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authorCharadon <dev@iotib.net>2022-06-12 18:03:43 -0400
committerCharadon <dev@iotib.net>2022-06-12 18:03:43 -0400
commit35857f0e40cee27073690b17574b417f2a2ee4c2 (patch)
tree25ae0ada5b71181f692ffe088fa0e8cf37087318 /src
parent75186deaa18aab61a4d4236c6e4a20b79707de0e (diff)
downloadPong-C-0.3.tar.gz
Finished score screen, and fixed bug where if no scores are in the file, you get garbled output. v0.3
Diffstat (limited to 'src')
-rw-r--r--src/title.c42
1 files changed, 30 insertions, 12 deletions
diff --git a/src/title.c b/src/title.c
index 808885a..2327713 100644
--- a/src/title.c
+++ b/src/title.c
@@ -1,5 +1,6 @@
 #include "pong.h"
 #include <raylib.h>
+#include <stdio.h>
 
 struct LeaderboardEntries {
     int Score;
@@ -17,16 +18,21 @@ static int compare_int(const void *Score1, const void *Score2) {
     return +1;
 }
 
-static void order_leaderboard() {
+static int order_leaderboard() {
     // Find leaderboard file, and open it.
     char *LeaderboardDirectory = SDL_GetPrefPath("iotib", "Pong");
     char LeaderboardFilePath[8192];
     snprintf(LeaderboardFilePath, sizeof(LeaderboardFilePath), "%s/leaderboard.txt", LeaderboardDirectory);
     FILE *LeaderboardFile;
     if((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) {
-        return; //If it doesn't exist yet, we don't need to care.
+        return(1); //If it doesn't exist yet, we don't need to care.
     }
-
+    // Check if file is empty.
+    fscanf(LeaderboardFile, "\n");
+    if(feof(LeaderboardFile)) {
+	return(1);
+    }
+    rewind(LeaderboardFile); //If not , rewind the stream.
     // Init a temporary pointer to store scores and names into. This will be organized into Top10.
     struct LeaderboardEntries *TmpStore[UINT16_MAX*2];
     for (int size = 0; size < (UINT16_MAX*2); size++) //If there's 131,000 entries, I dunno what to tell you. You really like pong...
@@ -54,7 +60,7 @@ static void order_leaderboard() {
     if (LeaderboardFile != NULL) {
 	    fclose(LeaderboardFile);
     }
-    return;
+    return(0);
 }
 
 static void score_screen(Camera2D *MainCamera) {
@@ -66,6 +72,7 @@ static void score_screen(Camera2D *MainCamera) {
     if((LeaderboardFile = fopen(LeaderboardFilePath, "r")) == NULL) {
         return; //If it doesn't exist yet, we don't need to care.
     }
+
     // Init a temporary pointer to store scores and names into. This will be organized into Top10.
     struct LeaderboardEntries *Scores[UINT16_MAX*2];
     for (int size = 0; size < (UINT16_MAX*2); size++) //If there's 131,000 entries, I dunno what to tell you. You really like pong...
@@ -91,9 +98,10 @@ static void score_screen(Camera2D *MainCamera) {
     //Mouse
     bool LookingAtScores = true;
     bool MouseCursorIn = true;
+    SetMousePosition(1280/2, 720/2);
     Vector2 OldPosition = GetMousePosition();
     Vector2 NewPosition = GetMousePosition();
-    Rectangle MouseCursor = {0,0,1,1};
+    Rectangle MouseCursor = {1280/2.0f,720/2.0f,1,1};
     Texture2D MouseCursorSprite = LoadTexture("resources/cursor.png");
 
     //Page Buttons Rectangles
@@ -347,7 +355,7 @@ int title_screen() {
     MainCamera.rotation = 0.0f;
 
     // Load leaderboard
-    order_leaderboard();
+    int NoScores = order_leaderboard();
 
     bool TitleScreenGoing = true;
     int Choice = 0;
@@ -371,6 +379,9 @@ int title_screen() {
     Rectangle Mouse = {
         1280.0f/2, 720.0f/2, 10, 10
     };
+    Rectangle AllScores = {
+	595, 720-155, 400, 55
+    };
     Rectangle *Selected;
     Selected = &Versus;
 
@@ -461,9 +472,10 @@ int title_screen() {
                 DrawText("Exit", 20, 350, 48, WHITE);
                 if(Choice == 1) {
                     DrawText("Leaderboard:", 600, 0, 48, WHITE);
-                    if( Top10[0].Name[0] == ' ' ) {
+                    if(NoScores == 1) {
                         goto skip;
                     }
+		    printf("%c\n", Top10[0].Name[0]);
                     char LeaderboardText[1024];
                     for (int i = 1; i <= 10; i++) {
                         if(Top10[i-1].Name[0] != '\0') { //If name is blank, that means we're at the end of the list.
@@ -472,14 +484,20 @@ int title_screen() {
                         }
                     }
                 }
-                skip:
-            DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
+		skip:
+		if (Choice == 1) {
+			if(CheckCollisionRecs(Mouse, AllScores)) {
+				DrawRectangleRec(AllScores, RED);
+				if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+					score_screen(&MainCamera);
+				}
+			}
+			DrawText("See All Scores...", 600, 720-150, 48, WHITE);
+		}
+            	DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
             EndMode2D();
             DrawText(VersionString, GetScreenWidth()-400, GetScreenHeight()-32, 32, GREEN);
         EndDrawing();
-        if (IsKeyPressed(KEY_D)) {
-            score_screen(&MainCamera);
-        }
     }
     Mix_HaltMusic();
     Mix_FreeMusic(TitleMusic);