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#ifndef SOUNDS_H
#define SOUNDS_H
#include "pong.h"
const int SOUND_BOUNCE = 0;
const int MUSIC_DEFEAT = 1;
const int MUSIC_VICTORY = 2;
const int MUSIC_TITLE = 3;
const int SOUND_PLAYER_SCORE = 4;
const int SOUND_ENEMY_SCORE = 5;
const int STOP_ALL_SOUNDS = 99;

#endif