1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
|
#+title: The loneliness Game
#+AUTHOR: Crystal
#+OPTIONS: ^:{}
#+OPTIONS: num:nil
#+EXPORT_FILE_NAME: ../../../../blog/c/game.html
#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../src/css/colors.css"/>
#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../src/css/style.css"/>
#+OPTIONS: html-style:nil
#+OPTIONS: toc:nil
#+HTML_HEAD: <link rel="icon" type="image/x-icon" href="../../../favicon.png">
#+HTML_LINK_HOME: https://crystal.tilde.institute/
Hello !!, I hope you are doing great you amazing person whoever you are, and I really appreciate you reading my little C programming adventure. Soo basically I wanted to blog about a little game I made when bored, and figured out it would be a great way to optimize it, and learn new stuff too by documenting the process!
** The concept :
Basically the player is faced with a NxM field made up with the sign *"-"* and the player is denoted by the symbol *"+"*, there are also Bonuses *"B"* which add 1 to your score, Traps *"T"*, that remove one from your score, and Dead *"D"* which resets the score to 0. I will go into more of the specifics later but for now this is how it works, and the controls are Basic WASD bindings, though i may go for a HJKL style later.
** The code :
#+BEGIN_SRC c -n
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char *argv[]) {
char input,map[5][5] = {
{'-', '-', '-', '-', '-'},
{'-', '-', '-', '-', '-'},
{'-', '-', '-', '-', '-'},
{'-', '-', '-', '-', '-'},
{'-', '-', '-', '-', '-'}
};
int stop=0,i=0,moves=0,score=0,pos[2] = {2, 2};
int bonus[2];
int trap[2] ;
int death[2];
map[pos[0]][pos[1]] = '+';
do{
bonus[0] = arc4random_uniform(5); bonus[1] = arc4random_uniform(5);
trap[0] = arc4random_uniform(5); trap[1] = arc4random_uniform(5);
death[0] = arc4random_uniform(5); death[1] = arc4random_uniform(5);
}while((bonus[0] == trap[0] && bonus[1] == trap[1]) || (bonus[0] == death[0] && bonus[1] == death[1]) || (trap[0] == death[0] && trap[1] == death[1]) || (bonus[0] == pos[0] && bonus[1] == pos[1]) || (trap[0] == pos[0] && trap[1] == pos[1]) || (death[0] == pos[0] && death[1] == pos[1]));
map[bonus[0]][bonus[1]] = 'B';
map[trap[0]][trap[1]] = 'T';
map[death[0]][death[1]] = 'D';
do{
printf("Map:\n");
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
printf("%c ", map[i][j]);
}
printf("\n");
}
printf("Score: %d\n", score);
printf("Moves: %d\n", moves);
printf("Enter a direction (w,a,s,d) or c to quit: ");
scanf(" %c", &input);
// pos[0] updown pos[1] lr
if (input == 'w') {
printf("Moving up\n");
map[pos[0]][pos[1]] = '-';
if (pos[0] == 0) {
pos[0] = 4;
}
else {
pos[0]--;
}
} else if (input == 'a') {
printf("Moving left\n");
map[pos[0]][pos[1]] = '-';
if (pos[1] == 0) {
pos[1] = 4;
}
else {
pos[1]--;
}
} else if (input == 's') {
printf("Moving down\n");
map[pos[0]][pos[1]] = '-';
if (pos[0] == 4) {
pos[0] = 0;
}
else {
pos[0]++;
}
} else if (input == 'd') {
printf("Moving right\n");
map[pos[0]][pos[1]] = '-';
if (pos[1] == 4) {
pos[1] = 0;
}
else {
pos[1]++;
}
} else if (input == 'c') {
printf("Quitting\n");
} else {
printf("Invalid input\n");
}
map[pos[0]][pos[1]] = '+';
if (pos[0] == bonus[0] && pos[1] == bonus[1]) {
score++;
do{
bonus[0]= arc4random_uniform(5);
bonus[1]= arc4random_uniform(5);
}while((bonus[0] == trap[0] && bonus[1] == trap[1]) || (bonus[0] == death[0] && bonus[1] == death[1]) || (bonus[0] == pos[0] && bonus[1] == pos[1]));
}
if (pos[0] == trap[0] && pos[1] == trap[1]) {
score--;
do{
trap[0]= arc4random_uniform(5);
trap[1]= arc4random_uniform(5);
}while((trap[0] == bonus[0] && trap[1] == bonus[1]) || (trap[0] == death[0] && trap[1] == death[1]) || (trap[0] == pos[0] && trap[1] == pos[1]));
}
if (pos[0] == death[0] && pos[1] == death[1]) {
score = 0;
do{
death[0]= arc4random_uniform(5);
death[1]= arc4random_uniform(5);
}while((death[0] == bonus[0] && death[1] == bonus[1]) || (death[0] == trap[0] && death[1] == trap[1]) || (death[0] == pos[0] && death[1] == pos[1]));
}
if (score % 3 == 0 && score != 0 && stop == 0) {
map[death[0]][death[1]] = '-';
do{
death[0]= arc4random_uniform(5);
death[1]= arc4random_uniform(5);
}while((death[0] == bonus[0] && death[1] == bonus[1]) || (death[0] == trap[0] && death[1] == trap[1]) || (death[0] == pos[0] && death[1] == pos[1]));
stop = 1;
}
else if (score % 3 != 0) {
stop = 0;
}
if (moves % 5 == 0 && moves != 0) {
do{
map[trap[0]][trap[1]] = '-';
trap[0]= arc4random_uniform(5);
trap[1]= arc4random_uniform(5);
}while((trap[0] == bonus[0] && trap[1] == bonus[1]) || (trap[0] == death[0] && trap[1] == death[1]) || (trap[0] == pos[0] && trap[1] == pos[1]));
}
map[bonus[0]][bonus[1]] = 'B';
map[trap[0]][trap[1]] = 'T';
map[death[0]][death[1]] = 'D';
moves++;
}while(input != 'c');
return 0;
}
#+END_SRC
Let's go step by step and see what we can fix or improve, to start off, line 4 to 10 can be reduced to 7 or 8 lines (which will be beneficial later too)
#+BEGIN_SRC c -n 4
int n=5,m=5;
char input,map[50][50];
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
map[i][j] = '-';
}
}
#+END_SRC
For now at least, n and m are hardcoded to 5, but this will change later. And I picked 50x50 as a max size because why not
Of course we have the usual inits on line 11, though since we are using variables instead of hardcoding 5, we will have to find the center by ourselves
#+BEGIN_SRC c -n 11
int stop=0,i=0,moves=0,score=0,pos[2] = {n/2,m/2};
#+END_SRC
This is getting better, of course we then initialize the coordinates of bonus, trap, and death, and set the player as a *'+'* in the field.
