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authorCrystal <crystal@wizard.tower>2024-03-22 14:08:37 +0100
committerCrystal <crystal@wizard.tower>2024-03-22 14:08:37 +0100
commitedbb6a1c58b75a4be494a268d02240e3f4720b77 (patch)
tree9d19d0f32fffafc108052405cfb9e58ca518b221
parente8c190c8b2984cd562ba65890ad86213a13b9e72 (diff)
downloadwww-edbb6a1c58b75a4be494a268d02240e3f4720b77.tar.gz
New
-rw-r--r--blog/asm/1.html260
-rw-r--r--src/org/blog/assembly/1.org113
2 files changed, 337 insertions, 36 deletions
diff --git a/blog/asm/1.html b/blog/asm/1.html
index fcaae55..124d81d 100644
--- a/blog/asm/1.html
+++ b/blog/asm/1.html
@@ -3,7 +3,7 @@
 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
 <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
 <head>
-<!-- 2024-03-17 Sun 21:28 -->
+<!-- 2024-03-22 Fri 14:08 -->
 <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
 <meta name="viewport" content="width=device-width, initial-scale=1" />
 <title>x86 Assembly from my understanding</title>
@@ -23,9 +23,9 @@
 <p>
 Soooo this article (or maybe even a series of articles, who knows ?) will be about x86 assembly, or rather, what I understood from it and my road from the bottom-up hopefully reaching a good level of understanding
 </p>
-<div id="outline-container-orgd547ad6" class="outline-2">
-<h2 id="orgd547ad6">Memory :</h2>
-<div class="outline-text-2" id="text-orgd547ad6">
+<div id="outline-container-orgb0eec26" class="outline-2">
+<h2 id="orgb0eec26">Memory :</h2>
+<div class="outline-text-2" id="text-orgb0eec26">
 <p>
 Memory is a sequence of octets (Aka 8bits) that each have a unique integer assigned to them called <b>The Effective Address (EA)</b>, in this particular CPU Architecture (the i8086), the octet is designated by a couple (A segment number, and the offset in the segment)
 </p>
@@ -40,9 +40,9 @@ Memory is a sequence of octets (Aka 8bits) that each have a unique integer assig
 The offset and segment are encoded in 16bits, so they take a value between 0 and 65535
 </p>
 </div>
-<div id="outline-container-org024e482" class="outline-4">
-<h4 id="org024e482">Important :</h4>
-<div class="outline-text-4" id="text-org024e482">
+<div id="outline-container-org57cd217" class="outline-4">
+<h4 id="org57cd217">Important :</h4>
+<div class="outline-text-4" id="text-org57cd217">
 <p>
 The relation between the Effective Address and the Segment &amp; Offset is as follow :
 </p>
@@ -52,8 +52,8 @@ The relation between the Effective Address and the Segment &amp; Offset is as fo
 </p>
 </div>
 <ul class="org-ul">
-<li><a id="org6cfa3c7"></a>Example :<br />
-<div class="outline-text-5" id="text-org6cfa3c7">
+<li><a id="orgcbdf7c0"></a>Example :<br />
+<div class="outline-text-5" id="text-orgcbdf7c0">
 <p>
 Let the Physical address (Or Effective Address, these two terms are interchangeable) <b>12345h</b> (the h refers to Hexadecimal, which can also be written like this <b>0x12345</b>), the register <b>DS = 1230h</b> and the register <b>SI = 0045h</b>, the CPU calculates the physical address by multiplying the content of the segment register <b>DS</b> by 10h (or 16) and adding the content of the register <b>SI</b>. so we get : <b>1230h x 10h + 45h = 12345h</b>
 </p>
@@ -66,16 +66,16 @@ Now if you are a clever one ( I know you are, since you are reading this &lt;3 )
 </li>
 </ul>
 </div>
-<div id="outline-container-org6b34cdf" class="outline-3">
-<h3 id="org6b34cdf">Registers</h3>
-<div class="outline-text-3" id="text-org6b34cdf">
+<div id="outline-container-org758f05f" class="outline-3">
+<h3 id="org758f05f">Registers</h3>
+<div class="outline-text-3" id="text-org758f05f">
 <p>
 The 8086 CPU has 14 registers of 16bits of size. From the POV of the user, the 8086 has 3 groups of 4 registers of 16bits. One state register of 9bits and a counting program of 16bits inaccessible to the user (whatever this means).
