diff options
author | Charadon <dev@iotib.net> | 2022-10-09 14:08:50 -0400 |
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committer | Charadon <dev@iotib.net> | 2022-10-09 14:08:50 -0400 |
commit | 6dca71e96c5f38033d51343ff6c9ddded9f899fe (patch) | |
tree | 4353cad5435de8e35320e35497222ddc4520172f /src | |
parent | 3fc34b2f768208e86010b7fae22ad8cc55cb2e62 (diff) | |
download | Pong-C-6dca71e96c5f38033d51343ff6c9ddded9f899fe.tar.gz |
Fixed issue where controls that were mean't to be detected once would be detected multiple times.
Diffstat (limited to 'src')
-rw-r--r-- | src/controls.c | 23 | ||||
-rw-r--r-- | src/pong.h | 1 | ||||
-rw-r--r-- | src/title.c | 54 | ||||
-rw-r--r-- | src/versus.c | 2 |
4 files changed, 65 insertions, 15 deletions
diff --git a/src/controls.c b/src/controls.c index fca64da..a3cefa1 100644 --- a/src/controls.c +++ b/src/controls.c @@ -1,4 +1,5 @@ #include "pong.h" +#include <raylib.h> /* Checks what button the player is pressing amongst all control inputs. */ int player_controls() { @@ -20,18 +21,26 @@ int player_controls() { /* Same as player_controls() but check if the button was pressed, rather than held down. */ int player_controls_pressed() { + int ReturnVal = -1; if( IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_SPACE) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN) ) { - return(CONTROLLER_ACTIVATE); + ReturnVal = CONTROLLER_ACTIVATE; } else if( IsKeyPressed(KEY_ESCAPE) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_MIDDLE_RIGHT) ) { - return(CONTROLLER_PAUSE); + ReturnVal = CONTROLLER_PAUSE; } else if( IsKeyPressed(KEY_A) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_LEFT) ) { - return(CONTROLLER_LEFT); + ReturnVal = CONTROLLER_LEFT; } else if( IsKeyPressed(KEY_D) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_RIGHT) ) { - return(CONTROLLER_RIGHT); + ReturnVal = CONTROLLER_RIGHT; } else if( IsKeyPressed(KEY_W) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_UP) ) { - return(CONTROLLER_UP); + ReturnVal = CONTROLLER_UP; } else if( IsKeyPressed(KEY_S) || IsGamepadButtonPressed(1, GAMEPAD_BUTTON_LEFT_FACE_DOWN) ) { - return(CONTROLLER_DOWN); + ReturnVal = CONTROLLER_DOWN; } - return(-1); + return(ReturnVal); +} + +/* Calls BeginDrawing() and EndDrawing() to clear input buffer. */ +void clear_input_buffer() { + BeginDrawing(); + EndDrawing(); + return; } diff --git a/src/pong.h b/src/pong.h index 1103475..97f4457 100644 --- a/src/pong.h +++ b/src/pong.h @@ -75,5 +75,6 @@ void set_screen_mode(); bool pause_screen(Camera2D *MainCamera); int player_controls(); int player_controls_pressed(); +void clear_input_buffer(); #endif diff --git a/src/title.c b/src/title.c index 5ab0bf3..9e0d4af 100644 --- a/src/title.c +++ b/src/title.c @@ -116,9 +116,11 @@ static void score_screen(Camera2D *MainCamera) { /* Page Buttons Rectangles. */ Rectangle PrevPage = {5, 720-50, 70, 45}; Rectangle NextPage = {1280-70, 720-50, 70, 45}; + int Page = 0; bool EndOfPages = false; + bool BackButtonSelected = false; while(LookingAtScores == true && GameGoing == true) { /* Update Camera */ MainCamera->zoom = GetScreenHeight()/720.0f; @@ -164,6 +166,7 @@ static void score_screen(Camera2D *MainCamera) { /* Page Buttons */ if(CheckCollisionRecs(MouseCursor, PrevPage) && Page > 0) { DrawRectangleRec(PrevPage, RED); + BackButtonSelected = false; if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { