/*
* ui.h
*
* Copyright (C) 2012 James Booth <boothj5@gmail.com>
*
* This file is part of Profanity.
*
* Profanity is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Profanity is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Profanity. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WINDOWS_H
#define WINDOWS_h
#include "config.h"
#include <glib.h>
#ifdef HAVE_NCURSES_H
#include <ncurses.h>
#endif
#ifdef HAVE_NCURSES_NCURSES_H
#include <ncurses/ncurses.h>
#endif
#include "jabber.h"
#define INP_WIN_MAX 1000
#define COLOUR_TEXT COLOR_PAIR(1)
#define COLOUR_ONLINE COLOR_PAIR(2)
#define COLOUR_BAR_TEXT COLOR_PAIR(3)
#define COLOUR_BAR_DRAW COLOR_PAIR(4)
#define COLOUR_OFFLINE COLOR_PAIR(5)
#define COLOUR_ERR COLOR_PAIR(6)
#define COLOUR_INC COLOR_PAIR(7)
#define COLOUR_BAR_DEF COLOR_PAIR(8)
#define COLOUR_AWAY COLOR_PAIR(9)
#define COLOUR_CHAT COLOR_PAIR(10)
#define COLOUR_DND COLOR_PAIR(11)
#define COLOUR_XA COLOR_PAIR(12)
struct prof_win {
char from[100];
WINDOW *win;
int y_pos;
int paged;
int unread;
};
// gui startup and shutdown, resize
void gui_init(void);
void gui_refresh(void);
void gui_close(void);
void gui_resize(const int ch, const char * const input,
const int size);
// create windows
void create_title_bar(void);
void create_status_bar(void);
void create_input_window(void);
// title bar actions
void title_bar_refresh(void);
void title_bar_resize(void);
void title_bar_show(const char * const title);
void title_bar_title(void);
void title_bar_set_status(jabber_presence_t status);
void title_bar_set_recipient(char *from);
void title_bar_set_typing(gboolean is_typing);
void title_bar_draw(void);
// main window actions
int win_close_win(void);
int win_in_chat(void);
char *win_get_recipient(void);
void win_show_typing(const char * const from);
void win_show_incomming_msg(const char * const from, const char * const message);
void win_show_outgoing_msg(const char * const from, const char * const to,
const char * const message);
void win_handle_special_keys(const int * const ch);
void win_page_off(void);
void win_contact_online(const char * const from, const char * const show,
const char * const status);
void win_contact_offline(const char * const from, const char * const show,
const char * const status);
void win_disconnected(void);
void win_show(const char * const msg);
void win_bad_show(const char * const msg);
void win_remind(void);
// console window actions
void cons_help(void);
void cons_prefs(void);
void cons_bad_command(const char * const cmd);
void cons_show(const char * const cmd, ...);
void cons_bad_show(const char * const cmd);
void cons_highlight_show(const char * const cmd);
void cons_show_contacts(GSList * list);
// status bar actions
void status_bar_refresh(void);
void status_bar_resize(void);
void status_bar_clear(void);
void status_bar_get_password(void);
void status_bar_print_message(const char * const msg);
void status_bar_inactive(const int win);
void status_bar_active(const int win);
void status_bar_new(const int win);
void status_bar_update_time(void);
// input window actions
void inp_get_char(int *ch, char *input, int *size);
void inp_clear(void);
void inp_win_resize(const char * input, const int size);
void inp_put_back(void);
void inp_non_block(void);
void inp_block(void);
void inp_get_password(char *passwd);
#endif