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author | Charadon <dev@iotib.net> | 2022-06-13 19:28:01 -0400 |
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committer | Charadon <dev@iotib.net> | 2022-06-13 19:28:01 -0400 |
commit | e33f20ad8e35a736996eca1f6a3a63b85a38b3d0 (patch) | |
tree | bbe7ad6f4050304eb922abd6fc6fd89f6d0a7f40 /src/marathon.c | |
parent | 01f47242692c8c5c413b876610061418249e2bd6 (diff) | |
download | Pong-C-e33f20ad8e35a736996eca1f6a3a63b85a38b3d0.tar.gz |
Revert "Added liberapay link, and more fruitless work on the internal_clock"
This reverts commit 01f47242692c8c5c413b876610061418249e2bd6.
Diffstat (limited to 'src/marathon.c')
-rw-r--r-- | src/marathon.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/marathon.c b/src/marathon.c index 7d38242..a04519a 100644 --- a/src/marathon.c +++ b/src/marathon.c @@ -85,7 +85,7 @@ void marathon_main() { Ball.Direction = LEFT; Ball.Speed = 3.0f; Ball.Angle = 0.0f; - Ball.NextTick = Ticks+1; + Ball.NextTick = SDL_AtomicGet(&Ticks)+1; // Init Player struct Players Player; @@ -110,7 +110,6 @@ void marathon_main() { MainCamera.rotation = 0; bool MarathonGoing = true; while(MarathonGoing == true && GameGoing == true) { - internal_clock(); if (WindowShouldClose()) { //Quit Game if the window is closed. GameGoing = false; } |