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<title>x86 Assembly from my understanding</title>
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<h1 class="title">x86 Assembly from my understanding</h1>
<p>
Soooo this article (or maybe even a series of articles, who knows ?) will be about x86 assembly, or rather, what I understood from it and my road from the bottom-up hopefully reaching a good level of understanding
</p>
<div id="outline-container-org2a24f51" class="outline-2">
<h2 id="org2a24f51">Memory :</h2>
<div class="outline-text-2" id="text-org2a24f51">
<p>
Memory is a sequence of octets (Aka 8bits) that each have a unique integer assigned to them called <b>The Effective Address (EA)</b>, in this particular CPU Architecture (the i8086), the octet is designated by a couple (A segment number, and the offset in the segment)
</p>


<ul class="org-ul">
<li>The Segment is a set of 64 consecutive Koctets (1 Koctet = 1024 octets).</li>
<li>And the offset is to specify the particular octet in that segment.</li>
</ul>

<p>
The offset and segment are encoded in 16bits, so they take a value between 0 and 65535
</p>
</div>
<div id="outline-container-org342f4bf" class="outline-4">
<h4 id="org342f4bf">Important :</h4>
<div class="outline-text-4" id="text-org342f4bf">
<p>
The relation between the Effective Address and the Segment &amp; Offset is as follow :
</p>

<p>
<b><b>Effective address = 16 x segment + offset</b></b> keep in mind that this equation is encoded in decimal, which will change soon as we use Hexadecimal for convention reasons.
</p>
</div>
<ul class="org-ul">
<li><a id="org7dc9b55"></a>Example :<br />
<div class="outline-text-5" id="text-org7dc9b55">
<p>
Let the Physical address (Or Effective Address, these two terms are enterchangeable) <b>12345h</b> (the h refers to Hexadecimal, which can also be written like this <b>0x12345</b>), the register <b>DS = 1230h</b> and the register <b>SI = 0045h</b>, the CPU calculates the physical address by multiplying the content of the segment register <b>DS</b> by 10h (or 16) and adding the content of the register <b>SI</b>. so we get : <b>1230h x 10h + 45h = 12345h</b>
</p>


<p>
Now if you are a clever one ( I know you are, since you are reading this &lt;3 ) you may say that the physical address <b>12345h</b> can be written in more than one way&#x2026;.and you are right, more precisely : <b>2<sup>12</sup> = 4096</b> different ways !!!
</p>
</div>
</li>
</ul>
</div>
<div id="outline-container-org6338772" class="outline-3">
<h3 id="org6338772">Registers</h3>
<div class="outline-text-3" id="text-org6338772">
<p>
The 8086 CPU has 14 registers of 16bits of size. From the POV of the user, the 8086 has 3 groups of 4 registers of 16bits. One state register of 9bits and a counting program of 16bits inaccessible to the user (whatever this means).
</p>
</div>
<div id="outline-container-org5583fa8" class="outline-4">
<h4 id="org5583fa8">General Registers</h4>
<div class="outline-text-4" id="text-org5583fa8">
<p>
General registers contribute to arithmetic&rsquo;s and logic and addressing too.
</p>


<p>
Each half-register is accessible as a register of 8bits, therefor making the 8086 backwards compatible with the 8080 (which had 8bit registers)
</p>


<p>
Now here are the Registers we can find in this section:
</p>


<p>
<b>AX</b>: This is the accumulator. It is of 16 bits and is divided into two 8-bit registers AH and AL to also perform 8-bit instructions. It is generally used for arithmetical and logical instructions but in 8086 microprocessor it is not mandatory to have an accumulator as the destination operand. Example:
</p>
<div class="org-src-container">
<pre class="src src-asm"><span style="color: #89b4fa;">ADD</span> <span style="color: #cba6f7;">AX</span>, AX <span style="color: #6c7086;">;</span><span style="color: #6c7086;">(AX = AX + AX)</span>
</pre>
</div>

<p>
<b>BX</b>: This is the base register. It is of 16 bits and is divided into two 8-bit registers BH and BL to also perform 8-bit instructions. It is used to store the value of the offset. Example:
</p>
<div class="org-src-container">
<pre class="src src-asm"><span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">BL</span>, [<span style="color: #fab387;">500</span>] <span style="color: #6c7086;">;</span><span style="color: #6c7086;">(BL = 500H)</span>
</pre>
</div>

<p>
<b>CX</b>: This is the counter register. It is of 16 bits and is divided into two 8-bit registers CH and CL to also perform 8-bit instructions. It is used in looping and rotation. Example:
</p>
<div class="org-src-container">
<pre class="src src-asm"><span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">CX</span>, <span style="color: #fab387;">0005</span>
<span style="color: #89b4fa;">LOOP</span>
</pre>
</div>

