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authorCharadon <dev@iotib.net>2022-10-12 19:33:13 -0400
committerCharadon <dev@iotib.net>2022-10-12 19:33:13 -0400
commit1e5c179edbae849d185ab9f2be95233ee60cacbf (patch)
treebc044d8469428e6ac90e9c2aae6c348f6734f3f8
parent67ac76476ccd5c7cfe9e41f023bee96345710a55 (diff)
downloadPong-C-1e5c179edbae849d185ab9f2be95233ee60cacbf.tar.gz
Fixed formatting FINALLY
-rw-r--r--.clang-format211
-rw-r--r--src/ball.c17
-rw-r--r--src/controls.c43
-rw-r--r--src/enemy.c17
-rw-r--r--src/main.c79
-rw-r--r--src/marathon.c281
-rw-r--r--src/pause.c112
-rw-r--r--src/title.c1054
-rw-r--r--src/versus.c118
9 files changed, 1062 insertions, 870 deletions
diff --git a/.clang-format b/.clang-format
new file mode 100644
index 0000000..080c45e
--- /dev/null
+++ b/.clang-format
@@ -0,0 +1,211 @@
+---
+Language:        Cpp
+AccessModifierOffset: -1
+AlignAfterOpenBracket: Align
+AlignArrayOfStructures: None
+AlignConsecutiveMacros: None
+AlignConsecutiveAssignments: None
+AlignConsecutiveBitFields: None
+AlignConsecutiveDeclarations: None
+AlignEscapedNewlines: Left
+AlignOperands:   Align
+AlignTrailingComments: true
+AllowAllArgumentsOnNextLine: true
+AllowAllConstructorInitializersOnNextLine: true
+AllowAllParametersOfDeclarationOnNextLine: true
+AllowShortEnumsOnASingleLine: true
+AllowShortBlocksOnASingleLine: Never
+AllowShortCaseLabelsOnASingleLine: false
+AllowShortFunctionsOnASingleLine: All
+AllowShortLambdasOnASingleLine: All
+AllowShortIfStatementsOnASingleLine: WithoutElse
+AllowShortLoopsOnASingleLine: true
+AlwaysBreakAfterDefinitionReturnType: None
+AlwaysBreakAfterReturnType: None
+AlwaysBreakBeforeMultilineStrings: true
+AlwaysBreakTemplateDeclarations: Yes
+AttributeMacros:
+  - __capability
+BinPackArguments: true
+BinPackParameters: true
+BraceWrapping:
+  AfterCaseLabel:  false
+  AfterClass:      false
+  AfterControlStatement: Never
+  AfterEnum:       false
+  AfterFunction:   false
+  AfterNamespace:  false
+  AfterObjCDeclaration: false
+  AfterStruct:     false
+  AfterUnion:      false
+  AfterExternBlock: false
+  BeforeCatch:     false
+  BeforeElse:      false
+  BeforeLambdaBody: false
+  BeforeWhile:     false
+  IndentBraces:    false
+  SplitEmptyFunction: true
+  SplitEmptyRecord: true
+  SplitEmptyNamespace: true
+BreakBeforeBinaryOperators: None
+BreakBeforeConceptDeclarations: true
+BreakBeforeBraces: Attach
+BreakBeforeInheritanceComma: false
+BreakInheritanceList: BeforeColon
+BreakBeforeTernaryOperators: true
+BreakConstructorInitializersBeforeComma: false
+BreakConstructorInitializers: BeforeColon
+BreakAfterJavaFieldAnnotations: false
+BreakStringLiterals: true
+ColumnLimit:     0
+CommentPragmas:  '^ IWYU pragma:'
+CompactNamespaces: false
+ConstructorInitializerAllOnOneLineOrOnePerLine: true
+ConstructorInitializerIndentWidth: 4
+ContinuationIndentWidth: 4
+Cpp11BracedListStyle: true
+DeriveLineEnding: true
+DerivePointerAlignment: true
+DisableFormat:   false
+EmptyLineAfterAccessModifier: Never
+EmptyLineBeforeAccessModifier: LogicalBlock
+ExperimentalAutoDetectBinPacking: false
+FixNamespaceComments: true
+ForEachMacros:
+  - foreach
+  - Q_FOREACH
+  - BOOST_FOREACH
+IfMacros:
+  - KJ_IF_MAYBE
+IncludeBlocks:   Regroup
+IncludeCategories:
+  - Regex:           '^<ext/.*\.h>'
+    Priority:        2
+    SortPriority:    0
+    CaseSensitive:   false
+  - Regex:           '^<.*\.h>'
+    Priority:        1
+    SortPriority:    0
+    CaseSensitive:   false
+  - Regex:           '^<.*'
+    Priority:        2
+    SortPriority:    0
+    CaseSensitive:   false
+  - Regex:           '.*'
+    Priority:        3
+    SortPriority:    0
+    CaseSensitive:   false
+IncludeIsMainRegex: '([-_](test|unittest))?$'
+IncludeIsMainSourceRegex: ''
+IndentAccessModifiers: false
+IndentCaseLabels: true
+IndentCaseBlocks: false
+IndentGotoLabels: true
+IndentPPDirectives: None
+IndentExternBlock: AfterExternBlock
+IndentRequires:  false
+IndentWidth:     4
+IndentWrappedFunctionNames: false
+InsertTrailingCommas: None
+JavaScriptQuotes: Leave
+JavaScriptWrapImports: true
+KeepEmptyLinesAtTheStartOfBlocks: false
+LambdaBodyIndentation: Signature
+MacroBlockBegin: ''
+MacroBlockEnd:   ''
+MaxEmptyLinesToKeep: 1
+NamespaceIndentation: None
+ObjCBinPackProtocolList: Never
+ObjCBlockIndentWidth: 2
+ObjCBreakBeforeNestedBlockParam: true
+ObjCSpaceAfterProperty: false
+ObjCSpaceBeforeProtocolList: true
+PenaltyBreakAssignment: 2
+PenaltyBreakBeforeFirstCallParameter: 1
+PenaltyBreakComment: 300
+PenaltyBreakFirstLessLess: 120
+PenaltyBreakString: 1000
+PenaltyBreakTemplateDeclaration: 10
+PenaltyExcessCharacter: 1000000
+PenaltyReturnTypeOnItsOwnLine: 200
+PenaltyIndentedWhitespace: 0
+PointerAlignment: Left
+PPIndentWidth:   -1
+RawStringFormats:
+  - Language:        Cpp
+    Delimiters:
+      - cc
+      - CC
+      - cpp
+      - Cpp
+      - CPP
+      - 'c++'
+      - 'C++'
+    CanonicalDelimiter: ''
+    BasedOnStyle:    google
+  - Language:        TextProto
+    Delimiters:
+      - pb
+      - PB
+      - proto
+      - PROTO
+    EnclosingFunctions:
+      - EqualsProto
+      - EquivToProto
+      - PARSE_PARTIAL_TEXT_PROTO
+      - PARSE_TEST_PROTO
+      - PARSE_TEXT_PROTO
+      - ParseTextOrDie
+      - ParseTextProtoOrDie
+      - ParseTestProto
+      - ParsePartialTestProto
+    CanonicalDelimiter: pb
+    BasedOnStyle:    google
+ReferenceAlignment: Pointer
+ReflowComments:  true
+ShortNamespaceLines: 1
+SortIncludes:    CaseSensitive
+SortJavaStaticImport: Before
+SortUsingDeclarations: true
+SpaceAfterCStyleCast: false
+SpaceAfterLogicalNot: false
+SpaceAfterTemplateKeyword: true
+SpaceBeforeAssignmentOperators: true
+SpaceBeforeCaseColon: false
+SpaceBeforeCpp11BracedList: false
+SpaceBeforeCtorInitializerColon: true
+SpaceBeforeInheritanceColon: true
+SpaceBeforeParens: ControlStatements
+SpaceAroundPointerQualifiers: Default
+SpaceBeforeRangeBasedForLoopColon: true
+SpaceInEmptyBlock: false
+SpaceInEmptyParentheses: false
+SpacesBeforeTrailingComments: 2
+SpacesInAngles:  Never
+SpacesInConditionalStatement: false
+SpacesInContainerLiterals: true
+SpacesInCStyleCastParentheses: false
+SpacesInLineCommentPrefix:
+  Minimum:         1
+  Maximum:         -1
+SpacesInParentheses: false
+SpacesInSquareBrackets: false
+SpaceBeforeSquareBrackets: false
+BitFieldColonSpacing: Both
+Standard:        Auto
+StatementAttributeLikeMacros:
+  - Q_EMIT
+StatementMacros:
+  - Q_UNUSED
+  - QT_REQUIRE_VERSION
+TabWidth:        4
+UseCRLF:         false
+UseTab:          Always
+WhitespaceSensitiveMacros:
+  - STRINGIZE
+  - PP_STRINGIZE
+  - BOOST_PP_STRINGIZE
+  - NS_SWIFT_NAME
+  - CF_SWIFT_NAME
+...
+
diff --git a/src/ball.c b/src/ball.c
index 0e6b62f..f6f5362 100644
--- a/src/ball.c
+++ b/src/ball.c
@@ -1,7 +1,6 @@
 #include "pong.h"
 
 void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerScore, int *EnemyScore) {
-	
 	bool NoEnemy = false;
 	if (Enemy == NULL) {
 		NoEnemy = true;
@@ -9,7 +8,7 @@ void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerSc
 
 	/* Moves */
 	int CurrentTick = SDL_AtomicGet(&Ticks);
-	if(Ball->NextTick <= CurrentTick){
+	if (Ball->NextTick <= CurrentTick) {
 		int RunThisManyTimes = 0;
 		if (CurrentTick > Ball->NextTick) {
 			RunThisManyTimes = (CurrentTick - Ball->NextTick);
@@ -57,12 +56,12 @@ void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerSc
 				}
 			}
 			/* Bounce ball if touches top or bottom of screen. */
-			if ( (Ball->Y+32 >= 720 && Ball->Angle >=1) || (Ball->Y <= 0 && Ball->Angle <= -1) ) {
+			if ((Ball->Y + 32 >= 720 && Ball->Angle >= 1) || (Ball->Y <= 0 && Ball->Angle <= -1)) {
 				Ball->Angle *= -1;
 				play_audio(SOUND_BOUNCE);
 			}
 		}
-		Ball->NextTick = SDL_AtomicGet(&Ticks)+1;
+		Ball->NextTick = SDL_AtomicGet(&Ticks) + 1;
 	}
 
 	/* Calculates score and resets ball. */
@@ -70,18 +69,18 @@ void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerSc
 	if (Ball->X < 0 && NoEnemy == false) {
 		*EnemyScore += 1;
 		Scored = true;
-	} else if (Ball ->X > 1280 && NoEnemy == false) {
+	} else if (Ball->X > 1280 && NoEnemy == false) {
 		*PlayerScore += 1;
 		Scored = true;
-	} else if (Ball->X > (1280-32) && NoEnemy == true) {
+	} else if (Ball->X > (1280 - 32) && NoEnemy == true) {
 		*PlayerScore += 1;
 		Scored = false;
 		Ball->Direction = LEFT;
 		play_audio(SOUND_PLAYER_SCORE);
-	} 
+	}
 	if (Scored == true) {
-		Ball->X = 1280/2.0f;
-		Ball->Y = 720/2.0f;
+		Ball->X = 1280 / 2.0f;
+		Ball->Y = 720 / 2.0f;
 		Ball->Speed = 3.0f;
 		Ball->Angle = 0;
 	}
diff --git a/src/controls.c b/src/controls.c
index a3cefa1..de2520d 100644
--- a/src/controls.c
+++ b/src/controls.c
@@ -1,41 +1,42 @@
-#include "pong.h"
 #include <raylib.h>
 