 </p>
 </div>
-<div id="outline-container-org67926ce" class="outline-4">
-<h4 id="org67926ce">General Registers</h4>
-<div class="outline-text-4" id="text-org67926ce">
+<div id="outline-container-orgbb2bc8f" class="outline-4">
+<h4 id="orgbb2bc8f">General Registers</h4>
+<div class="outline-text-4" id="text-orgbb2bc8f">
 <p>
 General registers contribute to arithmetic&rsquo;s and logic and addressing too.
 </p>
@@ -126,28 +126,28 @@ Now here are the Registers we can find in this section:
 </div>
 </div>
 </div>
-<div id="outline-container-org824a260" class="outline-3">
-<h3 id="org824a260">Addressing and registers&#x2026;again</h3>
-<div class="outline-text-3" id="text-org824a260">
+<div id="outline-container-org6de3be7" class="outline-3">
+<h3 id="org6de3be7">Addressing and registers&#x2026;again</h3>
+<div class="outline-text-3" id="text-org6de3be7">
 </div>
-<div id="outline-container-orgaa8f029" class="outline-4">
-<h4 id="orgaa8f029">I realized what I wrote here before was almost gibberish, sooo here we go again I guess ?</h4>
-<div class="outline-text-4" id="text-orgaa8f029">
+<div id="outline-container-orgfe32dc7" class="outline-4">
+<h4 id="orgfe32dc7">I realized what I wrote here before was almost gibberish, sooo here we go again I guess ?</h4>
+<div class="outline-text-4" id="text-orgfe32dc7">
 <p>
 Well lets take a step back to the notion of effective addresses VS relative ones.
 </p>
 </div>
 </div>
-<div id="outline-container-org85a2533" class="outline-4">
-<h4 id="org85a2533">Effective = 10h x Segment + Offset . Part1</h4>
-<div class="outline-text-4" id="text-org85a2533">
+<div id="outline-container-org471cf7b" class="outline-4">
+<h4 id="org471cf7b">Effective = 10h x Segment + Offset . Part1</h4>
+<div class="outline-text-4" id="text-org471cf7b">
 <p>
 When trying to access a specific memory space, we use this annotation <b>[Segment:Offset]</b>, so for example, and assuming <b>DS = 0100h</b>. We want to write the value <b>0x0005</b> to the memory space defined by the physical address <b>1234h</b>, what do we do ?
 </p>
 </div>
 <ul class="org-ul">
-<li><a id="orgae0f70c"></a>Answer :<br />
-<div class="outline-text-5" id="text-orgae0f70c">
+<li><a id="orgf021c83"></a>Answer :<br />
+<div class="outline-text-5" id="text-orgf021c83">
 <div class="org-src-container">
 <pre class="src src-asm"><span style="color: #89b4fa;">MOV</span> [DS:0234h], 0x0005
 </pre>
@@ -159,7 +159,7 @@ Why ? Let&rsquo;s break it down :
 
 
 
-<div id="orgd01a20f" class="figure">
+<div id="orgf6af9f9" class="figure">
 <p><img src="../../src/gifs/lain-dance.gif" alt="lain-dance.gif" />
 </p>
 </div>
@@ -177,9 +177,9 @@ Simple, right ?, now for another example
 </li>
 </ul>
 </div>
-<div id="outline-container-org811633c" class="outline-4">
-<h4 id="org811633c">Another example :</h4>
-<div class="outline-text-4" id="text-org811633c">
+<div id="outline-container-org87609ad" class="outline-4">
+<h4 id="org87609ad">Another example :</h4>
+<div class="outline-text-4" id="text-org87609ad">
 <p>
 What if we now have this instruction ?
