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author | Charadon <dev@iotib.net> | 2022-06-25 01:55:56 -0400 |
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committer | Charadon <dev@iotib.net> | 2022-06-25 01:55:56 -0400 |
commit | bc664e9a94271463e35e26a7c988757469986ad7 (patch) | |
tree | 36a920e2767b10406ca4faa467bf604f602444b1 /docs/controls/mouse.html | |
parent | c020a309846d9d20be1badd28e592da161d1761f (diff) | |
download | Pong-C-bc664e9a94271463e35e26a7c988757469986ad7.tar.gz |
Added a manual
Diffstat (limited to 'docs/controls/mouse.html')
-rw-r--r-- | docs/controls/mouse.html | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/docs/controls/mouse.html b/docs/controls/mouse.html new file mode 100644 index 0000000..ab75977 --- /dev/null +++ b/docs/controls/mouse.html @@ -0,0 +1,9 @@ +<html> + <button onclick="history.back()">Back</button> + <br> + <h1>Mouse</h1> + <hr> + To simplify code and my sanity, the game uses a "Software Cursor". Meaning it locks the cursor to the game. While on the title screen and pause screen, you can press ESC to unlock the cursor. In gameplay, the player's paddle follows the mouse, and menu navigation is self-explainatory. + <br><br> + Mouse will NOT work with multiplayer. +</html> |