if(Page > 0) { Page--; @@ -171,27 +174,53 @@ static void score_screen(Camera2D *MainCamera) { } } else if(CheckCollisionRecs(MouseCursor, NextPage) && EndOfPages == false) { DrawRectangleRec(NextPage, RED); + BackButtonSelected = false; if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { if(EndOfPages == false) { Page++; } } } + switch(player_controls_pressed()) { + case CONTROLLER_RIGHT: + if(EndOfPages == false) { + ++Page; + } + break; + case CONTROLLER_LEFT: + if(Page > 0) { + --Page; + } + break; + case CONTROLLER_UP: + BackButtonSelected = true; + break; + case CONTROLLER_ACTIVATE: + if(BackButtonSelected == true) { + LookingAtScores = false; + } + break; + default: + break; + } DrawText("<--", 5, 720-50, 48, WHITE); DrawText("-->", 1280-70, 720-50, 48, WHITE); /* Exit Button */ - if(CheckCollisionRecs(MouseCursor, (Rectangle){0,0,42,120})) { + if(CheckCollisionRecs(MouseCursor, (Rectangle){0,0,42,120}) || BackButtonSelected == true) { DrawRectangle(0, 0, 42, 120, RED); + BackButtonSelected = true; if(IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { LookingAtScores = false; } } + DrawText("<", 0, 0, 128, WHITE); /* Cursor */ DrawTexture(MouseCursorSprite, MouseCursor.x, MouseCursor.y, WHITE); EndMode2D(); EndDrawing(); } + clear_input_buffer(); return; } @@ -490,12 +519,7 @@ int title_screen() { default: break; } - /* Make sure choice selector doesn't go off screen */ - if(Choice > 4) { - Choice = 4; - } else if(Choice < 0) { - Choice = 0; - } + /* Unselect the Leaderboard button if Marathon is no longer selected. */ if(Choice != 1) { @@ -534,25 +558,37 @@ int title_screen() { default: break; } - /* Activate menu item */ if( player_controls_pressed() == CONTROLLER_ACTIVATE ){ switch(Choice) { case 2: + clear_input_buffer(); settings(&MainCamera, TitleMusic); break; case 3: + clear_input_buffer(); OpenURL("docs/index.html"); EnableCursor(); break; case 4: TitleScreenGoing = false; GameGoing = false; + break; + case -1: + TitleScreenGoing = true; + break; default: TitleScreenGoing = false; break; } } + + /* Make sure choice selector doesn't go off screen */ + if(Choice > 4) { + Choice = 4; + } else if(Choice < 0) { + Choice = 0; + } BeginDrawing(); ClearBackground(BLACK); @@ -587,6 +623,7 @@ int title_screen() { DrawRectangleRec(AllScores, RED); if(player_controls_pressed() == CONTROLLER_ACTIVATE) { score_screen(&MainCamera); + Choice = -1; } } DrawText("See All Scores...", 600, 720-150, 48, WHITE); @@ -596,6 +633,7 @@ int title_screen() { DrawText(VersionString, GetScreenWidth()-400, GetScreenHeight()-32, 32, GREEN); EndDrawing(); } + printf("%d\n", Choice); Mix_HaltMusic(); Mix_FreeMusic(TitleMusic); return Choice; diff --git a/src/versus.c b/src/versus.c index bf6027e..fa92fe5 100644 --- a/src/versus.c +++ b/src/versus.c @@ -70,6 +70,7 @@ void versus_main() { BeginDrawing(); EnableCursor(); ClearBackground(BLACK); + DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255}); DrawText("You Lose.", 0, 0, 128, RED); DrawText("Press space to return to title screen.", 0, 128, 24, WHITE); EndDrawing(); @@ -84,6 +85,7 @@ void versus_main() { BeginDrawing(); EnableCursor(); ClearBackground(BLACK); + DrawRectangle(0, 0, 1280, 720, (Color){20, 20, 20, 255}); DrawText("You Win!", 0, 0, 128, BLUE); DrawText("Press space to return to title screen.", 0, 128, 24, WHITE); EndDrawing(); |