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authorCharadon <dev@iotib.net>2022-06-15 03:56:14 -0400
committerCharadon <dev@iotib.net>2022-06-15 03:56:14 -0400
commit65bb3b25d1016fa87da3893c4d9b43c3f30d328e (patch)
tree7be39bd8c43a0c83e9e635b652430fe89a56c1f7 /src
parent43a23590acdc63709f4e67a1caf39cf41be32dba (diff)
downloadPong-C-65bb3b25d1016fa87da3893c4d9b43c3f30d328e.tar.gz
Forgot to add the pause.c file lol
Diffstat (limited to 'src')
-rw-r--r--src/pause.c71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/pause.c b/src/pause.c
new file mode 100644
index 0000000..57d5df5
--- /dev/null
+++ b/src/pause.c
@@ -0,0 +1,71 @@
+#include "pong.h"
+#include <raylib.h>
+
+bool pause_screen(Camera2D *MainCamera) {
+	bool PauseScreenGoing = true;
+	
+	// Mouse
+	Rectangle Mouse = {
+        1280.0f/2, 720.0f/2, 10, 10
+    };
+    Vector2 OldPosition = GetMousePosition();
+    Vector2 NewPosition = GetMousePosition();
+    Texture2D MouseCursor = LoadTexture("resources/cursor.png");
+    bool MouseCursorIn = true;
+    DisableCursor();
+
+	while(PauseScreenGoing == true && GameGoing == true) {
+		// Update Camera
+        MainCamera->zoom = GetScreenHeight()/720.0f;
+		MainCamera->offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
+		MainCamera->target = (Vector2){1280/2.0f, 720/2.0f};
+		//Mouse
+        if (MouseCursorIn == true) {
+            OldPosition = NewPosition;
+            NewPosition = GetMousePosition();
+            Mouse.y -= OldPosition.y-NewPosition.y;
+            Mouse.x -= OldPosition.x-NewPosition.x;
+            if (Mouse.y >= 720 || Mouse.y <= 0) {
+                Mouse.y += OldPosition.y-NewPosition.y;
+            }
+            if (Mouse.x >= 1280 || Mouse.x <= 0) {
+                Mouse.x += OldPosition.x-NewPosition.x;
+            }
+        }
+
+		if(IsKeyPressed(KEY_Y)) {
+			return false;
+		} else if(IsKeyPressed(KEY_N)) {
+			return true;
+		}
+        
+        if (IsKeyPressed(KEY_ESCAPE)) {
+            EnableCursor();
+            MouseCursorIn = false;
+        } else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+            DisableCursor();
+            MouseCursorIn = true;
+        }
+		BeginDrawing();
+		ClearBackground(BLACK);
+			BeginMode2D(*MainCamera);
+			DrawRectangle(0, 0, 1280, 720, (Color){20,20,20,255});
+				if(CheckCollisionRecs(Mouse, (Rectangle){1280/3.0f, (720/3.0f)+50, 100, 50})) {
+					DrawRectangle((1280/3.0f)-5, (720/3.0f)+50, 104, 50, RED);
+					if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+						return false;
+					}
+				} else if(CheckCollisionRecs(Mouse, (Rectangle){(1280/3.0f)+150, (720/3.0f)+50, 70, 50})) {
+					DrawRectangle((1280/3.0f)+150,(720/3.0f)+50, 70, 50, RED);
+					if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
+						return true;
+					}
+				}
+				DrawText("Paused. Exit?", 1280/3, 720/3, 48, WHITE);
+				DrawText("YES   NO", 1280/3, (720/3)+50, 48, WHITE);
+				DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
+			EndMode2D();
+		EndDrawing();
+	}
+	return true;
+}