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#include "pong.h"
#include <raylib.h>
bool pause_screen(Camera2D *MainCamera) {
bool PauseScreenGoing = true;
/* Mouse */
Rectangle Mouse = {
1280.0f/2, 720.0f/2, 10, 10
};
Vector2 OldPosition = GetMousePosition();
Vector2 NewPosition = GetMousePosition();
Texture2D MouseCursor = LoadTexture("resources/cursor.png");
bool MouseCursorIn = false;
EnableCursor();
int Choice = 0;
while(PauseScreenGoing == true && GameGoing == true) {
/* Update Camera */
MainCamera->zoom = GetScreenHeight()/720.0f;
MainCamera->offset = (Vector2){GetScreenWidth()/2.0f, GetScreenHeight()/2.0f};
MainCamera->target = (Vector2){1280/2.0f, 720/2.0f};
/* Mouse */
if (MouseCursorIn == true) {
OldPosition = NewPosition;
NewPosition = GetMousePosition();
Mouse.y -= OldPosition.y-NewPosition.y;
Mouse.x -= OldPosition.x-NewPosition.x;
if (Mouse.y >= 720 || Mouse.y <= 0) {
Mouse.y += OldPosition.y-NewPosition.y;
}
if (Mouse.x >= 1280 || Mouse.x <= 0) {
Mouse.x += OldPosition.x-NewPosition.x;
}
}
if(IsKeyPressed(KEY_Y)) {
return false;
} else if(IsKeyPressed(KEY_N)) {
return true;
}
if (IsKeyPressed(KEY_ESCAPE)) {
EnableCursor();
MouseCursorIn = false;
} else if (IsCursorOnScreen() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
DisableCursor();
MouseCursorIn = true;
}
if (player_controls() == CONTROLLER_LEFT) {
Choice--;
} else if (player_controls() == CONTROLLER_RIGHT) {
Choice++;
}
if (Choice >= 2) {
Choice = 1;
} else if (Choice <= -1) {
Choice = 0;
}
BeginDrawing();
ClearBackground(BLACK);
BeginMode2D(*MainCamera);
DrawRectangle(0, 0, 1280, 720, (Color){20,20,20,255});
if(CheckCollisionRecs(Mouse, (Rectangle){1280/3.0f, (720/3.0f)+50, 100, 50})) {
Choice = 0;
} else if(CheckCollisionRecs(Mouse, (Rectangle){(1280/3.0f)+150, (720/3.0f)+50, 70, 50})) {
Choice = 1;
}
switch(Choice) {
case 0:
DrawRectangle((1280/3.0f)-5, (720/3.0f)+50, 104, 50, RED);
break;
default:
DrawRectangle((1280/3.0f)+150,(720/3.0f)+50, 70, 50, RED);
break;
}
if ( player_controls() == CONTROLLER_ACTIVATE ) {
switch(Choice) {
case 0:
return false;
break;
default:
return true;
break;
}
}
DrawText("Paused. Exit?", 1280/3, 720/3, 48, WHITE);
DrawText("YES NO", 1280/3, (720/3)+50, 48, WHITE);
DrawTexture(MouseCursor, Mouse.x, Mouse.y, WHITE);
EndMode2D();
EndDrawing();
}
return true;
}
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