<p>
<b>DX</b>: This is the data register. It is of 16 bits and is divided into two 8-bit registers DH and DL to also perform 8-bit instructions. It is used in the multiplication and input/output port addressing. Example:
</p>
<div class="org-src-container">
<pre class="src src-asm"><span style="color: #89b4fa;">MUL</span> <span style="color: #cba6f7;">BX</span> (DX, AX = AX * BX)
</pre>
</div>
</div>
</div>
</div>
<div id="outline-container-orga6303cd" class="outline-3">
<h3 id="orga6303cd">Addressing and registers&#x2026;again</h3>
<div class="outline-text-3" id="text-orga6303cd">
</div>
<div id="outline-container-org5b9f758" class="outline-4">
<h4 id="org5b9f758">I realized what I wrote here before was almost gibberish, sooo here we go again I guess ?</h4>
<div class="outline-text-4" id="text-org5b9f758">
<p>
Well lets take a step back to the notion of effective addresses VS relative ones.
</p>
</div>
</div>
<div id="outline-container-org44d3398" class="outline-4">
<h4 id="org44d3398">Effective = 10h x Segment + Offset . Part1</h4>
<div class="outline-text-4" id="text-org44d3398">
<p>
When trying to access a specific memory space, we use this annotation <b>[Segment:Offset]</b>, so for example, and assuming <b>DS = 0100h</b>. We want to write the value <b>0x0005</b> to the memory space defined by the physical address <b>1234h</b>, what do we do ?
</p>
</div>
<ul class="org-ul">
<li><a id="orga1b16b6"></a>Answer :<br />
<div class="outline-text-5" id="text-orga1b16b6">
<div class="org-src-container">
<pre class="src src-asm"><span style="color: #89b4fa;">MOV</span> [DS:0234h], 0x0005
</pre>
</div>

<p>
Why ? Let&rsquo;s break it down :
<img src="file:///src/gifs/lain-dance.gif" alt="lain-dance.gif" />
</p>



<p>
We Already know that <b>Effective = 10h x Segment + Offset</b>, So here we have : <b>1234h = 10h x DS + Offset</b>, we already know that <b>DS = 0100h</b>, we end up with this simple equation <b>1234h = 1000h + Offset</b>, therefor the Offset is <b>0234h</b>
</p>


<p>
Simple, right ?, now for another example
</p>
</div>
</li>
</ul>
</div>
<div id="outline-container-org577af1c" class="outline-4">
<h4 id="org577af1c">Another example :</h4>
<div class="outline-text-4" id="text-org577af1c">
<p>
What if we now have this instruction ?
</p>
<div class="org-src-container">
<pre class="src src-asm">    <span style="color: #cba6f7;">MOV</span> [0234h], 0x0005
</pre>
</div>
<p>
What does it do ? You might or might not be surprised that it does the exact same thing as the other snipped of code, why though ? Because apparently and for some odd reason I don&rsquo;t know, the compiler Implicitly assumes that the segment used is the <b>DS</b> one. So if you don&rsquo;t specify a register( we will get to this later ), or a segment. Then the offset is considered an offset with a DS segment.
</p>
</div>
</div>
<div id="outline-container-org99e946d" class="outline-4">
<h4 id="org99e946d">Segment + Register &lt;3</h4>
<div class="outline-text-4" id="text-org99e946d">
<p>
Consider <b>DS = 0100h</b> and <b>BX = BP = 0234h</b> and this code snippet:
</p>
<div class="org-src-container">
<pre class="src src-asm">    <span style="color: #cba6f7;">MOV</span> [BX], 0x0005 <span style="color: #6c7086;">; </span><span style="color: #a6e3a1; font-weight: bold;">NOTE</span><span style="color: #6c7086;"> : ITS NOT THE SAME AS MOV BX, 0x0005. Refer to earlier paragraphs</span>
</pre>
</div>


<p>
Well you guessed it right, it also does the same thing, but now consider this :
</p>
<div class="org-src-container">
<pre class="src src-asm">    <span style="color: #cba6f7;">MOV</span> [BP], 0x0005
</pre>
</div>

<p>
If you answered that its the same one, you are wrong. And this is because the segment used changes according to the offset as I said before in an implicit way. Here is the explicit equivalent of the two commands above:
</p>
<div class="org-src-container">
<pre class="src src-asm">    <span style="color: #cba6f7;">MOV</span> [DS:BX], 0x0005
    <span style="color: #cba6f7;">MOV</span> [SS:BP], 0x0005
</pre>
</div>

<p>
The General rule of thumb is as follows :
</p>
<ul class="org-ul">
<li>If the offset is : DI SI or BX, the Segment used is DS.</li>
<li>If its BP or SP, then the segment is SS.</li>
</ul>
</div>
<ul class="org-ul">
<li><a id="orgb46cb7c"></a>Note<br />
<div class="outline-text-5" id="text-orgb46cb7c">
<p>
The values of the registers CS DS and SS are automatically initialized by the OS when launching the program. So these segments are implicit. AKA : If we want to access a specific data in memory, we just need to specify its offset. Also you can&rsquo;t write directly into the DS or CS segment registers, so something like
</p>
<div class="org-src-container">
<pre class="src src-asm"><span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">DS</span>, 0x0005 <span style="color: #6c7086;">; </span><span style="color: #6c7086;">Is INVALID</span>
<span style="color: #89b4fa;">MOV</span> <span style="color: #cba6f7;">DS</span>, AX <span style="color: #6c7086;">; </span><span style="color: #6c7086;">This one is VALID</span>
</pre>
</div>
</div>
</li>
</ul>
</div>
</div>
</div>
</div>
<div id="postamble" class="status">
<p class="author">Author: Crystal</p>
<p class="date">Created: 2024-03-07 Thu 20:53</p>
</div>
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