_main() { /* Init Player Variables */ @@ -45,12 +46,16 @@ void versus_main() { bool VersusGoing = true; Ball.NextTick = SDL_AtomicGet(&Ticks); Enemy.NextTick = SDL_AtomicGet(&Ticks); + + Vector2 MouseLastPosition = GetMousePosition(); + Vector2 MouseCurrentPosition = GetMousePosition(); + bool MouseMoved = false; + while(VersusGoing == true && GameGoing == true) { if (WindowShouldClose()) { /* Quit Game if the window is closed. */ GameGoing = false; } - MainCamera.zoom = GetScreenHeight()/720.0f; MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f}; MainCamera.target = (Vector2){1280/2.0f, 720/2.0f}; @@ -87,11 +92,17 @@ void versus_main() { } /* Controls */ - if(IsKeyDown(KEY_UP)) { - Player.Y -= 10; - } else if (IsKeyDown(KEY_DOWN)) { - Player.Y += 10; - } else if(IsKeyPressed(KEY_ESCAPE)) { + MouseMoved = false; + MouseCurrentPosition = GetMousePosition(); + if (MouseCurrentPosition.y != MouseLastPosition.y) { + MouseMoved = true; + } + MouseLastPosition = MouseCurrentPosition; + if(IsKeyDown(KEY_W) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) { + Player.Y -= 20; + } else if (IsKeyDown(KEY_S) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) { + Player.Y += 20; + } else if (IsKeyPressed(KEY_ESCAPE)) { Mix_PauseMusic(); BeginDrawing(); EndDrawing(); @@ -99,10 +110,10 @@ void versus_main() { Mix_ResumeMusic(); Ball.NextTick = SDL_AtomicGet(&Ticks)+1; Enemy.NextTick = SDL_AtomicGet(&Ticks)+1; - } else if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsCursorHidden() == true) { + } else if (MouseMoved == true) { Player.Y = GetMouseY()-PaddleSprite.height/2.0f; DisableCursor(); - } + } /* Leave Game */ if(IsKeyPressed(KEY_Q)) { |