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authorCharadon <dev@iotib.net>2022-06-07 04:25:50 -0400
committerCharadon <dev@iotib.net>2022-06-07 04:25:50 -0400
commit528f41896e4d5a0a52c080302b75c143bb2c9b05 (patch)
tree3c0dfc85a6a1855a16c173e027ffd05e2ec6111c /src/pong.h
parente3daf6b1f38d6934ec85d78a2cad9d58dbe8d3ac (diff)
downloadPong-C-528f41896e4d5a0a52c080302b75c143bb2c9b05.tar.gz
From what I can tell, i'm finished migrating the sound code to SDL
Diffstat (limited to 'src/pong.h')
-rw-r--r--src/pong.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/pong.h b/src/pong.h
index e933f97..76fa05d 100644
--- a/src/pong.h
+++ b/src/pong.h
@@ -4,6 +4,7 @@
 #include "raylib.h"
 #include "SDL2/SDL.h"
 #include "SDL2/SDL_mixer.h"
+#include "sounds.h"
 #include <stdatomic.h>
 #include <stdio.h>
 #include <time.h>
@@ -46,13 +47,4 @@ int title_screen();
 void versus_main();
 void marathon_main();
 
-//Sounds
-extern const int SOUND_BOUNCE;
-extern const int MUSIC_DEFEAT;
-extern const int MUSIC_VICTORY;
-extern const int MUSIC_TITLE;
-extern const int STOP_ALL_SOUNDS;
-extern const int SOUND_PLAYER_SCORE;
-extern const int SOUND_ENEMY_SCORE;
-
 #endif