+#include "pong.h"
+
 /* Checks what button the player is pressing amongst all control inputs. */
 int player_controls() {
-	if( IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsKeyDown(KEY_SPACE) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN) ) {
-		return(CONTROLLER_ACTIVATE);
-	} else if( IsKeyDown(KEY_ESCAPE) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_MIDDLE_RIGHT) ) {
-		return(CONTROLLER_PAUSE);
-	} else if( IsKeyDown(KEY_A) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_LEFT_FACE_LEFT) ) {
-		return(CONTROLLER_LEFT);
-	} else if( IsKeyDown(KEY_D) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_LEFT_FACE_RIGHT) ) {
-		return(CONTROLLER_RIGHT);
-	} else if( IsKeyDown(KEY_W) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_LEFT_FACE_UP) ) {
-		return(CONTROLLER_UP);
-	} else if( IsKeyDown(KEY_S) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_LEFT_FACE_DOWN) ) {
-		return(CONTROLLER_DOWN);
+	if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsKeyDown(KEY_SPACE) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) {
+		return (CONTROLLER_ACTIVATE);
+	} else if (IsKeyDown(KEY_ESCAPE) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_MIDDLE_RIGHT)) {
+		return (CONTROLLER_PAUSE);
+	} else if (IsKeyDown(KEY_A) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) {
+		return (CONTROLLER_LEFT);
+	} else if (IsKeyDown(KEY_D) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) {
+		return (CONTROLLER_RIGHT);
+	} else if (IsKeyDown(KEY_W) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_LEFT_FACE_UP)) {
+		return (CONTROLLER_UP);
+	} else if (IsKeyDown(KEY_S) || IsGamepadButtonDown(1, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) {
+		return (CONTROLLER_DOWN);
 	}
-	return(-1);
+	return (-1);
 }
 
 /* Same as player_controls() but check if the button was pressed, rather than held down. */
 int player_controls_pressed() {
 	int ReturnVal = -1;
-	if( IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_SPACE) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN) ) {
+	if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_SPACE) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) {
 		ReturnVal = CONTROLLER_ACTIVATE;
-	} else if( IsKeyPressed(KEY_ESCAPE) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_MIDDLE_RIGHT) ) {
+	} else if (IsKeyPressed(KEY_ESCAPE) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_MIDDLE_RIGHT)) {
 		ReturnVal = CONTROLLER_PAUSE;
-	} else if( IsKeyPressed(KEY_A) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_LEFT) ) {
+	} else if (IsKeyPressed(KEY_A) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) {
 		ReturnVal = CONTROLLER_LEFT;
-	} else if( IsKeyPressed(KEY_D) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_RIGHT) ) {
+	} else if (IsKeyPressed(KEY_D) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) {
 		ReturnVal = CONTROLLER_RIGHT;
-	} else if( IsKeyPressed(KEY_W) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_UP) ) {
+	} else if (IsKeyPressed(KEY_W) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_UP)) {
 		ReturnVal = CONTROLLER_UP;
-	} else if( IsKeyPressed(KEY_S) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_DOWN) ) {
+	} else if (IsKeyPressed(KEY_S) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) {
 		ReturnVal = CONTROLLER_DOWN;
 	}
-	return(ReturnVal);
+	return (ReturnVal);
 }
 
 /* Calls BeginDrawing() and EndDrawing() to clear input buffer. */
diff --git a/src/enemy.c b/src/enemy.c
index b46ce15..80ef7f5 100644
--- a/src/enemy.c
+++ b/src/enemy.c
@@ -1,18 +1,19 @@
-#include "pong.h"
 #include <SDL2/SDL_atomic.h>
 
+#include "pong.h"
+
 void enemy(struct Players *Enemy, struct Balls ball) {
 	int CurrentTick = SDL_AtomicGet(&Ticks);
 	int RunThisManyTimes = 0;
 	if (Enemy->NextTick <= CurrentTick) {
-		if(CurrentTick > Enemy->NextTick) {
+		if (CurrentTick > Enemy->NextTick) {
 			RunThisManyTimes = (CurrentTick - Enemy->NextTick);
 		}
 		int i = 0;
 		for (i = 0; i <= RunThisManyTimes; i++) {
 			/* Changes direction */
 			if (!CheckCollisionRecs(ball.HitBox, Enemy->BallDetector)) {
-				if (Enemy->Y+120 > ball.Y) {
+				if (Enemy->Y + 120 > ball.Y) {
 					Enemy->Direction = 0;
 				} else if (Enemy->Y < ball.Y) {
 					Enemy->Direction = 1;
@@ -22,7 +23,7 @@ void enemy(struct Players *Enemy, struct Balls ball) {
 			}
 
 			/* Moves */
-			switch(Enemy->Direction) {
+			switch (Enemy->Direction) {
 				case 0:
 					Enemy->Y -= 15;
 					break;
@@ -34,17 +35,17 @@ void enemy(struct Players *Enemy, struct Balls ball) {
 			}
 
 			/* Prevents from going off screen. */
-			if ( Enemy->Y > 480 ) {
+			if (Enemy->Y > 480) {
 				Enemy->Y = 480;
 			} else if (Enemy->Y < 0) {
 				Enemy->Y = 0;
 			}
-			
+
 			/* Updates hitbox and detector */
 			Enemy->HitBox.y = Enemy->Y;
-			Enemy->BallDetector.y = Enemy->Y+80;
+			Enemy->BallDetector.y = Enemy->Y + 80;
 		}
-		Enemy->NextTick = SDL_AtomicGet(&Ticks)+1;
+		Enemy->NextTick = SDL_AtomicGet(&Ticks) + 1;
 	}
 	return;
 }
diff --git a/src/main.c b/src/main.c
index 4091596..9f91def 100644
--- a/src/main.c
+++ b/src/main.c
@@ -17,14 +17,14 @@ void set_screen_mode() {
 	ClearWindowState(FLAG_WINDOW_TOPMOST);
 	ClearWindowState(FLAG_WINDOW_UNDECORATED);
 	ClearWindowState(FLAG_FULLSCREEN_MODE);
-	switch(GlobalSettings.Fullscreen) {
+	switch (GlobalSettings.Fullscreen) {
 		case 1: /* Real Fullscreen is fickle as fuck. So it needs a timeout. */
 			SetWindowSize(GetMonitorWidth(GetCurrentMonitor()), GetMonitorHeight(GetCurrentMonitor()));
-			int Timeout = SDL_AtomicGet(&Ticks)+300; /* Set the timeout for 5 seconds. */
-			while(GetScreenHeight() != GetMonitorHeight(GetCurrentMonitor())) {
+			int Timeout = SDL_AtomicGet(&Ticks) + 300; /* Set the timeout for 5 seconds. */
+			while (GetScreenHeight() != GetMonitorHeight(GetCurrentMonitor())) {
 				BeginDrawing();
 				EndDrawing();
-				if(SDL_AtomicGet(&Ticks) >= Timeout) { /* Default to windowed if fullscreen fails for whatever reason. */
+				if (SDL_AtomicGet(&Ticks) >= Timeout) { /* Default to windowed if fullscreen fails for whatever reason. */
 					goto FullScreenFailed;
 				}
 			}
@@ -39,9 +39,9 @@ void set_screen_mode() {
 			SetWindowSize(GetMonitorWidth(GetCurrentMonitor()), GetMonitorHeight(GetCurrentMonitor()));
 			break;
 		default:
-			FullScreenFailed:
+		FullScreenFailed:
 			SetWindowSize(1280, 720);
-			SetWindowPosition(GetMonitorHeight(GetCurrentMonitor())/5, GetMonitorHeight(GetCurrentMonitor())/5);
+			SetWindowPosition(GetMonitorHeight(GetCurrentMonitor()) / 5, GetMonitorHeight(GetCurrentMonitor()) / 5);
 			break;
 	}
 	return;
@@ -49,20 +49,19 @@ void set_screen_mode() {
 
 double Started;
 static int internal_clock() {
-	static const double Framerate = 1.0/60.0f;
+	static const double Framerate = 1.0 / 60.0f;
 	double OldTime = GetTime();
 	double DeltaTime = 0;
 	double NewTime = 0;
 	Started = GetTime();
 	struct timespec SleepFor = {
-		0, 99999
-	};
-	while(GameGoing == true) {
+		0, 99999};
+	while (GameGoing == true) {
 		nanosleep(&SleepFor, NULL); /* Reduces CPU usage */
 		NewTime = GetTime();
-		DeltaTime += (NewTime - OldTime)/Framerate;
+		DeltaTime += (NewTime - OldTime) / Framerate;
 		OldTime = NewTime;
-		while(DeltaTime >= 1.0) {
+		while (DeltaTime >= 1.0) {
 			SDL_AtomicAdd(&Ticks, 1);
 			DeltaTime--;
 		}
@@ -72,7 +71,7 @@ static int internal_clock() {
 		}
 	}
 
-	return(0);
+	return (0);
 }
 
 static int audio() {
@@ -86,15 +85,14 @@ static int audio() {
 	Mix_Chunk *PlayerScore = Mix_LoadWAV("resources/score_player.wav");
 	Mix_Chunk *EnemyScore = Mix_LoadWAV("resources/score_enemy.wav");
 	const struct timespec Delay = {
-		0, 20000000
-	};
+		0, 20000000};
 	struct timespec Remaining;
 	SDL_AtomicSet(&AudioInitializing, 1);
-	while(GameGoing == true) {
-		for(i = 0; i < 20; i++) {
-			if(AudioQueue[i] != -1){
+	while (GameGoing == true) {
+		for (i = 0; i < 20; i++) {
+			if (AudioQueue[i] != -1) {
 				Mix_Volume(-1, GlobalSettings.SoundVolume);
-				switch(AudioQueue[i]) {
+				switch (AudioQueue[i]) {
 					case 0: /* Play bounce sound. */
 						Mix_PlayChannel(-1, Bounce, 0);
 						break;
@@ -123,19 +121,19 @@ static int audio() {
 		}
 		nanosleep(&Delay, &Remaining);
 	}
-	return(0);
+	return (0);
 }
 
 bool play_audio(int SoundEffect) {
 	unsigned int i;
 	SDL_LockMutex(AudioQueueBeingModified);
-	for(i = 1; i != 20; i++) {
-		if (AudioQueue[i-1] == -1) {
-			AudioQueue[i-1] = AudioQueue[i];
+	for (i = 1; i != 20; i++) {
+		if (AudioQueue[i - 1] == -1) {
+			AudioQueue[i - 1] = AudioQueue[i];
 		}
 	}
-	for(i = 0; AudioQueue[i] != -1; i++) {
-		if(i > sizeof(AudioQueue)) {
+	for (i = 0; AudioQueue[i] != -1; i++) {
+		if (i > sizeof(AudioQueue)) {
 			SDL_UnlockMutex(AudioQueueBeingModified);
 			return false;
 		}
@@ -168,10 +166,10 @@ int main(int argc, char *argv[]) {
 
 	/* Init Variables */
 	strncpy(VersionString, "Version 0.4 - APOLLO", sizeof(VersionString));
-	
+
 	/* Populate Audio Queue */
 	unsigned int i = 0;
-	for(i = 0; i < 20; i++) {
+	for (i = 0; i < 20; i++) {
 		AudioQueue[i] = -1;
 	}
 
@@ -185,10 +183,10 @@ int main(int argc, char *argv[]) {
 	char SettingsFilePath[8192];
 	snprintf(SettingsFilePath, sizeof(SettingsFilePath), "%s/settings.txt", SettingsDirectory);
 	FILE *SettingsFile;
-	reopen:
+reopen:
 	/* Create settings file if it doesn't exist. */
 	if ((SettingsFile = fopen(SettingsFilePath, "r")) == NULL) {
-		if(SettingsFile != NULL) {
+		if (SettingsFile != NULL) {
 			fclose(SettingsFile);
 		}
 		if ((SettingsFile = fopen(SettingsFilePath, "w")) == NULL) {
@@ -201,36 +199,35 @@ int main(int argc, char *argv[]) {
 		fclose(SettingsFile);
 		goto reopen; /* Try opening again. */
 	}
-	
+
 	/* Parse the settings file. */
 	char Option[2048];
 	int Value;
-	while(!feof(SettingsFile)) {
+	while (!feof(SettingsFile)) {
 		fscanf(SettingsFile, "%s %i", Option, &Value);
-		if(strcmp(Option, "sound_volume") == 0) {
+		if (strcmp(Option, "sound_volume") == 0) {
 			GlobalSettings.SoundVolume = Value;
-		} else if(strcmp(Option, "music_volume") == 0) {
+		} else if (strcmp(Option, "music_volume") == 0) {
 			GlobalSettings.MusicVolume = Value;
-		} else if(strcmp(Option, "fullscreen") == 0) {
+		} else if (strcmp(Option, "fullscreen") == 0) {
 			GlobalSettings.Fullscreen = Value;
 		}
 	}
 	fclose(SettingsFile);
-	
+
 	set_screen_mode();
 
 	/* Wait for audio to finish initializing. */
 	struct timespec a = {
-		0, 5000000
-	};
+		0, 5000000};
 	struct timespec b;
-	while(SDL_AtomicGet(&AudioInitializing) == 0) {
+	while (SDL_AtomicGet(&AudioInitializing) == 0) {
 		nanosleep(&a, &b); /* Prevent heavy cpu usage */
 	}
 