 </p>
@@ -192,9 +192,9 @@ What does it do ? You might or might not be surprised that it does the exact sam
 </p>
 </div>
 </div>
-<div id="outline-container-orge6219c5" class="outline-4">
-<h4 id="orge6219c5">Segment + Register &lt;3</h4>
-<div class="outline-text-4" id="text-orge6219c5">
+<div id="outline-container-org6254e46" class="outline-4">
+<h4 id="org6254e46">Segment + Register &lt;3</h4>
+<div class="outline-text-4" id="text-org6254e46">
 <p>
 Consider <b>DS = 0100h</b> and <b>BX = BP = 0234h</b> and this code snippet:
 </p>
@@ -230,8 +230,8 @@ The General rule of thumb is as follows :
 </ul>
 </div>
 <ul class="org-ul">
-<li><a id="orga9c3a1b"></a>Note<br />
-<div class="outline-text-5" id="text-orga9c3a1b">
+<li><a id="orgb5208d9"></a>Note<br />
+<div class="outline-text-5" id="text-orgb5208d9">
 <p>
 The values of the registers CS DS and SS are automatically initialized by the OS when launching the program. So these segments are implicit. AKA : If we want to access a specific data in memory, we just need to specify its offset. Also you can&rsquo;t write directly into the DS or CS segment registers, so something like
 </p>
@@ -246,10 +246,198 @@ The values of the registers CS DS and SS are automatically initialized by the OS
 </div>
 </div>
 </div>
+<div id="outline-container-org660d1f4" class="outline-2">
+<h2 id="org660d1f4">The ACTUAL thing :</h2>
+<div class="outline-text-2" id="text-org660d1f4">
+<p>
+Enough technical rambling, and now we shall go to the fun part, the ACTUAL CODE. But first, some names you should be familiar with :
+</p>
+
+<ul class="org-ul">
+<li><b>Mnemonics</b> : Or <b>Instructions</b>, are the&#x2026;well&#x2026;Instructions executed by the CPU like <b>MOV</b> , <b>ADD</b>, <b>MUL</b>&#x2026;etc, they are case <b>insensitive</b> but i like them better in UPPERCASE.</li>
+<li><b>Operands</b> : These are the options passed to the instructions, like <b>MOV dst, src</b>, and they can be anything from a memory location, to a variable to an immediate address.</li>
+</ul>
+</div>
+<div id="outline-container-orgf7c0650" class="outline-3">
+<h3 id="orgf7c0650">Structure of an assembly program :</h3>
+<div class="outline-text-3" id="text-orgf7c0650">
+<p>
+While there is no &ldquo;standard&rdquo; structure, i prefer to go with this one :
+</p>
+
+<div class="org-src-container">
+<pre class="src src-asm">    <span style="color: #cba6f7;">org</span> 100h
+<span style="color: #cba6f7;">.data</span>
+                                <span style="color: #6c7086;">; </span><span style="color: #6c7086;">variables and constants</span>
+
+<span style="color: #cba6f7;">.code</span>
+                                <span style="color: #6c7086;">; </span><span style="color: #6c7086;">instructions</span>
+</pre>
+</div>
+</div>
+</div>
+<div id="outline-container-orgc1466ec" class="outline-3">
+<h3 id="orgc1466ec">MOV dst, src</h3>
+<div class="outline-text-3" id="text-orgc1466ec">
+<p>
+The MOV instruction copies the Second operand (src) to the First operand (dst)&#x2026; The source can be a memory location, an immediate value, a general-purpose register (AX BX CX DX). As for the Destination, it can be a general-purpose register or a memory location.
+</p>
+
+
+<p>
+these types of operands are supported:
+</p>
+<div class="org-src-container">
+<pre class="src src-asm"><span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">REG</span>, memory
+<span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">memory</span>, REG
+<span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">REG</span>, REG
+<span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">memory</span>, immediate
+<span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">REG</span>, immediate
+</pre>
+</div>
+<p>
+<b>REG</b>: AX, BX, CX, DX, AH, AL, BL, BH, CH, CL, DH, DL, DI, SI, BP, SP.
+</p>
+
+<p>
+<b>memory</b>: [BX], [BX+SI+7], variable
+</p>
+
+<p>
+<b>immediate</b>: 5, -24, 3Fh, 10001101b
+</p>
+
+
+<p>
+for segment registers only these types of MOV are supported:
+</p>
+<div class="org-src-container">
+<pre class="src src-asm"><span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">SREG</span>, memory
+<span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">memory</span>, SREG
+<span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">REG</span>, SREG
+<span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">SREG</span>, REG
+<span style="color: #89b4fa;">SREG</span>: <span style="color: #cba6f7;">DS</span>, ES, SS, and only as second operand: CS.
