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#include "pong.h"
#include "sounds.h"
int Difficulty = 1;
atomic_int Ticks = 0;
bool GameGoing = true;
char VersionString[256];
mtx_t AudioQueueBeingModified;
int AudioQueue[20];
int internal_clock() {
const struct timespec Delay = {
0, 20000000
};
struct timespec Remaining;
while(GameGoing == true) {
atomic_fetch_add(&Ticks, 1);
thrd_sleep(&Delay, &Remaining);
}
thrd_exit(0);
}
int audio() {
int i;
InitAudioDevice();
Sound Bounce = LoadSound("resources/bounce.wav");
Sound TitleScreen = LoadSound("resources/title.wav");
Sound Victory = LoadSound("resources/victory.wav");
Sound Defeat = LoadSound("resources/defeat.wav");
Sound PlayerScore = LoadSound("resources/score_player.wav");
Sound EnemyScore = LoadSound("resources/score_enemy.wav");
const struct timespec Delay = {
0, 20000000
};
struct timespec Remaining;
while(GameGoing == true) {
for(i = 0; i < 20; i++) {
if(AudioQueue[i] != -1){
switch(AudioQueue[i]) {
case 0: //Play bounce sound.
PlaySoundMulti(Bounce);
break;
case 1: //Play game over
PlaySoundMulti(Defeat);
break;
case 2: //Play win
PlaySoundMulti(Victory);
break;
case 3: //Title Screen
PlaySoundMulti(TitleScreen);
break;
case 4: //Player Score
PlaySoundMulti(PlayerScore);
break;
case 5: //Enemy Score
PlaySoundMulti(EnemyScore);
break;
case 99: //Stop All Sounds
StopSoundMulti();
break;
default:
break;
}
while(mtx_trylock(&AudioQueueBeingModified) == thrd_busy) thrd_sleep(&Delay, &Remaining);
AudioQueue[i] = -1;
mtx_unlock(&AudioQueueBeingModified);
}
}
thrd_sleep(&Delay, &Remaining);
}
thrd_exit(0);
}
bool play_audio(int SoundEffect) {
unsigned int i;
while(mtx_trylock(&AudioQueueBeingModified) == thrd_busy);
for(i = 1; i != 20; i++) {
if (AudioQueue[i-1] == -1) {
AudioQueue[i-1] = AudioQueue[i];
}
}
for(i = 0; AudioQueue[i] != -1; i++) {
if(i > sizeof(AudioQueue)) {
mtx_unlock(&AudioQueueBeingModified);
return false;
}
}
AudioQueue[i] = SoundEffect;
mtx_unlock(&AudioQueueBeingModified);
return true;
}
int main() {
//Raylib Init
InitWindow(1280, 720, "Pong");
SetTargetFPS(60);
SetExitKey(KEY_NULL);
Image Icon = LoadImage("resources/ball.png");
SetWindowIcon(Icon);
SetWindowState(FLAG_VSYNC_HINT);
SetWindowState(FLAG_WINDOW_RESIZABLE);
SetWindowMinSize(1280, 720);
//Init Variables
strncpy(VersionString, "Version 0.2 - AEOLUS", sizeof(VersionString));
//Populate Audio Queue
for(unsigned int i = 0; i < 20; i++) {
AudioQueue[i] = -1;
}
mtx_init(&AudioQueueBeingModified, mtx_plain);
// Initialize Internal Clock
thrd_t InternalClock;
thrd_create(&InternalClock, internal_clock, NULL);
thrd_t AudioThread;
thrd_create(&AudioThread, audio, NULL);
// Launch Game
while (GameGoing == true) {
switch(title_screen()) {
case 0: //Versus
play_audio(STOP_ALL_SOUNDS);
versus_main();
break;
case 1: //Marathon
play_audio(STOP_ALL_SOUNDS);
marathon_main();
break;
default:
break;
}
}
GameGoing = false; // Make sure the game is going to end.
thrd_join(AudioThread, NULL);
thrd_join(InternalClock, NULL);
CloseWindow();
return(0);
}
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