about summary refs log tree commit diff stats
path: root/src/main.c
diff options
context:
space:
mode:
authorCharadon <dev@iotib.net>2022-06-08 06:08:34 -0400
committerCharadon <dev@iotib.net>2022-06-08 06:08:34 -0400
commitc1811dc4241c5f89f3f3a743e35ef44c313356b5 (patch)
tree252fac43e39aa535d49aa2829dec67eee2bc45a5 /src/main.c
parent3e0948e5928e8b418cce21e8b13fd8fd21cad42e (diff)
downloadPong-C-c1811dc4241c5f89f3f3a743e35ef44c313356b5.tar.gz
Settings file added
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/main.c b/src/main.c
index 5acec18..00e23de 100644
--- a/src/main.c
+++ b/src/main.c
@@ -5,6 +5,8 @@ SDL_atomic_t Ticks;
 bool GameGoing = true;
 char VersionString[256];
 
+struct Settings GlobalSettings;
+
 SDL_mutex *AudioQueueBeingModified;
 
 int AudioQueue[20];
@@ -40,6 +42,7 @@ int audio() {
 	while(GameGoing == true) {
 		for(i = 0; i < 20; i++) {
 			if(AudioQueue[i] != -1){
+				Mix_Volume(-1, GlobalSettings.SoundVolume);
 				switch(AudioQueue[i]) {
 					case 0: //Play bounce sound.
 						Mix_PlayChannel(-1, Bounce, 0);
@@ -121,7 +124,41 @@ int main(int argc, char *argv[]) {
 	SDL_AtomicSet(&Ticks, 0);
 	SDL_Thread *InternalClock = SDL_CreateThread(internal_clock, "Internal Clock", NULL);
 	SDL_Thread *AudioThread = SDL_CreateThread(audio, "Audio", NULL);
+
+	//Load Settings
+	char *SettingsDirectory = SDL_GetPrefPath("iotib.net", "Pong");
+	char SettingsFilePath[8192];
+	snprintf(SettingsFilePath, sizeof(SettingsFilePath), "%s/settings.txt", SettingsDirectory);
+	FILE *SettingsFile;
+	reopen:
+	if ((SettingsFile = fopen(SettingsFilePath, "r")) == NULL) {
+		if(SettingsFile != NULL) {
+			fclose(SettingsFile);
+		}
+		if ((SettingsFile = fopen(SettingsFilePath, "w")) == NULL) {
+			fprintf(stderr, "Unable to create settings file.\n");
+			exit(1);
+		}
+		fprintf(SettingsFile, "sound_volume 100\n");
+		fprintf(SettingsFile, "music_volume 100\n");
+		fprintf(SettingsFile, "fullscreen 0");
+		fclose(SettingsFile);
+		goto reopen;
+	}
 	
+	char Option[2048];
+	int Value;
+	while(!feof(SettingsFile)) {
+		fscanf(SettingsFile, "%s %i", Option, &Value);
+		if(strcmp(Option, "sound_volume") == 0) {
+			GlobalSettings.SoundVolume = Value;
+		} else if(strcmp(Option, "music_volume") == 0) {
+			GlobalSettings.MusicVolume = Value;
+		} else if(strcmp(Option, "fullscreen") == 0) {
+			GlobalSettings.Fullscreen = Value;
+		}
+	}
+
 	// Launch Game
 	while (GameGoing == true) {
 		switch(title_screen()) {