+</pre>
+</div>
+<p>
+<b>REG</b>: AX, BX, CX, DX, AH, AL, BL, BH, CH, CL, DH, DL, DI, SI, BP, SP.
+</p>
+
+<p>
+<b>memory</b>: [BX], [BX+SI+7], variable
+</p>
+</div>
+<div id="outline-container-org508d45b" class="outline-4">
+<h4 id="org508d45b">Note : The MOV instruction <b>cannot</b> be used to set the value of the CS and IP registers</h4>
+</div>
+</div>
+<div id="outline-container-orgb475e10" class="outline-3">
+<h3 id="orgb475e10">Variables :</h3>
+<div class="outline-text-3" id="text-orgb475e10">
+<p>
+Let&rsquo;s say you want to use a specific value multiple times in your code, do you prefer to call it using something like <b>var1</b> or <b>E4F9:0011</b> ? If your answer is the second option, you can gladly skip this section, or even better, seek therapy.
+</p>
+
+<p>
+Anyways, we have two types of variables, <b>bytes</b> and <b>words(which are two bytes)</b>, and to define a variable, we use the following syntax
+</p>
+
+<div class="org-src-container">
+<pre class="src src-asm"><span style="color: #89b4fa;">name</span> <span style="color: #cba6f7;">DB</span> value <span style="color: #6c7086;">; </span><span style="color: #6c7086;">To Define a Byte</span>
+<span style="color: #89b4fa;">name</span> <span style="color: #cba6f7;">DW</span> value <span style="color: #6c7086;">; </span><span style="color: #6c7086;">To Define a Word</span>
+</pre>
+</div>
+
+<p>
+<b>name</b> - can be any letter or digit combination, though it should start with a letter. It&rsquo;s possible to declare unnamed variables by not specifying the name (this variable will have an address but no name).
+<b>value</b> - can be any numeric value in any supported numbering system (hexadecimal, binary, or decimal), or &ldquo;?&rdquo; symbol for variables that are not initialized.
+</p>
+</div>
+<div id="outline-container-org3d5d0c5" class="outline-4">
+<h4 id="org3d5d0c5">Example code :</h4>
+<div class="outline-text-4" id="text-org3d5d0c5">
+<div class="org-src-container">
+<pre class="src src-asm">    <span style="color: #cba6f7;">org</span> 100h
+    <span style="color: #cba6f7;">.data</span>
+    <span style="color: #cba6f7;">x</span> db <span style="color: #fab387;">33</span>
+    <span style="color: #cba6f7;">y</span> dw 1350h
+
+    <span style="color: #cba6f7;">.code</span>
+    <span style="color: #cba6f7;">MOV</span> AL, x
+    <span style="color: #cba6f7;">MOV</span> BX, y
+</pre>
+</div>
+</div>
+</div>
+<div id="outline-container-orgd4e5244" class="outline-4">
+<h4 id="orgd4e5244">Arrays :</h4>
+<div class="outline-text-4" id="text-orgd4e5244">
+<p>
+We can also define Arrays instead of single values using comma separated vaues. like this for example
+</p>
+<div class="org-src-container">
+<pre class="src src-asm">    <span style="color: #cba6f7;">a</span> db 48h, 65h, 6Ch, 6Fh, 00H
+    <span style="color: #cba6f7;">b</span> db 'Hello', <span style="color: #fab387;">0</span>
+</pre>
+</div>
+
+<p>
+Surprise Surprise, the arrays a and b are identical, the reason behind it is that characters are first converted to their ASCII values then stored in memory!!! Wonderful right ? And guess what, accessing values in assembly IS THE SAME AS IN C !!!