 	/* Launch Game */
 	while (GameGoing == true) {
-		switch(title_screen()) {
+		switch (title_screen()) {
 			case 0: /* Versus */
 				play_audio(STOP_ALL_SOUNDS);
 				versus_main();
@@ -243,11 +240,11 @@ int main(int argc, char *argv[]) {
 				break;
 		}
 	}
-	
+
 	GameGoing = false; /* Make sure the game is going to end. */
 	SDL_WaitThread(InternalClock, NULL);
 	SDL_WaitThread(AudioThread, NULL);
 	SDL_Quit();
 	CloseWindow();
-	return(0);
+	return (0);
 }
diff --git a/src/marathon.c b/src/marathon.c
index 70484b6..2807ee1 100644
--- a/src/marathon.c
+++ b/src/marathon.c
@@ -1,123 +1,122 @@
 #include "pong.h"
 
 void leaderboard_record(int Score) {
-    bool LeaderBoardGoing = true;
-    
-    /* Create Leaderboard struct */
-    #define MAX_CHARACTERS 16
-    struct {
-        char Name[MAX_CHARACTERS];
-        int Score;
-    } LeaderboardEntry;
-    LeaderboardEntry.Score = Score;
-
-    /* Init strings */
-    int16_t CharacterNumber = 0;
-    int Key = 0;
+	bool LeaderBoardGoing = true;
+
+/* Create Leaderboard struct */
+#define MAX_CHARACTERS 16
+	struct {
+		char Name[MAX_CHARACTERS];
+		int Score;
+	} LeaderboardEntry;
+	LeaderboardEntry.Score = Score;
+
+	/* Init strings */
+	int16_t CharacterNumber = 0;
+	int Key = 0;
 	int i = 0;
-    for(i = 0; i < sizeof(LeaderboardEntry.Name); i++) {
-        LeaderboardEntry.Name[i] = '\0';
-    }
-    char Scored[8192];
-    snprintf(Scored, sizeof(Scored), "You Scored: %d", LeaderboardEntry.Score);
-
-    /* Init Camera */
-    Camera2D MainCamera;
-		(void)MainCamera; /* Works-around unused variable compiler warning. */
-        MainCamera.target = (Vector2){0, 0};
-        MainCamera.offset = (Vector2){0, 0};
-        MainCamera.rotation = 0;
-    while(LeaderBoardGoing == true) {
-        MainCamera.zoom = GetScreenHeight()/720.0f;
-		MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-		MainCamera.target = (Vector2){1280/2.0f, 720/2.0f};
-
-        BeginDrawing();
-            DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-            Key = GetKeyPressed();
-            switch(Key) {
-                case KEY_BACKSPACE:
-                    if(CharacterNumber != 0) {
-                        LeaderboardEntry.Name[CharacterNumber] = '\0';
-                        CharacterNumber -= 1;
-                    }
-                    break;
-                case KEY_ENTER:
-                    if(CharacterNumber != 0) {
-                        LeaderBoardGoing = false;
-                    }
-                    break;
-                default:
-                    if (Key >= 33 && Key <= 126 && CharacterNumber < MAX_CHARACTERS) {
-                        LeaderboardEntry.Name[CharacterNumber] = GetCharPressed();
-                        CharacterNumber += 1;
-                    }
-                    break;
-            }
-            DrawText(Scored, 5, 0, 48, BLUE);
-            DrawText("Enter Name:", 5, 50, 48, WHITE);
-            DrawText(LeaderboardEntry.Name, 300, 50, 48, WHITE);
-        EndDrawing();
-    }
-    char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
+	for (i = 0; i < sizeof(LeaderboardEntry.Name); i++) {
+		LeaderboardEntry.Name[i] = '\0';
+	}
+	char Scored[8192];
+	snprintf(Scored, sizeof(Scored), "You Scored: %d", LeaderboardEntry.Score);
+
+	/* Init Camera */
+	Camera2D MainCamera;
+	(void)MainCamera; /* Works-around unused variable compiler warning. */
+	MainCamera.target = (Vector2){0, 0};
+	MainCamera.offset = (Vector2){0, 0};
+	MainCamera.rotation = 0;
+	while (LeaderBoardGoing == true) {
+		MainCamera.zoom = GetScreenHeight() / 720.0f;
+		MainCamera.offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera.target = (Vector2){1280 / 2.0f, 720 / 2.0f};
+
+		BeginDrawing();
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		Key = GetKeyPressed();
+		switch (Key) {
+			case KEY_BACKSPACE:
+				if (CharacterNumber != 0) {
+					LeaderboardEntry.Name[CharacterNumber] = '\0';
+					CharacterNumber -= 1;
+				}
+				break;
+			case KEY_ENTER:
+				if (CharacterNumber != 0) {
+					LeaderBoardGoing = false;
+				}
+				break;
+			default:
+				if (Key >= 33 && Key <= 126 && CharacterNumber < MAX_CHARACTERS) {
+					LeaderboardEntry.Name[CharacterNumber] = GetCharPressed();
+					CharacterNumber += 1;
+				}
+				break;
+		}
+		DrawText(Scored, 5, 0, 48, BLUE);
+		DrawText("Enter Name:", 5, 50, 48, WHITE);
+		DrawText(LeaderboardEntry.Name, 300, 50, 48, WHITE);
+		EndDrawing();
+	}
+	char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
 	char LeaderboardFilePath[8192];
 	snprintf(LeaderboardFilePath, sizeof(LeaderboardFilePath), "%s/leaderboard.txt", LeaderboardDirectory);
 	FILE *LeaderboardFile;
-    /* Put save to file here. */
-    if ((LeaderboardFile = fopen(LeaderboardFilePath, "a")) == NULL) {
-        fprintf(stderr, "Unable to create leaderboard file.\n");
-        return;
-    }
-    fprintf(LeaderboardFile, "%s %d\n", LeaderboardEntry.Name, Score);
-    fclose(LeaderboardFile);
-    return;
+	/* Put save to file here. */
+	if ((LeaderboardFile = fopen(LeaderboardFilePath, "a")) == NULL) {
+		fprintf(stderr, "Unable to create leaderboard file.\n");
+		return;
+	}
+	fprintf(LeaderboardFile, "%s %d\n", LeaderboardEntry.Name, Score);
+	fclose(LeaderboardFile);
+	return;
 }
 
 void marathon_main() {
-
-    /* Init Music */
-    Mix_Music *Background = Mix_LoadMUS("resources/marathon.wav");
-    Mix_PlayMusic(Background, -1);
-    Mix_VolumeMusic(GlobalSettings.MusicVolume);
-
-    /* Init balls lmao */
-    struct Balls Ball;
-	Ball.X = 1280/2.0f;
-	Ball.Y = 720/2.0f;
+	/* Init Music */
+	Mix_Music *Background = Mix_LoadMUS("resources/marathon.wav");
+	Mix_PlayMusic(Background, -1);
+	Mix_VolumeMusic(GlobalSettings.MusicVolume);
+
+	/* Init balls lmao */
+	struct Balls Ball;
+	Ball.X = 1280 / 2.0f;
+	Ball.Y = 720 / 2.0f;
 	Ball.Direction = LEFT;
 	Ball.Speed = 3.0f;
 	Ball.Angle = 0.0f;
-    Ball.NextTick = SDL_AtomicGet(&Ticks)+1;
+	Ball.NextTick = SDL_AtomicGet(&Ticks) + 1;
 
-    /* Init Player */
-    struct Players Player;
-    Player.Y = 0;
-    Player.Direction = 0;
-    Player.Score = 0;
+	/* Init Player */
+	struct Players Player;
+	Player.Y = 0;
+	Player.Direction = 0;
+	Player.Score = 0;
 
-    /* Init sprites */
-    Texture2D PaddleSprite = LoadTexture("resources/paddle.png");
+	/* Init sprites */
+	Texture2D PaddleSprite = LoadTexture("resources/paddle.png");
 	Texture2D BallSprite = LoadTexture("resources/ball.png");
 
-    char PlayerScore[50]; /* Used later to display score on screen. */
+	char PlayerScore[50]; /* Used later to display score on screen. */
 
-    /* Set Collision Boxes */
+	/* Set Collision Boxes */
 	Player.HitBox = (Rectangle){80, Player.Y, 5, PaddleSprite.height};
 	Ball.HitBox = (Rectangle){Ball.X, Ball.Y, BallSprite.width, BallSprite.height};
 
-    /* Init Camera */
-    Camera2D MainCamera;
-        MainCamera.target = (Vector2){0, 0};
-        MainCamera.offset = (Vector2){0, 0};
-        MainCamera.rotation = 0;
-    bool MarathonGoing = true;
+	/* Init Camera */
+	Camera2D MainCamera;
+	MainCamera.target = (Vector2){0, 0};
+	MainCamera.offset = (Vector2){0, 0};
+	MainCamera.rotation = 0;
+	bool MarathonGoing = true;
 	bool HasScored = false;
 	(void)HasScored;
 	Vector2 MouseCurrentPosition = GetMousePosition();
-    while(MarathonGoing == true && GameGoing == true) {
-        if (WindowShouldClose()) { /* Quit Game if the window is closed. */
-            GameGoing = false;
-        }
+	while (MarathonGoing == true && GameGoing == true) {
+		if (WindowShouldClose()) { /* Quit Game if the window is closed. */
+			GameGoing = false;
+		}
 
 		/* Prevents multi-scoring in some cases. */
 		if (Ball.Direction == LEFT) {
@@ -126,13 +125,13 @@ void marathon_main() {
 			HasScored = false;
 		}
 
-        snprintf(PlayerScore, 50, "Player: %d", Player.Score);
-        MainCamera.zoom = GetScreenHeight()/720.0f;
-	    MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-	    MainCamera.target = (Vector2){1280/2.0f, 720/2.0f};
+		snprintf(PlayerScore, 50, "Player: %d", Player.Score);
+		MainCamera.zoom = GetScreenHeight() / 720.0f;
+		MainCamera.offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera.target = (Vector2){1280 / 2.0f, 720 / 2.0f};
 
-       	/* Controls */
-		switch(player_controls()) {
+		/* Controls */
+		switch (player_controls()) {
 			case CONTROLLER_UP:
 				Player.Y -= 20;
 				break;
@@ -145,55 +144,55 @@ void marathon_main() {
 				EndDrawing();
 				MarathonGoing = pause_screen(&MainCamera);
 				Mix_ResumeMusic();
-				Ball.NextTick = SDL_AtomicGet(&Ticks)+1;
+				Ball.NextTick = SDL_AtomicGet(&Ticks) + 1;
 				break;
 			default:
 				break;
 		}
 
 		/* Mouse Controls */
-		if(MouseCurrentPosition.y != GetMousePosition().y) {
-           	Player.Y = GetMouseY()-PaddleSprite.height/2.0f;
-        
-        	if(GetMouseY() < 0) {
-            	SetMousePosition(0, 0);
-        	} else if(GetMouseY() > 720) {
-            	SetMousePosition(0, 720);
-        	}
+		if (MouseCurrentPosition.y != GetMousePosition().y) {
+			Player.Y = GetMouseY() - PaddleSprite.height / 2.0f;
+
+			if (GetMouseY() < 0) {
+				SetMousePosition(0, 0);
+			} else if (GetMouseY() > 720) {
+				SetMousePosition(0, 720);
+			}
 			MouseCurrentPosition = GetMousePosition();
 		}
 
