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author | Charadon <dev@iotib.net> | 2022-06-13 19:30:22 -0400 |
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committer | Charadon <dev@iotib.net> | 2022-06-13 19:30:22 -0400 |
commit | 1b5697b1e16055392932562f5053e2157eb6fdbc (patch) | |
tree | bd739bda0f3906dfa43b6b1be6e6a70d69f51758 /src | |
parent | 520a610a8db7c07423fec086806b48ff2890c9c0 (diff) | |
download | Pong-C-1b5697b1e16055392932562f5053e2157eb6fdbc.tar.gz |
Revert "Maybe this will work"
This reverts commit 129c32fc63270fd622de10eb6bb336ba4702a4e6.
Diffstat (limited to 'src')
-rw-r--r-- | src/main.c | 29 | ||||
-rw-r--r-- | src/title.c | 1 |
2 files changed, 16 insertions, 14 deletions
diff --git a/src/main.c b/src/main.c index d15877e..aebc6aa 100644 --- a/src/main.c +++ b/src/main.c @@ -1,7 +1,4 @@ #include "pong.h" -#include <SDL2/SDL_atomic.h> -#include <SDL2/SDL_thread.h> -#include <SDL2/SDL_timer.h> #include <raylib.h> int Difficulty = 1; @@ -52,19 +49,25 @@ void set_screen_mode() { } static int internal_clock() { - SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL); - double NewTime = 0; - double OldTime = 0; - double Milliseconds = (1000.0/60)/1000.0; - double DeltaTime = 0; + const struct timespec Delay = { + 0, 9999 + }; + struct timespec Remaining = { + 0, 0 + }; + double OldTime = GetTime(); while(GameGoing == true) { - NewTime = SDL_GetTicks()/1000.0f; - DeltaTime += (NewTime-OldTime)/Milliseconds; - OldTime = NewTime; - while(DeltaTime >= 1.0) { + //nanosleep(&Delay, &Remaining); + double NewTime = GetTime(); + while((NewTime-OldTime) < (1.0/60.0f)) { + NewTime = GetTime(); + } + if((NewTime-OldTime) >= (1.0/60.0f)) { SDL_AtomicAdd(&Ticks, 1); - DeltaTime--; + OldTime = GetTime(); } + + printf("%lf,%lf,%d\n", GetTime(),(NewTime-OldTime), SDL_AtomicGet(&Ticks)); } return(0); } diff --git a/src/title.c b/src/title.c index c5a15ce..5c8987c 100644 --- a/src/title.c +++ b/src/title.c @@ -397,7 +397,6 @@ int title_screen() { while(TitleScreenGoing == true && GameGoing == true) { - printf("%lf, %d\n", GetTime(), SDL_AtomicGet(&Ticks)); if (WindowShouldClose()) { //Quit Game if the window is closed. GameGoing = false; TitleScreenGoing = false; |