+</p>
+<div class="org-src-container">
+<pre class="src src-asm">    <span style="color: #cba6f7;">MOV</span> AL, a[<span style="color: #fab387;">0</span>] <span style="color: #6c7086;">; </span><span style="color: #6c7086;">Copies 48h to AL</span>
+    <span style="color: #cba6f7;">MOV</span> BL, b[<span style="color: #fab387;">0</span>] <span style="color: #6c7086;">; </span><span style="color: #6c7086;">Also Copies 48h to BL</span>
+</pre>
+</div>
+<p>
+You can also use any of the memory index registers BX, SI, DI, BP, for example:
+</p>
+<div class="org-src-container">
+<pre class="src src-asm"><span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">SI</span>, <span style="color: #fab387;">3</span>
+<span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">AL</span>, a[SI]
+</pre>
+</div>
+
+<p>
+If you need to declare a large array you can use DUP operator.
+The syntax for <b>DUP</b>:
+</p>
+
+<p>
+number DUP ( value(s) )
+<b>number</b> - number of duplicate to make (any constant value).
+<b>value</b> - expression that DUP will duplicate.
+</p>
+
+<p>
+for example:
+</p>
+<div class="org-src-container">
+<pre class="src src-asm"><span style="color: #89b4fa;">c</span> <span style="color: #cba6f7;">DB</span> <span style="color: #fab387;">5</span> DUP(<span style="color: #fab387;">9</span>)
+<span style="color: #6c7086;">;</span><span style="color: #6c7086;">is an alternative way of declaring:</span>
+<span style="color: #89b4fa;">c</span> <span style="color: #cba6f7;">DB</span> <span style="color: #fab387;">9</span>, <span style="color: #fab387;">9</span>, <span style="color: #fab387;">9</span>, <span style="color: #fab387;">9</span>, <span style="color: #fab387;">9</span>
+</pre>
+</div>
+<p>
+one more example:
+</p>
+<div class="org-src-container">
+<pre class="src src-asm"><span style="color: #89b4fa;">d</span> <span style="color: #cba6f7;">DB</span> <span style="color: #fab387;">5</span> DUP(<span style="color: #fab387;">1</span>, <span style="color: #fab387;">2</span>)
+<span style="color: #6c7086;">;</span><span style="color: #6c7086;">is an alternative way of declaring:</span>
+<span style="color: #89b4fa;">d</span> <span style="color: #cba6f7;">DB</span> <span style="color: #fab387;">1</span>, <span style="color: #fab387;">2</span>, <span style="color: #fab387;">1</span>, <span style="color: #fab387;">2</span>, <span style="color: #fab387;">1</span>, <span style="color: #fab387;">2</span>, <span style="color: #fab387;">1</span>, <span style="color: #fab387;">2</span>, <span style="color: #fab387;">1</span>, <span style="color: #fab387;">2</span>
+</pre>
+</div>
+<p>
+Of course, you can use DW instead of DB if it&rsquo;s required to keep values larger then 255, or smaller then -128. DW cannot be used to declare strings.
+</p>
+</div>
+</div>
+</div>
+</div>
 </div>
 <div id="postamble" class="status">
 <p class="author">Author: Crystal</p>
-<p class="date">Created: 2024-03-17 Sun 21:28</p>
+<p class="date">Created: 2024-03-22 Fri 14:08</p>
 </div>
 </body>
 </html>
diff --git a/src/org/blog/assembly/1.org b/src/org/blog/assembly/1.org
index e268824..3fd21e4 100644
--- a/src/org/blog/assembly/1.org
+++ b/src/org/blog/assembly/1.org
@@ -128,3 +128,116 @@ The values of the registers CS DS and SS are automatically initialized by the OS
 MOV DS, 0x0005 ; Is INVALID
 MOV DS, AX ; This one is VALID
 #+END_SRC
+
+* The ACTUAL thing :
+Enough technical rambling, and now we shall go to the fun part, the ACTUAL CODE. But first, some names you should be familiar with :
+
+- *Mnemonics* : Or *Instructions*, are the...well...Instructions executed by the CPU like *MOV* , *ADD*, *MUL*...etc, they are case *insensitive* but i like them better in UPPERCASE.
+- *Operands* : These are the options passed to the instructions, like *MOV dst, src*, and they can be anything from a memory location, to a variable to an immediate address.