-        /* Check if players are off-screen */
-        if (Player.Y < 0) {
-            Player.Y = 0;
-        } else if (Player.Y > 480) {
-            Player.Y = 480;
-        }
-
-        /* Collision */
-        ball(&Player.HitBox, NULL, &Ball, &Player.Score, NULL);
-        /* Updates hitbox with player's position. */
-        Player.HitBox.y = Player.Y;
-
-        /* End Game */
-        if(Ball.X < 0) {
-            MarathonGoing = false;
-        }
-
-        BeginDrawing();
-			ClearBackground(BLACK);
-			BeginMode2D(MainCamera);
-            	DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-				DrawTexture(PaddleSprite, 0, Player.Y, WHITE);
-				DrawTexture(BallSprite, Ball.X, Ball.Y, WHITE);
-				DrawText(PlayerScore, 0, 0, 32, BLUE);
-			EndMode2D();
+		/* Check if players are off-screen */
+		if (Player.Y < 0) {
+			Player.Y = 0;
+		} else if (Player.Y > 480) {
+			Player.Y = 480;
+		}
+
+		/* Collision */
+		ball(&Player.HitBox, NULL, &Ball, &Player.Score, NULL);
+		/* Updates hitbox with player's position. */
+		Player.HitBox.y = Player.Y;
+
+		/* End Game */
+		if (Ball.X < 0) {
+			MarathonGoing = false;
+		}
+
+		BeginDrawing();
+		ClearBackground(BLACK);
+		BeginMode2D(MainCamera);
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		DrawTexture(PaddleSprite, 0, Player.Y, WHITE);
+		DrawTexture(BallSprite, Ball.X, Ball.Y, WHITE);
+		DrawText(PlayerScore, 0, 0, 32, BLUE);
+		EndMode2D();
 		EndDrawing();
-    }
-    Mix_HaltMusic();
+	}
+	Mix_HaltMusic();
 	if (Player.Score > 0) {
-    	leaderboard_record(Player.Score);
+		leaderboard_record(Player.Score);
 	}
-    Mix_FreeMusic(Background);
-    return;
+	Mix_FreeMusic(Background);
+	return;
 }
diff --git a/src/pause.c b/src/pause.c
index c3264ec..fa5e97a 100644
--- a/src/pause.c
+++ b/src/pause.c
@@ -1,51 +1,51 @@
-#include "pong.h"
 #include <raylib.h>
 
+#include "pong.h"
+
 bool pause_screen(Camera2D *MainCamera) {
 	bool PauseScreenGoing = true;
-	
+
 	/* Mouse */
 	Rectangle Mouse = {
-        	1280.0f/2, 720.0f/2, 10, 10
-	};
+		1280.0f / 2, 720.0f / 2, 10, 10};
 	Vector2 OldPosition = GetMousePosition();
 	Vector2 NewPosition = GetMousePosition();
 	Texture2D MouseCursor = LoadTexture("resources/cursor.png");
 	bool MouseCursorIn = false;
 	EnableCursor();
 	int Choice = 0;
-	while(PauseScreenGoing == true && GameGoing == true) {
+	while (PauseScreenGoing == true && GameGoing == true) {
 		/* Update Camera */
-        MainCamera->zoom = GetScreenHeight()/720.0f;
-		MainCamera->offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-		MainCamera->target = (Vector2){1280/2.0f, 720/2.0f};
+		MainCamera->zoom = GetScreenHeight() / 720.0f;
+		MainCamera->offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera->target = (Vector2){1280 / 2.0f, 720 / 2.0f};
 		/* Mouse */
-        if (MouseCursorIn == true) {
-           		OldPosition = NewPosition;
-           		NewPosition = GetMousePosition();
-           		Mouse.y -= OldPosition.y-NewPosition.y;
-           		Mouse.x -= OldPosition.x-NewPosition.x;
-           		if (Mouse.y >= 720 || Mouse.y <= 0) {
-               		Mouse.y += OldPosition.y-NewPosition.y;
-           		}
-           		if (Mouse.x >= 1280 || Mouse.x <= 0) {
-               		Mouse.x += OldPosition.x-NewPosition.x;
-           		}
-        }
+		if (MouseCursorIn == true) {
+			OldPosition = NewPosition;
+			NewPosition = GetMousePosition();
+			Mouse.y -= OldPosition.y - NewPosition.y;
+			Mouse.x -= OldPosition.x - NewPosition.x;
+			if (Mouse.y >= 720 || Mouse.y <= 0) {
+				Mouse.y += OldPosition.y - NewPosition.y;
+			}
+			if (Mouse.x >= 1280 || Mouse.x <= 0) {
+				Mouse.x += OldPosition.x - NewPosition.x;
+			}
+		}
 
-		if(IsKeyPressed(KEY_Y)) {
+		if (IsKeyPressed(KEY_Y)) {
 			return false;
-		} else if(IsKeyPressed(KEY_N)) {
+		} else if (IsKeyPressed(KEY_N)) {
 			return true;
 		}
-        
+
 		if (IsKeyPressed(KEY_ESCAPE)) {
 			EnableCursor();
 			MouseCursorIn = false;
-       	} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+		} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
 			DisableCursor();
-           	MouseCursorIn = true;
-       	}
+			MouseCursorIn = true;
+		}
 		if (player_controls() == CONTROLLER_LEFT) {
 			Choice--;
 		} else if (player_controls() == CONTROLLER_RIGHT) {
@@ -59,36 +59,36 @@ bool pause_screen(Camera2D *MainCamera) {
 		}
 
 		BeginDrawing();
-			ClearBackground(BLACK);
-			BeginMode2D(*MainCamera);
-				DrawRectangle(0, 0, 1280, 720, (Color){20,20,20,255});
-				if(CheckCollisionRecs(Mouse, (Rectangle){1280/3.0f, (720/3.0f)+50, 100, 50})) {
-					Choice = 0;
-				} else if(CheckCollisionRecs(Mouse, (Rectangle){(1280/3.0f)+150, (720/3.0f)+50, 70, 50})) {
-					Choice = 1;
-				}
-				switch(Choice) {
-					case 0:
-						DrawRectangle((1280/3.0f)-5, (720/3.0f)+50, 104, 50, RED);
-						break;
-					default:
-						DrawRectangle((1280/3.0f)+150,(720/3.0f)+50, 70, 50, RED);
-						break;
-				}
-				if ( player_controls() == CONTROLLER_ACTIVATE ) {
-					switch(Choice) {
-						case 0:
-							return false;
-							break;
-						default:
-							return true;
-							break;
-					}
-				}
-				DrawText("Paused. Exit?", 1280/3, 720/3, 48, WHITE);
-				DrawText("YES   NO", 1280/3, (720/3)+50, 48, WHITE);
-				DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
-			EndMode2D();
+		ClearBackground(BLACK);
+		BeginMode2D(*MainCamera);
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		if (CheckCollisionRecs(Mouse, (Rectangle){1280 / 3.0f, (720 / 3.0f) + 50, 100, 50})) {
+			Choice = 0;
+		} else if (CheckCollisionRecs(Mouse, (Rectangle){(1280 / 3.0f) + 150, (720 / 3.0f) + 50, 70, 50})) {
+			Choice = 1;
+		}
+		switch (Choice) {
+			case 0:
+				DrawRectangle((1280 / 3.0f) - 5, (720 / 3.0f) + 50, 104, 50, RED);
+				break;
+			default:
+				DrawRectangle((1280 / 3.0f) + 150, (720 / 3.0f) + 50, 70, 50, RED);
+				break;
+		}
+		if (player_controls() == CONTROLLER_ACTIVATE) {
+			switch (Choice) {
+				case 0:
+					return false;
+					break;
+				default:
+					return true;
+					break;
+			}
+		}
+		DrawText("Paused. Exit?", 1280 / 3, 720 / 3, 48, WHITE);
+		DrawText("YES   NO", 1280 / 3, (720 / 3) + 50, 48, WHITE);
+		DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
+		EndMode2D();
 		EndDrawing();
 	}
 	return true;
diff --git a/src/title.c b/src/title.c
index cacd2b0..154700e 100644
--- a/src/title.c
+++ b/src/title.c
@@ -1,10 +1,11 @@
+#include <raylib.h>
+
 #include "pong.h"
 #include "sounds.h"
-#include <raylib.h>
 
 struct LeaderboardEntries {
-    int Score;
-    char Name[16];
+	int Score;
+	char Name[16];
 };
 
 struct LeaderboardEntries Top10[10];
@@ -14,294 +15,290 @@ struct LeaderboardEntries Top10[10];
  * But uh, I don't know how it does, but it works!
  */
 static int compare_int(const void *Score1, const void *Score2) {
-    const struct LeaderboardEntries *Entry1 = *(struct LeaderboardEntries**) Score1;
-    const struct LeaderboardEntries *Entry2 = *(struct LeaderboardEntries**) Score2;
-    if (Entry1->Score > Entry2->Score) {
-        return -1;
-    }
-    return +1;
+	const struct LeaderboardEntries *Entry1 = *(struct LeaderboardEntries **)Score1;
+	const struct LeaderboardEntries *Entry2 = *(struct LeaderboardEntries **)Score2;
+	if (Entry1->Score > Entry2->Score) {
+		return -1;
+	}
+	return +1;
 }
 
 static int order_leaderboard() {
-    /* Find leaderboard file, and open it. */
-    char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
-    char LeaderboardFilePath[8192];
-    snprintf(LeaderboardFilePath, sizeof(LeaderboardFilePath), "%s/leaderboard.txt", LeaderboardDirectory);
-    FILE *LeaderboardFile;
-    if((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) {
-        return(1); /* If it doesn't exist yet, we don't need to care. */
-    }
-    /* Check if file is empty. */
-    fscanf(LeaderboardFile, "\n");
-    if(feof(LeaderboardFile)) {
-	return(1);
-    }
-    rewind(LeaderboardFile); /* If not , rewind the stream. */
-    /* Init a temporary pointer to store scores and names into. This will be organized into Top10. */
-    struct LeaderboardEntries *TmpStore[UINT16_MAX*2];
-    int size = 0;
-    for (size = 0; size < (UINT16_MAX*2); size++) /* If there's 131,000 entries, I dunno what to tell you. You really like pong... */
-        TmpStore[size] = GC_malloc(sizeof(struct LeaderboardEntries)); 
-    if(*TmpStore == NULL) { /* Check if memory got assigned correctly. */
-        exit(1);
-    }
-
-    /* Load Scores and Names */
-    size = 0;
-    int a = 0;
-    for (a = 0; !feof(LeaderboardFile); a++, size++) { /* Load data from file into array. */
-        fscanf(LeaderboardFile, "%s %d\n", TmpStore[a]->Name, &TmpStore[a]->Score);
-    }
-    qsort(TmpStore, size, sizeof(struct LeaderboardEntries *), compare_int);
-    
-    int i = 0;
-    for(i = 0; i < size; i++) { /* Copy first 10 elements into top10. */
-	strcpy(Top10[i].Name, TmpStore[i]->Name);
-	Top10[i].Score = TmpStore[i]->Score;
-    }
-
-    /* Cleanup */
-    /* Free TmpStore */
-    GC_free(*TmpStore); /* Truth be told, I dunno if this even works, since the amount of memory used is kilobytes... */
-    /* Close leaderboard file. */
-    if (LeaderboardFile != NULL) {
-	    fclose(LeaderboardFile);
-    }
-    return(0);
+	/* Find leaderboard file, and open it. */
+	char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
+	char LeaderboardFilePath[8192];
+	snprintf(LeaderboardFilePath, sizeof(LeaderboardFilePath), "%s/leaderboard.txt", LeaderboardDirectory);
+	FILE *LeaderboardFile;
+	if ((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) {
+		return (1); /* If it doesn't exist yet, we don't need to care. */
+	}
+	/* Check if file is empty. */
+	fscanf(LeaderboardFile, "\n");
+	if (feof(LeaderboardFile)) {
+		return (1);
+	}
+	rewind(LeaderboardFile); /* If not , rewind the stream. */
+	/* Init a temporary pointer to store scores and names into. This will be organized into Top10. */
+	struct LeaderboardEntries *TmpStore[UINT16_MAX * 2];
+	int size = 0;
+	for (size = 0; size < (UINT16_MAX * 2); size++) /* If there's 131,000 entries, I dunno what to tell you. You really like pong... */
+		TmpStore[size] = GC_malloc(sizeof(struct LeaderboardEntries));
+	if (*TmpStore == NULL) { /* Check if memory got assigned correctly. */
+		exit(1);
+	}
+
+	/* Load Scores and Names */
+	size = 0;
+	int a = 0;
+	for (a = 0; !feof(LeaderboardFile); a++, size++) { /* Load data from file into array. */
+		fscanf(LeaderboardFile, "%s %d\n", TmpStore[a]->Name, &TmpStore[a]->Score);
+	}
+	qsort(TmpStore, size, sizeof(struct LeaderboardEntries *), compare_int);
+
+	int i = 0;
+	for (i = 0; i < size; i++) { /* Copy first 10 elements into top10. */
+		strcpy(Top10[i].Name, TmpStore[i]->Name);
+		Top10[i].Score = TmpStore[i]->Score;
+	}
+
+	/* Cleanup */
+	/* Free TmpStore */
+	GC_free(*TmpStore); /* Truth be told, I dunno if this even works, since the amount of memory used is kilobytes... */
+	/* Close leaderboard file. */
+	if (LeaderboardFile != NULL) {
+		fclose(LeaderboardFile);
+	}
+	return (0);
 }
 