Here comes the line 17-21, where it generates a random coordinate for the aforementioned pickups, and do that until there is no conflict between eachother and the player) here we will need to change it a tiny bit.
#+BEGIN_SRC c -n 17
bonus[0] = arc4random_uniform(n); bonus[1] = arc4random_uniform(m);
trap[0] = arc4random_uniform(n); trap[1] = arc4random_uniform(m);
death[0] = arc4random_uniform(n); death[1] = arc4random_uniform(m);
#+END_SRC
Looking good so far!!, We then have line 21-23 which also shows the pickups as their respective symbols in the map.
The main interactive program starts here, which will learn at least one time and stop if the received input is a *'c'*, it starts with a nested for loop on line 26 up to 31 to show the content of the map, nothing fancy, just some matrix stuff. we need to change the 5 though!
#+BEGIN_SRC c -n 26
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
printf("%c ", map[i][j]);
}
printf("\n");
}
#+END_SRC
We show the score and the moves too, which at the start of the game are set to 0. and we prompt the user for a direction. Note here the space before the %c, this basically allows for the program to not choke on newlines and also even if the user writes multiple keys at the same time, they will still be done, like *ww* will make the player move twice up.
After that we have some logic which should also be changed to account for the n and m changes yet again
#+BEGIN_SRC c -n 37
if (input == 'w') {
printf("Moving up\n");
map[pos[0]][pos[1]] = '-';
if (pos[0] == 0) {
pos[0] = n-1;
}
else {
pos[0]--;
}
} else if (input == 'a') {
printf("Moving left\n");
map[pos[0]][pos[1]] = '-';
if (pos[1] == 0) {
pos[1] = m-1;
}
else {
pos[1]--;
}
} else if (input == 's') {
printf("Moving down\n");
map[pos[0]][pos[1]] = '-';
if (pos[0] == n-1) {
pos[0] = 0;
}
else {
pos[0]++;
}
} else if (input == 'd') {
printf("Moving right\n");
map[pos[0]][pos[1]] = '-';
if (pos[1] == m-1) {
pos[1] = 0;
}
else {
pos[1]++;
}
} else if (input == 'c') {
printf("Quitting\n");
} else {
printf("Invalid input\n");
}
#+END_SRC
What this achieves is the "teleportation effect" whenever you are at the border of the screen!
Now we fix things from line 80 to the end of the program, aka replacing ever occurrence of 5 with n or m
#+BEGIN_SRC c -n 80
if (pos[0] == bonus[0] && pos[1] == bonus[1]) {
score++;
do{
bonus[0]= arc4random_uniform(n);
bonus[1]= arc4random_uniform(m);
}while((bonus[0] == trap[0] && bonus[1] == trap[1]) || (bonus[0] == death[0] && bonus[1] == death[1]) || (bonus[0] == pos[0] && bonus[1] == pos[1]));
}
if (pos[0] == trap[0] && pos[1] == trap[1]) {
score--;
do{
trap[0]= arc4random_uniform(n);
trap[1]= arc4random_uniform(m);
}while((trap[0] == bonus[0] && trap[1] == bonus[1]) || (trap[0] == death[0] && trap[1] == death[1]) || (trap[0] == pos[0] && trap[1] == pos[1]));
}
if (pos[0] == death[0] && pos[1] == death[1]) {
score = 0;
do{
death[0]= arc4random_uniform(n);
death[1]= arc4random_uniform(m);
}while((death[0] == bonus[0] && death[1] == bonus[1]) || (death[0] == trap[0] && death[1] == trap[1]) || (death[0] == pos[0] && death[1] == pos[1]));
}
if (score % 3 == 0 && score != 0 && stop == 0) {
map[death[0]][death[1]] = '-';
do{
death[0]= arc4random_uniform(n);
death[1]= arc4random_uniform(m);
}while((death[0] == bonus[0] && death[1] == bonus[1]) || (death[0] == trap[0] && death[1] == trap[1]) || (death[0] == pos[0] && death[1] == pos[1]));
stop = 1;
}
else if (score % 3 != 0) {
stop = 0;
}
if (moves % 5 == 0 && moves != 0) {
do{
map[trap[0]][trap[1]] = '-';
trap[0]= arc4random_uniform(n);
trap[1]= arc4random_uniform(m);
}while((trap[0] == bonus[0] && trap[1] == bonus[1]) || (trap[0] == death[0] && trap[1] == death[1]) || (trap[0] == pos[0] && trap[1] == pos[1]));
}
#+END_SRC
Aaaaand this should be it
|