+
+** Structure of an assembly program :
+While there is no "standard" structure, i prefer to go with this one :
+
+#+BEGIN_SRC asm
+    org 100h
+.data
+                                ; variables and constants
+
+.code
+                                ; instructions
+#+END_src
+** MOV dst, src
+The MOV instruction copies the Second operand (src) to the First operand (dst)... The source can be a memory location, an immediate value, a general-purpose register (AX BX CX DX). As for the Destination, it can be a general-purpose register or a memory location.
+
+
+these types of operands are supported:
+#+BEGIN_SRC asm
+MOV REG, memory
+MOV memory, REG
+MOV REG, REG
+MOV memory, immediate
+MOV REG, immediate
+#+END_SRC
+*REG*: AX, BX, CX, DX, AH, AL, BL, BH, CH, CL, DH, DL, DI, SI, BP, SP.
+
+*memory*: [BX], [BX+SI+7], variable
+
+*immediate*: 5, -24, 3Fh, 10001101b
+
+
+for segment registers only these types of MOV are supported:
+#+BEGIN_SRC asm
+MOV SREG, memory
+MOV memory, SREG
+MOV REG, SREG
+MOV SREG, REG
+SREG: DS, ES, SS, and only as second operand: CS.
+#+END_SRC
+*REG*: AX, BX, CX, DX, AH, AL, BL, BH, CH, CL, DH, DL, DI, SI, BP, SP.
+
+*memory*: [BX], [BX+SI+7], variable
+
+*** Note : The MOV instruction *cannot* be used to set the value of the CS and IP registers
+** Variables :
+Let's say you want to use a specific value multiple times in your code, do you prefer to call it using something like *var1* or *E4F9:0011* ? If your answer is the second option, you can gladly skip this section, or even better, seek therapy.
+
+Anyways, we have two types of variables, *bytes* and *words(which are two bytes)*, and to define a variable, we use the following syntax
+
+#+BEGIN_SRC asm
+name DB value ; To Define a Byte
+name DW value ; To Define a Word
+#+END_SRC
+
+*name* - can be any letter or digit combination, though it should start with a letter. It's possible to declare unnamed variables by not specifying the name (this variable will have an address but no name).
+*value* - can be any numeric value in any supported numbering system (hexadecimal, binary, or decimal), or "?" symbol for variables that are not initialized.
+
+*** Example code :
+#+BEGIN_SRC asm
+    org 100h
+    .data
+    x db 33
+    y dw 1350h
+
+    .code
+    MOV AL, x
+    MOV BX, y
+#+END_SRC
+
+*** Arrays :
+We can also define Arrays instead of single values using comma separated vaues. like this for example
+#+BEGIN_SRC asm
+    a db 48h, 65h, 6Ch, 6Fh, 00H
+    b db 'Hello', 0
+#+END_SRC
+
+Surprise Surprise, the arrays a and b are identical, the reason behind it is that characters are first converted to their ASCII values then stored in memory!!! Wonderful right ? And guess what, accessing values in assembly IS THE SAME AS IN C !!!
+#+BEGIN_SRC asm
+    MOV AL, a[0] ; Copies 48h to AL
+    MOV BL, b[0] ; Also Copies 48h to BL
+#+END_SRC
+You can also use any of the memory index registers BX, SI, DI, BP, for example:
+#+BEGIN_SRC asm
+MOV SI, 3
+MOV AL, a[SI]
+#+END_SRC
+
+If you need to declare a large array you can use DUP operator.
+The syntax for *DUP*:
+
+number DUP ( value(s) )
+*number* - number of duplicate to make (any constant value).
+*value* - expression that DUP will duplicate.
+
+for example:
+#+BEGIN_SRC asm
+c DB 5 DUP(9)
+;is an alternative way of declaring:
+c DB 9, 9, 9, 9, 9
+#+END_SRC
+one more example:
+#+BEGIN_SRC asm
+d DB 5 DUP(1, 2)
+;is an alternative way of declaring:
+d DB 1, 2, 1, 2, 1, 2, 1, 2, 1, 2
+#+END_SRC
+Of course, you can use DW instead of DB if it's required to keep values larger then 255, or smaller then -128. DW cannot be used to declare strings.