 static void score_screen(Camera2D *MainCamera) {
-    /* Find leaderboard file, and open it. */
-    char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
-    char LeaderboardFilePath[8192];
-    snprintf(LeaderboardFilePath, sizeof(LeaderboardFilePath), "%s/leaderboard.txt", LeaderboardDirectory);
-    FILE *LeaderboardFile;
-    if((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) {
-        return; /* If it doesn't exist yet, we don't need to care. */
-    }
-
-    /* Init a temporary pointer to store scores and names into. This will be organized into Top10. */
-    struct LeaderboardEntries *Scores[UINT16_MAX*2];
-    int size = 0;
-    for (size = 0; size < (UINT16_MAX*2); size++) /* If there's 131,000 entries, I dunno what to tell you. You really like pong... */
-        Scores[size] = GC_malloc(sizeof(struct LeaderboardEntries));
-    if(*Scores == NULL) { /* Check if memory got assigned correctly. */
-        exit(1);
-    }
-    int i = 0;
-    for (i = 0; i < (UINT16_MAX*2); i++) {
-        strcpy(Scores[i]->Name, " ");
-    }
-
-    /* Load Scores and Names. */
-    size = 0;
-    int a = 0;
-    for (a = 0; !feof(LeaderboardFile); a++, size++) { /* Load data from file into array. */
-        fscanf(LeaderboardFile, "%s %d", Scores[a]->Name, &Scores[a]->Score);
-	if(feof(LeaderboardFile)) {
-		break;
+	/* Find leaderboard file, and open it. */
+	char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
+	char LeaderboardFilePath[8192];
+	snprintf(LeaderboardFilePath, sizeof(LeaderboardFilePath), "%s/leaderboard.txt", LeaderboardDirectory);
+	FILE *LeaderboardFile;
+	if ((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) {
+		return; /* If it doesn't exist yet, we don't need to care. */
+	}
+
+	/* Init a temporary pointer to store scores and names into. This will be organized into Top10. */
+	struct LeaderboardEntries *Scores[UINT16_MAX * 2];
+	int size = 0;
+	for (size = 0; size < (UINT16_MAX * 2); size++) /* If there's 131,000 entries, I dunno what to tell you. You really like pong... */
+		Scores[size] = GC_malloc(sizeof(struct LeaderboardEntries));
+	if (*Scores == NULL) { /* Check if memory got assigned correctly. */
+		exit(1);
+	}
+	int i = 0;
+	for (i = 0; i < (UINT16_MAX * 2); i++) {
+		strcpy(Scores[i]->Name, " ");
 	}
-    }
-    qsort(Scores, size, sizeof(struct LeaderboardEntries *), compare_int);
-
-    /* Begin drawing scores. */
-    /* Mouse */
-    bool LookingAtScores = true;
-    bool MouseCursorIn = true;
-    SetMousePosition(1280/2, 720/2);
-    Vector2 OldPosition = GetMousePosition();
-    Vector2 NewPosition = GetMousePosition();
-    Rectangle MouseCursor = {1280/2.0f,720/2.0f,1,1};
-    Texture2D MouseCursorSprite = LoadTexture("resources/cursor.png");
-
-    /* Page Buttons Rectangles. */
-    Rectangle PrevPage = {5, 720-50, 70, 45};
-    Rectangle NextPage = {1280-70, 720-50, 70, 45};
-	
-
-    int Page = 0;
-    bool EndOfPages = false;
+
+	/* Load Scores and Names. */
+	size = 0;
+	int a = 0;
+	for (a = 0; !feof(LeaderboardFile); a++, size++) { /* Load data from file into array. */
+		fscanf(LeaderboardFile, "%s %d", Scores[a]->Name, &Scores[a]->Score);
+		if (feof(LeaderboardFile)) {
+			break;
+		}
+	}
+	qsort(Scores, size, sizeof(struct LeaderboardEntries *), compare_int);
+
+	/* Begin drawing scores. */
+	/* Mouse */
+	bool LookingAtScores = true;
+	bool MouseCursorIn = true;
+	SetMousePosition(1280 / 2, 720 / 2);
+	Vector2 OldPosition = GetMousePosition();
+	Vector2 NewPosition = GetMousePosition();
+	Rectangle MouseCursor = {1280 / 2.0f, 720 / 2.0f, 1, 1};
+	Texture2D MouseCursorSprite = LoadTexture("resources/cursor.png");
+
+	/* Page Buttons Rectangles. */
+	Rectangle PrevPage = {5, 720 - 50, 70, 45};
+	Rectangle NextPage = {1280 - 70, 720 - 50, 70, 45};
+
+	int Page = 0;
+	bool EndOfPages = false;
 	bool BackButtonSelected = false;
-    while(LookingAtScores == true && GameGoing == true) {
-        /* Update Camera */
-        MainCamera->zoom = GetScreenHeight()/720.0f;
-		MainCamera->offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-		MainCamera->target = (Vector2){1280/2.0f, 720/2.0f};
-
-        /* Mouse */
-        if (MouseCursorIn == true) {
-            OldPosition = NewPosition;
-            NewPosition = GetMousePosition();
-            MouseCursor.y -= OldPosition.y-NewPosition.y;
-            MouseCursor.x -= OldPosition.x-NewPosition.x;
-            if (MouseCursor.y >= 720 || MouseCursor.y <= 0) {
-                MouseCursor.y += OldPosition.y-NewPosition.y;
-            }
-            if (MouseCursor.x >= 1280 || MouseCursor.x <= 0) {
-                MouseCursor.x += OldPosition.x-NewPosition.x;
-            }
-        }
-        if (IsKeyPressed(KEY_ESCAPE)) {
-            EnableCursor();
-            MouseCursorIn = false;
-        } else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-            DisableCursor();
-            MouseCursorIn = true;
-        }
-
-        EndOfPages = false;
-        BeginDrawing();
-            ClearBackground(BLACK);
-            BeginMode2D(*MainCamera);
-	            DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-				/* Scores */
-				int a = 0;
-				int i = 0;
-	           	for (i = 1+(10*Page); i <= 10+(10*Page); i++, a++) {
-		            if(Scores[i-1]->Name[0] != ' ') {
-	            	   	DrawText(TextFormat("%d. %s: %d", i, Scores[i-1]->Name, Scores[i-1]->Score), 460, 60+(50*a), 48, WHITE);
-	                } else {
-	                	EndOfPages = true;
-	                }
-	           	}
-				/* Page Buttons */
-				if(CheckCollisionRecs(MouseCursor, PrevPage) && Page > 0) {
-					DrawRectangleRec(PrevPage, RED);
-					BackButtonSelected = false;
-					if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-						if(Page > 0) {
-							Page--;
-						}
-					}
-				} else if(CheckCollisionRecs(MouseCursor, NextPage) && EndOfPages == false) {
-					DrawRectangleRec(NextPage, RED);
-					BackButtonSelected = false;
-					if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-						if(EndOfPages == false) {
-							Page++;
-						}
-					}
+	while (LookingAtScores == true && GameGoing == true) {
+		/* Update Camera */
+		MainCamera->zoom = GetScreenHeight() / 720.0f;
+		MainCamera->offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera->target = (Vector2){1280 / 2.0f, 720 / 2.0f};
+
+		/* Mouse */
+		if (MouseCursorIn == true) {
+			OldPosition = NewPosition;
+			NewPosition = GetMousePosition();
+			MouseCursor.y -= OldPosition.y - NewPosition.y;
+			MouseCursor.x -= OldPosition.x - NewPosition.x;
+			if (MouseCursor.y >= 720 || MouseCursor.y <= 0) {
+				MouseCursor.y += OldPosition.y - NewPosition.y;
+			}
+			if (MouseCursor.x >= 1280 || MouseCursor.x <= 0) {
+				MouseCursor.x += OldPosition.x - NewPosition.x;
+			}
+		}
+		if (IsKeyPressed(KEY_ESCAPE)) {
+			EnableCursor();
+			MouseCursorIn = false;
+		} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+			DisableCursor();
+			MouseCursorIn = true;
+		}
+
+		EndOfPages = false;
+		BeginDrawing();
+		ClearBackground(BLACK);
+		BeginMode2D(*MainCamera);
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		/* Scores */
+		int a = 0;
+		int i = 0;
+		for (i = 1 + (10 * Page); i <= 10 + (10 * Page); i++, a++) {
+			if (Scores[i - 1]->Name[0] != ' ') {
+				DrawText(TextFormat("%d. %s: %d", i, Scores[i - 1]->Name, Scores[i - 1]->Score), 460, 60 + (50 * a), 48, WHITE);
+			} else {
+				EndOfPages = true;
+			}
+		}
+		/* Page Buttons */
+		if (CheckCollisionRecs(MouseCursor, PrevPage) && Page > 0) {
+			DrawRectangleRec(PrevPage, RED);
+			BackButtonSelected = false;
+			if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				if (Page > 0) {
+					Page--;
 				}
-				switch(player_controls_pressed()) {
-					case CONTROLLER_RIGHT:
-						if(EndOfPages == false) {
-							++Page;
-						}
-						break;
-					case CONTROLLER_LEFT:
-						if(Page > 0) {
-							--Page;
-						}
-						break;
-					case CONTROLLER_UP:
-						BackButtonSelected = true;
-						break;
-					case CONTROLLER_ACTIVATE:
-						if(BackButtonSelected == true) {
-							LookingAtScores = false;
-						}
-						break;
-					default:
-						break;
+			}
+		} else if (CheckCollisionRecs(MouseCursor, NextPage) && EndOfPages == false) {
+			DrawRectangleRec(NextPage, RED);
+			BackButtonSelected = false;
+			if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				if (EndOfPages == false) {
+					Page++;
 				}
-	            DrawText("<--", 5, 720-50, 48, WHITE);
-	            DrawText("-->", 1280-70, 720-50, 48, WHITE);
-				/* Exit Button */
-				if(CheckCollisionRecs(MouseCursor, (Rectangle){0,0,42,120}) || BackButtonSelected == true) {
-					DrawRectangle(0, 0, 42, 120, RED);
-					BackButtonSelected = true;
-					if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-						LookingAtScores = false;
-					}
+			}
+		}
+		switch (player_controls_pressed()) {
+			case CONTROLLER_RIGHT:
+				if (EndOfPages == false) {
+					++Page;
+				}
+				break;
+			case CONTROLLER_LEFT:
+				if (Page > 0) {
+					--Page;
+				}
+				break;
+			case CONTROLLER_UP:
+				BackButtonSelected = true;
+				break;
+			case CONTROLLER_ACTIVATE:
+				if (BackButtonSelected == true) {
+					LookingAtScores = false;
 				}
-				
-				DrawText("<", 0, 0, 128, WHITE);
-				/* Cursor */
-            	DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE);
-            EndMode2D();
-        EndDrawing();
-    }
+				break;
+			default:
+				break;
+		}
+		DrawText("<--", 5, 720 - 50, 48, WHITE);
+		DrawText("-->", 1280 - 70, 720 - 50, 48, WHITE);
+		/* Exit Button */
+		if (CheckCollisionRecs(MouseCursor, (Rectangle){0, 0, 42, 120}) || BackButtonSelected == true) {
+			DrawRectangle(0, 0, 42, 120, RED);
+			BackButtonSelected = true;
+			if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				LookingAtScores = false;
+			}
+		}
+
+		DrawText("<", 0, 0, 128, WHITE);
+		/* Cursor */
+		DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE);
+		EndMode2D();
+		EndDrawing();
+	}
 	clear_input_buffer();
-    return;
+	return;
 }
 
 static void settings(Camera2D *MainCamera, Mix_Music *TitleScreenMusic) {
-    bool SettingsGoing = true;
-    int MusicBarY = 50;
-    int SoundBarY = 150;
-
-    Rectangle MusicBar[10] = {
-        {50,MusicBarY,50,50},
-        {105,MusicBarY,50,50},
-        {160,MusicBarY,50,50},
-        {215,MusicBarY,50,50},
-        {270,MusicBarY,50,50},
-        {325,MusicBarY,50,50},
-        {380,MusicBarY,50,50},
-        {435,MusicBarY,50,50},
-        {490,MusicBarY,50,50},
-        {545,MusicBarY,50,50},
-    };
-    
-    Rectangle SoundBar[10] = {
-        {50,SoundBarY,50,50},
-        {105,SoundBarY,50,50},
-        {160,SoundBarY,50,50},
-        {215,SoundBarY,50,50},
-        {270,SoundBarY,50,50},
-        {325,SoundBarY,50,50},
-        {380,SoundBarY,50,50},
-        {435,SoundBarY,50,50},
-        {490,SoundBarY,50,50},
-        {545,SoundBarY,50,50},
-    };
-
-    /* Back Selection */
-    Rectangle BackButton = {
-        0,0,42,120
-    };
-
-    /* Screen Buttons */
-    int ScreenButtonLength = 250;
-    Rectangle ScreenButtons[3] = {
-        {95, 242, ScreenButtonLength, 42},
-        {95, 284, ScreenButtonLength, 42},
-        {95, 326, ScreenButtonLength, 42}
-    };
-    SetMousePosition(GetScreenWidth()/2, GetScreenHeight()/2);
-    /* Mouse */
-    Rectangle MouseCursor = {
-        1280/2.0f,720/2.0f,1,1
-    };
-    Vector2 OldPosition = GetMousePosition();
-    Vector2 NewPosition = GetMousePosition();
-    Texture2D MouseCursorSprite = LoadTexture("resources/cursor.png");
-    bool MouseCursorIn = true;
+	bool SettingsGoing = true;
+	int MusicBarY = 50;
+	int SoundBarY = 150;
+
+	Rectangle MusicBar[10] = {
+		{50, MusicBarY, 50, 50},
+		{105, MusicBarY, 50, 50},
+		{160, MusicBarY, 50, 50},
+		{215, MusicBarY, 50, 50},
+		{270, MusicBarY, 50, 50},
+		{325, MusicBarY, 50, 50},
+		{380, MusicBarY, 50, 50},
+		{435, MusicBarY, 50, 50},
+		{490, MusicBarY, 50, 50},
+		{545, MusicBarY, 50, 50},
+	};
+
+	Rectangle SoundBar[10] = {
+		{50, SoundBarY, 50, 50},
+		{105, SoundBarY, 50, 50},
+		{160, SoundBarY, 50, 50},
+		{215, SoundBarY, 50, 50},
+		{270, SoundBarY, 50, 50},
+		{325, SoundBarY, 50, 50},
+		{380, SoundBarY, 50, 50},
+		{435, SoundBarY, 50, 50},
+		{490, SoundBarY, 50, 50},
+		{545, SoundBarY, 50, 50},
+	};
+
+	/* Back Selection */
+	Rectangle BackButton = {
+		0, 0, 42, 120};
+
+	/* Screen Buttons */
+	int ScreenButtonLength = 250;
+	Rectangle ScreenButtons[3] = {
+		{95, 242, ScreenButtonLength, 42},
+		{95, 284, ScreenButtonLength, 42},
+		{95, 326, ScreenButtonLength, 42}};
+	SetMousePosition(GetScreenWidth() / 2, GetScreenHeight() / 2);
+	/* Mouse */
+	Rectangle MouseCursor = {
+		1280 / 2.0f, 720 / 2.0f, 1, 1};
+	Vector2 OldPosition = GetMousePosition();
+	Vector2 NewPosition = GetMousePosition();
+	Texture2D MouseCursorSprite = LoadTexture("resources/cursor.png");
+	bool MouseCursorIn = true;
 	bool OnBackButton = true;
 	int Choice = 0;
-    while(SettingsGoing == true && GameGoing == true) {
-
-        MainCamera->zoom = GetScreenHeight()/720.0f;
-        MainCamera->offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-		MainCamera->target = (Vector2){1280/2.0f, 720/2.0f};
-	
-        /* Mouse */
-        if (MouseCursorIn == true) {
-            OldPosition = NewPosition;
-            NewPosition = GetMousePosition();
-            MouseCursor.y -= OldPosition.y-NewPosition.y;
-            MouseCursor.x -= OldPosition.x-NewPosition.x;
-            if (MouseCursor.y >= 720 || MouseCursor.y <= 0) {
-                MouseCursor.y += OldPosition.y-NewPosition.y;
-            }
-            if (MouseCursor.x >= 1280 || MouseCursor.x <= 0) {
-                MouseCursor.x += OldPosition.x-NewPosition.x;
-            }
-        }
-
-		switch(player_controls_pressed()) {
+
+	while (SettingsGoing == true && GameGoing == true) {
+		MainCamera->zoom = GetScreenHeight() / 720.0f;
+		MainCamera->offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera->target = (Vector2){1280 / 2.0f, 720 / 2.0f};
+
+		/* Mouse */
+		if (MouseCursorIn == true) {
+			OldPosition = NewPosition;
+			NewPosition = GetMousePosition();
+			MouseCursor.y -= OldPosition.y - NewPosition.y;
+			MouseCursor.x -= OldPosition.x - NewPosition.x;
+			if (MouseCursor.y >= 720 || MouseCursor.y <= 0) {
+				MouseCursor.y += OldPosition.y - NewPosition.y;
+			}
+			if (MouseCursor.x >= 1280 || MouseCursor.x <= 0) {
+				MouseCursor.x += OldPosition.x - NewPosition.x;
+			}
+		}
+
+		switch (player_controls_pressed()) {
 			case CONTROLLER_ACTIVATE:
-				if(Choice == 0) {
+				if (Choice == 0) {
 					SettingsGoing = false;
 				}
 				break;
@@ -312,7 +309,7 @@ static void settings(Camera2D *MainCamera, Mix_Music *TitleScreenMusic) {
 				++Choice;
 				break;
 			case CONTROLLER_LEFT:
-				switch(Choice) {
+				switch (Choice) {
 					case 1:
 						GlobalSettings.MusicVolume -= 10;
 						break;
@@ -325,7 +322,7 @@ static void settings(Camera2D *MainCamera, Mix_Music *TitleScreenMusic) {
 				}
 				break;
 			case CONTROLLER_RIGHT:
-				switch(Choice) {
+				switch (Choice) {
 					case 1:
 						GlobalSettings.MusicVolume += 10;
 						break;
@@ -339,218 +336,207 @@ static void settings(Camera2D *MainCamera, Mix_Music *TitleScreenMusic) {
 				break;
 		}
 
-
 		/* Prevent out-of-bounds volume settings. */
-		if(GlobalSettings.MusicVolume > 100) {
+		if (GlobalSettings.MusicVolume > 100) {
 			GlobalSettings.MusicVolume = 100;
-		} else if(GlobalSettings.MusicVolume < 0) {
+		} else if (GlobalSettings.MusicVolume < 0) {
 			GlobalSettings.MusicVolume = 0;
 		}
-		if(GlobalSettings.SoundVolume > 100) {
+		if (GlobalSettings.SoundVolume > 100) {
 			GlobalSettings.SoundVolume = 100;
-		} else if(GlobalSettings.SoundVolume < 0) {
+		} else if (GlobalSettings.SoundVolume < 0) {
 			GlobalSettings.SoundVolume = 0;
 		}
 
-		
-
-        if (IsKeyPressed(KEY_ESCAPE)) {
-            EnableCursor();
-            MouseCursorIn = false;
-        } else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-            DisableCursor();
-            MouseCursorIn = true;
-        }
-
-        Mix_VolumeMusic(GlobalSettings.MusicVolume);
-        BeginDrawing();
-        ClearBackground(BLACK);
-        BeginMode2D(*MainCamera);
-			/* Draw Selection */
-			OnBackButton = false;
-			Color MusicVolumeBarColor = DARKGRAY;
-			Color SoundVolumeBarColor = DARKGRAY;
-			switch(Choice) {
-				case 0:
-					OnBackButton = true;
-					break;
-				case 1:
-					MusicVolumeBarColor = YELLOW;
-					break;
-				case 2:
-					SoundVolumeBarColor = YELLOW;
-					break;
-				default:
-					break;
+		if (IsKeyPressed(KEY_ESCAPE)) {
+			EnableCursor();
+			MouseCursorIn = false;
+		} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+			DisableCursor();
+			MouseCursorIn = true;
+		}
+
+		Mix_VolumeMusic(GlobalSettings.MusicVolume);
+		BeginDrawing();
+		ClearBackground(BLACK);
+		BeginMode2D(*MainCamera);
+		/* Draw Selection */
+		OnBackButton = false;
+		Color MusicVolumeBarColor = DARKGRAY;
+		Color SoundVolumeBarColor = DARKGRAY;
+		switch (Choice) {
+			case 0:
+				OnBackButton = true;
+				break;
+			case 1:
+				MusicVolumeBarColor = YELLOW;
+				break;
+			case 2:
+				SoundVolumeBarColor = YELLOW;
+				break;
+			default:
+				break;
+		}
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		/* Back Button */
+		if (CheckCollisionRecs(MouseCursor, BackButton) || OnBackButton == true) {
+			DrawRectangleRec(BackButton, RED);
+			if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				SettingsGoing = false;
+			}
+		}
+
+		/* Music */
+		DrawText("Music Volume:", 50, 10, 42, WHITE);
+		DrawText("<", 0, 0, 128, WHITE);
+		DrawRectangle(45, MusicBarY - 5, 555, 60, MusicVolumeBarColor);
+		int i = 0;
+		for (i = 0; i < 10; i++) {
+			if (CheckCollisionRecs(MouseCursor, MusicBar[i]) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				GlobalSettings.MusicVolume = i * 10;
+			}
+			if (i <= (GlobalSettings.MusicVolume / 10)) {
+				DrawRectangleRec(MusicBar[i], RED);
+			}
+		}
+
+		/* Sound */
+		DrawText("Sound Volume:", 50, 108, 42, WHITE);
+		DrawRectangle(45, SoundBarY - 5, 555, 60, SoundVolumeBarColor);
+		i = 0;
+		for (i = 0; i < 10; i++) {
+			if (CheckCollisionRecs(MouseCursor, SoundBar[i]) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+				play_audio(SOUND_BOUNCE);
+				GlobalSettings.SoundVolume = i * 10;
+			}
+			if (i <= (GlobalSettings.SoundVolume / 10)) {
+				DrawRectangleRec(SoundBar[i], RED);
+			}
+		}
+		/* Fullscreen */
+		DrawRectangle(95, 243, 250, 125, DARKGRAY);
+		bool MouseHovering = false;
+		for (i = 0; i < 3; i++) {
+			if (CheckCollisionRecs(MouseCursor, ScreenButtons[i])) {
+				DrawRectangleRec(ScreenButtons[i], RED);
+				MouseHovering = true;
+				if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+					GlobalSettings.Fullscreen = i;
+					set_screen_mode();
+				}
 			}
-            DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-            /* Back Button */
-            if (CheckCollisionRecs(MouseCursor, BackButton) || OnBackButton == true) {
-                DrawRectangleRec(BackButton, RED);
-                if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-                    SettingsGoing = false;
-                }
-            }
-
-            /* Music */
-            DrawText("Music Volume:", 50, 10, 42, WHITE);
-            DrawText("<", 0,0,128,WHITE);
-            DrawRectangle(45, MusicBarY-5, 555, 60, MusicVolumeBarColor);
-	    	int i = 0;
-            for(i = 0; i < 10; i++) {
-                if(CheckCollisionRecs(MouseCursor, MusicBar[i]) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-                    GlobalSettings.MusicVolume = i*10;
-                }
-                if(i <= (GlobalSettings.MusicVolume/10)) {
-                    DrawRectangleRec(MusicBar[i], RED);
-                }
-            }
-
-            /* Sound */
-            DrawText("Sound Volume:", 50, 108, 42, WHITE);
-            DrawRectangle(45, SoundBarY-5, 555, 60, SoundVolumeBarColor);
-			i = 0;
-            for(i = 0; i < 10; i++) {
-                if (CheckCollisionRecs(MouseCursor, SoundBar[i]) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-                    play_audio(SOUND_BOUNCE);
-                    GlobalSettings.SoundVolume = i*10;
-                }
-                if(i <= (GlobalSettings.SoundVolume/10)) {
-                    DrawRectangleRec(SoundBar[i], RED);
-                }
-            }
-            /* Fullscreen */
-            DrawRectangle(95, 243, 250, 125, DARKGRAY);
-            bool MouseHovering = false;
-            for(i = 0; i < 3; i++) {
-                if(CheckCollisionRecs(MouseCursor, ScreenButtons[i])) {
-                    DrawRectangleRec(ScreenButtons[i], RED);
-                    MouseHovering = true;
-                    if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-                        GlobalSettings.Fullscreen = i;
-                        set_screen_mode();
-                    }
-                }
-            }
-            if (MouseHovering == false) {
-                DrawRectangleRec(ScreenButtons[GlobalSettings.Fullscreen], GREEN);
-            }
-            DrawText("Screen Mode:", 50, 205, 42, WHITE);
-            DrawText("Windowed", 100, 242, 42, WHITE);
-            DrawText("Fullscreen", 100, 284, 42, WHITE);
-            DrawText("Borderless", 100, 326, 42, WHITE);
-	    	DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE);
-			DrawRectangleRec(MouseCursor, WHITE);
-        EndMode2D();
-        EndDrawing();
-    }
-    char *SettingsDirectory = SDL_GetPrefPath("iotib", "Pong");
-    char SettingsFilePath[8192];
-    snprintf(SettingsFilePath, sizeof(SettingsFilePath), "%s/settings.txt", SettingsDirectory);
-    FILE *SettingsFile;
-    /* Put save to file here. */
-    if ((SettingsFile = fopen(SettingsFilePath, "w")) == NULL) {
-        fprintf(stderr, "Unable to create settings file.\n");
-        exit(1);
-    }
-    fprintf(SettingsFile, "sound_volume %d\n", GlobalSettings.SoundVolume);
-    fprintf(SettingsFile, "music_volume %d\n", GlobalSettings.MusicVolume);
-    fprintf(SettingsFile, "fullscreen %d", GlobalSettings.Fullscreen);
-    fclose(SettingsFile);
-    return;
+		}
+		if (MouseHovering == false) {
+			DrawRectangleRec(ScreenButtons[GlobalSettings.Fullscreen], GREEN);
+		}
+		DrawText("Screen Mode:", 50, 205, 42, WHITE);
+		DrawText("Windowed", 100, 242, 42, WHITE);
+		DrawText("Fullscreen", 100, 284, 42, WHITE);
+		DrawText("Borderless", 100, 326, 42, WHITE);
+		DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE);
+		DrawRectangleRec(MouseCursor, WHITE);
+		EndMode2D();
+		EndDrawing();
+	}
+	char *SettingsDirectory = SDL_GetPrefPath("iotib", "Pong");
+	char SettingsFilePath[8192];
+	snprintf(SettingsFilePath, sizeof(SettingsFilePath), "%s/settings.txt", SettingsDirectory);
+	FILE *SettingsFile;
+	/* Put save to file here. */
+	if ((SettingsFile = fopen(SettingsFilePath, "w")) == NULL) {
+		fprintf(stderr, "Unable to create settings file.\n");
+		exit(1);
+	}
+	fprintf(SettingsFile, "sound_volume %d\n", GlobalSettings.SoundVolume);
+	fprintf(SettingsFile, "music_volume %d\n", GlobalSettings.MusicVolume);
+	fprintf(SettingsFile, "fullscreen %d", GlobalSettings.Fullscreen);
+	fclose(SettingsFile);
+	return;
 }
 
 int title_screen() {
-    /* Init Camera */
-    Camera2D MainCamera;
-    MainCamera.offset = (Vector2){0,0};
-    MainCamera.target = (Vector2){0,0};
-    MainCamera.rotation = 0.0f;
-
-    /* Load leaderboard */
-    int NoScores = order_leaderboard();
-
-    bool TitleScreenGoing = true;
-    int Choice = 0;
-
-    /* Selection */
-    Rectangle Versus = {
-        20, 150, 230, 48
-    };
-    Rectangle Marathon = {
-        20, 200, 230, 48
-    };
-    Rectangle Settings = {
-        20, 250, 230, 48
-    };
-    Rectangle Help = {
-        20, 300, 230, 48
-    };
-    Rectangle Exit = {
-        20, 350, 230, 48
-    };
-    Rectangle Mouse = {
-        1280.0f/2, 720.0f/2, 10, 10
-    };
-    Rectangle AllScores = {
-	595, 720-155, 400, 55
-    };
-    Rectangle *Selected;
-    Selected = &Versus;
-
-    /* Music */
-    Mix_Music *TitleMusic = Mix_LoadMUS("resources/title.wav");
-    Mix_PlayMusic(TitleMusic, -1);
-    Mix_VolumeMusic(GlobalSettings.MusicVolume);
-
-    /* Mouse */
-    Vector2 OldPosition = GetMousePosition();
-    Vector2 NewPosition = GetMousePosition();
-    Texture2D MouseCursor = LoadTexture("resources/cursor.png");
-    bool MouseCursorIn = true;
+	/* Init Camera */
+	Camera2D MainCamera;
+	MainCamera.offset = (Vector2){0, 0};
+	MainCamera.target = (Vector2){0, 0};
+	MainCamera.rotation = 0.0f;
+
+	/* Load leaderboard */
+	int NoScores = order_leaderboard();
+
+	bool TitleScreenGoing = true;
+	int Choice = 0;
+
+	/* Selection */
+	Rectangle Versus = {
+		20, 150, 230, 48};
+	Rectangle Marathon = {
+		20, 200, 230, 48};
+	Rectangle Settings = {
+		20, 250, 230, 48};
+	Rectangle Help = {
+		20, 300, 230, 48};
+	Rectangle Exit = {
+		20, 350, 230, 48};
+	Rectangle Mouse = {
+		1280.0f / 2, 720.0f / 2, 10, 10};
+	Rectangle AllScores = {
+		595, 720 - 155, 400, 55};
+	Rectangle *Selected;
+	Selected = &Versus;
+
+	/* Music */
+	Mix_Music *TitleMusic = Mix_LoadMUS("resources/title.wav");
+	Mix_PlayMusic(TitleMusic, -1);
+	Mix_VolumeMusic(GlobalSettings.MusicVolume);
+
+	/* Mouse */
+	Vector2 OldPosition = GetMousePosition();
+	Vector2 NewPosition = GetMousePosition();
+	Texture2D MouseCursor = LoadTexture("resources/cursor.png");
+	bool MouseCursorIn = true;
 	bool LeaderboardButtonSelected = false;
-    DisableCursor();
+	DisableCursor();
 	bool OutOfScoreScreen = false;
-    while(TitleScreenGoing == true && GameGoing == true) {
-        if (WindowShouldClose()) { /* Quit Game if the window is closed. */
-            GameGoing = false;
-            TitleScreenGoing = false;
-        }
-	
+	while (TitleScreenGoing == true && GameGoing == true) {
+		if (WindowShouldClose()) { /* Quit Game if the window is closed. */
+			GameGoing = false;
+			TitleScreenGoing = false;
+		}
+
 		/* Update Camera */
-        MainCamera.zoom = GetScreenHeight()/720.0f;
-	    MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-	    MainCamera.target = (Vector2){1280/2.0f, 720/2.0f};
-
-        /* Mouse */
-        if (MouseCursorIn == true) {
-            OldPosition = NewPosition;
-            NewPosition = GetMousePosition();
-            Mouse.y -= OldPosition.y-NewPosition.y;
-            Mouse.x -= OldPosition.x-NewPosition.x;
-            if (Mouse.y >= 720 || Mouse.y <= 0) {
-                Mouse.y += OldPosition.y-NewPosition.y;
-            }
-            if (Mouse.x >= 1280 || Mouse.x <= 0) {
-                Mouse.x += OldPosition.x-NewPosition.x;
-            }
-        }
+		MainCamera.zoom = GetScreenHeight() / 720.0f;
+		MainCamera.offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera.target = (Vector2){1280 / 2.0f, 720 / 2.0f};
+
+		/* Mouse */
+		if (MouseCursorIn == true) {
+			OldPosition = NewPosition;
+			NewPosition = GetMousePosition();
+			Mouse.y -= OldPosition.y - NewPosition.y;
+			Mouse.x -= OldPosition.x - NewPosition.x;
+			if (Mouse.y >= 720 || Mouse.y <= 0) {
+				Mouse.y += OldPosition.y - NewPosition.y;
+			}
+			if (Mouse.x >= 1280 || Mouse.x <= 0) {
+				Mouse.x += OldPosition.x - NewPosition.x;
+			}
+		}
 		/* Check which button the mouse is hovering over. */
-		if(CheckCollisionRecs(Mouse, Versus)) {
+		if (CheckCollisionRecs(Mouse, Versus)) {
 			Choice = 0;
-		} else if(CheckCollisionRecs(Mouse, Marathon)) {
+		} else if (CheckCollisionRecs(Mouse, Marathon)) {
 			Choice = 1;
-		} else if(CheckCollisionRecs(Mouse, Settings)) {
+		} else if (CheckCollisionRecs(Mouse, Settings)) {
 			Choice = 2;
-		} else if(CheckCollisionRecs(Mouse, Help)) {
+		} else if (CheckCollisionRecs(Mouse, Help)) {
 			Choice = 3;
-		} else if(CheckCollisionRecs(Mouse, Exit)) {
+		} else if (CheckCollisionRecs(Mouse, Exit)) {
 			Choice = 4;
-		} else if(CheckCollisionRecs(Mouse, AllScores)) {
+		} else if (CheckCollisionRecs(Mouse, AllScores)) {
 			LeaderboardButtonSelected = true;
 		}
 
-
 		/* Gamepad & Keyboard */
 		switch (player_controls_pressed()) {
 			case CONTROLLER_UP:
@@ -560,64 +546,62 @@ int title_screen() {
 				++Choice;
 				break;
 			case CONTROLLER_RIGHT:
-				if(Choice == 1) {
+				if (Choice == 1) {
 					LeaderboardButtonSelected = true;
 					break;
 				}
 				break;
 			case CONTROLLER_LEFT:
-				if(LeaderboardButtonSelected == true) {
+				if (LeaderboardButtonSelected == true) {
 					LeaderboardButtonSelected = false;
 				}
 				break;
 			default:
 				break;
 		}
-		
 
 		/* Unselect the Leaderboard button if Marathon is no longer selected. */
-		if(Choice != 1) {
+		if (Choice != 1) {
 			LeaderboardButtonSelected = false;
 		}
 
 		/* Unlock, and locking cursor */
-        if (IsKeyPressed(KEY_ESCAPE)) {
-            EnableCursor();
-            MouseCursorIn = false;
-        } else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && MouseCursorIn != true) {
-            DisableCursor();
+		if (IsKeyPressed(KEY_ESCAPE)) {
+			EnableCursor();
+			MouseCursorIn = false;
+		} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && MouseCursorIn != true) {
+			DisableCursor();
 			BeginDrawing();
 			EndDrawing();
-            MouseCursorIn = true;
-        }
+			MouseCursorIn = true;
+		}
 
-		
 		/* Highlight selected Menu Item */
-		switch(Choice) {
+		switch (Choice) {
 			case 0:
-            	Selected = &Versus;
+				Selected = &Versus;
 				break;
 			case 1:
-            	Selected = &Marathon;
+				Selected = &Marathon;
 				break;
 			case 2:
-            	Selected = &Settings;
+				Selected = &Settings;
 				break;
 			case 3:
-            	Selected = &Help;
+				Selected = &Help;
 				break;
 			case 4:
-            	Selected = &Exit;
+				Selected = &Exit;
 				break;
 			default:
 				break;
-        } 
+		}
 		/* Activate menu item */
-		if( player_controls_pressed() == CONTROLLER_ACTIVATE ){
-			switch(Choice) {
+		if (player_controls_pressed() == CONTROLLER_ACTIVATE) {
+			switch (Choice) {
 				case 1:
-					if(OutOfScoreScreen == false && LeaderboardButtonSelected == false) {
-						return(Choice);
+					if (OutOfScoreScreen == false && LeaderboardButtonSelected == false) {
+						return (Choice);
 					}
 					break;
 				case 2:
@@ -638,63 +622,63 @@ int title_screen() {
 					break;
 			}
 		}
-		
+
 		/* Make sure choice selector doesn't go off screen */
-		if(Choice > 4) {
+		if (Choice > 4) {
 			Choice = 4;
-		} else if(Choice < 0) {
+		} else if (Choice < 0) {
 			Choice = 0;
 		}
-		
+
 		OutOfScoreScreen = false;
-        BeginDrawing();
-            ClearBackground(BLACK);
-            BeginMode2D(MainCamera);
-                DrawRectangleRec(Mouse, YELLOW);
-                DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-                DrawRectangleRec(*Selected, RED);
-                DrawText("PONG", 0, 0, 128, WHITE);
-                DrawText("Versus", 20, 150, 48, WHITE);
-                DrawText("Marathon", 20, 200, 48, WHITE);
-                DrawText("Settings", 20, 250, 48, WHITE);
-                DrawText("Help", 20, 300, 48, WHITE);
-                DrawText("Exit", 20, 350, 48, WHITE);
-				DrawRectangleRec(Mouse, WHITE);
-                if(Choice == 1) {
-                    DrawText("Leaderboard:", 600, 0, 48, WHITE);
-                    if(NoScores == 1) {
-                        goto skip;
-                    }
-                    char LeaderboardText[1024];
-		    		int i = 1;
-                    for (i = 1; i <= 10; i++) {
-                        if(Top10[i-1].Name[0] != '\0') { /* If name is blank, that means we're at the end of the list. */
-                            snprintf(LeaderboardText, sizeof(LeaderboardText), "%d: %s : %d", i, Top10[i-1].Name, Top10[i-1].Score);
-                            DrawText(LeaderboardText, 600, 50*i, 48, WHITE);
-                        }
-                    }
-                }
-				skip:
-				if (Choice == 1) {
-					if(LeaderboardButtonSelected == true) {
-						DrawRectangleRec(AllScores, RED);
-						if(player_controls_pressed() == CONTROLLER_ACTIVATE) {
-							score_screen(&MainCamera);
-							OutOfScoreScreen = true;
-						}
-					}
-					DrawText("See All Scores...", 600, 720-150, 48, WHITE);
+		BeginDrawing();
+		ClearBackground(BLACK);
+		BeginMode2D(MainCamera);
+		DrawRectangleRec(Mouse, YELLOW);
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		DrawRectangleRec(*Selected, RED);
+		DrawText("PONG", 0, 0, 128, WHITE);
+		DrawText("Versus", 20, 150, 48, WHITE);
+		DrawText("Marathon", 20, 200, 48, WHITE);
+		DrawText("Settings", 20, 250, 48, WHITE);
+		DrawText("Help", 20, 300, 48, WHITE);
+		DrawText("Exit", 20, 350, 48, WHITE);
+		DrawRectangleRec(Mouse, WHITE);
+		if (Choice == 1) {
+			DrawText("Leaderboard:", 600, 0, 48, WHITE);
+			if (NoScores == 1) {
+				goto skip;
+			}
+			char LeaderboardText[1024];
+			int i = 1;
+			for (i = 1; i <= 10; i++) {
+				if (Top10[i - 1].Name[0] != '\0') { /* If name is blank, that means we're at the end of the list. */
+					snprintf(LeaderboardText, sizeof(LeaderboardText), "%d: %s : %d", i, Top10[i - 1].Name, Top10[i - 1].Score);
+					DrawText(LeaderboardText, 600, 50 * i, 48, WHITE);
+				}
+			}
+		}
+	skip:
+		if (Choice == 1) {
+			if (LeaderboardButtonSelected == true) {
+				DrawRectangleRec(AllScores, RED);
+				if (player_controls_pressed() == CONTROLLER_ACTIVATE) {
+					score_screen(&MainCamera);
+					OutOfScoreScreen = true;
 				}
-            	DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
-        	EndMode2D();
-        	DrawText(VersionString, GetScreenWidth()-400, GetScreenHeight()-32, 32, GREEN);
-        EndDrawing();
+			}
+			DrawText("See All Scores...", 600, 720 - 150, 48, WHITE);
+		}
+		DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
+		EndMode2D();
+		DrawText(VersionString, GetScreenWidth() - 400, GetScreenHeight() - 32, 32, GREEN);
+		EndDrawing();
 		if (OutOfScoreScreen == true) {
 			clear_input_buffer();
 		}
-    }
+	}
 	printf("%d\n", Choice);
-    Mix_HaltMusic();
-    Mix_FreeMusic(TitleMusic);
-    return Choice;
+	Mix_HaltMusic();
+	Mix_FreeMusic(TitleMusic);
+	return Choice;
 }
diff --git a/src/versus.c b/src/versus.c
index fa92fe5..6f4e3d2 100644
--- a/src/versus.c
+++ b/src/versus.c
@@ -1,8 +1,9 @@
-#include "pong.h"
 #include <raylib.h>
 
+#include "pong.h"
+
 void versus_main() {
-    /* Init Player Variables */
+	/* Init Player Variables */
 	struct Players Player;
 	Player.Y = 0;
 	Player.Score = 0;
@@ -13,10 +14,10 @@ void versus_main() {
 	Enemy.Score = 0;
 	Enemy.Direction = 0;
 
-    /* Init Ball Variables */
+	/* Init Ball Variables */
 	struct Balls Ball;
-	Ball.X = 1280/2.0f;
-	Ball.Y = 720/2.0f;
+	Ball.X = 1280 / 2.0f;
+	Ball.Y = 720 / 2.0f;
 	Ball.Direction = LEFT;
 	Ball.Speed = 3.0f;
 	Ball.Angle = 0.0f;
@@ -25,8 +26,8 @@ void versus_main() {
 	Mix_Music *Background = Mix_LoadMUS("resources/versus.wav");
 	Mix_PlayMusic(Background, -1);
 	Mix_VolumeMusic(GlobalSettings.MusicVolume);
-    
-    /* Set Sprites */
+
+	/* Set Sprites */
 	Texture2D PaddleSprite = LoadTexture("resources/paddle.png");
 	Texture2D BallSprite = LoadTexture("resources/ball.png");
 
@@ -34,14 +35,14 @@ void versus_main() {
 	Player.HitBox = (Rectangle){80, Player.Y, 5, PaddleSprite.height};
 	Enemy.HitBox = (Rectangle){1200, Enemy.Y, 5, PaddleSprite.height};
 	Ball.HitBox = (Rectangle){Ball.X, Ball.Y, BallSprite.width, BallSprite.height};
-	Enemy.BallDetector = (Rectangle){0, Enemy.Y+120, 1280, PaddleSprite.height/5.0f};
-    char EnemyScore[50];
-    char PlayerScore[50]; /* Used later to display score on screen. */
-    /* Init Camera */
-    Camera2D MainCamera;
-    MainCamera.target = (Vector2){0, 0};
-    MainCamera.offset = (Vector2){0, 0};
-    MainCamera.rotation = 0;
+	Enemy.BallDetector = (Rectangle){0, Enemy.Y + 120, 1280, PaddleSprite.height / 5.0f};
+	char EnemyScore[50];
+	char PlayerScore[50]; /* Used later to display score on screen. */
+	/* Init Camera */
+	Camera2D MainCamera;
+	MainCamera.target = (Vector2){0, 0};
+	MainCamera.offset = (Vector2){0, 0};
+	MainCamera.rotation = 0;
 
 	bool VersusGoing = true;
 	Ball.NextTick = SDL_AtomicGet(&Ticks);
@@ -51,14 +52,13 @@ void versus_main() {
 	Vector2 MouseCurrentPosition = GetMousePosition();
 	bool MouseMoved = false;
 
-    while(VersusGoing == true && GameGoing == true) {
-		
+	while (VersusGoing == true && GameGoing == true) {
 		if (WindowShouldClose()) { /* Quit Game if the window is closed. */
-            GameGoing = false;
-        }
-		MainCamera.zoom = GetScreenHeight()/720.0f;
-		MainCamera.offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
-		MainCamera.target = (Vector2){1280/2.0f, 720/2.0f};
+			GameGoing = false;
+		}
+		MainCamera.zoom = GetScreenHeight() / 720.0f;
+		MainCamera.offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f};
+		MainCamera.target = (Vector2){1280 / 2.0f, 720 / 2.0f};
 
 		/* Who won? */
 		if (Enemy.Score >= 5) {
@@ -66,13 +66,13 @@ void versus_main() {
 			Mix_FreeMusic(Background);
 			play_audio(STOP_ALL_SOUNDS);
 			play_audio(MUSIC_DEFEAT);
-			while(!IsKeyDown(KEY_SPACE)) {
+			while (!IsKeyDown(KEY_SPACE)) {
 				BeginDrawing();
-					EnableCursor();
-					ClearBackground(BLACK);
-					DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-					DrawText("You Lose.", 0, 0, 128, RED);
-					DrawText("Press space to return to title screen.", 0, 128, 24, WHITE);
+				EnableCursor();
+				ClearBackground(BLACK);
+				DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+				DrawText("You Lose.", 0, 0, 128, RED);
+				DrawText("Press space to return to title screen.", 0, 128, 24, WHITE);
 				EndDrawing();
 			}
 			return;
@@ -81,13 +81,13 @@ void versus_main() {
 			Mix_FreeMusic(Background);
 			play_audio(STOP_ALL_SOUNDS);
 			play_audio(MUSIC_VICTORY);
-			while(!IsKeyDown(KEY_SPACE)) {
+			while (!IsKeyDown(KEY_SPACE)) {
 				BeginDrawing();
-					EnableCursor();
-					ClearBackground(BLACK);
-					DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-					DrawText("You Win!", 0, 0, 128, BLUE);
-					DrawText("Press space to return to title screen.", 0, 128, 24, WHITE);
+				EnableCursor();
+				ClearBackground(BLACK);
+				DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+				DrawText("You Win!", 0, 0, 128, BLUE);
+				DrawText("Press space to return to title screen.", 0, 128, 24, WHITE);
 				EndDrawing();
 			}
 			return;
@@ -100,26 +100,26 @@ void versus_main() {
 			MouseMoved = true;
 		}
 		MouseLastPosition = MouseCurrentPosition;
-		if( player_controls() == CONTROLLER_UP ){
+		if (player_controls() == CONTROLLER_UP) {
 			Player.Y -= 20;
-		} else if ( player_controls() == CONTROLLER_DOWN ){
+		} else if (player_controls() == CONTROLLER_DOWN) {
 			Player.Y += 20;
-		} else if ( player_controls() == CONTROLLER_PAUSE ){
-				Mix_PauseMusic();
-				BeginDrawing();
-				EndDrawing();
-				VersusGoing = pause_screen(&MainCamera);
-				Mix_ResumeMusic();
-				Ball.NextTick = SDL_AtomicGet(&Ticks)+1;
-				Enemy.NextTick = SDL_AtomicGet(&Ticks)+1;
+		} else if (player_controls() == CONTROLLER_PAUSE) {
+			Mix_PauseMusic();
+			BeginDrawing();
+			EndDrawing();
+			VersusGoing = pause_screen(&MainCamera);
+			Mix_ResumeMusic();
+			Ball.NextTick = SDL_AtomicGet(&Ticks) + 1;
+			Enemy.NextTick = SDL_AtomicGet(&Ticks) + 1;
 		} else if (MouseMoved == true) {
-			Player.Y = GetMouseY()-PaddleSprite.height/2.0f;
+			Player.Y = GetMouseY() - PaddleSprite.height / 2.0f;
 			DisableCursor();
 		}
-		
-		if(GetMouseY() < 0) {
+
+		if (GetMouseY() < 0) {
 			SetMousePosition(0, 0);
-		} else if(GetMouseY() > 720) {
+		} else if (GetMouseY() > 720) {
 			SetMousePosition(0, 720);
 		}
 
@@ -131,7 +131,7 @@ void versus_main() {
 		}
 
 		enemy(&Enemy, Ball);
-		
+
 		/* Collision */
 		ball(&Player.HitBox, &Enemy.HitBox, &Ball, &Player.Score, &Enemy.Score);
 
@@ -142,20 +142,20 @@ void versus_main() {
 		snprintf(PlayerScore, 50, "Player: %d", Player.Score);
 		snprintf(EnemyScore, 50, "Enemy: %d", Enemy.Score);
 		BeginDrawing();
-			ClearBackground(BLACK);
-			BeginMode2D(MainCamera);
-				DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
-				DrawTexture(PaddleSprite, 0, Player.Y, WHITE);
-				DrawTexture(PaddleSprite, 1200, Enemy.Y, WHITE);
-				DrawTexture(BallSprite, Ball.X, Ball.Y, WHITE);
-				DrawText(PlayerScore, 0, 0, 32, BLUE);
-				DrawText(EnemyScore, 1130, 688, 32, RED);
-			EndMode2D();
+		ClearBackground(BLACK);
+		BeginMode2D(MainCamera);
+		DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255});
+		DrawTexture(PaddleSprite, 0, Player.Y, WHITE);
+		DrawTexture(PaddleSprite, 1200, Enemy.Y, WHITE);
+		DrawTexture(BallSprite, Ball.X, Ball.Y, WHITE);
+		DrawText(PlayerScore, 0, 0, 32, BLUE);
+		DrawText(EnemyScore, 1130, 688, 32, RED);
+		EndMode2D();
 		EndDrawing();
 	}
 
 	Mix_HaltMusic();
 	Mix_FreeMusic(Background);
 	play_audio(STOP_ALL_SOUNDS);
-    return;
+	return;
 }